Removed Unnesseary Firmware Codes
This commit is contained in:
parent
7009b4b4af
commit
d65090a9c9
@ -23,23 +23,6 @@
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void game_counter_standalone()
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{
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// Instantiate eeprom objects with parameter/argument names and sizes
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EEPROMClass game_counter_limit("eeprom0", 0x500);
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EEPROMClass game_counter_limit_enable("eeprom1", 0x200);
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EEPROMClass game_counter_result("eeprom2", 0x100);
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if(!game_counter_limit.begin(game_counter_limit.length())) {
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}
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if(!game_counter_limit_enable.begin(game_counter_limit_enable.length())) {
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}
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if(!game_counter_result.begin(game_counter_result.length())) {
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}
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// Variables Of The Game
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uint16_t limit = 0;
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bool limitEnable = 0;
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@ -194,3 +177,16 @@
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JSON.clear();
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return output;
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}
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//------------------------------------------------------
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// OLED - GAME COUNTER PLAY
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//------------------------------------------------------
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void GAME_COUNTER_DISPLAY(uint16_t count)
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{
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OLED_CLEAR();
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drawTextCenter(128/2, 0, 2, "KICKS");
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drawTextCenter(128/2, 20, 3, String(count));
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drawTextCenter(128/2, 50, 1, "<< EXIT >>");
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OLED_SHOW();
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}
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@ -24,9 +24,9 @@
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uint8_t maxDelay = 0; // Maximum Seconds Delay Between Signals
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};
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//======================================================
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//------------------------------------------------------
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// Request From Stand Alone Buttons
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//======================================================
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//------------------------------------------------------
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void game_reaction_standalone()
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{
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@ -44,9 +44,9 @@
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play_reaction(minDelay, maxDelay, trials);
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}
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//======================================================
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//------------------------------------------------------
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// Request From Bluetooth Via JSON
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//======================================================
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//------------------------------------------------------
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/* REACTION GAME SETTINGS PARAMETERS NOTE:
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* ------------------------------------------
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@ -101,9 +101,9 @@
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play_reaction(minDelay, maxDelay, trials);
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}
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//======================================================
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//------------------------------------------------------
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// Play The Game
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//======================================================
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//------------------------------------------------------
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void play_reaction(uint8_t minDelay, uint8_t maxDelay, uint16_t trials)
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{
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@ -221,9 +221,9 @@
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return;
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}
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//======================================================
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//------------------------------------------------------
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// REACTION JSON -> To Send Back To Mobile Device
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//======================================================
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//------------------------------------------------------
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String reaction_JSON_json(unsigned int count, unsigned int power, unsigned int response, unsigned int startDelay)
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{
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@ -243,9 +243,9 @@
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return output;
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}
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//======================================================
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//------------------------------------------------------
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// REACTION GAME START LED SIGNAL
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//======================================================
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//------------------------------------------------------
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void LED_SIGNAL_REACTION_START()
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{
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@ -256,9 +256,9 @@
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//LED_SET_COLOR(255, 0, 0, 255);
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}
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//======================================================
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//------------------------------------------------------
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// REACTION GAME RESET LED SIGNAL
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//======================================================
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//------------------------------------------------------
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void LED_SIGNAL_REACTION_RESET()
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{
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@ -271,3 +271,16 @@
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// Fade Out The Blue
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//LED_SET_COLOR(0, 255, 0, 255);
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}
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//------------------------------------------------------
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// OLED GAME PLAY REACTION
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//------------------------------------------------------
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void GAME_REACTION_DISPLAY(uint16_t count)
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{
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OLED_CLEAR();
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drawTextCenter(128/2, 0, 2, "KICKS");
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drawTextCenter(128/2, 20, 3, String(count));
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drawTextCenter(128/2, 50, 1, "<< EXIT >>");
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OLED_SHOW();
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}
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@ -55,9 +55,11 @@
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JSON.clear();
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}
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}
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//------------------------------------------------------
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// DISPLAY MENU TITLE FUNCTION
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//------------------------------------------------------
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void GAME_TITLE_DISPLAY(uint8_t Number, String Title)
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{
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// Starting The First Code
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@ -68,36 +70,3 @@
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OLED_SHOW();
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DISPLAY_CHANGED = true;
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}
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//------------------------------------------------------
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// OLED DISPLAY - GAME COUNTER
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//------------------------------------------------------
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void GAME_COUNTER_DISPLAY(uint16_t count)
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{
