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167 changed files with 2110 additions and 327 deletions

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@ -10,8 +10,42 @@
//======================================================
// HARDWARE SETUP & SELECTION
//======================================================
// Arduino MEGA
#ifdef ARDUINO_AVR_MEGA2560
//------------------------------------------------------
// Library Nessesary
#ifdef __AVR__
#include <avr/power.h>
#endif
// Serial Terminal
#define Terminal Serial // SERIAL PORT USED AS TERMINAL WINDO FOR DEBUG
#define isTerminal Terminal.available() // Terminal Serial Buffer Available
#define flushTerminal while(isTerminal) { Terminal.read(); }
// Bluetooth Terminal
#define Bluetooth Serial1 // We will Connect The HC-05 To Hardware Serial1 In Arduino Mega
#define isBluetooth Bluetooth.available() // Bluetooth Serial Buffer Available
#define flushBluetooth while(isBluetooth) { Bluetooth.read(); }
// JSON Object & Memory
#define CAPACITY 100
DynamicJsonDocument JSON(CAPACITY); // Building JSON Buffer
// LED Strip
#define LED_STRIP 53 // LED STRIP PIN NUMBER
#define NUM_PIXELS 14 // NUMBER OF LED'S IN NEO PIXEL STRIP
Adafruit_NeoPixel pixels = Adafruit_NeoPixel(NUM_PIXELS, LED_STRIP, NEO_GRB + NEO_KHZ800);
// Impact Detection
#define VTH 14 // THRESHOLD VOLTAGE FOR ZERO POSITIONNING KICKING POWER SENSOR
#define SENSOR_PIN A0 // IMPACT SENSOR
#define RANDOM_SOURCE A7 // RANDOM NUMBER GENERATOR SOURCE
//------------------------------------------------------
// Arduino Uno / Nano
#ifdef ARDUINO_AVR_UNO || ARDUINO_AVR_NANO
#elif ARDUINO_AVR_UNO || ARDUINO_AVR_NANO
//------------------------------------------------------
// Library Nessesary
@ -34,7 +68,7 @@
#define flushBluetooth while(isBluetooth) { Bluetooth.read(); }
// JSON Object & Memory
#define CAPACITY 150
#define CAPACITY 100
DynamicJsonDocument JSON(CAPACITY); // Building JSON Buffer
// LED Strip
@ -42,13 +76,6 @@
#define NUM_PIXELS 14 // NUMBER OF LED'S IN NEO PIXEL STRIP
Adafruit_NeoPixel pixels = Adafruit_NeoPixel(NUM_PIXELS, LED_STRIP, NEO_GRB + NEO_KHZ800);
// Power Holding Pin
#define POWER_PIN 13
#define POWER_SETUP pinMode(POWER_PIN, OUTPUT)
#define POWER_ON digitalWrite(POWER_PIN, HIGH)
#define POWER_OFF digitalWrite(POWER_PIN, LOW)
#define POWER_STU digitalRead(POWER_PIN)
// Impact Detection
#define VTH 14 // THRESHOLD VOLTAGE FOR ZERO POSITIONNING KICKING POWER SENSOR
#define SENSOR_PIN A0 // IMPACT SENSOR
@ -127,13 +154,6 @@
#define BOOST_OFF digitalWrite(BOOST_PIN, LOW)
#define BOOST_STU digitalRead(BOOST_PIN)
// Power Holding Pin
#define POWER_PIN 13
#define POWER_SETUP pinMode(POWER_PIN, OUTPUT)
#define POWER_ON digitalWrite(POWER_PIN, HIGH)
#define POWER_OFF digitalWrite(POWER_PIN, LOW)
#define POWER_STU digitalRead(POWER_PIN)
// Battery Level Monitoring
#define BATTERY_PIN 35
#define BATTERY (float)(((analogRead(BATTERY_PIN) * (3.3 / 4096)) * 2) + 0.31)
@ -162,7 +182,9 @@
#define POWERUP "{\"status\":\"POWER UP\"}"
#define UNDERSTOOD "{\"status\":\"OK\"}"
#define JSON_ERROR "{\"status\":\"ERROR JSON\"}"
#define TARGET_MET "{\"status\":\"TARGET MEET\"}"
#define GAME_OVER "{\"status\":\"GAME OVER\"}"
#define TIME_OVER "{\"status\":\"TIME OVER\"}"
#define UNKNOWN_GAME "{\"status\":\"UNKNOWN GAME\"}"
// GAME NAMES
@ -176,6 +198,7 @@
#define CM_START "{\"cm\":\"START\"}"
#define CM_RESET "{\"cm\":\"RESET\"}"
#define CM_STOP "{\"cm\":\"STOP\"}"
#define CM_EXIT "{\"cm\":\"EXIT\"}"
//======================================================
// READING IMPACT POWER FROM ANALOG PINS
@ -200,8 +223,6 @@
// Make Sure Of The Core
#ifdef ESP32
Bluetooth.begin("KICKER"); // Bluetooth device name
POWER_SETUP; // Boost Pin Setup
POWER_ON; // Turn Power On - And Keep On
BOOST_SETUP; // Boost Pin Setup
BOOST_OFF; // Turn It Off
#else
@ -264,12 +285,9 @@
}
else
{
// Send Back A Signal
terminal(JSON_ERROR);
}
// Clear Bluetooth Buffer
flushBluetooth;
Bluetooth.flush();
}
}

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@ -18,11 +18,11 @@
// Time Attack Game
else if(game == "ta") {
terminal(GM_TATTACK);
time_attack_bluetooth(settings);
game_reaction_bluetooth(settings);
return;
}
// Time Reaction Game
// Time Attack Game
else if(game == "ra") {
terminal(GM_REACTION);
game_reaction_bluetooth(settings);

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@ -87,7 +87,7 @@
// PUBLIC VARIABLES
uint16_t time = JSON["tm"]; // Time Window To JSON
uint16_t timer = time; // Time
uint16_t timer = time;
uint16_t limit = JSON["lm"]; // Kick Target Limit
bool limitEnable = JSON["le"]; // Enable Kick Target Limit

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@ -8,6 +8,11 @@
void LED_CLEAR()
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
#endif
// Clear The Strip Color
pixels.clear();
@ -18,6 +23,11 @@
// Show On LED Strip
LED_SHOW();
// Make Sure Of The Core
#ifdef ESP32
BOOST_OFF;
#endif
}
//------------------------------------------------------
@ -26,6 +36,11 @@
void LED_SHOW()
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
#endif
// Pass It To The LED Strip
pixels.show();
}
@ -36,6 +51,11 @@
void LED_SET_BRIGHTNESS(uint8_t Value)
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
#endif
// Set The Brightness
pixels.setBrightness(Value);
}
@ -46,6 +66,11 @@
void LED_SET_COLOR(uint8_t R, uint8_t G, uint8_t B, uint8_t Intensity)
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
#endif
// Set Intensity
LED_SET_BRIGHTNESS(Intensity);
@ -80,6 +105,11 @@
// Fill the dots one after the other with a color
void LED_COLOR_WIPE(uint32_t c, uint8_t wait)
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
#endif
// Work Loop
for(uint16_t i=0; i<NUM_PIXELS; i++)
{
@ -96,6 +126,11 @@
// Slightly different, this makes the rainbow equally distributed throughout
void LED_RAINBOW_CYCLE(uint8_t wait)
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
#endif
// Loop Variables
uint16_t i, j;
@ -121,6 +156,11 @@
// The colours are a transition r - g - b - back to r.
