Loaded Every Thing From My Work
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@@ -0,0 +1,29 @@
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//======================================================
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// TERMINAL WINDOW - NATIVE USB
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//======================================================
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void terminal(String msg)
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{
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msg += "\n";
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Terminal.print(msg);
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}
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//======================================================
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// BLUETOOTH WINDOW - NATIVE/VERTUAL USB
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//======================================================
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void bluetooth(String msg)
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{
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msg += "\n";
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Bluetooth.print(msg);
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}
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//======================================================
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// BLUETOOTH WINDOW - NATIVE/VERTUAL USB
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//======================================================
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void dualcomm(String msg)
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{
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terminal(msg);
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bluetooth(msg);
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}
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@@ -0,0 +1,137 @@
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//======================================================
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// MAIN COUNTER GAME LOOP
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//======================================================
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/* COUNTER GAME SETTINGS PARAMETERS NOTE:
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* --------------------------------------
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*
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* FORMAT :
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* --------
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* {"le": false, "lm": 10}
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*
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* MEANNING :
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* ----------
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* ct : count
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* le : stands for limit enable, if is TRUE the game end if target value is meet
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* lm : targeted amount of kicks
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*
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* THINGS THAT ENDS THE GAME :
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* ---------------------------
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* 1. BY A COMMAND "FROM APP VIA BLUETOOTH"
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* 2. BY LIMITS MEET "WHEN NUMBER OF YOUR KICKS REACH TO lm VALUE"
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*
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* WHAT JSON TO BE COLLECTED :
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* ---------------------------
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* 1. FOR EVERY KICK YOU RECEIVE THE COUNTER DISJSON AND TIMESTAMP
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* WE NEED TO COLLECT TIMESTAMPS AS AN ARRAY IN JSON FORMAT
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*
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* CALCULATING RESULTS :
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* ---------------------
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* No calculation required, Its directly the count
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*/
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void game_counter(String settings)
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{
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//------------------------------------------------------
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// START OF READING THE SETTINGS
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//------------------------------------------------------
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// Deserialize the JSON document
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DeserializationError error = deserializeJson(JSON, settings); // the main JSON body container
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// JSON ERROR
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if(error) {
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dualcomm(JSON_ERROR);
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return;
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}
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// PUBLIC VARIABLES
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uint16_t limit = JSON["lm"]; // Kick Target Limit
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bool limitEnable = JSON["le"]; // Enable Kick Target Limit
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// Clearing Buffer
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JSON.clear();
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// Trying To Delete The Document
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//JSON.delete();
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// Kick Counter
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uint16_t counter = 0;
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// Game Start Lights
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LED_SIGNAL_START();
