2020-04-03 14:28:36 +03:00

347 lines
9.1 KiB
C++

//======================================================
// REACTION GAME MAIN ROUTINE
//======================================================
/* This Game Can Be Called From
* Stand Alone Mode / Bluetooth Connection
* The primary mode is the standalone but
* if the bluetooth is connected it has the priority
* so it will take over the control of the device
*
* If you want to control the game via bluetooth
* you need to call : game_reaction_bluetooth(JSON String)
* If you want to use the stand alone mode
* you need to call : game_reaction_standalone()
*
* the game returns a float point number which is
* in seconds. so the athlete know how long he takes to react
*/
//------------------------------------------------------
// Request From Stand Alone Buttons
//------------------------------------------------------
void game_reaction_standalone()
{
// Variables
uint8_t minDelay = 1;
uint8_t maxDelay = 3;
uint8_t trials = 10;
// Call the Game Play
play_reaction(minDelay, maxDelay, trials);
// Give Permision To Change Display
DISPLAY_CHANGED = false;
}
//------------------------------------------------------
// Request From Bluetooth Via JSON
//------------------------------------------------------
/* REACTION GAME SETTINGS PARAMETERS NOTE:
* ------------------------------------------
*
* FORMAT :
* --------
* {"tr": 10, "mn": 1, "mx": 2}
*
* MEANNING :
* ----------
* tr : trials pre counter
* mn : minimum delay, between trials
* mx : maximum delay, between trials
*
* THINGS THAT ENDS THE GAME :
* ---------------------------
* 1. BY COUNT DOWN "tr" REACH TO ZERO
* 2. BY A COMMAND "FROM APP VIA BLUETOOTH"
*
* CALCULATING RESULTS :
* ---------------------
* Rapid Kick Speed = Number Of Kickes Made / Elasped Time In Sec
*/
void game_reaction_bluetooth(String settings)
{
//------------------------------------------------------
// START OF READING THE SETTINGS
//------------------------------------------------------
// Deserialize the JSON document
DeserializationError error = deserializeJson(JSON, settings);
// JSON ERROR
if(error) {
dualcomm(JSON_ERROR);
return;
}
// PUBLIC VARIABLES
uint8_t minDelay = JSON["mn"];
uint8_t maxDelay = JSON["mx"];
uint16_t trials = JSON["lm"];
// Fix Random Error
maxDelay += 1;
// Clearing Buffer
JSON.clear();
// Play The Game
play_reaction(minDelay, maxDelay, trials);
// Give Permision To Change Display
DISPLAY_CHANGED = false;
}
//------------------------------------------------------
// Play The Game
//------------------------------------------------------
void play_reaction(uint8_t minDelay, uint8_t maxDelay, uint16_t trials)
{
// PUBLIC VARIABLES
double totalRes = 0.0;
// Fix Random Error
maxDelay += 1;
// Clearing Buffer
JSON.clear();
//------------------------------------------------------
// PREPARE FOR GAME START
//------------------------------------------------------
// DisJSON Welcome Message
terminal("");
terminal("trials : " + String(trials) + " Strikes");
terminal("minDelay : " + String(minDelay) + " Seconds");
terminal("maxDelay : " + String(maxDelay) + " Seconds");
terminal("2 Seconds To Start Get Ready & Good Luck !!");
terminal("");
// Main Variables
uint16_t sdelay = 0;
uint16_t power = 0;
uint16_t response = 0;
unsigned long startTime = 0;
unsigned long stopTime = 0;
// Ready Signal
//LED_SIGNAL_REACTION_START();
// Display On OLED
GAME_REACTION_DISPLAY(0, 0);
//-------------------------
// PREPARE FOR GAME START
//-------------------------
// Processing Results
for(int i=0; i<trials; i++)
{
// Reading Kick JSON
terminal(" ------ Trial Number (" + String(i + 1) + ") ------");
terminal(" -> Get Ready !!");
// Set Random Delay Time
sdelay = random(minDelay, maxDelay);
sdelay *= 1000;
delay(sdelay);
// Light Up Green
//LED_SET_COLOR(0, 255, 0, 255);
// Start Timer
startTime = millis();
// Sensing Strike Power