uint32_t LED_COLOR_WHEEL(byte WHEELPos)
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
#endif
// Wheel Sequance
WHEELPos = 255 - WHEELPos;
@ -143,6 +183,11 @@
void LED_FADEIN(uint8_t R, uint8_t G, uint8_t B)
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
#endif
// Loop For Fade
for(int i=0; i<=255; i++)
{
@ -163,6 +208,11 @@
void LED_FADEOUT(uint8_t R, uint8_t G, uint8_t B)
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
#endif
// Loop For Fade Out
for(int i=255; i>=0; i--)
{
@ -183,6 +233,11 @@
void LED_CROSS_FADE(uint8_t R, uint8_t G, uint8_t B, unsigned int Times)
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
#endif
for(int i=0; i<Times; i++)
{
LED_FADEIN(R, G, B);
@ -255,6 +310,11 @@
void LED_BAHRAIN_FLAG()
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
#endif
LED_SET_BRIGHTNESS(255);
LED_COLOR_WIPE(pixels.Color(255, 255, 255), 30); // White
delay(250);
@ -269,6 +329,11 @@
void LED_COLOMBIA_FLAG()
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
#endif
LED_SET_BRIGHTNESS(255);
LED_COLOR_WIPE(pixels.Color(255, 255, 0), 30); // Yellow
delay(250);

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@ -0,0 +1,40 @@
//======================================================
// COMMUNICATION PORTS FUNCTIONS
//======================================================
// TERMINAL WINDOW - NATIVE USB
//------------------------------------------------------
void terminal(String msg)
{
msg += "\n";
Terminal.print(msg);
}
//------------------------------------------------------
// BLUETOOTH WINDOW - NATIVE
//------------------------------------------------------
void bluetooth(String msg)
{
msg += "\n";
Bluetooth.print(msg);
}
//------------------------------------------------------
// BLUETOOTH CONNECTION STATUS
//------------------------------------------------------
void callback(esp_spp_cb_event_t event, esp_spp_cb_param_t *param)
{
if(event == ESP_SPP_SRV_OPEN_EVT) {
BLUETOOTH_STATUS = true;
terminal(BLUETOOTH_CONNECTED);
}
if(event == ESP_SPP_CLOSE_EVT ) {
BLUETOOTH_STATUS = false;
terminal(STAND_ALONE_MODE);
}
}
//------------------------------------------------------
// TERMINAL & BLUETOOTH WINDOW - NATIVE
//------------------------------------------------------
void dualcomm(String msg)
{
terminal(msg);
bluetooth(msg);
}

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@ -0,0 +1,22 @@
//======================================================
// THIS PAGE IS FOR GENERAL FUNCTIONS AND METHODES
//======================================================
// Floting Point Mapping
//------------------------------------------------------
double mapf(double val, double in_min, double in_max, double out_min, double out_max) {
return (val - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
}
//------------------------------------------------------
// MONITOR THE CENTER BUTTON RELEASE STATE
//------------------------------------------------------
void DETECT_LONG_PRESS() {
// Resetting The Timer For Long Press
POWER_PRESS.Reset();
// Loop If the Person Didnt Release The Button
while(!BTN_CENTER.released()) {
if(POWER_PRESS.Trigger()) {
OLED_POWERING_DOWN();
}
}
}

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@ -0,0 +1,264 @@
//======================================================
// MAIN COUNTER GAME LOOP
//======================================================
/* This Game Can Be Called From
* Stand Alone Mode / Bluetooth Connection
* The primary mode is the standalone but
* if the bluetooth is connected it has the priority
* so it will take over the control of the device
*
* If you want to control the game via bluetooth
* you need to call : game_counter_bluetooth(JSON String)
* If you want to use the stand alone mode
* you need to call : game_counter_standalone()
*
* the game returns a float point number which is
* in seconds. so the athlete know how long he takes to react
*/
//======================================================
// THIS IS THE STAND ALONE CALL FOR THE GAME
//======================================================
void game_counter_standalone()
{
// Variables Of The Game
uint16_t limit = 10;
bool limitEnable = true;
// Play The Game
game_counter(limit, limitEnable);
// Give Permision To Change Display
DISPLAY_CHANGED = false;
}
//======================================================
// THIS IS THE BLUETOOTH CALL FOR THE GAME
//======================================================
/* COUNTER GAME SETTINGS PARAMETERS NOTE:
* --------------------------------------
*
* FORMAT :
* --------
* {"le": false, "lm": 10}
*
* MEANNING :
* ----------
* ct : count
* le : stands for limit enable, if is TRUE the game end if target value is meet
* lm : targeted amount of kicks
*
* THINGS THAT ENDS THE GAME :
* ---------------------------
* 1. BY A COMMAND "FROM APP VIA BLUETOOTH"
* 2. BY LIMITS MEET "WHEN NUMBER OF YOUR KICKS REACH TO lm VALUE"
*
* WHAT JSON TO BE COLLECTED :
* ---------------------------
* 1. FOR EVERY KICK YOU RECEIVE THE COUNTER DISJSON AND TIMESTAMP
* WE NEED TO COLLECT TIMESTAMPS AS AN ARRAY IN JSON FORMAT
*
* CALCULATING RESULTS :
* ---------------------
* No calculation required, Its directly the count
*/
void game_counter_bluetooth(String settings)
{
//------------------------------------------------------
// START OF READING THE SETTINGS
//------------------------------------------------------
// Deserialize the JSON document
DeserializationError error = deserializeJson(JSON, settings); // the main JSON body container
// JSON ERROR
if(error) {
dualcomm(JSON_ERROR);
return;
}
// PUBLIC VARIABLES
uint16_t limit = JSON["lm"]; // Kick Target Limit
bool limitEnable = JSON["le"]; // Enable Kick Target Limit
// Clearing Buffer
JSON.clear();
// Play The Game
game_counter(limit, limitEnable);
// Give Permision To Change Display
DISPLAY_CHANGED = false;
}
//======================================================
// COUNTER JSON JSON -> To Send Back To Server
//======================================================
void game_counter(uint16_t limit, bool limitEnable)
{
// Kick Counter
uint16_t counter = 0;
// Game Start Lights
//LED_SIGNAL_START();
// Display On OLED
GAME_COUNTER_DISPLAY(0, limit);
//-------------------------
// PREPARE FOR GAME START
//-------------------------
// staring Of time stamp
unsigned long startStamp = millis();
while(1)
{
// Time Stamp
unsigned long timeStamp = millis() - startStamp;
// If Stop Command Came From Smart Phone
if(isBluetooth)
{
String msg = Bluetooth.readStringUntil('\n');
flushBluetooth;
msg.trim();
if(msg == CM_STOP)
{
dualcomm(GAME_OVER);
// Grean Light In
//LED_SIGNAL_END();
// RESET
return;
}
else if(msg == CM_RESET)
{
// Counter Reset To Zero
counter = 0;
// Starting Stamp From Now
startStamp = millis();
// Time Stamp Is Now
timeStamp = startStamp;
// LED STRIP LED STRIP RESET SIGNAL
//LED_SIGNAL_RESET();
}
}
// Reset The Counter
if(BTN_INCREASE.pressed()) {
counter = 0;
startStamp = millis();
timeStamp = startStamp;
GAME_COUNTER_DISPLAY(counter, limit);
}
// Will Exit The Game
if(BTN_CENTER.pressed()) {
// Send Game Over JSON Signal
dualcomm(GAME_OVER);
// Give Permition To Change OLED
DISPLAY_CHANGED = false;
// Return To Main Menu
return;
}
// If Limits Are Enabled And Meet
if(limitEnable == true && counter == limit) {
// END GAME
dualcomm(GAME_OVER);
// Celebration
//LED_SIGNAL_CELEBRATION();
// Display On OLED
GAME_RESULT_DISPLAY(counter, limit);
// RESET
return;
}
// Read Impact
if(PIEZO_MAP >= VTH)
{
counter++;
GAME_COUNTER_DISPLAY(counter, limit);
dualcomm(counter_JSON_json(counter, timeStamp));
delay(100);
}
}
}
