takeone-kicker/firmware/kicker/game_counter.ino
2020-05-25 05:01:08 +03:00

179 lines
4.7 KiB
C++

//======================================================
// MAIN COUNTER GAME LOOP
//======================================================
/* This Game Can Be Called From
* Stand Alone Mode / Bluetooth Connection
* The primary mode is the standalone but
* if the bluetooth is connected it has the priority
* so it will take over the control of the device
*
* If you want to control the game via bluetooth
* you need to call : game_counter_bluetooth(JSON String)
* If you want to use the stand alone mode
* you need to call : game_counter_standalone()
*
* the game returns a float point number which is
* in seconds. so the athlete know how long he takes to react
*/
//======================================================
// THIS IS THE STAND ALONE CALL FOR THE GAME
//======================================================
void game_counter_standalone()
{
// Variables Of The Game
uint16_t limit = 0;
bool limitEnable = 0;
// Play The Game
game_counter(limit, limitEnable);
}
//======================================================
// THIS IS THE BLUETOOTH CALL FOR THE GAME
//======================================================
/* COUNTER GAME SETTINGS PARAMETERS NOTE:
* --------------------------------------
*
* FORMAT :
* --------
* {"le": false, "lm": 10}
*
* MEANNING :
* ----------
* ct : count
* le : stands for limit enable, if is TRUE the game end if target value is meet
* lm : targeted amount of kicks
*
* THINGS THAT ENDS THE GAME :
* ---------------------------
* 1. BY A COMMAND "FROM APP VIA BLUETOOTH"
* 2. BY LIMITS MEET "WHEN NUMBER OF YOUR KICKS REACH TO lm VALUE"
*
* WHAT JSON TO BE COLLECTED :
* ---------------------------
* 1. FOR EVERY KICK YOU RECEIVE THE COUNTER DISJSON AND TIMESTAMP
* WE NEED TO COLLECT TIMESTAMPS AS AN ARRAY IN JSON FORMAT
*
* CALCULATING RESULTS :
* ---------------------
* No calculation required, Its directly the count
*/
void game_counter_bluetooth(String settings)
{
//------------------------------------------------------
// START OF READING THE SETTINGS
//------------------------------------------------------
// Deserialize the JSON document
DeserializationError error = deserializeJson(JSON, settings); // the main JSON body container
// JSON ERROR
if(error) {
dualcomm(JSON_ERROR);
return;
}
// PUBLIC VARIABLES
uint16_t limit = JSON["lm"]; // Kick Target Limit
bool limitEnable = JSON["le"]; // Enable Kick Target Limit
// Clearing Buffer
JSON.clear();
// Play The Game
game_counter(limit, limitEnable);
}
//======================================================
// COUNTER JSON JSON -> To Send Back To Server
//======================================================
void game_counter(uint16_t limit, bool limitEnable)
{
// Kick Counter
uint16_t counter = 0;
// Game Start Lights
LED_SIGNAL_START();
//-------------------------
// PREPARE FOR GAME START
//-------------------------
// staring Of time stamp
unsigned long startStamp = millis();
while(1)
{
// Time Stamp
unsigned long timeStamp = millis() - startStamp;
// If Stop Command Came From Smart Phone
if(isBluetooth)
{
String msg = Bluetooth.readStringUntil('\n');
flushBluetooth;
msg.trim();
if(msg == CM_STOP)
{
dualcomm(GAME_OVER);
// Grean Light In
LED_SIGNAL_END();
// RESET
return;
}
else if(msg == CM_RESET)
{
counter = 0;
startStamp = millis();
timeStamp = startStamp;
LED_SIGNAL_RESET();
}
}
// If Limits Are Enabled And Meet
if(limitEnable == true && counter == limit)
{
// END GAME
dualcomm(GAME_OVER);
// Celebration
LED_SIGNAL_CELEBRATION();
// RESET
return;
}
// Read Impact
if(readImpact() > VTH)
{
counter++;
dualcomm(counter_JSON_json(counter, timeStamp));
delay(100);
}
}
}
//======================================================
// COUNTER JSON -> To Send Back To Mobile
//======================================================
String counter_JSON_json(unsigned int ct, unsigned int st)
{
// Convert Int To Float
float stamp = st;
stamp /= 1000;
// Assignning JSONset
JSON["ct"] = ct;
JSON["st"] = String(stamp, 3).toFloat();
String output;
serializeJson(JSON, output);
JSON.clear();
return output;
}