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//------------------------------------------------------
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// PREPARE FOR GAME START
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//------------------------------------------------------
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// staring Of time stamp
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unsigned long startStamp = millis();
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while(1)
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{
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// Time Stamp
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unsigned long timeStamp = millis() - startStamp;
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// If Stop Command Came From Smart Phone
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if(isBluetooth)
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{
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String msg = Bluetooth.readStringUntil('\n');
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msg.trim();
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if(msg == CM_STOP)
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{
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dualcomm(GAME_OVER);
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// Grean Light In
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LED_SIGNAL_END();
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// RESET
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return;
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}
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else if(msg == CM_RESET)
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{
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counter = 0;
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startStamp = millis();
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timeStamp = startStamp;
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LED_SIGNAL_RESET();
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}
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}
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// If Limits Are Enabled And Meet
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if(limitEnable == true && counter == limit)
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{
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// END GAME
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dualcomm(GAME_OVER);
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// Celebration
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LED_SIGNAL_CELEBRATION();
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// RESET
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return;
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}
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// Read Impact
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if(readImpact() > VTH)
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{
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counter++;
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dualcomm(counter_JSON_json(counter, timeStamp));
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delay(100);
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}
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}
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}
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//======================================================
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// COUNTER JSON JSON -> To Send Back To Server
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//======================================================
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String counter_JSON_json(unsigned int ct, unsigned int st)
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{
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// Convert Int To Float
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float stamp = st;
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stamp /= 1000;
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// Assignning JSONset
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JSON["ct"] = ct;
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JSON["st"] = String(stamp, 3).toFloat();
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String output;
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serializeJson(JSON, output);
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JSON.clear();
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return output;
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}
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@@ -0,0 +1,203 @@
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//======================================================
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// REACTION GAME MAIN ROUTINE
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//======================================================
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/* REACTION GAME SETTINGS PARAMETERS NOTE:
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* ------------------------------------------
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*
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* FORMAT :
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* --------
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* {"tr": 10, "mn": 1, "mx": 2}
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*
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* MEANNING :
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* ----------
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* tr : trials pre counter
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* mn : minimum delay, between trials
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* mx : maximum delay, between trials
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*
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* THINGS THAT ENDS THE GAME :
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* ---------------------------
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* 1. BY COUNT DOWN "tr" REACH TO ZERO
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* 2. BY A COMMAND "FROM APP VIA BLUETOOTH"