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OLED_CLEAR();
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drawTextCenter(128/2, 0, 2, "KICKS");
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drawTextCenter(128/2, 20, 3, String(count));
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drawTextCenter(128/2, 50, 1, "<< EXIT >>");
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OLED_SHOW();
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}
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//------------------------------------------------------
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// OLED DISPLAY - GAME TIMEATTACK
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//------------------------------------------------------
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void GAME_TIMEATTACK_DISPLAY(uint16_t count)
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{
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OLED_CLEAR();
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drawTextCenter(128/2, 0, 2, "KICKS");
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drawTextCenter(128/2, 20, 3, String(count));
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drawTextCenter(128/2, 50, 1, "<< EXIT >>");
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OLED_SHOW();
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}
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//------------------------------------------------------
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// OLED DISPLAY - GAME REACTION
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//------------------------------------------------------
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void GAME_REACTION_DISPLAY(uint16_t count)
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{
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OLED_CLEAR();
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drawTextCenter(128/2, 0, 2, "KICKS");
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drawTextCenter(128/2, 20, 3, String(count));
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drawTextCenter(128/2, 50, 1, "<< EXIT >>");
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OLED_SHOW();
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}
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@ -237,3 +237,16 @@
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JSON.clear();
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return output;
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}
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//------------------------------------------------------
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// OLED - GAME TIMEATTACK PLAY
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//------------------------------------------------------
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void GAME_TIMEATTACK_DISPLAY(uint16_t count)
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{
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OLED_CLEAR();
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drawTextCenter(128/2, 0, 2, "KICKS");
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drawTextCenter(128/2, 20, 3, String(count));
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drawTextCenter(128/2, 50, 1, "<< EXIT >>");
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OLED_SHOW();
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}
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@ -1,230 +1,254 @@
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/* ===============================================
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* - THIS IS TAKEONE ESP32 BOARD -
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* ===============================================
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* MPU9250 Address : 0X69 (ADDRESS)
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* OLED 128x64 Address : 0X3C (ADDRESS)
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* -----------------------------------------------
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* Description : PIN GPIO#
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* -----------------------------------------------
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* NEOPIXEL LED STRIP : A0/GPIO 26
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* PIEZO SENSOR : A2/GPIO 34 - ANALOG ONLY INPUT
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* RANDOM SEED : A3/GPIO 39 - ANALOG ONLY INPUT
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* BUTTONS : TLB (35), BLB (15), CB (33), BRB (27), TRB(12)
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* I2C PIN : SDA 21, SCL 22 (DIGITAL)
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* SPI PIN : CS 5, SCK 18, MISO 19, MOSI 23 (DIGITAL)
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* BOOST CONTROL PIN : 14 (DIGITAL) OUTPUT ON PADS (TP1 +5V, TP2 GND)
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* LED PIN : 13 (DIGITAL)
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* BATTERY MONITOR PIN : 35 (ANALOG)
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* -----------------------------------------------
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* BUTTONS PINOUTS : PIN GPIO
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* -----------------------------------------------
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* TOP LEFT BUTTON : 15 - SWITCH PREVIOUS MENU / CHANGE PARAMETER
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* TOP RIGHT BUTTON : 12 - SWITCH NEXT MENU / CHANGE PARAMETER
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* BOTTOM LEFT BUTTON : 32 - POWER INC & BACK & INC PARAMETER
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* BOTTOM RIGHT BUTTON : 27 - POWER DEC & SAVE & DEC PARAMETER
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* CENTER BUTTON : 33 - POWER ON & SELECT
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* -----------------------------------------------
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* Exclusive Features Of TAKEONE BOARD
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* -----------------------------------------------
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* ESP32 TAKEONE Board has some unique hardware features
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* 1. Battery Voltage Level Monitoring Via Analog Pin 35
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* 2. Boost Converter In Case We Need 5V Supply From Li-Ion Battery
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* 3. I2C : Motion Sensor IMU/MPU9250 9 Degrees Of Fredom
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* 4. SPI : SDCARD Reader */
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//======================================================
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// LIBRARIES
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// LIBRARIES
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//======================================================
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#include <Button.h>
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#include <ArduinoJson.h>
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#include <TimeTrigger.h>
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#include <Adafruit_NeoPixel.h>
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#ifdef __AVR__
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#include <avr/power.h>
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#include <Wire.h>
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#include <EEPROM.h>
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#include <Button.h>
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#include <TimeTrigger.h>
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#include <ArduinoJson.h>
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#include <NeoPixelBus.h>
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#include <BluetoothSerial.h>
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//======================================================
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// PUBLIC VARIABLES
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//======================================================
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uint8_t MENU_COUNT = 0;
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bool BLUETOOTH_STATUS = false;
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bool CHARGE_STATE = false;
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bool DISPLAY_CHANGED = false;
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//======================================================
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// HARDWARE DEFINITIONS
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//======================================================
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// Nessesary Definition For Bluetooth Library
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#if !defined(CONFIG_BT_ENABLED) || !defined(CONFIG_BLUEDROID_ENABLED)
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#error Bluetooth is not enabled! Please run `make menuconfig` to and enable it
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#endif
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// MODE SELECTION VARIABLES
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int mode;
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bool flagChange = false;
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// FIXED MESSAGES
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//------------------------------------------------------
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// Serial Terminal
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//------------------------------------------------------
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#define Terminal Serial // SERIAL PORT USED AS TERMINAL WINDO FOR DEBUG
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#define isTerminal Terminal.available() // Terminal Serial Buffer Available
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#define flushTerminal while(isTerminal) { Terminal.read(); }
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//------------------------------------------------------
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// Bluetooth Terminal
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//------------------------------------------------------
