Audio songs: one-folder storage, version-aware download/share, GPU-checked renders

Storage structure
- All audio tracks (primary + per-language) now live in one folder per song with
  unique lowercase names ({slug}-{lang}-{id}); no more tracks/ subfolder.
- Generated renders (download video + HLS) moved into the song's local-only cache/
  subfolder, separated from source files (never synced to NAS, safe to wipe).
- tracks:reorganize artisan command (dry-run default) consolidates legacy files,
  updates DB paths, and deletes orphans + empty folders.
- CLAUDE.md documents the canonical layout as a global rule (identical local + NAS).

Version-aware download & share
- Download MP3/Video and Share now act on the version being played; ?track={id}
  is carried through share links and auto-selects audio + title + flag + about +
  OG/meta on open.

GPU + visualizer
- Setting::gpuUsable() runs a cached health probe (nvidia-smi + nvenc smoke test,
  256x144) before sending any encode to the GPU; falls back to CPU otherwise.
- Visualizer "Download Video" bakes in equal-width, cover-coloured, translucent
  frequency bars; loop-filter rebuild makes generation ~25x faster.

Image cropper
- result-callback mode + per-song cover-slide cropper in upload/edit (modal + mobile).

Co-Authored-By: Claude Opus 4.7 (1M context) <[email protected]>
This commit is contained in:
ghassanandClaude Opus 4.7 committed 2026-05-23 14:03:43 +03:00
1 parent 66fd78c10f
commit a4384113c2
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@@ -51,7 +51,9 @@ class CompressVideoJob implements ShouldQueue
]);
$ffmpegVideo = $ffmpeg->open($originalPath);
$gpuEnabled = Setting::gpuEnabled();
// Verify the GPU is actually reachable and able to encode before sending
// the file to it; otherwise fall back to CPU so the job never hangs.
$gpuEnabled = Setting::gpuUsable();
$encoder = Setting::gpuEncoder();
$preset = Setting::gpuPreset();
$device = Setting::gpuDevice();