234 lines
6.4 KiB
C++
234 lines
6.4 KiB
C++
//======================================================
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// TIME ATTACK GAME MAIN ROUTINE
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//======================================================
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/* This Game Can Be Called From
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* Stand Alone Mode / Bluetooth Connection
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* The primary mode is the standalone but
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* if the bluetooth is connected it has the priority
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* so it will take over the control of the device
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*
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* If you want to control the game via bluetooth
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* you need to call : time_attack_bluetooth(JSON String)
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* If you want to use the stand alone mode
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* you need to call : time_attack_standalone()
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*
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* the game returns a float point number which is
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* in seconds. so the athlete know how long he takes to react
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*/
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//======================================================
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// Request From Stand Alone Buttons
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//======================================================
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void time_attack_standalone()
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{
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// Variables
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uint16_t time = 0;
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uint16_t timer = 0;
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uint16_t limit = 0;
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bool limitEnable = 0;
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// Display Screen Menu And Button Actions
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// If The Menu Number 1 -> We Set The Value Of Min Delay
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// If The Menu Number 2 -> We Set The Value Of Max Delay
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// If The Menu Number 3 -> We Set The Number Of Trials
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// Call the Game Play
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game_timeAttack(time, timer, limit, limitEnable);
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}
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//======================================================
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// Request From Bluetooth Via JSON
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//======================================================
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/* TIME ATTACK GAME SETTINGS PARAMETERS NOTE:
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* ------------------------------------------
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*
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* FORMAT :
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* --------
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* {"tm": 10, "le": false, "lm": 10}
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*
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* tm : count down timer starting value
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* le : stands for limit enable, if is TRUE the game end if target value is meet
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* lm : targeted amount of kicks
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*
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* THINGS THAT ENDS THE GAME :
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* ---------------------------
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* 1. BY COUNT DOWN "tm" REACH TO ZERO
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* 2. BY A COMMAND "FROM APP VIA BLUETOOTH"
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* 3. BY LIMITS MEET "WHEN NUMBER OF YOUR KICKS REACH TO lm VALUE"
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*
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* CALCULATING RESULTS :
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* ---------------------
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* Rapid Kick Speed = Number Of Kickes Made / Elasped Time In Sec
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* Delay Between Kicks = Time Of Current Kick - Time Of Last Kick
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*
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* RETURNNING JSON FORMAT :
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* ------------------------
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* {"tm" : 82, "ct" : 10, "dl" : 1234, "st" : 585}
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*
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* tm : timer count in Sec
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* ct : strike counter (number of kicks)
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* dl : delay between strikes
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* st : time stampe of the strike in milli Seconds
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*/
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void time_attack_bluetooth(String settings)
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{
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// Deserialize the JSON document
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DeserializationError error = deserializeJson(JSON, settings); // the main JSON body container
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// JSON ERROR
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if(error) {
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dualcomm(JSON_ERROR);
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return;
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}
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// PUBLIC VARIABLES
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uint16_t time = JSON["tm"]; // Time Window To JSON
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uint16_t timer = time;
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uint16_t limit = JSON["lm"]; // Kick Target Limit
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bool limitEnable = JSON["le"]; // Enable Kick Target Limit
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// Clearing Buffer
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JSON.clear();
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// Play The Game
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game_timeAttack(time, timer, limit, limitEnable);
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}
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//======================================================
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// Play Time Atack Game
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//======================================================
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void game_timeAttack(uint16_t time, uint16_t timer, uint16_t limit, bool limitEnable)
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{
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// Building Timers 1000mSec -> 1Sec
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TimeTrigger sec_tick(1000);
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// Kick Counter
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uint16_t counter = 0;
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// Start LED Signal
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LED_SIGNAL_START();
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//-------------------------
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// PREPARE FOR GAME START
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//-------------------------
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// Send Initial DisJSON
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dualcomm(timeAttack_JSON_json(timer, counter, 0, 0));
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// staring Of time stamp
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unsigned long startStamp = millis();
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// store the time of the previous kick
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unsigned long lastStamp = 0;
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// reseting time ticker
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sec_tick.Reset();
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// While The Game Is Still On
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while(timer != 0)
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{
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// Time Stamp
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unsigned long timeStamp = millis() - startStamp;
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// If Stop Command Came From Smart Phone
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if(isBluetooth)
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{
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String msg = Bluetooth.readStringUntil('\n');
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flushBluetooth;
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msg.trim();
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if(msg == CM_STOP)
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{
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dualcomm(GAME_OVER);
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// Grean Light In
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LED_SIGNAL_END();
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// Return
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return;
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}
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else if(msg == CM_RESET)
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{
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timer = time;
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counter = 0;
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startStamp = millis();
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timeStamp = startStamp;
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lastStamp = timeStamp;
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sec_tick.Reset();
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dualcomm(timeAttack_JSON_json(timer, counter, lastStamp, timeStamp));
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LED_SIGNAL_RESET();
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}
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}
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// Every Kick ---------------------------->>>
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if(readImpact() > VTH)
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{
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counter++;
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dualcomm(timeAttack_JSON_json(timer, counter, lastStamp, timeStamp));
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lastStamp = timeStamp;
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delay(100);
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}
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// Every Second ---------------------------->>>
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if(sec_tick.Trigger())
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{
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timer--;
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dualcomm(timeAttack_JSON_json(timer, counter, 0, 0));
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}
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// If Limits Are Enabled And Meet
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if(limitEnable == true && counter == limit)
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{
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// END GAME
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dualcomm(GAME_OVER);
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// Celebrate
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LED_SIGNAL_CELEBRATION();
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// Return
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return;
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}
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}
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// Send End Game Signal To Smart Phone
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dualcomm(GAME_OVER);
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// LightUp
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LED_FADEIN(255, 0, 0); // RED Color
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delay(2000); // Delay 2000
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LED_CLEAR(); // CLEAR OFF
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// Return
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return;
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}
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//======================================================
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// TIME ATTACK KICK JSON -> To Send Back To Mobile
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//======================================================
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String timeAttack_JSON_json(unsigned int RunningTime, unsigned int KickCount, unsigned int LastStamp, unsigned int TimeStamp)
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{
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// Building The Buffer
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JSON["tm"] = RunningTime;
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JSON["ct"] = KickCount;
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// Calculations
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if(TimeStamp > 0)
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{
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// Calculate Time Stamp In Seconds
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float st = TimeStamp;
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st /= 1000;
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JSON["st"] = String(st, 3).toFloat();
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// Calculate Strike Delay In Seconds
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float dl = TimeStamp - LastStamp;
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dl /= 1000;
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JSON["dl"] = String(dl, 3).toFloat();
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}
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String output;
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serializeJson(JSON, output);
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JSON.clear();
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return output;
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}
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