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BluetoothSerial Bluetooth; // Here We Use the Native Bluetooth In The ESP32
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#define isBluetooth Bluetooth.available() // Bluetooth Serial Buffer Available
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#define flushBluetooth while(isBluetooth) { Bluetooth.read(); }
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//------------------------------------------------------
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// Buttons
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//------------------------------------------------------
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Button BTN_PREVIOUS(15); // TL : 15 - SWITCH PREVIOUS MENU / CHANGE PARAMETER
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Button BTN_NEXT(12); // TR : 12 - SWITCH NEXT MENU / CHANGE PARAMETER
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Button BTN_CENTER(33); // CT : 33 - POWER INC & BACK & INC PARAMETER
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Button BTN_INCREASE(32); // BL : 32 - POWER DEC & SAVE & DEC PARAMETER
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Button BTN_DECREASE(27); // BR : 27 - POWER ON & SELECT
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//------------------------------------------------------
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// Boost 3V3 To 5V
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//------------------------------------------------------
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#define BOOST_PIN 14
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#define BOOST_SETUP pinMode(BOOST_PIN, OUTPUT)
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#define BOOST_ON digitalWrite(BOOST_PIN, HIGH)
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#define BOOST_OFF digitalWrite(BOOST_PIN, LOW)
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#define BOOST_STU digitalRead(BOOST_PIN)
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//------------------------------------------------------
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// Keep Power On
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//------------------------------------------------------
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#define POWER_PIN 13
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#define POWER_SETUP pinMode(POWER_PIN, OUTPUT)
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#define POWER_OFF digitalWrite(POWER_PIN, LOW)
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#define POWER_ON digitalWrite(POWER_PIN, HIGH)
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TimeTrigger POWER_PRESS(4000); // The Interval In mSeconds
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//------------------------------------------------------
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// Piezo Transducer
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//------------------------------------------------------
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#define VTH 5 // THRESHOLD VOLTAGE FOR ZERO POSITIONNING KICKING POWER SENSOR
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#define PIEZO_PIN 34 // IMPACT SENSOR
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#define RANDOM_SOURCE 39 // RANDOM NUMBER GENERATOR SOURCE
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#define PIEZO_READ analogRead(PIEZO_PIN)
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#define PIEZO_MAP map(PIEZO_READ, VTH, 4095, 0, 100)
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//------------------------------------------------------
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// Battery Level Monitoring
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//------------------------------------------------------
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#define BATTERY_PIN 35
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#define BATTERY (float)(((analogRead(BATTERY_PIN) * (3.3 / 4096)) * 2) + 0.31)
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#define CHARGE round(mapf(BATTERY, 3.27, 4.31, 0, 100), 1)
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//------------------------------------------------------
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// Power Charging Status
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//------------------------------------------------------
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#define STAT_PIN 25
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#define STAT_SETUP pinMode(STAT_PIN, INPUT)
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#define STAT_READ digitalRead(STAT_PIN)
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//------------------------------------------------------
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// Neo Pixel LED Strip
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//------------------------------------------------------
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#define PIXEL_COUNT 21 // make sure to set this to the number of pixels in your strip
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#define PIXEL_PIN 26 // make sure to set this to the correct pin, ignored for Esp8266
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// three element pixels, in different order and speeds
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NeoPixelBus<NeoGrbFeature, Neo800KbpsMethod> PIXEL_STRIP(PIXEL_COUNT, PIXEL_PIN);
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//------------------------------------------------------
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// JSON Object & Memory
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//------------------------------------------------------
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#define CAPACITY 200
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DynamicJsonDocument JSON(CAPACITY); // Building JSON Buffer
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// FIXED OPERATION MODE MESSAGES ~~~~~~~~~~~~~~~~~~~~~~
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#define BLUETOOTH_START "{\"status\":\"BLUETOOTH STARTED\"}"
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#define BLUETOOTH_FAIL "{\"status\":\"BLUETOOTH FAILED\"}"
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#define BLUETOOTH_CONNECTED "{\"status\":\"BLUETOOTH CONNECTED\"}"
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#define BLUETOOTH_DISCONNECTED "{\"status\":\"BLUETOOTH DISCONNECTED\"}"
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#define STAND_ALONE_MODE "{\"status\":\"STAND ALONE MODE\"}"
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// FIXED MESSAGES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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#define POWERUP "{\"status\":\"POWER UP\"}"
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#define POWEROFF "{\"status\":\"POWER OFF\"}"
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#define UNDERSTOOD "{\"status\":\"OK\"}"
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#define JSON_ERROR "{\"status\":\"ERROR JSON\"}"
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#define TARGET_MET "{\"status\":\"TARGET MEET\"}"
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#define GAME_OVER "{\"status\":\"GAME OVER\"}"
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#define TIME_OVER "{\"status\":\"TIME OVER\"}"
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#define UNKNOWN_GAME "{\"status\":\"UNKNOWN GAME\"}"
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// GAME NAMES
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// GAME NAMES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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#define GM_COUNTER "{\"gm\":\"COUNTER\"}"
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#define GM_TATTACK "{\"gm\":\"TIME ATTACK\"}"
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#define GM_REACTION "{\"gm\":\"REACTION\"}"
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#define GM_DECISION "{\"gm\":\"DECISION\"}"
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#define GM_STAMINA "{\"gm\":\"STAMINA\"}"
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// COMMAND LIST
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// COMMAND LIST ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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#define CM_START "{\"cm\":\"START\"}"
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#define CM_RESET "{\"cm\":\"RESET\"}"
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#define CM_STOP "{\"cm\":\"STOP\"}"
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#define CM_EXIT "{\"cm\":\"EXIT\"}"
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// JSON JSON_CAPACITY
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#define JSON_CAPACITY 500
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//======================================================
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// HARDWARE SELECTION
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// MAIN SETUP
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//======================================================
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#define TERMINAL Serial // SERIAL PORT USED AS TERMINAL WINDO FOR DEBUG
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#define VTH 65 // THRESHOLD VOLTAGE FOR ZERO POSITIONNING KICKING POWER SENSOR
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#define PWR 65 // MIN THRESHOLD VOLTAGE FROM ZERO POINT TO BE ACCOUNTED AS KICK
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#define NUM_PIXELS 22 // NUMBER OF LED'S IN NEO PIXEL STRIP
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#define MPU_ADD 0x69 // On Board MPU9250 I2C Address
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#define OLED_ADD 0x3C // Connected I2C OLED Address
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// Incase You Are Using Arduino MEGA
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#ifdef ARDUINO_AVR_MEGA2560
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#define BLUETOOTH Serial1
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Button button(52); // BUTTON ON PIN 2
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#define LED_STRIP 53 // LED STRIP PIN NUMBER
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#define SENSOR_PIN A0 // IMPACT SENSOR
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#define RANDOM_SOURCE A2 // RANDOM NUMBER GENERATOR SOURCE