while(power < VTH)
{
// Reading The Strike
power = PIEZO_MAP;
// If Stop Command Came From Smart Phone
if(isBluetooth)
{
String msg = Bluetooth.readStringUntil('\n');
flushBluetooth;
msg.trim();
if(msg == CM_STOP) {
dualcomm(GAME_OVER);
// LightUp
//LED_SIGNAL_END();
// RESET
return;
}
else if(msg == CM_RESET) {
//LED_SIGNAL_REACTION_RESET();
i = 0;
sdelay = 0;
power = 0;
response = 0;
startTime = millis();
stopTime = millis();
totalRes = 0;
DISPLAY_CHANGED = false;
GAME_REACTION_DISPLAY(i, response);
//break;
}
}
// Reset The Counter
if(BTN_INCREASE.pressed()) {
//LED_SIGNAL_REACTION_RESET();
i = 0;
sdelay = 0;
power = 0;
response = 0;
startTime = millis();
stopTime = millis();
totalRes = 0;
DISPLAY_CHANGED = false;
GAME_REACTION_DISPLAY(i, response);
}
// Will Exit The Game
if(BTN_CENTER.pressed()) {
dualcomm(GAME_OVER);
DISPLAY_CHANGED = false;
return;
}
}
// Stop Timer
stopTime = millis();
// Stop Light
//LED_SET_COLOR(255, 0, 0, 255);
// Calculating Response Time
response = stopTime - startTime - 1;
totalRes = totalRes + ((float)response/1000);
// Create Json JSON
String msg = reaction_JSON_json(i+1, power, response, sdelay);
// Display On OLED
GAME_REACTION_DISPLAY(i+1, response);
// Print To Terminal
dualcomm(msg);
// Clear All
sdelay = 0;
power = 0;
response = 0;
}
// Red Light Delay
delay(500);
// END GAME
dualcomm(GAME_OVER);
// Blink Red
//LED_SIGNAL_CELEBRATION();
// Display Result
GAME_REACTION_RESULT(trials, totalRes);
// Return To Game Selector
return;
}
//------------------------------------------------------
// REACTION JSON -> To Send Back To Mobile Device
//------------------------------------------------------
String reaction_JSON_json(unsigned int count, unsigned int power, unsigned int response, unsigned int startDelay)
{
// Convert To Seconds Unit
float re = response;
re /= 1000;
// Asignning Values
JSON["ct"] = count; // Strike Number
JSON["pw"] = power; // Strike Power In Analog Read
JSON["sd"] = startDelay/1000; // LED Strip Start Delay in Seconds
JSON["re"] = String(re, 3).toFloat(); // Strike Reaction Time In Milli Sec
String output;
serializeJson(JSON, output);
JSON.clear();
return output;
}
//------------------------------------------------------
// REACTION GAME START LED SIGNAL
//------------------------------------------------------
void LED_SIGNAL_REACTION_START()
{
// Cross fade the white signal to get ready
//LED_CROSS_FADE(255, 255, 255, 3);
// Set the LED strip color to red
//LED_SET_COLOR(255, 0, 0, 255);
}
//------------------------------------------------------
// REACTION GAME RESET LED SIGNAL
//------------------------------------------------------
void LED_SIGNAL_REACTION_RESET()
{
// Light Bright Blue
//LED_BLINK(0, 0, 255, 2);
// Wait For 1/4 Second
//delay(250);
// Fade Out The Blue
//LED_SET_COLOR(0, 255, 0, 255);
}
//------------------------------------------------------
// OLED GAME PLAY REACTION
//------------------------------------------------------
void GAME_REACTION_DISPLAY(uint16_t count, float reatime)
{
OLED_CLEAR();
drawTextCenter(128/2, 0, 2, "KICK : " + String(count));
drawTextCenter(128/2, 20, 3, "TIME : " + String(((float)reatime/1000), 2));
// Exit Button Command Only Via Stand Alone Mode
if(BLUETOOTH_STATUS == false) {
drawTextCenter(128/2, 50, 1, "<< EXIT >>");
}
OLED_SHOW();
}
//------------------------------------------------------
// OLED - GAME TIMEATTACK RESULT
//------------------------------------------------------
void GAME_REACTION_RESULT(uint16_t trials, uint16_t total_reaction)
{
OLED_CLEAR();
float avgReaction = 0.0;
avgReaction = (float)total_reaction/trials;
drawTextCenter(128/2, 0, 2, "RESULT");
drawTextCenter(128/2, 20, 2, String(avgReaction, 3) + " s");
drawTextCenter(128/2, 50, 1, "<< EXIT >>");
OLED_SHOW();
// Waiting For Center Button To Move On
while(1){
if(BTN_CENTER.pressed()) {
break;
}
}
}