From 4ba8fd4f8e4ada21e6fd884fa3da091f874961f5 Mon Sep 17 00:00:00 2001 From: Ghassan Yusuf Date: Sun, 10 May 2026 01:50:28 +0300 Subject: [PATCH] Add days.md --- days.md | 235 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 235 insertions(+) create mode 100644 days.md diff --git a/days.md b/days.md new file mode 100644 index 0000000..5282973 --- /dev/null +++ b/days.md @@ -0,0 +1,235 @@ +# Alliance Duel – 6-Day Winner System + +**Alliance Duel ops protocol** + +I’ll lay out six **winner** days: for each day you see exactly what to save, what to do, how to use radar, and how to coordinate your alliance so you win VS, not just score. This is tuned for organized alliances that want to play like a system, not casually. + +**Focus Areas:** Vehicle · Building · Research · Heroes · Training · Combat +**Optimization:** Golden Hour stacking +**Priority System:** Alliance Recognition & radar scripting + +*** + +## Core Winning Principles + +### Play like a system, not casually + +1. **Spend only on the matching day** + Vehicle, Building, Research, Heroes, Training, Combat — if you spend outside the themed day, you throw Duel points away for the same resources. + +2. **Stack actions inside Golden Hour** + Golden Hour = when Duel theme matches a Full Preparedness 4-hour window. Stack your biggest upgrades here to double score from the same actions. + +3. **Max Alliance Recognition early** + Make Alliance Recognition research a top priority; without it, chests 4–9 stay locked and your whole alliance’s output is capped for every week. + +4. **Radar as a scored resource** + Ideal habit is every 8 hours, but stack Sunday → Monday and Thursday → Friday so you can dump radar missions on Day 1 and Day 5 for extra points. + +> **Tip:** Save screenshots of this layout and pin them in your alliance Discord/Line so every member understands the weekly engine. + +*** + +## Weekly Flow Overview + +- **Day 1:** Vehicle +- **Day 2:** Building +- **Day 3:** Research +- **Day 4:** Heroes +- **Day 5:** Training +- **Day 6:** Combat + +### Alliance leadership rule +Set clear chest targets per day and call out Golden Hours in advance. People follow plans they see in writing, not vague “push later” promises. + +### Role-based upgrades +Treat whales, mid-game mains, and farms differently. Whales anchor chests, mids follow the schedule, farms provide safe trades and resource support. + +*** + +## Day 1 – Vehicle / Mod Vehicle Boost (Monday) + +**Goal:** Burst early points without ruining the week and set morale that “our alliance is serious.” + +### What gives points today +- Golden wrenches +- Modification blueprints +- Vehicle / chip / component boxes +- Radar tasks and Boomer rallies, when Today’s Theme lists them for Vehicle VS + +### What to save before Day 1 +- **All week:** Do not spend wrenches, mod blueprints, or open mod / chip chests. +- **Sunday:** Let radar missions stack; log in, but only clear enough so radar doesn’t cap. + +### What to do on Day 1 +- **Vehicles:** Focus almost everything on your main march vehicle, not spreading upgrades. +- Spend golden wrenches and mod blueprints on that core setup first. +- Open all mod / vehicle / chip chests and upgrade quality for your main march. +- **Radar:** Claim missions stacked from Sunday and complete any that give Vehicle VS points. + +### Golden Hour usage +- If Full Preparedness = “Mod Vehicle Boost” today, reserve 50–70% of wrenches / blueprints / chip upgrades for that 4-hour window. + +### Alliance leadership tip +- Set a minimum target: everyone hits at least chest 3; whales push to 6+. +- If participation is weak on Day 1, you know early who will ignore the plan. + +*** + +## Day 2 – Building / Construction (Tuesday) + +**Goal:** Score with buildings, refugees, and bounties without draining all speed-ups so you still have power later. + +### What gives points today +- Finishing building upgrades +- Using construction speed-ups +- Orange refugee recruits +- Orange bounty missions + +### What to save before Day 2 +- Start long upgrades (HQ, troop buildings, radar, research center) so they finish on Tuesday. +- Save construction speed-ups all week. +- Save orange bounty refresh tickets and refugee tokens all week. + +### What to do on Day 2 +- Finish all long timers using construction speed-ups. +- If you start new upgrades, start long ones that will finish next Tuesday to chain the cycle. +- **Refugees:** Spend tokens on orange recruits for both power and VS points. +- **Bounty:** Burn a block of orange bounty tickets and clear as many orange missions as possible. +- **Radar:** Treat as normal unless officers design a custom pattern. + +### Golden Hour usage +- If Full Preparedness = “Shelter Upgrade”, align your biggest upgrades and orange bounty block inside that window. + +### Alliance leadership tip +- Don’t force max chests. Target chest 3–5 for most accounts so you don’t burn the alliance’s entire speed-up bank early. + +*** + +## Day 3 – Research / Age of Science (Wednesday) + +**Goal:** Turn research into a snowball; what you upgrade today makes future Duels stronger and more rewarding. + +### What gives points today +- Research completions +- Using research speed-ups +- Spending badges +- Orange truck trades that give research / VS points + +### What to save before Day 3 +- Save all research speed-ups and don’t rush big tech on other days. +- Save badges for Alliance Recognition and key combat tech. +- Save orange truck trades that reward research / VS points. + +### What to do on Day 3 +- **Research chain:** Queue expensive tech and use saved research speed-ups to finish them. +- Prioritize Alliance Recognition nodes first, then core military and hero synergy tech. +- **Badges:** Invest in nodes that unlock more Duel chests and event bonuses. +- **Trucks:** Use orange truck trades only today if they count for VS. +- **Radar:** Keep it from capping; no special stacking needed for this day. + +### Golden Hour usage +- If Full Preparedness = “Age of Science”, drop your heaviest research speed-ups and badge spends into that 4-hour window. + +### Alliance leadership tip +- Explain clearly: “Alliance Recognition first, because every chest unlocked improves every future week.” +- This day separates smart alliances from random ones that just click tech at random times. + +*** + +## Day 4 – Heroes / Hero Initiative (Thursday) + +**Goal:** Your easiest big-score day. Heroes are where even F2P can carry if they hoard correctly. + +### What gives points today +- Hero fragments (all colors) +- Exclusive equipment fragments (orange) +- Primary / advanced recruit tickets +- Power cores and enhancement alloys used on gear +- Orange skill books + +### What to save before Day 4 +- **All week:** Save all hero fragments; don’t star up earlier. +- Save all prime / advanced recruit tickets. +- Save power cores, enhancement alloys, and orange skill books for this day. + +### What to do on Day 4 +- **Recruitment:** Open all saved recruit tickets. +- Apply fragments to your core march heroes first; do not scatter fragments across many side heroes. +- **Equipment:** Upgrade exclusive gear, spending power cores and alloys on your main five heroes. +- **Skills:** Use orange skill books mainly on high-impact skills (march buffs, damage multipliers). +- **Radar:** From Thursday reset, start stacking missions while staying below cap; goal is to dump them on Friday. + +### Golden Hour usage +- If Full Preparedness = “Hero Initiative”, put your biggest fragment, recruitment, and gear push inside that 4-hour window. + +### Alliance leadership tip +- Make Day 4 an official “push day” where everyone is expected to reach a high chest. +- Advise low-spenders / F2P to hoard 2 weeks of hero resources if they struggle to hit strong chests from a single week. + +*** + +## Day 5 – Training / Holistic Growth (Friday) + +**Goal:** Convert generic speed-ups, training, and saved radar into a massive point spike. + +### What gives points today +- Training, assembling, promoting units +- Radar tasks +- “Any speed-up” (construction, research, training), when listed +- Season items like Bond Badge, Training Certificate, Guidebook when active + +### What to save before Day 5 +- **All week:** Train normally but do not blow training speed-ups. +- **From Thursday:** Save radar missions; only claim if near cap. + +### What to do on Day 5 +- **Troops:** Mass-train and promote using training speed-ups; ensure hospitals can handle some losses tomorrow. +- **Radar:** Claim and complete all missions saved from Thursday. +- **Extra speed-ups:** If Today’s Theme says “any speed-ups”, burn extra construction / research speeds here only after reserving enough for future Day 2 / 3. + +### Golden Hour usage +- If Full Preparedness = “Army Expansion”, drop your biggest training and radar dump in that 4-hour Golden Hour. + +### Alliance leadership tip +- This is your second main push after Heroes. Ask everyone to hit a strong chest here, since troops trained today also help on Day 6. + +*** + +## Day 6 – Enemy Buster / Combat (Saturday) + +**Goal:** Win the week. Enemy Buster chests are the most valuable (Valor Medals → orange gear), so this day decides real winners. + +### What gives points today +- Killing enemy troops (highest if they belong to the VS enemy alliance) +- Your troops dying in PvP +- Orange wanted missions +- Orange intercity trades + +### What to save & prepare before Day 6 +- Heal hospitals throughout the week; enter Day 6 with empty hospitals and full troop power. +- Save orange wanted missions and orange intercity trades. +- Leadership should assign roles: + - Attack group (strong accounts) + - TvT group vs non-VS alliances + - Shield group (weak accounts, farms) + +### What to do on Day 6 +- **If your alliance is stronger:** Focus on attacking bases of the VS enemy alliance for good troop trades. +- Use orange wanted missions and intercity trades to finish any missing chests. +- **If your alliance is weaker:** Everyone not assigned to fight must shield during the PvP window and stop gathering outside. +- Strong players can do TvT versus non-VS alliances if you don’t need Enemy Buster points to win the week. +- **Radar:** From Saturday night / Sunday, begin stacking again for next Monday Vehicle day within cap limits. + +### Golden Hour usage +- If any combat-themed Full Preparedness overlaps with Day 6, time your main PvP and high-value wanted missions inside that Golden Hour. + +### Alliance leadership tip +- Before Enemy Buster, communicate clearly who must fight and who must shield. +- Weak members who don’t shield = free points for the enemy; strong members who don’t fight = wasted scoring potential for you. + +*** + +## Final Note + +If you share your alliance’s typical power level (mostly HQ 20–24 mids, or many 25+ whales), this system can be refined into specific job cards per role so every member has a defined task, not just generic advice. \ No newline at end of file