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// Incase You Are Using Arduino Nano
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#elif ARDUINO_AVR_UNO || ARDUINO_AVR_NANO
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//----------------------------------------------------------
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/* ARDUINO NANO DOESNOT HAVE A SECOND NATIVE
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SERIAL PORT SO WE USE SOFTWARE SERIAL LIBRARY */
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#include <SoftwareSerial.h>
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//----------------------------------------------------------
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SoftwareSerial BLUETOOTH(10, 11); // RX, TX
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Button button(2); // BUTTON ON PIN 2
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#define LED_STRIP 8 // LED STRIP PIN NUMBER
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#define SENSOR_PIN A0 // IMPACT SENSOR
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#define RANDOM_SOURCE A3 // RANDOM NUMBER GENERATOR SOURCE
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// if This Was The ESP32 Core
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#elif ESP32
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//----------------------------------------------------------
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#include <BluetoothSerial.h>
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#if !defined(CONFIG_BT_ENABLED) || !defined(CONFIG_BLUEDROID_ENABLED)
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#error Bluetooth is not enabled! Please run `make menuconfig` to and enable it
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#endif
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//----------------------------------------------------------
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// BLUETOOTH DEFINITION
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BluetoothSerial BLUETOOTH;
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// BUTTONS
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Button button(2); // BUTTON ON PIN 2
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// PIEZO SENSOR PIN
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#define SENSOR_PIN 39 // IMPACT SENSOR
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// LED STRIP PIN SET
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#define LED_STRIP 26 // LED STRIP PIN NUMBER
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#define RANDOM_SOURCE 34 // RANDOM NUMBER GENERATOR SOURCE
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// Battery To 5V Level Booster Setup & Control
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#define BOOST_PIN 14
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#define BOOST_SETUP pinMode(BOOST_PIN, OUTPUT)
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#define BOOST_ON digitalWrite(BOOST_PIN, HIGH)
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#define BOOST_OFF digitalWrite(BOOST_PIN, LOW)
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// Battery Level Monitoring
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#define BATTERY (float)(((analogRead(35) * (3.3 / 4096)) * 2) + 0.28)
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#define CHARGE mapf(BATTERY, 3.27, 4.31, 0, 100)
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// End Of Arduino Selection ARDUINO_MEGA
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#endif
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// Float Mapping Function
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double mapf(double val, double in_min, double in_max, double out_min, double out_max) {
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return (val - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
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}
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// NEO PIXEL STRIP
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Adafruit_NeoPixel pixels = Adafruit_NeoPixel(NUM_PIXELS, LED_STRIP, NEO_GRB + NEO_KHZ800);
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//======================================================
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// DEFINITION & DECLERATIONS
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//======================================================
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// Serial Flags
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#define isBluetooth BLUETOOTH.available()
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#define isTERMINAL TERMINAL.available()
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//======================================================
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// READING IMPACT POWER FROM ANALOG PINS
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//======================================================
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||||
|
||||
// READING THE IMPACT
|
||||
int readImpact()
|
||||
{
|
||||
int value = abs(constrain(analogRead(SENSOR_PIN), VTH, 1023));
|
||||
value = map(value, VTH, 1023, 0, 1023);
|
||||
return value;
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// MAIN HARDWARE SETUP
|
||||
//======================================================
|
||||
|
||||
void setup()
|
||||
{
|
||||
// Communications
|
||||
TERMINAL.begin(9600);
|
||||
// Power Hold
|
||||
POWER_SETUP;
|
||||
POWER_ON;
|
||||
|
||||
// Oled Display
|
||||
oled_init();
|
||||
// Turn On Booster
|
||||
BOOST_SETUP;
|
||||
BOOST_OFF;
|
||||
|
||||
// Make Sure Of The Core
|
||||
#ifdef ESP32
|
||||
BOOST_SETUP;
|
||||
BOOST_OFF;
|
||||
BLUETOOTH.begin("KICKER"); //Bluetooth device name
|
||||
#else
|
||||
BLUETOOTH.begin(9600);
|
||||
#endif
|
||||
// Charging Status Pin
|
||||
STAT_SETUP;
|
||||
|
||||
// I/O
|
||||
button.begin(); // Button
|
||||
pixels.begin(); // Neo Pixel
|
||||
LED_CLEAR(); // Turn Off All LED
|
||||
// I2C Module & OLED
|
||||
Wire.begin();
|
||||
delay(5);
|
||||
OLED_INIT();
|
||||
OLED_CLEAR();
|
||||
OLED_SHOW();
|
||||
|
||||
// Start Buttons Function
|
||||
BTN_PREVIOUS.begin();
|
||||
BTN_NEXT.begin();
|
||||
BTN_CENTER.begin();
|
||||
BTN_INCREASE.begin();
|
||||
BTN_DECREASE.begin();
|
||||
|
||||
// Communication Ports
|
||||
Terminal.begin(9600); Terminal.println();
|
||||
|
||||
// To Detect Connection / Disconnection Event
|
||||
Bluetooth.register_callback(callback);
|
||||
|
||||
// Starting Bluetooth Wireless With Name (KICKER)
|
||||
if(!Bluetooth.begin("KICKER")) {
|
||||
terminal(POWERUP);
|
||||
terminal(BLUETOOTH_FAIL);
|
||||
} else {
|
||||
dualcomm(POWERUP);
|
||||
dualcomm(BLUETOOTH_START);
|
||||
}
|
||||
|
||||
// The Random Number Source
|
||||
randomSeed(analogRead(RANDOM_SOURCE));
|
||||
|
||||
// Battery Managment
|
||||
if(BATTERY <= 3.7) {
|
||||
// Display Battery Low
|
||||
dualcomm("Battery Low");
|
||||
// Display Battery Voltage
|
||||
while(BATTERY <= 3.7) { Serial.println(BATTERY); drawProgressBarDemo(CHARGE); oled_show(); delay(5000); }
|
||||
// Clearing The Screen
|
||||
oled_clear();
|
||||
oled_show();
|
||||
}
|
||||
|
||||
// POWER UP MESSGAE
|
||||
dualcomm(POWERUP);
|
||||
|
||||
// TURN BOOSTER ON
|
||||
BOOST_ON;
|
||||
|
||||
// Blue, Red And Green
|
||||
colorWipe(pixels.Color(0, 0, 255), 15); // Blue
|
||||
delay(100);
|
||||
colorWipe(pixels.Color(255, 0, 0), 15); // Red
|
||||
delay(100);
|
||||
colorWipe(pixels.Color(0, 255, 0), 15); // Green
|
||||
|
||||
// Delay 1 Sec
|
||||
delay(500);
|
||||
|
||||
// Red FadeOut
|
||||
LED_GREEN_FADEOUT();
|
||||
|
||||
// Display Rainbow
|
||||
LED_CLEAR();
|
||||
|
||||
// TURN BOOSTER ON
|
||||
BOOST_OFF;
|
||||
// Display Welcome Screen
|
||||
KICKER_LOGO();
|
||||
delay(2000);
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// MAIN PROGRAM LOOP
|
||||
//======================================================
|
||||
|
||||
void loop()
|
||||
{
|
||||
// Reading From Bluetooth
|
||||
if(BLUETOOTH.available())
|
||||
// This Is For Bluetooth Mode
|
||||
if(BLUETOOTH_STATUS == true) {
|
||||
OLED_BLUETOOTH_MODE();
|
||||
while(BLUETOOTH_STATUS == true) {
|
||||
ListenToBluetooth(); // Reading Only From Bluetooth
|
||||
}
|
||||
OLED_BLUETOOTH_MODE();
|
||||
delay(1000);
|
||||
terminal(STAND_ALONE_MODE);
|
||||
}
|
||||
|
||||
// This Is For Stand Alone Mode
|
||||
else {
|
||||
OLED_STANDALONE_MODE();
|
||||
while(BLUETOOTH_STATUS == false) {
|
||||
ListenToStandAlone();
|
||||
}
|
||||
OLED_BLUETOOTH_MODE();
|
||||
delay(1000);
|
||||
}
|
||||
}
|
||||
//------------------------------------------------------
|
||||
// LISTEN TO BLUETOOTH
|
||||
//------------------------------------------------------
|
||||
void ListenToBluetooth()
|
||||
{
|
||||
if(isBluetooth)
|
||||
{
|
||||
// Reading Message From Bluetooth
|
||||
String msg = BLUETOOTH.readString();
|
||||
String msg = Bluetooth.readStringUntil('\n');
|
||||
flushBluetooth;
|
||||
msg.trim();
|
||||
|
||||
// Display On Sertial
|
||||
// Display On Serial Monitor For Debuging
|
||||
terminal(msg);
|
||||
|
||||
// Parsing Objects Message Objects
|
||||
DynamicJsonDocument root(JSON_CAPACITY);
|
||||
// If It Was A Command To Power OFf
|
||||
if(msg == POWEROFF) {
|
||||
OLED_POWERING_DOWN();
|
||||
}
|
||||
|
||||
// Deserialize the JSON document
|
||||
DeserializationError error = deserializeJson(root, msg);
|
||||
DeserializationError error = deserializeJson(JSON, msg);
|
||||
|
||||
// If The System Understood The Message Clearly
|
||||
if(!error)
|
||||
@ -233,26 +257,73 @@
|
||||
dualcomm(UNDERSTOOD);
|
||||
|
||||
// Reading Game Name & Settings
|
||||
String game = root["gm"];
|
||||
String settings = root["set"];
|
||||
String game = JSON["gm"];
|
||||
String settings = JSON["set"];
|
||||
|
||||
// Clearing JSON Buffer
|
||||
root.clear();
|
||||
JSON.clear();
|
||||
|
||||
// Entering To Game Selector
|
||||
game_selector(game, settings);
|
||||
bluetooth_game_selector(game, settings);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Display The Error Message
|
||||
terminal(JSON_ERROR);
|
||||
}
|
||||
|
||||
// Clearing Buffer
|
||||
BLUETOOTH.flush();
|
||||
}
|
||||
}
|
||||
//------------------------------------------------------
|
||||
// LISTEN TO STAND ALONE
|
||||
//------------------------------------------------------
|
||||
void ListenToStandAlone()
|
||||
{
|
||||
// SHIFT TO PREVIOUS GAME MENU
|
||||
if(BTN_PREVIOUS.pressed())
|
||||
{
|
||||
// Checking The Condition Of Order Number
|
||||
if(MENU_COUNT > 0) {
|
||||
MENU_COUNT -= 1;
|
||||
} else {
|
||||