//======================================================
// COUNTER JSON -> To Send Back To Mobile
//======================================================
String counter_JSON_json(unsigned int ct, unsigned int st)
{
// Convert Int To Float
float stamp = st;
stamp /= 1000;
// Assignning JSONset
JSON["ct"] = ct;
JSON["st"] = String(stamp, 3).toFloat();
String output;
serializeJson(JSON, output);
JSON.clear();
return output;
}
//------------------------------------------------------
// OLED - GAME COUNTER PLAY
//------------------------------------------------------
void GAME_COUNTER_DISPLAY(uint16_t count, uint16_t limit)
{
OLED_CLEAR();
drawTextCenter(128/2, 0, 2, "KICKS");
drawTextCenter(128/2, 20, 3, String(count) + "/" + String(limit));
// Exit Button Command Only Via Stand Alone Mode
if(BLUETOOTH_STATUS == false) {
drawTextCenter(128/2, 50, 1, "<< EXIT >>");
}
OLED_SHOW();
}
//------------------------------------------------------
// OLED - GAME COUNTER RESULT
//------------------------------------------------------
void GAME_RESULT_DISPLAY(uint16_t count, uint16_t limit)
{
OLED_CLEAR();
drawTextCenter(128/2, 0, 2, "FINISHED");
drawTextCenter(128/2, 20, 3, String(count) + "/" + String(limit));
// Exit Button Command Only Via Stand Alone Mode
if(BLUETOOTH_STATUS == false) {
drawTextCenter(128/2, 50, 1, "<< EXIT >>");
}
// Show Data On OLED
OLED_SHOW();
// Waiting For Center Button To Move On
while(1){
if(BTN_CENTER.pressed()) {
break;
}
}
}

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@ -0,0 +1,346 @@
//======================================================
// REACTION GAME MAIN ROUTINE
//======================================================
/* This Game Can Be Called From
* Stand Alone Mode / Bluetooth Connection
* The primary mode is the standalone but
* if the bluetooth is connected it has the priority
* so it will take over the control of the device
*
* If you want to control the game via bluetooth
* you need to call : game_reaction_bluetooth(JSON String)
* If you want to use the stand alone mode
* you need to call : game_reaction_standalone()
*
* the game returns a float point number which is
* in seconds. so the athlete know how long he takes to react
*/
//------------------------------------------------------
// Request From Stand Alone Buttons
//------------------------------------------------------
void game_reaction_standalone()
{
// Variables
uint8_t minDelay = 1;
uint8_t maxDelay = 3;
uint8_t trials = 10;
// Call the Game Play
play_reaction(minDelay, maxDelay, trials);
// Give Permision To Change Display
DISPLAY_CHANGED = false;
}
//------------------------------------------------------
// Request From Bluetooth Via JSON
//------------------------------------------------------
/* REACTION GAME SETTINGS PARAMETERS NOTE:
* ------------------------------------------
*
* FORMAT :
* --------
* {"tr": 10, "mn": 1, "mx": 2}
*
* MEANNING :
* ----------
* tr : trials pre counter
* mn : minimum delay, between trials
* mx : maximum delay, between trials
*
* THINGS THAT ENDS THE GAME :
* ---------------------------
* 1. BY COUNT DOWN "tr" REACH TO ZERO
* 2. BY A COMMAND "FROM APP VIA BLUETOOTH"
*
* CALCULATING RESULTS :
* ---------------------
* Rapid Kick Speed = Number Of Kickes Made / Elasped Time In Sec
*/
void game_reaction_bluetooth(String settings)
{
//------------------------------------------------------
// START OF READING THE SETTINGS
//------------------------------------------------------
// Deserialize the JSON document
DeserializationError error = deserializeJson(JSON, settings);
// JSON ERROR
if(error) {
dualcomm(JSON_ERROR);
return;
}
// PUBLIC VARIABLES
uint8_t minDelay = JSON["mn"];
uint8_t maxDelay = JSON["mx"];
uint16_t trials = JSON["lm"];
// Fix Random Error
maxDelay += 1;
// Clearing Buffer
JSON.clear();
// Play The Game
play_reaction(minDelay, maxDelay, trials);
// Give Permision To Change Display
DISPLAY_CHANGED = false;
}
//------------------------------------------------------
// Play The Game
//------------------------------------------------------
void play_reaction(uint8_t minDelay, uint8_t maxDelay, uint16_t trials)
{
// PUBLIC VARIABLES
double totalRes = 0.0;
// Fix Random Error
maxDelay += 1;
// Clearing Buffer
JSON.clear();
//------------------------------------------------------
// PREPARE FOR GAME START
//------------------------------------------------------
// DisJSON Welcome Message
terminal("");
terminal("trials : " + String(trials) + " Strikes");
terminal("minDelay : " + String(minDelay) + " Seconds");
terminal("maxDelay : " + String(maxDelay) + " Seconds");
terminal("2 Seconds To Start Get Ready & Good Luck !!");
terminal("");
// Main Variables
uint16_t sdelay = 0;
uint16_t power = 0;
uint16_t response = 0;
unsigned long startTime = 0;
unsigned long stopTime = 0;
// Ready Signal
//LED_SIGNAL_REACTION_START();
// Display On OLED
GAME_REACTION_DISPLAY(0, 0);
//-------------------------
// PREPARE FOR GAME START
//-------------------------
// Processing Results
for(int i=0; i<trials; i++)
{
// Reading Kick JSON
terminal(" ------ Trial Number (" + String(i + 1) + ") ------");
terminal(" -> Get Ready !!");
// Set Random Delay Time
sdelay = random(minDelay, maxDelay);
sdelay *= 1000;
delay(sdelay);
// Light Up Green
//LED_SET_COLOR(0, 255, 0, 255);
// Start Timer
startTime = millis();
// Sensing Strike Power
while(power < VTH)
{
// Reading The Strike
power = PIEZO_MAP;
// If Stop Command Came From Smart Phone
if(isBluetooth)
{
String msg = Bluetooth.readStringUntil('\n');
flushBluetooth;
msg.trim();
if(msg == CM_STOP) {
dualcomm(GAME_OVER);
// LightUp
//LED_SIGNAL_END();
// RESET
return;
}
else if(msg == CM_RESET) {
//LED_SIGNAL_REACTION_RESET();
i = 0;
sdelay = 0;
power = 0;
response = 0;
startTime = millis();
stopTime = millis();
totalRes = 0;
DISPLAY_CHANGED = false;
GAME_REACTION_DISPLAY(i, response);
//break;
}
}
// Reset The Counter
if(BTN_INCREASE.pressed()) {
//LED_SIGNAL_REACTION_RESET();
i = 0;
sdelay = 0;
power = 0;
response = 0;
startTime = millis();
stopTime = millis();
totalRes = 0;
DISPLAY_CHANGED = false;
GAME_REACTION_DISPLAY(i, response);
}
// Will Exit The Game
if(BTN_CENTER.pressed()) {
dualcomm(GAME_OVER);
DISPLAY_CHANGED = false;
return;
}
}
// Stop Timer
stopTime = millis();
// Stop Light
//LED_SET_COLOR(255, 0, 0, 255);
// Calculating Response Time
response = stopTime - startTime - 1;
totalRes = totalRes + ((float)response/1000);
// Create Json JSON
String msg = reaction_JSON_json(i+1, power, response, sdelay);
// Display On OLED
GAME_REACTION_DISPLAY(i+1, response);
// Print To Terminal
dualcomm(msg);
// Clear All
sdelay = 0;
power = 0;
response = 0;
}
// Red Light Delay
delay(500);
// END GAME
dualcomm(GAME_OVER);
// Blink Red
//LED_SIGNAL_CELEBRATION();
// Display Result
GAME_REACTION_RESULT(trials, totalRes);
// Return To Game Selector
return;
}
//------------------------------------------------------
// REACTION JSON -> To Send Back To Mobile Device
//------------------------------------------------------
String reaction_JSON_json(unsigned int count, unsigned int power, unsigned int response, unsigned int startDelay)
{
// Convert To Seconds Unit
float re = response;
re /= 1000;
// Asignning Values
JSON["ct"] = count; // Strike Number
JSON["pw"] = power; // Strike Power In Analog Read
JSON["sd"] = startDelay/1000; // LED Strip Start Delay in Seconds
JSON["re"] = String(re, 3).toFloat(); // Strike Reaction Time In Milli Sec
String output;
serializeJson(JSON, output);
JSON.clear();
return output;
}
//------------------------------------------------------
// REACTION GAME START LED SIGNAL