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*
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* CALCULATING RESULTS :
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* ---------------------
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* Rapid Kick Speed = Number Of Kickes Made / Elasped Time In Sec
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*/
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//======================================================
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void game_reaction(String settings)
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{
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//------------------------------------------------------
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// START OF READING THE SETTINGS
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//------------------------------------------------------
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// Deserialize the JSON document
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DeserializationError error = deserializeJson(JSON, settings);
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// JSON ERROR
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if(error) {
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dualcomm(JSON_ERROR);
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return;
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}
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// PUBLIC VARIABLES
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uint8_t minDelay = JSON["mn"];
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uint8_t maxDelay = JSON["mx"];
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uint16_t trials = JSON["lm"];
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uint16_t temp = trials;
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// Fix Random Error
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maxDelay += 1;
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// Clearing Buffer
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JSON.clear();
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//------------------------------------------------------
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// PREPARE FOR GAME START
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//------------------------------------------------------
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// DisJSON Welcome Message
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terminal("");
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terminal("trials : " + String(trials) + " Strikes");
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terminal("minDelay : " + String(minDelay) + " Seconds");
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terminal("maxDelay : " + String(maxDelay) + " Seconds");
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terminal("2 Seconds To Start Get Ready & Good Luck !!");
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terminal("");
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// Ready Signal
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LED_SIGNAL_REACTION_START();
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// Main Variables
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uint16_t sdelay = 0;
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uint16_t power = 0;
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uint16_t response = 0;
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unsigned long startTime = 0;
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unsigned long stopTime = 0;
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// Processing Results
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for(int i=0; i<trials; i++)
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{
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// Reading Kick JSON
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terminal(" ------ Trial Number (" + String(i + 1) + ") ------");
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terminal(" -> Get Ready !!");
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// Set Random Delay Time
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sdelay = random(minDelay, maxDelay);
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sdelay *= 1000;
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delay(sdelay);
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// Light Up Green
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LED_SET_COLOR(0, 255, 0, 255);
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// Start Timer
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startTime = millis();
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// Sensing Strike Power
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while(power < VTH)
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{
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// Reading The Strike
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power = readImpact();
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// If Stop Command Came From Smart Phone
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if(isBluetooth)
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{
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String msg = Bluetooth.readStringUntil('\n');
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msg.trim();
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if(msg == CM_STOP) {
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dualcomm(GAME_OVER);
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// LightUp
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LED_SIGNAL_END();
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// RESET
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return;
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}
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else if(msg == CM_RESET) {
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LED_SIGNAL_REACTION_RESET();
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trials = temp;
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break;
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}
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}
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}