MENU_COUNT = 3; // If The Value Equals To Zero Then Roll Back To 4
|
||||
}
|
||||
// Give Permition To Change The Screen
|
||||
DISPLAY_CHANGED = false;
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// END OF PROGRAM
|
||||
//======================================================
|
||||
// SHIFT TO NEXT GAME MENU
|
||||
else if(BTN_NEXT.pressed())
|
||||
{
|
||||
// Checking The Condition Of Order Number
|
||||
if(MENU_COUNT > 3)
|
||||
{
|
||||
MENU_COUNT = 1; // If The Value Exceeds 4 Then Roll Back To 1
|
||||
} else {
|
||||
MENU_COUNT += 1;
|
||||
}
|
||||
// Give Permition To Change The Screen
|
||||
DISPLAY_CHANGED = false;
|
||||
}
|
||||
|
||||
// SELECT CURRENT DISPLAYED MENU
|
||||
else if(BTN_CENTER.pressed())
|
||||
{
|
||||
DETECT_LONG_PRESS(); // IF LONG PRESS POWER OFF
|
||||
}
|
||||
|
||||
// Display The Game Page
|
||||
if(DISPLAY_CHANGED == false)
|
||||
{
|
||||
switch(MENU_COUNT)
|
||||
{
|
||||
case 1:
|
||||
GAME_TITLE_DISPLAY(MENU_COUNT, "COUNTER");
|
||||
break;
|
||||
case 2:
|
||||
GAME_TITLE_DISPLAY(MENU_COUNT, "TIMEATTACK");
|
||||
break;
|
||||
case 3:
|
||||
GAME_TITLE_DISPLAY(MENU_COUNT, "REACTION");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,29 +0,0 @@
|
||||
//======================================================
|
||||
// TERMINAL WINDOW - NATIVE USB
|
||||
//======================================================
|
||||
|
||||
void terminal(String msg)
|
||||
{
|
||||
msg += "\n";
|
||||
TERMINAL.print(msg);
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// BLUETOOTH WINDOW - NATIVE/VERTUAL USB
|
||||
//======================================================
|
||||
|
||||
void bluetooth(String msg)
|
||||
{
|
||||
msg += "\n";
|
||||
BLUETOOTH.print(msg);
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// BLUETOOTH WINDOW - NATIVE/VERTUAL USB
|
||||
//======================================================
|
||||
|
||||
void dualcomm(String msg)
|
||||
{
|
||||
terminal(msg);
|
||||
bluetooth(msg);
|
||||
}
|
||||
@ -1,206 +0,0 @@
|
||||
//======================================================
|
||||
// MAIN COUNTER GAME LOOP
|
||||
//======================================================
|
||||
|
||||
/* COUNTER GAME SETTINGS PARAMETERS NOTE:
|
||||
* --------------------------------------
|
||||
*
|
||||
* FORMAT :
|
||||
* --------
|
||||
* {"le": false, "lm": 10}
|
||||
*
|
||||
* MEANNING :
|
||||
* ----------
|
||||
* ct : count
|
||||
* le : stands for limit enable, if is TRUE the game end if target value is meet
|
||||
* lm : targeted amount of kicks
|
||||
*
|
||||
* THINGS THAT ENDS THE GAME :
|
||||
* ---------------------------
|
||||
* 1. BY A COMMAND "FROM APP VIA BLUETOOTH"
|
||||
* 2. BY LIMITS MEET "WHEN NUMBER OF YOUR KICKS REACH TO lm VALUE"
|
||||
*
|
||||
* WHAT DATA TO BE COLLECTED :
|
||||
* ---------------------------
|
||||
* 1. FOR EVERY KICK YOU RECEIVE THE COUNTER DISPLAY AND TIMESTAMP
|
||||
* WE NEED TO COLLECT TIMESTAMPS AS AN ARRAY IN JSON FORMAT
|
||||
*
|
||||
* CALCULATING RESULTS :
|
||||
* ---------------------
|
||||
* No calculation required, Its directly the count
|
||||
*/
|
||||
|
||||
void game_counter(String settings)
|
||||
{
|
||||
//------------------------------------------------------
|
||||
// START OF READING THE SETTINGS
|
||||
//------------------------------------------------------
|
||||
|
||||
// CONVERTING GAME TEXT TO JSON
|
||||
DynamicJsonDocument play(JSON_CAPACITY); // building JSON Buffer
|
||||
// Deserialize the JSON document
|
||||
DeserializationError error = deserializeJson(play, settings); // the main JSON body container
|
||||
|
||||
// JSON ERROR
|
||||
if(error) {
|
||||
dualcomm(JSON_ERROR);
|
||||
return;
|
||||
}
|
||||
|
||||
// PUBLIC VARIABLES
|
||||
uint16_t limit = play["lm"]; // Kick Target Limit
|
||||
bool limitEnable = play["le"]; // Enable Kick Target Limit
|
||||
|
||||
// Clearing Buffer
|
||||
play.clear();
|
||||
|
||||
// Kick Counter
|
||||
uint16_t counter = 0;
|
||||
|
||||
//------------------------------------------------------
|
||||
// PREPARE FOR GAME START
|
||||
//------------------------------------------------------
|
||||
|
||||
// Display Welcome Message
|
||||
// TERMINAL("");
|
||||
// TERMINAL("==================================================");
|
||||
// TERMINAL(" -->> Counter Game Settings");
|
||||
// TERMINAL("--------------------------------------------------");
|
||||
// TERMINAL("Strike Limit : " + String(limit) + " Strikes");
|
||||
// TERMINAL("Limits Enable : " + String(limitEnable));
|
||||
// TERMINAL("--------------------------------------------------");
|
||||
// TERMINAL("2 Seconds To Start Get Ready & Good Luck !!");
|
||||
// TERMINAL("==================================================");
|
||||
// TERMINAL("");
|
||||
|
||||
// Game Start Lights
|
||||
Counter_Start();
|
||||
|
||||
// staring Of time stamp
|
||||
unsigned long startStamp = millis();
|
||||
|
||||
while(1)
|
||||
{
|
||||
// Time Stamp
|
||||
unsigned long timeStamp = millis() - startStamp;
|
||||
|
||||
// If Stop Command Came From Smart Phone
|
||||
if(isBluetooth)
|
||||
{
|
||||
String msg = BLUETOOTH.readString();
|
||||
msg.trim();
|
||||
if(msg == CM_STOP)
|
||||
{
|
||||
// TERMINAL("");
|
||||
// TERMINAL("---------------------------------------------------");
|
||||
dualcomm(GAME_OVER);
|
||||
// TERMINAL("===================================================");
|
||||
// TERMINAL("");
|
||||
Counter_End();
|
||||
// Grean Light In
|
||||
//LED_GREEN_FADEOUT();
|
||||
// RESET
|
||||
return;
|
||||
}
|
||||
else if(msg == CM_RESET)
|
||||
{
|
||||
Counter_Reset();
|
||||
counter = 0;
|
||||
startStamp = millis();
|
||||
timeStamp = startStamp;
|
||||
}
|
||||
}
|
||||
|
||||
// If Limits Are Enabled And Meet
|
||||
if(limitEnable == true && counter == limit)
|
||||
{
|
||||
// END GAME
|
||||
// TERMINAL("");
|
||||
// TERMINAL("---------------------------------------------------");
|
||||
dualcomm(GAME_OVER);
|
||||
// TERMINAL("===================================================");
|
||||
// TERMINAL("");
|
||||
// Celebration
|
||||
Counter_Celebration();
|
||||
// RESET
|
||||
return;
|
||||
}
|
||||
|
||||
// Read Impact
|
||||
if(readImpact() > PWR)
|
||||
{
|
||||
counter++;
|
||||
dualcomm(counter_data_json(counter, timeStamp));
|
||||
delay(100);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// COUNTER DATA JSON -> To Send Back To Server
|
||||
//======================================================
|
||||
|
||||
String counter_data_json(unsigned int ct, unsigned int st)
|
||||
{
|
||||
// Building The Buffer
|
||||
DynamicJsonDocument data(JSON_CAPACITY);
|
||||
|
||||
// Convert Int To Float
|
||||
float stamp = st;
|
||||
stamp /= 1000;
|
||||
|
||||
// Assignning Dataset
|
||||
data["ct"] = ct;
|
||||
data["st"] = String(stamp, 3).toFloat();
|
||||
|
||||
String output;
|
||||
serializeJson(data, output);
|
||||
data.clear();
|
||||
return output;
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME START LED SIGNAL
|
||||
//======================================================
|
||||
|
||||
void Counter_Start()
|
||||
{
|
||||
// LightUp
|
||||
LED_WHITE_CROSSFADE(2);
|
||||
// Grean Light In
|
||||
LED_GREEN();
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME END SINGNAL LED SIGNAL
|
||||
//======================================================
|
||||
|
||||
void Counter_End()
|
||||
{
|
||||
LED_RED_BLINK(2);
|
||||
LED_RED_FADEOUT();
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME START LED CELEBRATION
|
||||
//======================================================
|
||||
|
||||
void Counter_Celebration()
|
||||
{
|
||||
// LightUp
|
||||
rainbowCycle(2);
|
||||
// Grean Light OUT
|
||||
LED_GREEN_FADEOUT();
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME RESET LED SIGNAL
|
||||
//======================================================
|
||||
|
||||
void Counter_Reset()
|
||||
{
|
||||
//
|
||||
LED_BLUE();
|
||||
delay(250);
|
||||
LED_BLUE_FADEOUT();
|
||||
}
|
||||
@ -1,237 +0,0 @@
|
||||
//======================================================
|
||||
// REACTION GAME MAIN ROUTINE
|
||||
//======================================================
|
||||
|
||||
/* REACTION GAME SETTINGS PARAMETERS NOTE:
|
||||
* ------------------------------------------
|
||||
*
|
||||
* FORMAT :
|
||||
* --------
|
||||
* {"tr": 10, "mn": 1, "mx": 2}
|
||||
*
|
||||
* MEANNING :
|
||||
* ----------
|
||||
* tr : trials pre counter
|
||||
* mn : minimum delay, between trials
|
||||
* mx : maximum delay, between trials
|
||||
*
|
||||
* THINGS THAT ENDS THE GAME :
|
||||
* ---------------------------
|
||||
* 1. BY COUNT DOWN "tr" REACH TO ZERO
|
||||
* 2. BY A COMMAND "FROM APP VIA BLUETOOTH"
|
||||
*
|
||||
* CALCULATING RESULTS :
|
||||
* ---------------------
|
||||
* Rapid Kick Speed = Number Of Kickes Made / Elasped Time In Sec
|
||||
*/
|
||||
|
||||
//======================================================
|
||||
|
||||
void game_reaction(String settings)
|
||||
{
|
||||
//------------------------------------------------------
|
||||
// START OF READING THE SETTINGS
|
||||
//------------------------------------------------------
|
||||
|
||||
// CONVERTING GAME TEXT TO JSON
|
||||
DynamicJsonDocument play(JSON_CAPACITY);
|
||||
|
||||
// Deserialize the JSON document
|
||||
DeserializationError error = deserializeJson(play, settings);
|
||||
|
||||
// JSON ERROR
|
||||
if(error) {
|
||||
dualcomm(JSON_ERROR);
|
||||
return;
|
||||
}
|
||||
|
||||
// PUBLIC VARIABLES
|
||||
uint8_t minDelay = play["mn"];
|
||||
uint8_t maxDelay = play["mx"];
|
||||
uint16_t trials = play["lm"];
|
||||
uint16_t temp = trials;
|
||||
|
||||
// Clearing Buffer
|
||||
play.clear();
|
||||
|
||||
//------------------------------------------------------
|
||||
// PREPARE FOR GAME START
|
||||
//------------------------------------------------------
|
||||
|
||||
// Display Welcome Message
|
||||
// TERMINAL("");
|
||||
// TERMINAL("==================================================");
|
||||
// TERMINAL(" -->> Reaction Game Settings");
|
||||
// TERMINAL("--------------------------------------------------");
|
||||
// TERMINAL("trials : " + String(trials) + " Strikes");
|
||||
// TERMINAL("try delay : " + String(minDelay) + " to " + String(maxDelay) + " Seconds");
|
||||
// TERMINAL("--------------------------------------------------");
|
||||
// TERMINAL("2 Seconds To Start Get Ready & Good Luck !!");
|
||||
// TERMINAL("==================================================");
|
||||
// TERMINAL("");
|
||||
|
||||
// Ready Signal
|
||||
Reaction_Start();
|
||||
|
||||
// Main Variables
|
||||
uint16_t sdelay = 0;
|
||||
uint16_t power = 0;
|
||||
uint16_t response = 0;
|
||||
unsigned long startTime = 0;
|
||||
unsigned long stopTime = 0;
|
||||
|