//------------------------------------------------------
void LED_SIGNAL_REACTION_START()
{
// Cross fade the white signal to get ready
//LED_CROSS_FADE(255, 255, 255, 3);
// Set the LED strip color to red
//LED_SET_COLOR(255, 0, 0, 255);
}
//------------------------------------------------------
// REACTION GAME RESET LED SIGNAL
//------------------------------------------------------
void LED_SIGNAL_REACTION_RESET()
{
// Light Bright Blue
//LED_BLINK(0, 0, 255, 2);
// Wait For 1/4 Second
//delay(250);
// Fade Out The Blue
//LED_SET_COLOR(0, 255, 0, 255);
}
//------------------------------------------------------
// OLED GAME PLAY REACTION
//------------------------------------------------------
void GAME_REACTION_DISPLAY(uint16_t count, float reatime)
{
OLED_CLEAR();
drawTextCenter(128/2, 0, 2, "KICK : " + String(count));
drawTextCenter(128/2, 20, 3, "TIME : " + String(((float)reatime/1000), 2));
// Exit Button Command Only Via Stand Alone Mode
if(BLUETOOTH_STATUS == false) {
drawTextCenter(128/2, 50, 1, "<< EXIT >>");
}
OLED_SHOW();
}
//------------------------------------------------------
// OLED - GAME TIMEATTACK RESULT
//------------------------------------------------------
void GAME_REACTION_RESULT(uint16_t trials, uint16_t total_reaction)
{
OLED_CLEAR();
float avgReaction = 0.0;
avgReaction = (float)total_reaction/trials;
drawTextCenter(128/2, 0, 2, "RESULT");
drawTextCenter(128/2, 20, 2, String(avgReaction, 3) + " s");
drawTextCenter(128/2, 50, 1, "<< EXIT >>");
OLED_SHOW();
// Waiting For Center Button To Move On
while(1){
if(BTN_CENTER.pressed()) {
break;
}
}
}

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@ -0,0 +1,70 @@
//======================================================
// MAIN PROGRAM LOOP
//======================================================
/* game selector is the main function that tell the game groutine
* which game to be JSONed and at what parameters
*/
void bluetooth_game_selector(String game, String settings)
{
// Kick Counter Game
if(game == "ct") {
terminal(GM_COUNTER);
game_counter_bluetooth(settings);
return;
}
// Time Attack Game
else if(game == "ta") {
terminal(GM_TATTACK);
time_attack_bluetooth(settings);
return;
}
// Time Attack Game
else if(game == "ra") {
terminal(GM_REACTION);
game_reaction_bluetooth(settings);
return;
}
// Unknown Game
else {
dualcomm(UNKNOWN_GAME);
return;
}
}
//======================================================
// GAME SELECTOR CODE
//======================================================
// SELECTOR ROUTINE
//------------------------------------------------------
void standalone_game_selector()
{
// Check Bluetooth
if(isBluetooth)
{
// Reading The Message From Bluetooth
String message = Bluetooth.readStringUntil('\n');
// Cleaning Bluetooth Receive Buffer
flushBluetooth;
// Cleaning The Message
message.trim();
// Cleaning JSON Document
JSON.clear();
}
}
//------------------------------------------------------
// DISPLAY MENU TITLE FUNCTION
//------------------------------------------------------
void GAME_TITLE_DISPLAY(uint8_t Number, String Title)
{
// Starting The First Code
OLED_CLEAR();
drawTextCenter(128/2, 5, 1, "GAME #" + String(Number));
drawTextCenter(128/2, 22, 2, " - " + Title + " - ");
drawTextCenter(128/2, 43, 1, "<< SELECT >>");
OLED_SHOW();
DISPLAY_CHANGED = true;
}

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//======================================================
// TIME ATTACK GAME MAIN ROUTINE
//======================================================
/* This Game Can Be Called From
* Stand Alone Mode / Bluetooth Connection
* The primary mode is the standalone but
* if the bluetooth is connected it has the priority
* so it will take over the control of the device
*
* If you want to control the game via bluetooth
* you need to call : time_attack_bluetooth(JSON String)
* If you want to use the stand alone mode
* you need to call : time_attack_standalone()
*
* the game returns a float point number which is
* in seconds. so the athlete know how long he takes to react
*/
//======================================================
// Request From Stand Alone Buttons
//======================================================
void time_attack_standalone()
{
// Variables
uint16_t time = 30;
uint16_t limit = 10;
bool limitEnable = true;
// Call the Game Play
game_timeAttack(time, limit, limitEnable);
// Give Permision To Change Display
DISPLAY_CHANGED = false;
}
//======================================================
// Request From Bluetooth Via JSON
//======================================================
/* TIME ATTACK GAME SETTINGS PARAMETERS NOTE:
* ------------------------------------------
*
* FORMAT :
* --------
* {"tm": 10, "le": false, "lm": 10}
*
* tm : count down timer starting value
* le : stands for limit enable, if is TRUE the game end if target value is meet
* lm : targeted amount of kicks
*
* THINGS THAT ENDS THE GAME :
* ---------------------------
* 1. BY COUNT DOWN "tm" REACH TO ZERO
* 2. BY A COMMAND "FROM APP VIA BLUETOOTH"
* 3. BY LIMITS MEET "WHEN NUMBER OF YOUR KICKS REACH TO lm VALUE"
*
* CALCULATING RESULTS :
* ---------------------
* Rapid Kick Speed = Number Of Kickes Made / Elasped Time In Sec
* Delay Between Kicks = Time Of Current Kick - Time Of Last Kick
*
* RETURNNING JSON FORMAT :
* ------------------------
* {"tm" : 82, "ct" : 10, "dl" : 1234, "st" : 585}
*
* tm : timer count in Sec
* ct : strike counter (number of kicks)
* dl : delay between strikes
* st : time stampe of the strike in milli Seconds
*/
void time_attack_bluetooth(String settings)
{
// Deserialize the JSON document
DeserializationError error = deserializeJson(JSON, settings); // the main JSON body container
// JSON ERROR
if(error) {
dualcomm(JSON_ERROR);
return;
}
// PUBLIC VARIABLES
const uint16_t time = JSON["tm"]; // Time Window To JSON
uint16_t limit = JSON["lm"]; // Kick Target Limit
bool limitEnable = JSON["le"]; // Enable Kick Target Limit
// Clearing Buffer
JSON.clear();
// Play The Game
game_timeAttack(time, limit, limitEnable);
// Give Permision To Change Display
DISPLAY_CHANGED = false;
}
//======================================================
// Play Time Atack Game
//======================================================
void game_timeAttack(uint16_t time, uint16_t limit, bool limitEnable)
{
// Building Timers 1000mSec -> 1Sec
TimeTrigger sec_tick(1000);
// Kick Counter
uint16_t counter = 0; // This is what counts your kicks
uint16_t timer = time; // This is what your running timer
// Start LED Signal
//LED_SIGNAL_START();
// Initial Display Of Game Data Before Start
GAME_TIMEATTACK_DISPLAY(timer, 0);
// Send Initial DisJSON
dualcomm(timeAttack_JSON_json(timer, counter, 0, 0));
//-------------------------
// PREPARE FOR GAME START
//-------------------------
// staring Of time stamp
unsigned long startStamp = millis();
// store the time of the previous kick
unsigned long lastStamp = 0;
// reseting time ticker
sec_tick.Reset();
// While The Game Is Still On
while(timer != 0)
{
// Time Stamp
unsigned long timeStamp = millis() - startStamp;
// If Stop Command Came From Smart Phone
if(isBluetooth)
{
String msg = Bluetooth.readStringUntil('\n');
flushBluetooth;
msg.trim();
if(msg == CM_STOP)
{
dualcomm(GAME_OVER);
// Grean Light In
//LED_SIGNAL_END();
// Return
return;
}
else if(msg == CM_RESET)
{
timer = time;
counter = 0;
startStamp = millis();
timeStamp = startStamp;
lastStamp = timeStamp;
sec_tick.Reset();
GAME_TIMEATTACK_DISPLAY(counter, timer);
//LED_SIGNAL_RESET();
}
}
// Reset The Counter
if(BTN_INCREASE.pressed()) {
timer = time;
counter = 0;
startStamp = millis();