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// Stop Timer
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stopTime = millis();
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// Stop Light
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LED_SET_COLOR(255, 0, 0, 255);
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// Calculating Response Time
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response = stopTime - startTime - 1;
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// Create Json JSON
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String msg = reaction_JSON_json(i+1, power, response, sdelay);
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// Print To Terminal
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dualcomm(msg);
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// Clear All
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sdelay = 0;
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power = 0;
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response = 0;
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}
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// Red Light Delay
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delay(500);
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// END GAME
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dualcomm(GAME_OVER);
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// Blink Red
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LED_SIGNAL_CELEBRATION();
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// Return To Game Selector
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return;
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}
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//======================================================
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// REACTION JSON JSON -> To Send Back To Server
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//======================================================
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String reaction_JSON_json(unsigned int count, unsigned int power, unsigned int response, unsigned int startDelay)
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{
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// Convert To Seconds Unit
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float re = response;
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re /= 1000;
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// Asignning Values
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JSON["ct"] = count; // Strike Number
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JSON["pw"] = power; // Strike Power In Analog Read
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JSON["sd"] = startDelay/1000; // LED Strip Start Delay in Seconds
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JSON["re"] = String(re, 3).toFloat(); // Strike Reaction Time In Milli Sec
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String output;
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serializeJson(JSON, output);
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JSON.clear();
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return output;
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}
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//======================================================
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// REACTION GAME START LED SIGNAL
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//======================================================
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void LED_SIGNAL_REACTION_START()
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{
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// Cross fade the white signal to get ready
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LED_CROSS_FADE(255, 255, 255, 3);
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// Set the LED strip color to red
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LED_SET_COLOR(255, 0, 0, 255);
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}
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//======================================================
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// REACTION GAME RESET LED SIGNAL
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//======================================================
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void LED_SIGNAL_REACTION_RESET()
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{
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// Light Bright Blue
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LED_BLINK(0, 0, 255, 2);
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// Wait For 1/4 Second
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delay(250);
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// Fade Out The Blue
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LED_SET_COLOR(0, 255, 0, 255);
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}
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@@ -0,0 +1,37 @@
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//======================================================
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// MAIN PROGRAM LOOP
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//======================================================
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/* game selector is the main function that tell the game groutine
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* which game to be JSONed and at what parameters
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*/
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void game_selector(String game, String settings)
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{
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// Kick Counter Game
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if(game == "ct") {
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terminal(GM_COUNTER);
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game_counter(settings);
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return;
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}
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// Time Attack Game
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else if(game == "ta") {