||||
// Processing Results
|
||||
for(int i=0; i<trials; i++)
|
||||
{
|
||||
// Reading Kick Data
|
||||
terminal(" ------ Trial Number (" + String(i + 1) + ") ------");
|
||||
terminal(" -> Get Ready !!");
|
||||
|
||||
// Set Random Delay Time
|
||||
sdelay = random(minDelay, (maxDelay + 1));
|
||||
sdelay *= 1000;
|
||||
delay(sdelay);
|
||||
|
||||
// Light Up Green
|
||||
rgbLED(0, 150, 0);
|
||||
|
||||
// Start Timer
|
||||
startTime = millis();
|
||||
|
||||
// Sensing Strike Power
|
||||
while(power < PWR)
|
||||
{
|
||||
// Reading The Strike
|
||||
power = readImpact();
|
||||
|
||||
// If Stop Command Came From Smart Phone
|
||||
if(isBluetooth)
|
||||
{
|
||||
String msg = BLUETOOTH.readString();
|
||||
msg.trim();
|
||||
if(msg == CM_STOP) {
|
||||
dualcomm(GAME_OVER);
|
||||
Reaction_End();
|
||||
// LightUp
|
||||
//LED_RED();
|
||||
//delay(2000);
|
||||
// Red FadeOut
|
||||
//LED_RED_FADEOUT();
|
||||
// RESET
|
||||
return;
|
||||
}
|
||||
else if(msg == CM_RESET) {
|
||||
trials = temp;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Stop Timer
|
||||
stopTime = millis();
|
||||
|
||||
// Stop Light
|
||||
rgbLED(150, 0, 0);
|
||||
|
||||
// Calculating Response Time
|
||||
response = stopTime - startTime - 1;
|
||||
|
||||
// Create Json Data
|
||||
String msg = reaction_data_json(i+1, power, response, sdelay);
|
||||
|
||||
// Print To TERMINAL
|
||||
dualcomm(msg);
|
||||
|
||||
// Clear All
|
||||
sdelay = 0;
|
||||
power = 0;
|
||||
response = 0;
|
||||
}
|
||||
|
||||
// Red Light Delay
|
||||
delay(500);
|
||||
|
||||
// END GAME
|
||||
// TERMINAL("");
|
||||
// TERMINAL("---------------------------------------------------");
|
||||
dualcomm(GAME_OVER);
|
||||
// TERMINAL("===================================================");
|
||||
// TERMINAL("");
|
||||
|
||||
// Celebration
|
||||
Reaction_Celebration();
|
||||
|
||||
// Blink Red
|
||||
//Reaction_End();
|
||||
|
||||
// Return To Game Selector
|
||||
return;
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION DATA JSON -> To Send Back To Server
|
||||
//======================================================
|
||||
|
||||
String reaction_data_json(unsigned int count, unsigned int power, unsigned int response, unsigned int startDelay)
|
||||
{
|
||||
// Building The Buffer
|
||||
DynamicJsonDocument data(JSON_CAPACITY);
|
||||
|
||||
// Convert To Seconds Unit
|
||||
float re = response;
|
||||
re /= 1000;
|
||||
|
||||
// Asignning Values
|
||||
data["ct"] = count; // Strike Number
|
||||
data["pw"] = power; // Strike Power In Analog Read
|
||||
data["sd"] = startDelay/1000; // LED Strip Start Delay in Seconds
|
||||
data["re"] = String(re, 3).toFloat(); // Strike Reaction Time In Milli Sec
|
||||
|
||||
String output;
|
||||
serializeJson(data, output);
|
||||
data.clear();
|
||||
return output;
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME START LED SIGNAL
|
||||
//======================================================
|
||||
|
||||
void Reaction_Start()
|
||||
{
|
||||
LED_WHITE_CROSSFADE(3);
|
||||
LED_RED_FADEIN();
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME END SINGNAL LED SIGNAL
|
||||
//======================================================
|
||||
|
||||
void Reaction_End()
|
||||
{
|
||||
LED_RED_BLINK(2);
|
||||
LED_RED_FADEOUT();
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME START LED CELEBRATION
|
||||
//======================================================
|
||||
|
||||
void Reaction_Celebration()
|
||||
{
|
||||
// LightUp
|
||||
rainbowCycle(2);
|
||||
// Grean Light OUT
|
||||
LED_GREEN_FADEOUT();
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME RESET LED SIGNAL
|
||||
//======================================================
|
||||
|
||||
void Reaction_Reset()
|
||||
{
|
||||
LED_BLUE();
|
||||
delay(250);
|
||||
LED_BLUE_FADEOUT();
|
||||
}
|
||||
@ -1,37 +0,0 @@
|
||||
//======================================================
|
||||
// MAIN PROGRAM LOOP
|
||||
//======================================================
|
||||
|
||||
/* game selector is the main function that tell the game groutine
|
||||
* which game to be played and at what parameters
|
||||
*/
|
||||
|
||||
void game_selector(String game, String settings)
|
||||
{
|
||||
// Kick Counter Game
|
||||
if(game == "ct") {
|
||||
terminal(GM_COUNTER);
|
||||
game_counter(settings);
|
||||
return;
|
||||
}
|
||||
|
||||
// Time Attack Game
|
||||
else if(game == "ta") {
|
||||
terminal(GM_TATTACK);
|
||||
game_timeAttack(settings);
|
||||
return;
|
||||
}
|
||||
|
||||
// Time Attack Game
|
||||
else if(game == "ra") {
|
||||
terminal(GM_REACTION);
|
||||
game_reaction(settings);
|
||||
return;
|
||||
}
|
||||
|
||||
// Unknown Game
|
||||
else {
|
||||
dualcomm(UNKNOWN_GAME);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -1,261 +0,0 @@
|
||||
//======================================================
|
||||
// TIME ATTACK GAME MAIN ROUTINE
|
||||
//======================================================
|
||||
|
||||
/* TIME ATTACK GAME SETTINGS PARAMETERS NOTE:
|
||||
* ------------------------------------------
|
||||
*
|
||||
* FORMAT :
|
||||
* --------
|
||||
* {"tm": 10, "le": false, "lm": 10}
|
||||
*
|
||||
* tm : count down timer starting value
|
||||
* le : stands for limit enable, if is TRUE the game end if target value is meet
|
||||
* lm : targeted amount of kicks
|
||||
*
|
||||
* THINGS THAT ENDS THE GAME :
|
||||
* ---------------------------
|
||||
* 1. BY COUNT DOWN "tm" REACH TO ZERO
|
||||
* 2. BY A COMMAND "FROM APP VIA BLUETOOTH"
|
||||
* 3. BY LIMITS MEET "WHEN NUMBER OF YOUR KICKS REACH TO lm VALUE"
|
||||
*
|
||||
* CALCULATING RESULTS :
|
||||
* ---------------------
|
||||
* Rapid Kick Speed = Number Of Kickes Made / Elasped Time In Sec
|
||||
* Delay Between Kicks = Time Of Current Kick - Time Of Last Kick
|
||||
*
|
||||
* RETURNNING DATA FORMAT :
|
||||
* ------------------------
|
||||
* {"tm" : 82, "ct" : 10, "dl" : 1234, "st" : 585}
|
||||
*
|
||||
* tm : timer count in Sec
|
||||
* ct : strike counter (number of kicks)
|
||||
* dl : delay between strikes
|
||||
* st : time stampe of the strike in milli Seconds
|
||||
*/
|
||||
|
||||
void game_timeAttack(String settings)
|
||||
{
|
||||
//------------------------------------------------------
|
||||
// START OF READING THE SETTINGS
|
||||
//------------------------------------------------------
|
||||
|
||||
// CONVERTING GAME TEXT TO JSON
|
||||
DynamicJsonDocument play(JSON_CAPACITY); // building JSON Buffer
|
||||
// Deserialize the JSON document
|
||||
DeserializationError error = deserializeJson(play, settings); // the main JSON body container
|
||||
|
||||
// JSON ERROR
|
||||
if(error) {
|
||||
dualcomm(JSON_ERROR);
|
||||
return;
|
||||
}
|
||||
|
||||
// PUBLIC VARIABLES
|
||||
uint16_t time = play["tm"]; // Time Window To Play
|
||||
uint16_t timer = time;
|
||||
uint16_t limit = play["lm"]; // Kick Target Limit
|
||||
bool limitEnable = play["le"]; // Enable Kick Target Limit
|
||||
|
||||
// Clearing Buffer
|
||||
play.clear();
|
||||
|
||||
//------------------------------------------------------
|
||||
// PREPARE FOR GAME START
|
||||
//------------------------------------------------------
|
||||
|
||||
// Display Welcome Message
|
||||
// TERMINAL("");
|
||||
// TERMINAL("==================================================");
|
||||
// TERMINAL(" -->> Time Attack Game Settings");
|
||||
// TERMINAL("--------------------------------------------------");
|
||||
// TERMINAL("Timer : " + String(time) + " Seconds");
|
||||
// TERMINAL("Strike Limit : " + String(limit));
|
||||
// TERMINAL("Limit Enabled : " + String(limitEnable));
|
||||
// TERMINAL("--------------------------------------------------");
|
||||
// TERMINAL("2 Seconds To Start Get Ready & Good Luck !!");
|
||||
// TERMINAL("==================================================");
|
||||
// TERMINAL("");
|
||||
|
||||
// Send Initial Display
|
||||
dualcomm(timeAttack_data_json(timer, 0, 0, 0));
|
||||
|
||||
// Start LED Signal
|
||||
TimeAttack_Start();
|
||||
|
||||
// Building Timers 1000mSec -> 1Sec
|
||||
TimeTrigger sec_tick(1000);
|
||||
|
||||
// Kick Counter
|
||||
uint16_t counter = 0;
|
||||
|
||||
// staring Of time stamp
|
||||
unsigned long startStamp = millis();
|
||||
|
||||
// store the time of the previous kick
|
||||
unsigned long lastStamp = 0;
|
||||
|
||||
// reseting time ticker
|
||||
sec_tick.Reset();
|
||||
|
||||
// While The Game Is Still On
|
||||
while(timer != 0)
|
||||
{
|
||||
// Time Stamp
|
||||
unsigned long timeStamp = millis() - startStamp;
|
||||
|
||||
// If Stop Command Came From Smart Phone
|
||||
if(isBluetooth)
|
||||
{
|
||||
String msg = BLUETOOTH.readString();
|
||||
msg.trim();
|
||||
if(msg == CM_STOP)
|
||||
{
|
||||
dualcomm(GAME_OVER);
|
||||
// Grean Light In
|
||||
LED_GREEN_FADEOUT();
|
||||
// Return
|
||||
return;
|
||||
}
|
||||
else if(msg == CM_RESET)
|
||||
{
|
||||
timer = time;
|
||||
counter = 0;
|
||||
startStamp = millis();
|
||||
timeStamp = startStamp;
|
||||
lastStamp = timeStamp;
|
||||
sec_tick.Reset();
|
||||
dualcomm(timeAttack_data_json(timer, counter, lastStamp, timeStamp));
|
||||
}
|
||||
}
|
||||
|
||||
// Every Kick ---------------------------->>>
|
||||
if(readImpact() > 100)
|
||||
{
|
||||
counter++;
|
||||
dualcomm(timeAttack_data_json(timer, counter, lastStamp, timeStamp));
|
||||
lastStamp = timeStamp;
|
||||
delay(100);
|
||||
}
|
||||
|
||||
// Every Second ---------------------------->>>
|
||||
if(sec_tick.Trigger())
|
||||
{
|
||||
timer--;
|
||||
dualcomm(timeAttack_data_json(timer, counter, 0, 0));
|
||||
}
|
||||
|
||||
// If Limits Are Enabled And Meet
|
||||
if(limitEnable == true && counter == limit)
|
||||
{
|
||||
// END GAME
|
||||
// TERMINAL("");
|
||||
// TERMINAL("---------------------------------------------------");
|
||||
dualcomm(GAME_OVER);
|
||||
// TERMINAL("===================================================");
|
||||
// TERMINAL("");
|
||||
// LightUp
|
||||
rainbowCycle(2);
|
||||
// Grean Light In
|
||||
LED_GREEN_FADEOUT();
|
||||
// Return
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Send End Game Signal To Smart Phone
|
||||
// TERMINAL("");
|
||||
// TERMINAL("---------------------------------------------------");
|
||||
dualcomm(GAME_OVER);
|
||||
// TERMINAL("===================================================");
|
||||
// TERMINAL("");
|
||||
|
||||
// LightUp
|
||||
LED_RED_FADEIN(); // RED Color
|
||||
delay(2000); // Delay 2000
|
||||
LED_CLEAR(); // CLEAR OFF
|
||||
// Return
|
||||
return;
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// TIME ATTACK KICK DATA JSON -> To Send Back To Server
|
||||
//======================================================
|
||||
|
||||