timeStamp = startStamp;
lastStamp = timeStamp;
sec_tick.Reset();
GAME_TIMEATTACK_DISPLAY(counter, timer);
}
// Will Exit The Game
if(BTN_CENTER.pressed()) {
dualcomm(GAME_OVER);
DISPLAY_CHANGED = false;
return;
}
// Every Kick ---------------------------->>>
if(PIEZO_MAP > VTH)
{
// Count As A Strike
counter++;
// Display On OLED
GAME_TIMEATTACK_DISPLAY(counter, timer);
// Send JSON String Out
dualcomm(timeAttack_JSON_json(timer, counter, lastStamp, timeStamp));
// Time Snap Shot
lastStamp = timeStamp;
// Wait For Analog Sampler To by pass the strike
delay(100);
}
// Every Second ---------------------------->>>
if(sec_tick.Trigger())
{
// Decrement Time After Every Second
timer--;
// Display Time And Count Every Second
GAME_TIMEATTACK_DISPLAY(counter, timer);
// Send JSON String Out
dualcomm(timeAttack_JSON_json(timer, counter, 0, 0));
}
// If Limits Are Enabled And Meet
if(limitEnable == true && counter == limit)
{
// END GAME
dualcomm(GAME_OVER);
// Time Difference Between Start & Count Down Timer
const uint16_t diff = time - timer;
// Display The Game Result
GAME_TIMEATTACK_RESULT(counter, diff);
// Celebrate
//LED_SIGNAL_CELEBRATION();
// Return
return;
}
}
// Send End Game Signal To Smart Phone
dualcomm(GAME_OVER);
// Display The Result
GAME_TIMEATTACK_RESULT(counter, time);
// LightUp
//LED_FADEIN(255, 0, 0); // RED Color
//delay(2000); // Delay 2000
//LED_CLEAR(); // CLEAR OFF
// Return
return;
}
//======================================================
// TIME ATTACK KICK JSON -> To Send Back To Mobile
//======================================================
String timeAttack_JSON_json(unsigned int RunningTime, unsigned int KickCount, unsigned int LastStamp, unsigned int TimeStamp)
{
// Building The Buffer
JSON["tm"] = RunningTime;
JSON["ct"] = KickCount;
// Calculations
if(TimeStamp > 0)
{
// Calculate Time Stamp In Seconds
float st = TimeStamp;
st /= 1000;
JSON["st"] = String(st, 3).toFloat();
// Calculate Strike Delay In Seconds
float dl = TimeStamp - LastStamp;
dl /= 1000;
JSON["dl"] = String(dl, 3).toFloat();
}
String output;
serializeJson(JSON, output);
JSON.clear();
return output;
}
//------------------------------------------------------
// OLED - GAME TIMEATTACK PLAY
//------------------------------------------------------
void GAME_TIMEATTACK_DISPLAY(uint16_t count, uint16_t time)
{
OLED_CLEAR();
drawTextCenter(128/2, 0, 2, "TIME ( " + String(time) + " ) Sec");
drawTextCenter(128/2, 20, 2, "KICKS ( " + String(count) + " )");
drawTextCenter(128/2, 50, 1, "<< EXIT >>");
OLED_SHOW();
}
//------------------------------------------------------
// OLED - GAME TIMEATTACK RESULT
//------------------------------------------------------
void GAME_TIMEATTACK_RESULT(uint16_t count, uint16_t time)
{
OLED_CLEAR();
float avgSpeed = 0.0;
avgSpeed = (float)count/time;
drawTextCenter(128/2, 0, 2, "RESULT");
drawTextCenter(128/2, 20, 2, String(avgSpeed, 2) + " K/s");
drawTextCenter(128/2, 50, 1, "<< EXIT >>");
OLED_SHOW();
// Waiting For Center Button To Move On
while(1){
if(BTN_CENTER.pressed()) {
break;
}
}
}

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/* ===============================================
* - THIS IS TAKEONE ESP32 BOARD -
* ===============================================
* MPU9250 Address : 0X69 (ADDRESS)
* OLED 128x64 Address : 0X3C (ADDRESS)
* -----------------------------------------------
* Description : PIN GPIO#
* -----------------------------------------------
* NEOPIXEL LED STRIP : A0/GPIO 26
* PIEZO SENSOR : A2/GPIO 34 - ANALOG ONLY INPUT
* RANDOM SEED : A3/GPIO 39 - ANALOG ONLY INPUT
* BUTTONS : TLB (35), BLB (15), CB (33), BRB (27), TRB(12)
* I2C PIN : SDA 21, SCL 22 (DIGITAL)
* SPI PIN : CS 5, SCK 18, MISO 19, MOSI 23 (DIGITAL)
* BOOST CONTROL PIN : 14 (DIGITAL) OUTPUT ON PADS (TP1 +5V, TP2 GND)
* LED PIN : 13 (DIGITAL)
* BATTERY MONITOR PIN : 35 (ANALOG)
* -----------------------------------------------
* BUTTONS PINOUTS : PIN GPIO
* -----------------------------------------------
* TOP LEFT BUTTON : 15 - SWITCH PREVIOUS MENU / CHANGE PARAMETER
* TOP RIGHT BUTTON : 12 - SWITCH NEXT MENU / CHANGE PARAMETER
* BOTTOM LEFT BUTTON : 32 - POWER INC & BACK & INC PARAMETER
* BOTTOM RIGHT BUTTON : 27 - POWER DEC & SAVE & DEC PARAMETER
* CENTER BUTTON : 33 - POWER ON & SELECT
* -----------------------------------------------
* Exclusive Features Of TAKEONE BOARD
* -----------------------------------------------
* ESP32 TAKEONE Board has some unique hardware features
* 1. Battery Voltage Level Monitoring Via Analog Pin 35
* 2. Boost Converter In Case We Need 5V Supply From Li-Ion Battery
* 3. I2C : Motion Sensor IMU/MPU9250 9 Degrees Of Fredom
* 4. SPI : SDCARD Reader */
//======================================================
// LIBRARIES
//======================================================
#include <Wire.h>
#include <EEPROM.h>
#include <Button.h>
#include <TimeTrigger.h>
#include <ArduinoJson.h>
#include <NeoPixelBus.h>
#include <BluetoothSerial.h>
//======================================================
// PUBLIC VARIABLES
//======================================================
uint8_t MENU_COUNT = 1;
bool BLUETOOTH_STATUS = false;
bool CHARGE_STATE = false;
bool DISPLAY_CHANGED = false;
//======================================================
// HARDWARE DEFINITIONS
//======================================================
// Nessesary Definition For Bluetooth Library
#if !defined(CONFIG_BT_ENABLED) || !defined(CONFIG_BLUEDROID_ENABLED)
#error Bluetooth is not enabled! Please run `make menuconfig` to and enable it
#endif
//------------------------------------------------------
// Serial Terminal
//------------------------------------------------------
#define Terminal Serial // SERIAL PORT USED AS TERMINAL WINDO FOR DEBUG
#define isTerminal Terminal.available() // Terminal Serial Buffer Available
#define flushTerminal while(isTerminal) { Terminal.read(); }
//------------------------------------------------------
// Bluetooth Terminal
//------------------------------------------------------
BluetoothSerial Bluetooth; // Here We Use the Native Bluetooth In The ESP32
#define isBluetooth Bluetooth.available() // Bluetooth Serial Buffer Available
#define flushBluetooth while(isBluetooth) { Bluetooth.read(); }
//------------------------------------------------------
// Buttons
//------------------------------------------------------
Button BTN_PREVIOUS(15); // TL : 15 - SWITCH PREVIOUS MENU / CHANGE PARAMETER
Button BTN_NEXT(12); // TR : 12 - SWITCH NEXT MENU / CHANGE PARAMETER
Button BTN_CENTER(33); // CT : 33 - POWER INC & BACK & INC PARAMETER
Button BTN_INCREASE(32); // BL : 32 - POWER DEC & SAVE & DEC PARAMETER
Button BTN_DECREASE(27); // BR : 27 - POWER ON & SELECT
//------------------------------------------------------
// Boost 3V3 To 5V
//------------------------------------------------------
#define BOOST_PIN 14
#define BOOST_SETUP pinMode(BOOST_PIN, OUTPUT)
#define BOOST_ON digitalWrite(BOOST_PIN, HIGH)
#define BOOST_OFF digitalWrite(BOOST_PIN, LOW)
#define BOOST_STU digitalRead(BOOST_PIN)
//------------------------------------------------------
// Keep Power On
//------------------------------------------------------
#define POWER_PIN 13
#define POWER_SETUP pinMode(POWER_PIN, OUTPUT)
#define POWER_OFF digitalWrite(POWER_PIN, LOW)
#define POWER_ON digitalWrite(POWER_PIN, HIGH)
TimeTrigger POWER_PRESS(4000); // The Interval In mSeconds
//------------------------------------------------------
// Piezo Transducer
//------------------------------------------------------
#define VTH 15 // THRESHOLD VOLTAGE FOR ZERO POSITIONNING KICKING POWER SENSOR