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terminal(GM_TATTACK);
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game_timeAttack(settings);
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return;
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}
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// Time Attack Game
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else if(game == "ra") {
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terminal(GM_REACTION);
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game_reaction(settings);
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return;
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}
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// Unknown Game
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else {
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dualcomm(UNKNOWN_GAME);
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return;
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}
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}
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@@ -0,0 +1,184 @@
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//======================================================
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// TIME ATTACK GAME MAIN ROUTINE
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//======================================================
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/* TIME ATTACK GAME SETTINGS PARAMETERS NOTE:
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* ------------------------------------------
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*
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* FORMAT :
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* --------
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* {"tm": 10, "le": false, "lm": 10}
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*
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* tm : count down timer starting value
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* le : stands for limit enable, if is TRUE the game end if target value is meet
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* lm : targeted amount of kicks
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*
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* THINGS THAT ENDS THE GAME :
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* ---------------------------
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* 1. BY COUNT DOWN "tm" REACH TO ZERO
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* 2. BY A COMMAND "FROM APP VIA BLUETOOTH"
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* 3. BY LIMITS MEET "WHEN NUMBER OF YOUR KICKS REACH TO lm VALUE"
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*
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* CALCULATING RESULTS :
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* ---------------------
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* Rapid Kick Speed = Number Of Kickes Made / Elasped Time In Sec
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* Delay Between Kicks = Time Of Current Kick - Time Of Last Kick
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*
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* RETURNNING JSON FORMAT :
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* ------------------------
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* {"tm" : 82, "ct" : 10, "dl" : 1234, "st" : 585}
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*
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* tm : timer count in Sec
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* ct : strike counter (number of kicks)
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* dl : delay between strikes
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* st : time stampe of the strike in milli Seconds
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*/
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void game_timeAttack(String settings)
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{
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//------------------------------------------------------
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// START OF READING THE SETTINGS
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//------------------------------------------------------
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// Deserialize the JSON document
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DeserializationError error = deserializeJson(JSON, settings); // the main JSON body container
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// JSON ERROR
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if(error) {
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dualcomm(JSON_ERROR);
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return;
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}
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// PUBLIC VARIABLES
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uint16_t time = JSON["tm"]; // Time Window To JSON
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uint16_t timer = time;
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uint16_t limit = JSON["lm"]; // Kick Target Limit
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bool limitEnable = JSON["le"]; // Enable Kick Target Limit
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// Clearing Buffer
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JSON.clear();
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//------------------------------------------------------
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// PREPARE FOR GAME START
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//------------------------------------------------------
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// Send Initial DisJSON
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dualcomm(timeAttack_JSON_json(timer, 0, 0, 0));
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// Start LED Signal
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LED_SIGNAL_START();
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// Building Timers 1000mSec -> 1Sec
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TimeTrigger sec_tick(1000);