String timeAttack_data_json(unsigned int RunningTime, unsigned int KickCount, unsigned int LastStamp, unsigned int TimeStamp)
|
||||
{
|
||||
// Building The Buffer
|
||||
DynamicJsonDocument data(JSON_CAPACITY);
|
||||
data["tm"] = RunningTime;
|
||||
data["ct"] = KickCount;
|
||||
|
||||
// Calculations
|
||||
if(TimeStamp > 0 )
|
||||
{
|
||||
// Calculate Time Stamp In Seconds
|
||||
float st = TimeStamp;
|
||||
st /= 1000;
|
||||
data["st"] = String(st, 3).toFloat();
|
||||
|
||||
// Calculate Strike Delay In Seconds
|
||||
float dl = TimeStamp - LastStamp;
|
||||
dl /= 1000;
|
||||
data["dl"] = String(dl, 3).toFloat();
|
||||
}
|
||||
|
||||
String output;
|
||||
serializeJson(data, output);
|
||||
data.clear();
|
||||
return output;
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME START LED SIGNAL
|
||||
//======================================================
|
||||
|
||||
void TimeAttack_Start()
|
||||
{
|
||||
// LightUp
|
||||
LED_WHITE_CROSSFADE(3);
|
||||
// Grean Light In
|
||||
LED_GREEN();
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME END SINGNAL LED SIGNAL
|
||||
//======================================================
|
||||
|
||||
void TimeAttack_End()
|
||||
{
|
||||
// Grean Light In
|
||||
LED_GREEN_FADEOUT();
|
||||
// Red Light In
|
||||
LED_RED_FADEIN();
|
||||
// Wait For 2 Sec
|
||||
delay(2000);
|
||||
// Red Light Out
|
||||
LED_RED_FADEOUT();
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME START LED CELEBRATION
|
||||
//======================================================
|
||||
|
||||
void TimeAttack_Celebration()
|
||||
{
|
||||
// LightUp
|
||||
rainbowCycle(2);
|
||||
// Grean Light OUT
|
||||
LED_GREEN_FADEOUT();
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME RESET LED SIGNAL
|
||||
//======================================================
|
||||
|
||||
void TimeAttack_Reset()
|
||||
{
|
||||
LED_BLUE();
|
||||
delay(250);
|
||||
LED_BLUE_FADEOUT();
|
||||
}
|
||||
@ -1,450 +0,0 @@
|
||||
#define BETWEEN_FADE 15
|
||||
#define FADE_RATE 15
|
||||
#define BLINK_RATE 250
|
||||
|
||||
//======================================================
|
||||
// SET STRIP COLOR
|
||||
//======================================================
|
||||
|
||||
void rgbLED(int red, int green, int blue)
|
||||
{
|
||||
#ifdef ESP32
|
||||
BOOST_ON;
|
||||
#endif
|
||||
|
||||
for(int i=0; i<NUM_PIXELS; i++)
|
||||
{
|
||||
pixels.setPixelColor(i, pixels.Color(red,green,blue));
|
||||
}
|
||||
|
||||
pixels.show();
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// CLEAR SIGNAL LED COLOR : NO COLOR
|
||||
//======================================================
|
||||
|
||||
void LED_CLEAR()
|
||||
{
|
||||
rgbLED(0, 0, 0);
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// RED
|
||||
//======================================================
|
||||
|
||||
void LED_RED()
|
||||
{
|
||||
#ifdef ESP32
|
||||
BOOST_ON;
|
||||
#endif
|
||||
rgbLED(255, 0, 0);
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// BLINK
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_RED_BLINK(int times)
|
||||
{
|
||||
#ifdef ESP32
|
||||
BOOST_ON;
|
||||
#endif
|
||||
for(int i=0; i<times; i++)
|
||||
{
|
||||
LED_RED();
|
||||
delay(BLINK_RATE);
|
||||
LED_CLEAR();
|
||||
delay(BLINK_RATE);
|
||||
}
|
||||
#ifdef ESP32
|
||||
BOOST_OFF;
|
||||
#endif
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// FADEIN
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_RED_FADEIN()
|
||||
{
|
||||
#ifdef ESP32
|
||||
BOOST_ON;
|
||||
#endif
|
||||
// Fade In Red Indicate That You Enter Battle
|
||||
for(int i=0; i<=255; i=i+5)
|
||||
{
|
||||
rgbLED(i, 0, 0);
|
||||
delay(FADE_RATE);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// FADEOUT
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_RED_FADEOUT()
|
||||
{
|
||||
// Fade In Red Indicate That You Enter Battle
|
||||
for(int i=255; i>=0; i=i-5)
|
||||
{
|
||||
rgbLED(i, 0, 0);
|
||||
delay(FADE_RATE);
|
||||
}
|
||||
#ifdef ESP32
|
||||
BOOST_OFF;
|
||||
#endif
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// CROSS FADE
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_RED_CROSSFADE(int times)
|
||||
{
|
||||
#ifdef ESP32
|
||||
BOOST_ON;
|
||||
#endif
|
||||
for(int i=0; i<times; i++)
|
||||
{
|
||||
LED_RED_FADEIN();
|
||||
delay(BETWEEN_FADE);
|
||||
LED_RED_FADEOUT();
|
||||
delay(BETWEEN_FADE);
|
||||
}
|
||||
#ifdef ESP32
|
||||
BOOST_OFF;
|
||||
#endif
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// GREEN
|
||||
//======================================================
|
||||
|
||||
void LED_GREEN()
|
||||
{
|
||||
#ifdef ESP32
|
||||
BOOST_ON;
|
||||
#endif
|
||||
rgbLED(0, 255, 0);
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// BLINK
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_GREEN_BLINK(int times)
|
||||
{
|
||||
#ifdef ESP32
|
||||
BOOST_ON;
|
||||
#endif
|
||||
|
||||
for(int i=0; i<times; i++)
|
||||
{
|
||||
LED_GREEN();
|
||||
delay(BLINK_RATE);
|
||||
LED_CLEAR();
|
||||
delay(BLINK_RATE);
|
||||
}
|
||||
|
||||
#ifdef ESP32
|
||||
BOOST_OFF;
|
||||
#endif
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// FADEIN
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_GREEN_FADEIN()
|
||||
{
|
||||
#ifdef ESP32
|
||||
BOOST_ON;
|
||||
#endif
|
||||
|
||||
// Fade In Red Indicate That You Enter Battle
|
||||
for(int i=0; i<=255; i=i+5)
|
||||
{
|
||||
rgbLED(0, i, 0);
|
||||
delay(FADE_RATE);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// FADEOUT
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_GREEN_FADEOUT()
|
||||
{
|
||||
// Fade In Red Indicate That You Enter Battle
|
||||
for(int i=255; i>=0; i=i-5)
|
||||
{
|
||||
rgbLED(0, i, 0);
|
||||
delay(FADE_RATE);
|
||||
}
|
||||
|
||||
#ifdef ESP32
|
||||
BOOST_OFF;
|
||||
#endif
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// CROSS FADE
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_GREEN_CROSSFADE(int times)
|
||||
{
|
||||
#ifdef ESP32
|
||||
BOOST_ON;
|
||||
#endif
|
||||
|
||||
for(int i=0; i<times; i++)
|
||||
{
|
||||
LED_GREEN_FADEIN();
|
||||
delay(BETWEEN_FADE);
|
||||
LED_GREEN_FADEOUT();
|
||||
delay(BETWEEN_FADE);
|
||||
}
|
||||
|
||||
#ifdef ESP32
|
||||
BOOST_OFF;
|
||||
#endif
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// BLUE
|
||||
//======================================================
|
||||
|
||||
void LED_BLUE()
|
||||
{
|
||||
#ifdef ESP32
|
||||
BOOST_ON;
|
||||
#endif
|
||||
|
||||
rgbLED(0, 0, 255);
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// BLINK
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_BLUE_BLINK(int times)
|
||||
{
|
||||
#ifdef ESP32
|
||||
BOOST_ON;
|
||||
#endif
|
||||
|
||||
for(int i=0; i<times; i++)
|
||||
{
|
||||
LED_BLUE();
|
||||
delay(BLINK_RATE);
|
||||
LED_CLEAR();
|
||||
delay(BLINK_RATE);
|
||||
}
|
||||
|
||||
#ifdef ESP32
|
||||
BOOST_OFF;
|
||||
#endif
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// FADEIN
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_BLUE_FADEIN()
|
||||
{
|
||||
#ifdef ESP32
|
||||
BOOST_ON;
|
||||
#endif
|
||||
|
||||
// Fade In Red Indicate That You Enter Battle
|
||||
for(int i=0; i<=255; i=i+5)
|
||||
{
|
||||
rgbLED(0, 0, i);
|
||||
delay(FADE_RATE);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// FADEOUT
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_BLUE_FADEOUT()
|
||||
{
|
||||
#ifdef ESP32
|
||||
BOOST_ON;
|
||||
#endif
|
||||
|
||||
// Fade In Red Indicate That You Enter Battle
|
||||
for(int i=255; i>=0; i=i-5)
|
||||
{
|
||||
rgbLED(0, 0, i);
|
||||
delay(FADE_RATE);
|
||||
}
|
||||
|
||||
#ifdef ESP32
|
||||
BOOST_OFF;
|
||||
#endif
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// CROSS FADE
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_BLUE_CROSSFADE(int times)
|
||||
{
|
||||
#ifdef ESP32
|
||||
BOOST_ON;
|
||||
#endif
|
||||
|
||||
for(int i=0; i<times; i++)
|
||||
{
|
||||
LED_BLUE_FADEIN();
|
||||
delay(BETWEEN_FADE);
|
||||
LED_BLUE_FADEOUT();
|
||||
delay(BETWEEN_FADE);
|
||||
}
|
||||
|
||||
#ifdef ESP32
|
||||
BOOST_OFF;
|
||||
#endif
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// WHITE
|
||||
//======================================================
|
||||
|
||||
void LED_WHITE()
|
||||
{
|
||||
#ifdef ESP32
|
||||
BOOST_ON;
|
||||
#endif
|
||||
rgbLED(255, 255, 255);
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// BLINK
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_WHITE_BLINK(int times)
|
||||
{
|
||||
#ifdef ESP32
|
||||
BOOST_ON;
|
||||
#endif
|
||||
|
||||
for(int i=0; i<times; i++)
|
||||
{
|
||||
LED_WHITE();
|
||||
delay(BLINK_RATE);
|
||||
LED_CLEAR();
|
||||
delay(BLINK_RATE);
|
||||
}
|
||||
|
||||
#ifdef ESP32
|
||||
BOOST_OFF;
|
||||
#endif
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// FADEIN
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_WHITE_FADEIN()
|
||||
{
|
||||
#ifdef ESP32
|
||||
BOOST_ON;
|
||||
#endif
|
||||
|
||||
// Fade In Red Indicate That You Enter Battle
|
||||
for(int i=0; i<=255; i=i+5)
|
||||
{
|
||||
rgbLED(i, i, i);
|
||||
delay(FADE_RATE);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// FADEOUT
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_WHITE_FADEOUT()
|
||||
{
|
||||
// Fade In Red Indicate That You Enter Battle
|
||||
for(int i=255; i>=0; i=i-5)
|
||||
{
|
||||
rgbLED(i, i, i);
|
||||
delay(FADE_RATE);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// CROSS FADE
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_WHITE_CROSSFADE(int times)
|
||||
{
|
||||
for(int i=0; i<times; i++)
|
||||
{
|
||||
LED_WHITE_FADEIN();
|
||||
delay(BETWEEN_FADE);
|
||||
LED_WHITE_FADEOUT();
|
||||
delay(BETWEEN_FADE);
|
||||
}
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// COLOR WHIPE
|
||||
//======================================================
|
||||
|
||||
// Fill the dots one after the other with a color
|
||||
void colorWipe(uint32_t c, uint8_t wait)
|
||||
{
|
||||
for(uint16_t i=0; i<NUM_PIXELS; i++)
|
||||
{
|
||||
pixels.setPixelColor(i, c);
|
||||
pixels.show();
|
||||
delay(wait);
|
||||
}
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// END GAME LIGHTING SIGNAL
|
||||
//======================================================
|
||||
|
||||
// Slightly different, this makes the rainbow equally distributed throughout
|
||||
void rainbowCycle(uint8_t wait)
|
||||
{
|
||||
uint16_t i, j;
|
||||
|
||||
for(j=0; j<256*5; j++)
|
||||
{ // 5 cycles of all colors on wheel
|
||||
for(i=0; i< pixels.numPixels(); i++)
|
||||
{
|
||||
pixels.setPixelColor(i, Wheel(((i * 256 / pixels.numPixels()) + j) & 255));
|
||||
}
|
||||
pixels.show();
|
||||
delay(wait);
|
||||
}
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// END GAME LIGHTING SIGNAL
|
||||
//======================================================
|
||||
|
||||
// Input a value 0 to 255 to get a color value.