#define PIEZO_PIN 34 // IMPACT SENSOR
#define RANDOM_SOURCE 39 // RANDOM NUMBER GENERATOR SOURCE
#define PIEZO_READ analogRead(PIEZO_PIN)
#define PIEZO_MAP map(PIEZO_READ, VTH, 4095, 0, 100)
//------------------------------------------------------
// Battery Level Monitoring
//------------------------------------------------------
#define BATTERY_PIN 35
#define BATTERY (float)(((analogRead(BATTERY_PIN) * (3.3 / 4096)) * 2) + 0.31)
#define CHARGE round(mapf(BATTERY, 3.27, 4.31, 0, 100), 1)
//------------------------------------------------------
// Power Charging Status
//------------------------------------------------------
#define STAT_PIN 25
#define STAT_SETUP pinMode(STAT_PIN, INPUT)
#define STAT_READ digitalRead(STAT_PIN)
//------------------------------------------------------
// Neo Pixel LED Strip
//------------------------------------------------------
#define PIXEL_COUNT 21 // make sure to set this to the number of pixels in your strip
#define PIXEL_PIN 26 // make sure to set this to the correct pin, ignored for Esp8266
// three element pixels, in different order and speeds
NeoPixelBus<NeoGrbFeature, Neo800KbpsMethod> PIXEL_STRIP(PIXEL_COUNT, PIXEL_PIN);
//------------------------------------------------------
// JSON Object & Memory
//------------------------------------------------------
#define CAPACITY 200
DynamicJsonDocument JSON(CAPACITY); // Building JSON Buffer
// FIXED OPERATION MODE MESSAGES ~~~~~~~~~~~~~~~~~~~~~~
#define BLUETOOTH_START "{\"status\":\"BLUETOOTH STARTED\"}"
#define BLUETOOTH_FAIL "{\"status\":\"BLUETOOTH FAILED\"}"
#define BLUETOOTH_CONNECTED "{\"status\":\"BLUETOOTH CONNECTED\"}"
#define BLUETOOTH_DISCONNECTED "{\"status\":\"BLUETOOTH DISCONNECTED\"}"
#define STAND_ALONE_MODE "{\"status\":\"STAND ALONE MODE\"}"
// FIXED MESSAGES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#define POWERUP "{\"status\":\"POWER UP\"}"
#define POWEROFF "{\"status\":\"POWER OFF\"}"
#define UNDERSTOOD "{\"status\":\"OK\"}"
#define JSON_ERROR "{\"status\":\"ERROR JSON\"}"
#define TARGET_MET "{\"status\":\"TARGET MEET\"}"
#define GAME_OVER "{\"status\":\"GAME OVER\"}"
#define TIME_OVER "{\"status\":\"TIME OVER\"}"
#define UNKNOWN_GAME "{\"status\":\"UNKNOWN GAME\"}"
// GAME NAMES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#define GM_COUNTER "{\"gm\":\"COUNTER\"}"
#define GM_TATTACK "{\"gm\":\"TIME ATTACK\"}"
#define GM_REACTION "{\"gm\":\"REACTION\"}"
#define GM_DECISION "{\"gm\":\"DECISION\"}"
#define GM_STAMINA "{\"gm\":\"STAMINA\"}"
// COMMAND LIST ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#define CM_START "{\"cm\":\"START\"}"
#define CM_RESET "{\"cm\":\"RESET\"}"
#define CM_STOP "{\"cm\":\"STOP\"}"
#define CM_EXIT "{\"cm\":\"EXIT\"}"
//======================================================
// MAIN SETUP
//======================================================
void setup()
{
// Power Hold
POWER_SETUP;
POWER_ON;
// Turn On Booster
BOOST_SETUP;
BOOST_OFF;
// Charging Status Pin
STAT_SETUP;
// I2C Module & OLED
Wire.begin();
delay(5);
OLED_INIT();
OLED_CLEAR();
OLED_SHOW();
// Start Buttons Function
BTN_PREVIOUS.begin();
BTN_NEXT.begin();
BTN_CENTER.begin();
BTN_INCREASE.begin();
BTN_DECREASE.begin();
// Communication Ports
Terminal.begin(9600); Terminal.println();
// To Detect Connection / Disconnection Event
Bluetooth.register_callback(callback);
// Starting Bluetooth Wireless With Name (KICKER)
if(!Bluetooth.begin("KICKER")) {
terminal(POWERUP);
terminal(BLUETOOTH_FAIL);
} else {
dualcomm(POWERUP);
dualcomm(BLUETOOTH_START);
}
// The Random Number Source
randomSeed(analogRead(RANDOM_SOURCE));
// Display Welcome Screen
KICKER_LOGO();
delay(2000);
}
//======================================================
// MAIN PROGRAM LOOP
//======================================================
void loop()
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// This Is For Bluetooth Mode
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if(BLUETOOTH_STATUS == true) {
// Initialization Of Bluetooth Connected Mode
OLED_BLUETOOTH_MODE(); // Display Bluetooth Connected Mode
DISPLAY_CHANGED = false; // Give Permition To Change The Content
delay(3000); // Hold The Display Content For 3 Seconds
// While You Are On Bluetooth Connected Mode
while(BLUETOOTH_STATUS == true) {
ListenToBluetooth(); // Reading Only From Bluetooth
}
// Give Permition To Change The Content
DISPLAY_CHANGED = false;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// This Is For Stand Alone Mode
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
else {
// Initialization Of Stand Alone Mode
OLED_STANDALONE_MODE(); // Display Stand Alone Mode
DISPLAY_CHANGED = false; // Give Permition To Change The Content
delay(3000); // Hold The Display Content For 3 Seconds
// While You Are On Stand Alone Mode
while(BLUETOOTH_STATUS == false) {
ListenToStandAlone(); // Enter Listen To Stand Alone Buttons
}
// Once The Stand Alone Mode Is Over
DISPLAY_CHANGED = false; // Give Permition To Change The Display
}
}
//------------------------------------------------------
// LISTEN TO BLUETOOTH
//------------------------------------------------------
void ListenToBluetooth()
{
if(isBluetooth)
{
// Reading Message From Bluetooth
String msg = Bluetooth.readStringUntil('\n');
flushBluetooth;
msg.trim();
// Display On Serial Monitor For Debuging
terminal(msg);
// If It Was A Command To Power OFf
if(msg == POWEROFF) {
OLED_POWERING_DOWN();
}
// Deserialize the JSON document
DeserializationError error = deserializeJson(JSON, msg);
// If The System Understood The Message Clearly
if(!error)
{
// Sending Status Message
dualcomm(UNDERSTOOD);
// Reading Game Name & Settings
String game = JSON["gm"];
String settings = JSON["set"];
// Clearing JSON Buffer
JSON.clear();
// Entering To Game Selector
bluetooth_game_selector(game, settings);
}
else
{
terminal(JSON_ERROR);
}
}
}
//------------------------------------------------------
// LISTEN TO STAND ALONE
//------------------------------------------------------
void ListenToStandAlone()
{
// SHIFT TO PREVIOUS GAME MENU
if(BTN_PREVIOUS.pressed())
{
// Checking The Condition Of Order Number
if(MENU_COUNT == 1 || MENU_COUNT < 1) {
MENU_COUNT = 3; // If The Value Equals To Zero Then Roll Back To 4
} else {
MENU_COUNT -= 1;
}
// Give Permition To Change The Screen
DISPLAY_CHANGED = false;
}
// SHIFT TO NEXT GAME MENU
else if(BTN_NEXT.pressed())
{
// Checking The Condition Of Order Number
if(MENU_COUNT == 3 || MENU_COUNT > 3)
{
MENU_COUNT = 1; // If The Value Exceeds 4 Then Roll Back To 1
} else {
MENU_COUNT += 1;
}
// Give Permition To Change The Screen
DISPLAY_CHANGED = false;
}
// SELECT CURRENT DISPLAYED MENU
else if(BTN_CENTER.pressed())
{
// IF LONG PRESS -> POWER OFF KICKER
DETECT_LONG_PRESS();
// IF SHORT PRESS -> PLAY GAME CORESPONDING TO NUMBER
switch(MENU_COUNT)
{
case 1: // Play Counter Game
Terminal.println("SELECTED -> GAME COUNTER");
game_counter_standalone();
break;
case 2: // Play Time Attack Game
Terminal.println("SELECTED -> GAME TIME ATTACK");
time_attack_standalone();
break;
case 3: // Play Reaction Game
Terminal.println("SELECTED -> GAME REACTION");
game_reaction_standalone();
break;
}
}
// Display The Game Pages
if(DISPLAY_CHANGED == false)
{
// IF Previous / Next Buttons Are Pressed -> Display Menu Selection On Terminal
switch(MENU_COUNT)
{
case 1: // Play Counter Game
//Terminal.println("MENU #" + String(MENU_COUNT) + " - " + "GAME COUNTER");
GAME_TITLE_DISPLAY(MENU_COUNT, "COUNTER");
break;
case 2: // Play Time Attack Game
//Terminal.println("MENU #" + String(MENU_COUNT) + " - " + "GAME TIME ATTACK");