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// Kick Counter
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uint16_t counter = 0;
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// staring Of time stamp
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unsigned long startStamp = millis();
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// store the time of the previous kick
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unsigned long lastStamp = 0;
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// reseting time ticker
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sec_tick.Reset();
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// While The Game Is Still On
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while(timer != 0)
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{
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// Time Stamp
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unsigned long timeStamp = millis() - startStamp;
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// If Stop Command Came From Smart Phone
|
||||
if(isBluetooth)
|
||||
{
|
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String msg = Bluetooth.readStringUntil('\n');
|
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msg.trim();
|
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if(msg == CM_STOP)
|
||||
{
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dualcomm(GAME_OVER);
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// Grean Light In
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LED_SIGNAL_END();
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// Return
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return;
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}
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else if(msg == CM_RESET)
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{
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timer = time;
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counter = 0;
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startStamp = millis();
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timeStamp = startStamp;
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lastStamp = timeStamp;
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sec_tick.Reset();
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dualcomm(timeAttack_JSON_json(timer, counter, lastStamp, timeStamp));
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LED_SIGNAL_RESET();
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}
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}
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// Every Kick ---------------------------->>>
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if(readImpact() > VTH)
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{
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counter++;
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dualcomm(timeAttack_JSON_json(timer, counter, lastStamp, timeStamp));
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lastStamp = timeStamp;
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delay(100);
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}
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// Every Second ---------------------------->>>
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if(sec_tick.Trigger())
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{
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timer--;
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dualcomm(timeAttack_JSON_json(timer, counter, 0, 0));
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}
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// If Limits Are Enabled And Meet
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||||
if(limitEnable == true && counter == limit)
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{
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// END GAME
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||||
dualcomm(GAME_OVER);
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// Celebrate
|
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LED_SIGNAL_CELEBRATION();
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// Return
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||||
return;
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}
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}
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||||
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||||
// Send End Game Signal To Smart Phone
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||||
dualcomm(GAME_OVER);
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// LightUp
|
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LED_FADEIN(255, 0, 0); // RED Color
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delay(2000); // Delay 2000
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||||
LED_CLEAR(); // CLEAR OFF
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||||
// Return
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return;
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}
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||||
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//======================================================
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// TIME ATTACK KICK JSON JSON -> To Send Back To Server
|
||||
//======================================================
|
||||
|
||||
String timeAttack_JSON_json(unsigned int RunningTime, unsigned int KickCount, unsigned int LastStamp, unsigned int TimeStamp)
|
||||
{
|
||||
// Building The Buffer
|
||||
JSON["tm"] = RunningTime;
|
||||
JSON["ct"] = KickCount;
|
||||
|
||||
// Calculations
|
||||
if(TimeStamp > 0)
|
||||
{
|
||||
// Calculate Time Stamp In Seconds
|
||||
float st = TimeStamp;
|
||||
st /= 1000;
|
||||
JSON["st"] = String(st, 3).toFloat();
|
||||
|
||||
// Calculate Strike Delay In Seconds
|
||||
float dl = TimeStamp - LastStamp;
|
||||
dl /= 1000;
|
||||
JSON["dl"] = String(dl, 3).toFloat();
|
||||
}
|
||||
|
||||
String output;
|
||||
serializeJson(JSON, output);
|
||||
JSON.clear();
|
||||
return output;
|
||||
}
|
||||
@@ -0,0 +1,197 @@
|
||||
//======================================================
|
||||
// LIBRARIES
|
||||
//======================================================
