Storage structure
- All audio tracks (primary + per-language) now live in one folder per song with
unique lowercase names ({slug}-{lang}-{id}); no more tracks/ subfolder.
- Generated renders (download video + HLS) moved into the song's local-only cache/
subfolder, separated from source files (never synced to NAS, safe to wipe).
- tracks:reorganize artisan command (dry-run default) consolidates legacy files,
updates DB paths, and deletes orphans + empty folders.
- CLAUDE.md documents the canonical layout as a global rule (identical local + NAS).
Version-aware download & share
- Download MP3/Video and Share now act on the version being played; ?track={id}
is carried through share links and auto-selects audio + title + flag + about +
OG/meta on open.
GPU + visualizer
- Setting::gpuUsable() runs a cached health probe (nvidia-smi + nvenc smoke test,
256x144) before sending any encode to the GPU; falls back to CPU otherwise.
- Visualizer "Download Video" bakes in equal-width, cover-coloured, translucent
frequency bars; loop-filter rebuild makes generation ~25x faster.
Image cropper
- result-callback mode + per-song cover-slide cropper in upload/edit (modal + mobile).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
136 lines
4.8 KiB
PHP
136 lines
4.8 KiB
PHP
<?php
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namespace App\Jobs;
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use App\Models\Setting;
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use App\Models\Video;
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use FFMpeg\FFMpeg;
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use FFMpeg\Format\Video\X264;
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use Illuminate\Support\Facades\Config;
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use Illuminate\Bus\Queueable;
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use Illuminate\Contracts\Queue\ShouldQueue;
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use Illuminate\Foundation\Bus\Dispatchable;
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use Illuminate\Queue\InteractsWithQueue;
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use Illuminate\Queue\SerializesModels;
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use Illuminate\Support\Facades\Log;
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use Illuminate\Support\Facades\Storage;
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class CompressVideoJob implements ShouldQueue
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{
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use Dispatchable, InteractsWithQueue, Queueable, SerializesModels;
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public $video;
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public function __construct(Video $video)
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{
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$this->video = $video;
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}
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public function handle()
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{
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$video = $this->video;
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// Get original file path
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$originalPath = storage_path('app/' . $video->path);
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if (!file_exists($originalPath)) {
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Log::error('CompressVideoJob: Original file not found: ' . $originalPath);
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return;
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}
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// Create compressed file alongside the original
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$compressedFilename = 'compressed_' . $video->filename;
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$compressedPath = dirname($originalPath) . '/' . $compressedFilename;
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try {
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$ffmpegConfig = Config::get('ffmpeg');
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$ffmpeg = FFMpeg::create([
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'ffmpeg.binaries' => $ffmpegConfig['ffmpeg'] ?? '/usr/bin/ffmpeg',
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'ffprobe.binaries' => $ffmpegConfig['ffprobe'] ?? '/usr/bin/ffprobe',
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'timeout' => $ffmpegConfig['timeout'] ?? 3600,
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]);
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$ffmpegVideo = $ffmpeg->open($originalPath);
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// Verify the GPU is actually reachable and able to encode before sending
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// the file to it; otherwise fall back to CPU so the job never hangs.
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$gpuEnabled = Setting::gpuUsable();
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$encoder = Setting::gpuEncoder();
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$preset = Setting::gpuPreset();
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$device = Setting::gpuDevice();
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if ($gpuEnabled) {
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$videoPasses = [
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"-c:v {$encoder}",
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"-preset {$preset}",
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'-rc vbr',
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'-cq 23',
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'-profile:v high',
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'-pix_fmt yuv420p',
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"-gpu {$device}",
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];
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} else {
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$videoPasses = [
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'-c:v libx264',
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'-preset fast',
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'-crf 23',
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'-profile:v high',
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'-pix_fmt yuv420p',
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];
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}
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$audioPasses = ['-c:a aac', '-b:a 192k'];
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$format = new X264('aac', $encoder);
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foreach ($videoPasses as $pass) {
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$format->addLegacyOption($pass);
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}
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foreach ($audioPasses as $pass) {
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$format->addLegacyOption($pass);
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}
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$ffmpegVideo->save($format, $compressedPath);
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// Check if compressed file was created and is smaller
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if (file_exists($compressedPath)) {
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$originalSize = filesize($originalPath);
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$compressedSize = filesize($compressedPath);
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// Only use compressed file if it's smaller
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if ($compressedSize < $originalSize) {
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// Delete original and rename compressed
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unlink($originalPath);
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rename($compressedPath, $originalPath);
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// Update video record
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$video->update([
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'size' => $compressedSize,
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'filename' => $video->filename, // Keep same filename
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'mime_type' => 'video/mp4',
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]);
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Log::info('CompressVideoJob: Video compressed', [
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'video_id' => $video->id,
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'original_size' => $originalSize,
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'compressed_size' => $compressedSize,
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'saved' => round(($originalSize - $compressedSize) / $originalSize * 100) . '%',
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'encoder' => $encoder,
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'gpu' => $gpuEnabled,
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]);
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} else {
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// Compressed file is larger, delete it
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unlink($compressedPath);
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Log::info('CompressVideoJob: Compression made file larger, keeping original');
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}
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}
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$video->update(['status' => 'ready']);
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// Chain to HLS generation for GPU-accelerated adaptive playback
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\App\Jobs\GenerateHlsJob::dispatch($video);
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} catch (\Exception $e) {
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Log::error('CompressVideoJob failed: ' . $e->getMessage());
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$video->update(['status' => 'ready']); // Mark as ready anyway
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}
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}
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}
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