Audio songs: one-folder storage, version-aware download/share, GPU-checked renders
Storage structure
- All audio tracks (primary + per-language) now live in one folder per song with
unique lowercase names ({slug}-{lang}-{id}); no more tracks/ subfolder.
- Generated renders (download video + HLS) moved into the song's local-only cache/
subfolder, separated from source files (never synced to NAS, safe to wipe).
- tracks:reorganize artisan command (dry-run default) consolidates legacy files,
updates DB paths, and deletes orphans + empty folders.
- CLAUDE.md documents the canonical layout as a global rule (identical local + NAS).
Version-aware download & share
- Download MP3/Video and Share now act on the version being played; ?track={id}
is carried through share links and auto-selects audio + title + flag + about +
OG/meta on open.
GPU + visualizer
- Setting::gpuUsable() runs a cached health probe (nvidia-smi + nvenc smoke test,
256x144) before sending any encode to the GPU; falls back to CPU otherwise.
- Visualizer "Download Video" bakes in equal-width, cover-coloured, translucent
frequency bars; loop-filter rebuild makes generation ~25x faster.
Image cropper
- result-callback mode + per-song cover-slide cropper in upload/edit (modal + mobile).
Co-Authored-By: Claude Opus 4.7 (1M context) <[email protected]>
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@@ -51,7 +51,9 @@ class CompressVideoJob implements ShouldQueue
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]);
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$ffmpegVideo = $ffmpeg->open($originalPath);
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$gpuEnabled = Setting::gpuEnabled();
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// Verify the GPU is actually reachable and able to encode before sending
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// the file to it; otherwise fall back to CPU so the job never hangs.
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$gpuEnabled = Setting::gpuUsable();
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$encoder = Setting::gpuEncoder();
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$preset = Setting::gpuPreset();
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$device = Setting::gpuDevice();
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