//====================================================== // MAIN PROGRAM LOOP //====================================================== /* game selector is the main function that tell the game groutine * which game to be JSONed and at what parameters */ void game_selector(String game, String settings) { // Kick Counter Game if(game == "ct") { terminal(GM_COUNTER); game_counter_bluetooth(settings); return; } // Time Attack Game else if(game == "ta") { terminal(GM_TATTACK); time_attack_bluetooth(settings); return; } // Time Attack Game else if(game == "ra") { terminal(GM_REACTION); game_reaction_bluetooth(settings); return; } // Unknown Game else { dualcomm(UNKNOWN_GAME); return; } }