From 223c49a21ed721f0fbdbd3fc2512a0da29710cd9 Mon Sep 17 00:00:00 2001 From: Ghassan Yusuf Date: Mon, 25 May 2020 13:14:24 +0300 Subject: [PATCH] Update Signals This is to explain the signals and their meanning --- SIGNALS.md | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/SIGNALS.md b/SIGNALS.md index 7b6a1d8..501807d 100644 --- a/SIGNALS.md +++ b/SIGNALS.md @@ -117,6 +117,9 @@ This mean that the player wants to play a counter game with limit feature enable #### Strike Signal ``` {"ct":1,"st":5.215} + +ct : Kick Count +st : Time Of The Kick In Milliseconds ``` #### Result Calculations @@ -144,11 +147,16 @@ This mean that the player wants to play a Time Attack game for 60s and enabled k #### Strike Signal ``` {"tm":5,"ct":2,"st":0.289,"dl":0.289} + +tm : Count Down Display Time (in Seconds) +ct : Kick Count (Number Of Kicks) +st : Time Of Each Strike (In Milliseconds) +dl : Diviation Between Kicks (In Milliseconds) ``` #### Result Calculations ``` -timeattack = (number of kicks (max⁡ct))/(total time in (max⁡tm)) = ks +timeattack = (number of kicks)/(time taken to finish the game) = Kicks Per Second ```
@@ -172,6 +180,11 @@ This mean that the player wants to play a reaction game for a strike named “Fr #### Strike Signal ``` {"ct":3,"pw":65467,"sd":3,"re":0.005} + +ct : kick count +pw : kick power +sd : sconds delay between light trigger +re : reaction time in milli seconds ``` #### Result Calculations