|
||||
|
||||
#include <ArduinoJson.h>
|
||||
#include <TimeTrigger.h>
|
||||
#include <Adafruit_NeoPixel.h>
|
||||
|
||||
#ifdef __AVR__
|
||||
#include <avr/power.h>
|
||||
#endif
|
||||
|
||||
//======================================================
|
||||
// JSON STRINGS AND DOCUMENT
|
||||
//======================================================
|
||||
|
||||
// FIXED MESSAGES
|
||||
#define POWERUP "{\"status\":\"POWER UP\"}"
|
||||
#define UNDERSTOOD "{\"status\":\"OK\"}"
|
||||
#define JSON_ERROR "{\"status\":\"ERROR JSON\"}"
|
||||
#define TARGET_MET "{\"status\":\"TARGET MEET\"}"
|
||||
#define GAME_OVER "{\"status\":\"GAME OVER\"}"
|
||||
#define TIME_OVER "{\"status\":\"TIME OVER\"}"
|
||||
#define UNKNOWN_GAME "{\"status\":\"UNKNOWN GAME\"}"
|
||||
|
||||
// GAME NAMES
|
||||
#define GM_COUNTER "{\"gm\":\"COUNTER\"}"
|
||||
#define GM_TATTACK "{\"gm\":\"TIME ATTACK\"}"
|
||||
#define GM_REACTION "{\"gm\":\"REACTION\"}"
|
||||
#define GM_DECISION "{\"gm\":\"DECISION\"}"
|
||||
#define GM_STAMINA "{\"gm\":\"STAMINA\"}"
|
||||
|
||||
// COMMAND LIST
|
||||
#define CM_START "{\"cm\":\"START\"}"
|
||||
#define CM_RESET "{\"cm\":\"RESET\"}"
|
||||
#define CM_STOP "{\"cm\":\"STOP\"}"
|
||||
#define CM_EXIT "{\"cm\":\"EXIT\"}"
|
||||
|
||||
// JSON CAPACITY
|
||||
#define CAPACITY 100
|
||||
|
||||
// Public JSON Document
|
||||
DynamicJsonDocument JSON(CAPACITY); // Building JSON Buffer
|
||||
|
||||
//======================================================
|
||||
// HARDWARE SETUP & SELECTION
|
||||
//======================================================
|
||||
|
||||
// Arduino Hardware Serial Port
|
||||
#define Terminal Serial // SERIAL PORT USED AS TERMINAL WINDO FOR DEBUG
|
||||
|
||||
// The Integer Value Of The Strike Is Exceeded Accept As A Point
|
||||
#define VTH 14 // THRESHOLD VOLTAGE FOR ZERO POSITIONNING KICKING POWER SENSOR
|
||||
|
||||
// Number Of LED's In The Neo Pixel Strip
|
||||
#define NUM_PIXELS 14 // NUMBER OF LED'S IN NEO PIXEL STRIP
|
||||
|
||||
// Incase You Are Using Arduino MEGA
|
||||
#ifdef ARDUINO_AVR_MEGA2560
|
||||
|
||||
#define Bluetooth Serial1 // We will Connect The HC-05 To Hardware Serial1 In Arduino Mega
|
||||
#define LED_STRIP 53 // LED STRIP PIN NUMBER
|
||||
#define SENSOR_PIN A0 // IMPACT SENSOR
|
||||
#define RANDOM_SOURCE A7 // RANDOM NUMBER GENERATOR SOURCE
|
||||
|
||||
// Incase You Are Using Arduino Nano
|
||||
#elif ARDUINO_AVR_UNO || ARDUINO_AVR_NANO
|
||||
|
||||
//----------------------------------------------------------
|
||||
/* ARDUINO NANO DOESNOT HAVE A SECOND NATIVE
|
||||
SERIAL PORT SO WE USE SOFTWARE SERIAL LIBRARY */
|
||||
#include <SoftwareSerial.h>
|
||||
//----------------------------------------------------------
|
||||
SoftwareSerial Bluetooth(10, 11); // Pin 10 RX, Pin 11 TX
|
||||
#define LED_STRIP 2 // LED STRIP PIN NUMBER
|
||||
#define SENSOR_PIN A0 // IMPACT SENSOR
|
||||
#define RANDOM_SOURCE A4 // RANDOM NUMBER GENERATOR SOURCE
|
||||
|
||||
// if This Was The ESP32 Core
|
||||
#elif ESP32
|
||||
|
||||
//----------------------------------------------------------
|
||||
#include <BluetoothSerial.h>
|
||||
#if !defined(CONFIG_BT_ENABLED) || !defined(CONFIG_BLUEDROID_ENABLED)
|
||||
#error Bluetooth is not enabled! Please run `make menuconfig` to and enable it
|
||||
#endif
|
||||
//----------------------------------------------------------
|
||||
BluetoothSerial Bluetooth; // Here We Use the Native Bluetooth In The ESP32
|
||||
#define LED_STRIP 33 // LED STRIP PIN NUMBER
|
||||
#define SENSOR_PIN 39 // IMPACT SENSOR
|
||||
#define RANDOM_SOURCE 34 // RANDOM NUMBER GENERATOR SOURCE
|
||||
|
||||
// End Of Arduino Selection ARDUINO_MEGA
|
||||
#endif
|
||||
|
||||
// NEO PIXEL STRIP
|
||||
Adafruit_NeoPixel pixels = Adafruit_NeoPixel(NUM_PIXELS, LED_STRIP, NEO_GRB + NEO_KHZ800);
|
||||
|
||||
//======================================================
|
||||
// DEFINITION & DECLERATIONS
|
||||
//======================================================
|
||||
|
||||
// Serial Flags
|
||||
#define isBluetooth Bluetooth.available()
|
||||
#define isTerminal Terminal.available()
|
||||
|
||||
//======================================================
|
||||
// READING IMPACT POWER FROM ANALOG PINS
|
||||
//======================================================
|
||||
|
||||
// READING THE IMPACT
|
||||
int readImpact()
|
||||
{
|
||||
int value = analogRead(SENSOR_PIN);
|
||||
return value;
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// MAIN HARDWARE SETUP
|
||||
//======================================================
|
||||
|
||||
void setup()
|
||||
{
|
||||
// Communications
|
||||
Terminal.begin(9600);
|
||||
|
||||
// Make Sure Of The Core
|
||||
#ifdef ESP32
|
||||
Bluetooth.begin("KICKER"); //Bluetooth device name
|
||||
#else
|
||||
Bluetooth.begin(9600);
|
||||
#endif
|
||||
|
||||
// I/O
|
||||
pixels.begin(); // Neo Pixel
|
||||
LED_CLEAR(); // Turn Off All LED
|
||||
|
||||
// The Random Number Source
|
||||
randomSeed(analogRead(RANDOM_SOURCE));
|
||||
|
||||
// POWER UP MESSGAE
|
||||
dualcomm(POWERUP);
|
||||
|
||||
// DISPLAY COMPANY COUNTRY FLAG
|
||||
LED_BAHRAIN_FLAG(); // Bahrain Flag
|
||||
LED_COLOMBIA_FLAG(); // Colombia Flag
|
||||
|
||||
// DisJSON Rainbow
|
||||
LED_CLEAR();
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// MAIN PROGRAM LOOP
|
||||
//======================================================
|
||||
|
||||
void loop()
|
||||
{
|
||||
// Reading From Bluetooth
|
||||
if(Bluetooth.available())
|
||||
{
|
||||
// Reading Message From Bluetooth
|
||||
String msg = Bluetooth.readStringUntil('\n');
|
||||
msg.trim();
|
||||
|
||||
// DisJSON On Sertial
|
||||
terminal(msg);
|
||||
|
||||
// Deserialize the JSON document
|
||||
DeserializationError error = deserializeJson(JSON, msg);
|
||||
|
||||
// If The System Understood The Message Clearly
|
||||
if(!error)
|
||||
{
|
||||
// Sending Status Message
|
||||
dualcomm(UNDERSTOOD);
|
||||
|
||||
// Reading Game Name & Settings
|
||||
String game = JSON["gm"];
|
||||
String settings = JSON["set"];
|
||||
|
||||
// Clearing JSON Buffer
|
||||
JSON.clear();
|
||||
|
||||
// Entering To Game Selector
|
||||
game_selector(game, settings);
|
||||
}
|
||||
else
|
||||
{
|
||||
terminal(JSON_ERROR);
|
||||
}
|
||||
Bluetooth.flush();
|
||||
}
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// END OF PROGRAM
|
||||
//======================================================