GAME_TITLE_DISPLAY(MENU_COUNT, "TIME ATTACK");
break;
case 3: // Play Reaction Game
//Terminal.println("MENU #" + String(MENU_COUNT) + " - " + "GAME REACTION");
GAME_TITLE_DISPLAY(MENU_COUNT, "REACTION");
break;
}
}
}

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////======================================================
//// NEO PIXEL LED STRIP
////======================================================
//// PUBLIC DEFINITIONS
////------------------------------------------------------
// #define BETWEEN_FADE 15
// #define FADE_RATE 15
// #define BLINK_RATE 250
// #define ColorSaturation 128
////------------------------------------------------------
//// PURE COLOR
////------------------------------------------------------
// RgbColor red(colorSaturation, 0, 0);
// RgbColor green(0, colorSaturation, 0);
// RgbColor blue(0, 0, colorSaturation);
// RgbColor white(colorSaturation);
// RgbColor black(0);
////------------------------------------------------------
//// HSL COLOR
////------------------------------------------------------
// HslColor hslRed(red);
// HslColor hslGreen(green);
// HslColor hslBlue(blue);
// HslColor hslWhite(white);
// HslColor hslBlack(black);
////------------------------------------------------------
//// Clearing The LED Strip
////------------------------------------------------------
// void LED_CLEAR()
// {
// // Make Sure Boost Is On
// BOOST_ON;
//
// // Clear The Strip Color
// PIXEL_STRIP.clear();
//
// // Show On LED Strip
// LED_SHOW();
// }
////------------------------------------------------------
//// DISPLAY ON STRIP
////------------------------------------------------------
// void LED_SHOW()
// {
// // Make Sure Boost Is On
// BOOST_ON;
//
// // Pass It To The LED Strip
// PIXEL_STRIP.show();
// }
////------------------------------------------------------
//// Set LED Brightness
////------------------------------------------------------
// void LED_SET_BRIGHTNESS(uint8_t Value)
// {
// // Make Sure Boost Is On
// BOOST_ON;
//
// // Set The Brightness
// PIXEL_STRIP.setBrightness(Value);
// }
////------------------------------------------------------
//// Set LED Color
////------------------------------------------------------
// void LED_SET_COLOR(uint8_t R, uint8_t G, uint8_t B, uint8_t Intensity)
// {
// // Make Sure Boost Is On
// BOOST_ON;
//
// // Set Intensity
// LED_SET_BRIGHTNESS(Intensity);
//
// // Loop
// for(int i=0; i<NUM_PIXELS; i++) {
// PIXEL_STRIP.setPixelColor(i, PIXEL_STRIP.Color(R, G, B));
// }
//
// // Show The Colors On LED Strip
// LED_SHOW();
// }
////------------------------------------------------------
//// BLINK
////------------------------------------------------------
// void LED_BLINK(uint8_t R, uint8_t G, uint8_t B, int Times)
// {
// for(int i=0; i<Times; i++)
// {
// LED_SET_COLOR(R, G, B, 255);
// delay(BLINK_RATE);
// LED_CLEAR();
// delay(BLINK_RATE);
// }
// }
////------------------------------------------------------
//// COLOR WHIPE
////------------------------------------------------------
// // Fill the dots one after the other with a color
// void LED_COLOR_WIPE(uint32_t c, uint8_t wait)
// {
// // Make Sure Boost Is On
// BOOST_ON;
//
// // Work Loop
// for(uint16_t i=0; i<NUM_PIXELS; i++)
// {
// PIXEL_STRIP.setPixelColor(i, c);
// LED_SHOW();
// delay(wait);
// }
// }
////------------------------------------------------------
//// END GAME LIGHTING SIGNAL
////------------------------------------------------------
// // Slightly different, this makes the rainbow equally distributed throughout
// void LED_RAINBOW_CYCLE(uint8_t wait)
// {
// // Make Sure Boost Is On
// BOOST_ON;
//
// // Loop Variables
// uint16_t i, j;
//
// // The Loop
// for(j=0; j<256*5; j++)
// {
// // 5 cycles of all colors on WHEEL
// for(i=0; i< PIXEL_STRIP.numPixels(); i++)
// {
// PIXEL_STRIP.setPixelColor(i, LED_COLOR_WHEEL(((i * 256 / PIXEL_STRIP.numPixels()) + j) & 255));
// }
//
// LED_SHOW();
// delay(wait);
// }
// }
////------------------------------------------------------
//// END GAME LIGHTING SIGNAL
////------------------------------------------------------
// // Input a value 0 to 255 to get a color value.
// // The colours are a transition r - g - b - back to r.
// uint32_t LED_COLOR_WHEEL(byte WHEELPos)
// {
// // Make Sure Boost Is On
// BOOST_ON;
//
// // Wheel Sequance
// WHEELPos = 255 - WHEELPos;
//
// if(WHEELPos < 85)
// {
// return PIXEL_STRIP.Color(255 - WHEELPos * 3, 0, WHEELPos * 3);
// }
// if(WHEELPos < 170)
// {
// WHEELPos -= 85;
// return PIXEL_STRIP.Color(0, WHEELPos * 3, 255 - WHEELPos * 3);
// }
// WHEELPos -= 170;
// return PIXEL_STRIP.Color(WHEELPos * 3, 255 - WHEELPos * 3, 0);
// }
////------------------------------------------------------
//// Set Color Fade In
////------------------------------------------------------
// void LED_FADEIN(uint8_t R, uint8_t G, uint8_t B)
// {
// // Make Sure Boost Is On
// BOOST_ON;
//
// // Loop For Fade
// for(int i=0; i<=255; i++)
// {
// PIXEL_STRIP.setBrightness(i);
// for(int j=0; j<NUM_PIXELS; j++)
// {
// PIXEL_STRIP.setPixelColor(j, PIXEL_STRIP.Color(R, G, B));
// }
//
// LED_SHOW();
// delay(4);
// }
// }
////------------------------------------------------------
//// Set Color Fade Out
////------------------------------------------------------
// void LED_FADEOUT(uint8_t R, uint8_t G, uint8_t B)
// {
// // Make Sure Boost Is On
// BOOST_ON;
//
// // Loop For Fade Out
// for(int i=255; i>=0; i--)
// {
// PIXEL_STRIP.setBrightness(i);
// for(int j=0; j<NUM_PIXELS; j++)
// {
// PIXEL_STRIP.setPixelColor(j, PIXEL_STRIP.Color(R, G, B));
// }
//
// LED_SHOW();
// delay(4);
// }
// }
////------------------------------------------------------
//// Set LED Color Cross Fade
////------------------------------------------------------
// void LED_CROSS_FADE(uint8_t R, uint8_t G, uint8_t B, unsigned int Times)
// {
// // Make Sure Boost Is On
// BOOST_ON;
//
// for(int i=0; i<Times; i++)
// {
// LED_FADEIN(R, G, B);
// LED_FADEOUT(R, G, B);
// delay(BETWEEN_FADE);
// }
// }
////------------------------------------------------------
//// REACTION GAME START LED SIGNAL
////------------------------------------------------------
// void LED_SIGNAL_START()
// {
// // Cross Fade White Color To Get ready 3 Times
// LED_CROSS_FADE(255, 255, 255, 3);
//
// // Set Strip Color Green
// LED_SET_COLOR(0, 255, 0, 255);
// }
////------------------------------------------------------
//// REACTION GAME END SINGNAL LED SIGNAL
////------------------------------------------------------
// void LED_SIGNAL_END()
// {
// // Blink Red Twice
// LED_BLINK(255, 0, 0, 2);
//
// // Fade The Red Color To Nothing
// LED_FADEOUT(255, 0, 0);
// }
////------------------------------------------------------
//// REACTION GAME START LED CELEBRATION
////------------------------------------------------------
// void LED_SIGNAL_CELEBRATION()
// {
// // Display Rainbow Twice
// LED_RAINBOW_CYCLE(2);
//
// // Grean Light OUT
// LED_FADEOUT(0, 255, 0);
// }
////------------------------------------------------------
//// REACTION GAME RESET LED SIGNAL
////------------------------------------------------------
// void LED_SIGNAL_RESET()
// {
// // Light Bright Blue
// LED_BLINK(0, 0, 255, 2);
//
// // Wait For 1/4 Second
// delay(250);
//
// // Fade Out The Blue
// LED_SET_COLOR(0, 255, 0, 255);
//
// // Set Strip Color Green
// LED_SET_COLOR(0, 255, 0, 255);
// }
////------------------------------------------------------
//// DISPLAY BAHRAIN FLAG
////------------------------------------------------------
// void LED_BAHRAIN_FLAG()
// {
// BOOST_ON;