|
||||
@@ -0,0 +1,244 @@
|
||||
#define BETWEEN_FADE 15
|
||||
#define FADE_RATE 15
|
||||
#define BLINK_RATE 250
|
||||
|
||||
//------------------------------------------------------
|
||||
// BLINK
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_BLINK(uint8_t R, uint8_t G, uint8_t B, int Times)
|
||||
{
|
||||
for(int i=0; i<Times; i++)
|
||||
{
|
||||
LED_SET_COLOR(R, G, B, 255);
|
||||
delay(BLINK_RATE);
|
||||
LED_CLEAR();
|
||||
delay(BLINK_RATE);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// COLOR WHIPE
|
||||
//------------------------------------------------------
|
||||
|
||||
// Fill the dots one after the other with a color
|
||||
void colorWipe(uint32_t c, uint8_t wait)
|
||||
{
|
||||
for(uint16_t i=0; i<NUM_PIXELS; i++)
|
||||
{
|
||||
pixels.setPixelColor(i, c);
|
||||
pixels.show();
|
||||
delay(wait);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// END GAME LIGHTING SIGNAL
|
||||
//------------------------------------------------------
|
||||
|
||||
// Slightly different, this makes the rainbow equally distributed throughout
|
||||
void rainbowCycle(uint8_t wait)
|
||||
{
|
||||
uint16_t i, j;
|
||||
|
||||
for(j=0; j<256*5; j++)
|
||||
{ // 5 cycles of all colors on WHEEL
|
||||
for(i=0; i< pixels.numPixels(); i++)
|
||||
{
|
||||
pixels.setPixelColor(i, WHEEL(((i * 256 / pixels.numPixels()) + j) & 255));
|
||||
}
|
||||
pixels.show();
|
||||
delay(wait);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// END GAME LIGHTING SIGNAL
|
||||
//------------------------------------------------------
|
||||
|
||||
// Input a value 0 to 255 to get a color value.
|
||||
// The colours are a transition r - g - b - back to r.
|
||||
uint32_t WHEEL(byte WHEELPos)
|
||||
{
|
||||
WHEELPos = 255 - WHEELPos;
|
||||
if(WHEELPos < 85)
|
||||
{
|
||||
return pixels.Color(255 - WHEELPos * 3, 0, WHEELPos * 3);
|
||||
}
|
||||
if(WHEELPos < 170)
|
||||
{
|
||||
WHEELPos -= 85;
|
||||
return pixels.Color(0, WHEELPos * 3, 255 - WHEELPos * 3);
|
||||
}
|
||||
WHEELPos -= 170;
|
||||
return pixels.Color(WHEELPos * 3, 255 - WHEELPos * 3, 0);
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// Set LED Brightness
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_SET_BRIGHTNESS(uint8_t Value)
|
||||
{
|
||||
pixels.setBrightness(Value);
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// Set LED Color
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_SET_COLOR(uint8_t R, uint8_t G, uint8_t B, uint8_t Intensity)
|
||||
{
|
||||
// Set Intensity
|
||||
LED_SET_BRIGHTNESS(Intensity);
|
||||
|
||||
// Loop
|
||||
for(int i=0; i<NUM_PIXELS; i++)
|
||||
{
|
||||
pixels.setPixelColor(i, pixels.Color(R, G, B));
|
||||
}
|
||||
pixels.show();
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// Set Color Fade In
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_FADEIN(uint8_t R, uint8_t G, uint8_t B)
|
||||
{
|
||||
for(int i=0; i<=255; i++)
|
||||
{
|
||||
pixels.setBrightness(i);
|
||||
for(int j=0; j<NUM_PIXELS; j++)
|
||||
{
|
||||
pixels.setPixelColor(j, pixels.Color(R, G, B));
|
||||
}
|
||||
pixels.show();
|
||||
delay(4);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// Set Color Fade Out
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_FADEOUT(uint8_t R, uint8_t G, uint8_t B)
|
||||
{
|
||||
for(int i=255; i>=0; i--)
|
||||
{
|
||||
pixels.setBrightness(i);
|
||||
for(int j=0; j<NUM_PIXELS; j++)
|
||||
{
|
||||
pixels.setPixelColor(j, pixels.Color(R, G, B));
|
||||
}
|
||||
pixels.show();
|
||||
delay(4);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// Set LED Color Cross Fade
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_CROSS_FADE(uint8_t R, uint8_t G, uint8_t B, unsigned int Times)
|
||||
{
|
||||
for(int i=0; i<Times; i++) {
|
||||
LED_FADEIN(R, G, B);
|
||||
LED_FADEOUT(R, G, B);
|
||||
delay(BETWEEN_FADE);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// Clearing The LED Strip
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_CLEAR()
|
||||
{
|
||||
// Clear The Strip Color
|
||||
pixels.clear();
|
||||
// Show The Change
|
||||
pixels.show();
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME START LED SIGNAL
|
||||
//======================================================
|
||||
|
||||
void LED_SIGNAL_START()
|
||||
{
|
||||
// Cross Fade White Color To Get ready 3 Times
|
||||
LED_CROSS_FADE(255, 255, 255, 3);
|
||||
// Set Strip Color Green
|
||||
LED_SET_COLOR(0, 255, 0, 255);
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME END SINGNAL LED SIGNAL
|
||||
//======================================================
|
||||
|
||||
void LED_SIGNAL_END()
|
||||
{
|
||||
// Blink Red Twice
|
||||
LED_BLINK(255, 0, 0, 2);
|
||||
// Fade The Red Color To Nothing
|
||||
LED_FADEOUT(255, 0, 0);
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME START LED CELEBRATION
|
||||
//======================================================
|
||||
|
||||
void LED_SIGNAL_CELEBRATION()
|
||||
{
|
||||
// Display Rainbow Twice
|
||||
rainbowCycle(2);
|
||||
// Grean Light OUT
|
||||
LED_FADEOUT(0, 255, 0);
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME RESET LED SIGNAL
|
||||
//======================================================
|
||||
|
||||
void LED_SIGNAL_RESET()
|
||||
{
|
||||
// Light Bright Blue
|
||||
LED_BLINK(0, 0, 255, 2);
|
||||
// Wait For 1/4 Second
|
||||
delay(250);
|
||||
// Fade Out The Blue
|
||||
LED_SET_COLOR(0, 255, 0, 255);
|
||||
// Set Strip Color Green
|
||||
LED_SET_COLOR(0, 255, 0, 255);
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// DISPLAY BAHRAIN FLAG
|
||||
//======================================================
|
||||
|
||||
void LED_BAHRAIN_FLAG()
|
||||
{
|
||||
LED_SET_BRIGHTNESS(255);
|
||||
colorWipe(pixels.Color(255, 255, 255), 30); // White
|
||||
delay(250);
|
||||
colorWipe(pixels.Color(255, 0, 0), 30); // Red
|
||||
delay(250);
|
||||
LED_FADEOUT(255, 0, 0);
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// DISPLAY COLOMBIA FLAG
|
||||
//======================================================
|
||||
|
||||
void LED_COLOMBIA_FLAG()
|
||||
{
|
||||
LED_SET_BRIGHTNESS(255);
|
||||
colorWipe(pixels.Color(255, 255, 0), 30); // Yellow
|
||||
delay(250);
|
||||
colorWipe(pixels.Color(0, 0, 255), 30); // Blue
|
||||
delay(250);
|
||||
colorWipe(pixels.Color(255, 0, 0), 30); // Red
|
||||
delay(250);
|
||||
LED_FADEOUT(255, 0, 0);
|
||||
}
|
||||
Reference in new issue
Block a user