// LED_SET_BRIGHTNESS(255);
// LED_COLOR_WIPE(PIXEL_STRIP.Color(255, 255, 255), 30); // White
// delay(250);
// LED_COLOR_WIPE(PIXEL_STRIP.Color(255, 0, 0), 30); // Red
// delay(250);
// LED_FADEOUT(255, 0, 0);
// }
////------------------------------------------------------
//// DISPLAY COLOMBIA FLAG
////------------------------------------------------------
// void LED_COLOMBIA_FLAG()
// {
// BOOST_ON;
// LED_SET_BRIGHTNESS(255);
// LED_COLOR_WIPE(PIXEL_STRIP.Color(255, 255, 0), 30); // Yellow
// delay(250);
// LED_COLOR_WIPE(PIXEL_STRIP.Color(0, 0, 255), 30); // Blue
// delay(250);
// LED_COLOR_WIPE(PIXEL_STRIP.Color(255, 0, 0), 30); // Red
// delay(250);
// LED_FADEOUT(255, 0, 0);
// }

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@ -0,0 +1,272 @@
//======================================================
// OLED DISPLAY
//======================================================
// LIBRARY INCLUDE
//------------------------------------------------------
// Include Libraries
#include <Wire.h>
#include <SSD1306Wire.h>
// Display Instance
SSD1306Wire display(0x3c, 21, 22);
//------------------------------------------------------
// OLED INITIALIZATION
//------------------------------------------------------
void OLED_INIT() {
display.init();
display.flipScreenVertically();
display.setFont(ArialMT_Plain_10);
}
//------------------------------------------------------
// OLED CLEAR DISPLAY
//------------------------------------------------------
void OLED_CLEAR() {
display.clear();
}
//------------------------------------------------------
// OLED CLEAN DISPLAY
//------------------------------------------------------
void OLED_CLEAN() {
OLED_CLEAR();
OLED_SHOW();
}
//------------------------------------------------------
// OLED SHOW NEW DATA
//------------------------------------------------------
void OLED_SHOW() {
display.display();
}
//------------------------------------------------------
// OLED DISPLAY KICKER WELCOME MESSAGE
//------------------------------------------------------
void KICKER_LOGO() {
// Starting The First Code
OLED_CLEAR();
drawTextCenter(128/2, 5, 3, "TAKEONE");
drawTextCenter(128/2, 30, 1, " - T E C H N O L O G Y - ");
drawTextCenter(128/2, 43, 2, "<< KICKER >>");
OLED_SHOW();
}
//------------------------------------------------------
// OLED DISPLAY KICKER POWERING OFF MESSAGE
//------------------------------------------------------
void OLED_POWERING_DOWN() {
dualcomm(POWEROFF);
OLED_CLEAR();
drawTextCenter(128/2, 5, 3, "POWER");
drawTextCenter(128/2, 30, 1, "- T U R N I N G O F F -");
drawTextCenter(128/2, 43, 2, "SEE YOU AGAIN");
OLED_SHOW();
BOOST_OFF;
delay(2000);
OLED_CLEAN();
delay(250);
POWER_OFF;
}
//------------------------------------------------------
// OLED Display Text
//------------------------------------------------------
void drawTextFlowDemo(String Text) {
display.setFont(ArialMT_Plain_10);
display.setTextAlignment(TEXT_ALIGN_LEFT);
display.drawStringMaxWidth(0, 0, 128, Text);
}
//------------------------------------------------------
// OLED LEFT TEXT Display
//------------------------------------------------------
void drawTextLeft() {
display.setFont(ArialMT_Plain_10);
display.setTextAlignment(TEXT_ALIGN_LEFT);
display.drawString(0, 10, "Left aligned (0,10)");
}
//------------------------------------------------------
// OLED CENTER TEXT Display
//------------------------------------------------------
void drawTextCenter(int X, int Y, int Size, String Text) {
//display.setFont(ArialMT_Plain_10);
if(Size == 1) {
display.setFont(ArialMT_Plain_10);
} else if(Size == 2) {
display.setFont(ArialMT_Plain_16);
} else if(Size == 3) {
display.setFont(ArialMT_Plain_24);
} else {
display.setFont(ArialMT_Plain_10);
}
display.setTextAlignment(TEXT_ALIGN_CENTER);
display.drawString(X, Y, Text);
}
//------------------------------------------------------
// OLED RIGHT TEXT DISPLAY
//------------------------------------------------------
// OLED Display
void drawTextRight() {
display.setFont(ArialMT_Plain_10);
display.setTextAlignment(TEXT_ALIGN_RIGHT);
display.drawString(128, 33, "Right aligned (128,33)");
}
//------------------------------------------------------
// OLED DRAW RECTANGLE
//------------------------------------------------------
void drawRectDemo() {
// Draw a pixel at given position
for (int i = 0; i < 10; i++) {
display.setPixel(i, i);
display.setPixel(10 - i, i);
}
display.drawRect(12, 12, 20, 20);
// Fill the rectangle
display.fillRect(14, 14, 17, 17);
// Draw a line horizontally
display.drawHorizontalLine(0, 40, 20);
// Draw a line horizontally
display.drawVerticalLine(40, 0, 20);
}
//------------------------------------------------------
// OLED DRAW CIRCLE
//------------------------------------------------------
void drawCircleDemo() {
for (int i=1; i < 8; i++) {
display.setColor(WHITE);
display.drawCircle(32, 32, i*3);
if (i % 2 == 0) {
display.setColor(BLACK);
}
display.fillCircle(96, 32, 32 - i* 3);
}
}
//------------------------------------------------------
// OLED DRAW PROGRESS BAR
//------------------------------------------------------
void drawProgressBarDemo(int Value) {
int progress = Value;
// draw the progress bar
display.drawProgressBar(0, 50, 120, 10, progress);
// draw the percentage as String
display.setTextAlignment(TEXT_ALIGN_CENTER);
display.drawString(64, 35, String(progress) + "%");
}
//------------------------------------------------------
// I2C DECIVES SCANNER
//------------------------------------------------------
void scanI2C()
{
byte error, address;
int nDevices;
Serial.println(" -> Scanning I2C Devices ...");
nDevices = 0;
for(address = 1; address < 127; address++ )
{
// The i2c_scanner uses the return value of
// the Write.endTransmisstion to see if
// a device did acknowledge to the address.
Wire.beginTransmission(address);
error = Wire.endTransmission();
if (error == 0)
{
Serial.print(" --> Device Found At Address 0x");
if (address<16)
Serial.print("0");
Serial.print(address,HEX);
Serial.println(" !");
nDevices++;
}
else if (error==4)
{
Serial.print(" --> Unknown error at address 0x");
if (address<16)
Serial.print("0");
Serial.println(address,HEX);
}
}
if (nDevices == 0)
Serial.println(" --> No I2C devices found\n");
else
Serial.println(" --> done");
}
//------------------------------------------------------
// WAITING FOR BLUETOOTH CONNECTION
//------------------------------------------------------
void OLED_BLUETOOTH_MODE()
{
// Starting The First Code
OLED_CLEAR();
drawTextCenter(128/2, 5, 3, "KICKER");
drawTextCenter(128/2, 30, 1, " - B L U E T O O T H - ");
if(BLUETOOTH_STATUS == true) {
drawTextCenter(128/2, 43, 2, "< CONNECTED >");
} else {
drawTextCenter(128/2, 43, 2, "< WAITING >");
}
OLED_SHOW();
}
//------------------------------------------------------
// WAITING FOR BLUETOOTH CONNECTION
//------------------------------------------------------
void OLED_STANDALONE_MODE()
{
// Starting The First Code
OLED_CLEAR();
drawTextCenter(128/2, 5, 3, "KICKER");
drawTextCenter(128/2, 30, 1, " - S T A N D A L O N E - ");
drawTextCenter(128/2, 43, 2, "< MODE >");
OLED_SHOW();
}
//------------------------------------------------------
// GAME SLIDER SELECTOR
//------------------------------------------------------
void GAME_PAGE(uint8_t MenuNumber, String Title) {
if(DISPLAY_CHANGED == false) {
OLED_CLEAR();
drawTextCenter(128/2, 5, 3, "< GAME #" + String(MenuNumber) + " >");
drawTextCenter(128/2, 30, 1, " - " + Title + " - ");
drawTextCenter(128/2, 43, 2, "<< SELECT >>");
OLED_SHOW();
DISPLAY_CHANGED = true;
}
}

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