|
||||
// The colours are a transition r - g - b - back to r.
|
||||
uint32_t Wheel(byte WheelPos)
|
||||
{
|
||||
WheelPos = 255 - WheelPos;
|
||||
if(WheelPos < 85)
|
||||
{
|
||||
return pixels.Color(255 - WheelPos * 3, 0, WheelPos * 3);
|
||||
}
|
||||
if(WheelPos < 170)
|
||||
{
|
||||
WheelPos -= 85;
|
||||
return pixels.Color(0, WheelPos * 3, 255 - WheelPos * 3);
|
||||
}
|
||||
WheelPos -= 170;
|
||||
return pixels.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
|
||||
}
|
||||
@ -1,41 +1,138 @@
|
||||
//======================================================
|
||||
// OLED DISPLAY
|
||||
//======================================================
|
||||
// LIBRARY INCLUDE
|
||||
//------------------------------------------------------
|
||||
|
||||
#include <Wire.h> // Only needed for Arduino 1.6.5 and earlier
|
||||
#include <SSD1306Wire.h> // legacy include: `#include "SSD1306.h"
|
||||
// Include Libraries
|
||||
#include <Wire.h>
|
||||
#include <SSD1306Wire.h>
|
||||
|
||||
// Display Instance
|
||||
SSD1306Wire display(0x3c, 21, 22);
|
||||
|
||||
void oled_init() {
|
||||
//------------------------------------------------------
|
||||
// OLED INITIALIZATION
|
||||
//------------------------------------------------------
|
||||
|
||||
void OLED_INIT() {
|
||||
display.init();
|
||||
display.flipScreenVertically();
|
||||
display.setFont(ArialMT_Plain_10);
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// OLED CLEAR DISPLAY
|
||||
//------------------------------------------------------
|
||||
|
||||
void OLED_CLEAR() {
|
||||
display.clear();
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// OLED CLEAN DISPLAY
|
||||
//------------------------------------------------------
|
||||
|
||||
void OLED_CLEAN() {
|
||||
OLED_CLEAR();
|
||||
OLED_SHOW();
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// OLED SHOW NEW DATA
|
||||
//------------------------------------------------------
|
||||
|
||||
void OLED_SHOW() {
|
||||
display.display();
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// OLED DISPLAY KICKER WELCOME MESSAGE
|
||||
//------------------------------------------------------
|
||||
|
||||
void KICKER_LOGO() {
|
||||
// Starting The First Code
|
||||
OLED_CLEAR();
|
||||
drawTextCenter(128/2, 5, 3, "TAKEONE");
|
||||
drawTextCenter(128/2, 30, 1, " - T E C H N O L O G Y - ");
|
||||
drawTextCenter(128/2, 43, 2, "<< KICKER >>");
|
||||
OLED_SHOW();
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// OLED DISPLAY KICKER POWERING OFF MESSAGE
|
||||
//------------------------------------------------------
|
||||
|
||||
void OLED_POWERING_DOWN() {
|
||||
dualcomm(POWEROFF);
|
||||
OLED_CLEAR();
|
||||
drawTextCenter(128/2, 5, 3, "POWER");
|
||||
drawTextCenter(128/2, 30, 1, "- T U R N I N G O F F -");
|
||||
drawTextCenter(128/2, 43, 2, "SEE YOU AGAIN");
|
||||
OLED_SHOW();
|
||||
BOOST_OFF;
|
||||
delay(2000);
|
||||
OLED_CLEAN();
|
||||
delay(250);
|
||||
POWER_OFF;
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// OLED Display Text
|
||||
//------------------------------------------------------
|
||||
|
||||
void drawTextFlowDemo(String Text) {
|
||||
display.setFont(ArialMT_Plain_10);
|
||||
display.setTextAlignment(TEXT_ALIGN_LEFT);
|
||||
display.drawStringMaxWidth(0, 0, 128, Text);
|
||||
}
|
||||
|
||||
void drawTextAlignmentDemo() {
|
||||
// Text alignment demo
|
||||
display.setFont(ArialMT_Plain_10);
|
||||
//------------------------------------------------------
|
||||
// OLED LEFT TEXT Display
|
||||
//------------------------------------------------------
|
||||
|
||||
// The coordinates define the left starting point of the text
|
||||
void drawTextLeft() {
|
||||
display.setFont(ArialMT_Plain_10);
|
||||
display.setTextAlignment(TEXT_ALIGN_LEFT);
|
||||
display.drawString(0, 10, "Left aligned (0,10)");
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// OLED CENTER TEXT Display
|
||||
//------------------------------------------------------
|
||||
|
||||
void drawTextCenter(int X, int Y, int Size, String Text) {
|
||||
//display.setFont(ArialMT_Plain_10);
|
||||
|
||||
if(Size == 1) {
|
||||
display.setFont(ArialMT_Plain_10);
|
||||
} else if(Size == 2) {
|
||||
display.setFont(ArialMT_Plain_16);
|
||||
} else if(Size == 3) {
|
||||
display.setFont(ArialMT_Plain_24);
|
||||
} else {
|
||||
display.setFont(ArialMT_Plain_10);
|
||||
}
|
||||
|
||||
// The coordinates define the center of the text
|
||||
display.setTextAlignment(TEXT_ALIGN_CENTER);
|
||||
display.drawString(64, 22, "Center aligned (64,22)");
|
||||
display.drawString(X, Y, Text);
|
||||
}
|
||||
|
||||
// The coordinates define the right end of the text
|
||||
//------------------------------------------------------
|
||||
// OLED RIGHT TEXT DISPLAY
|
||||
//------------------------------------------------------
|
||||
|
||||
// OLED Display
|
||||
void drawTextRight() {
|
||||
display.setFont(ArialMT_Plain_10);
|
||||
display.setTextAlignment(TEXT_ALIGN_RIGHT);
|
||||
display.drawString(128, 33, "Right aligned (128,33)");
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// OLED DRAW RECTANGLE
|
||||
//------------------------------------------------------
|
||||
|
||||
void drawRectDemo() {
|
||||
// Draw a pixel at given position
|
||||
for (int i = 0; i < 10; i++) {
|
||||
@ -54,6 +151,10 @@
|
||||
display.drawVerticalLine(40, 0, 20);
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// OLED DRAW CIRCLE
|
||||
//------------------------------------------------------
|
||||
|
||||
void drawCircleDemo() {
|
||||
for (int i=1; i < 8; i++) {
|
||||
display.setColor(WHITE);
|
||||
@ -65,6 +166,10 @@
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// OLED DRAW PROGRESS BAR
|
||||
//------------------------------------------------------
|
||||
|
||||
void drawProgressBarDemo(int Value) {
|
||||
int progress = Value;
|
||||
// draw the progress bar
|
||||
@ -75,10 +180,93 @@
|
||||
display.drawString(64, 35, String(progress) + "%");
|
||||
}
|
||||
|
||||
void oled_clear() {
|
||||
display.clear();
|
||||
//------------------------------------------------------
|
||||
// I2C DECIVES SCANNER
|
||||
//------------------------------------------------------
|
||||
|
||||
void scanI2C()
|
||||
{
|
||||
byte error, address;
|
||||
int nDevices;
|
||||
|
||||
Serial.println(" -> Scanning I2C Devices ...");
|
||||
|
||||
nDevices = 0;
|
||||
for(address = 1; address < 127; address++ )
|
||||
{
|
||||
// The i2c_scanner uses the return value of
|
||||
// the Write.endTransmisstion to see if
|
||||
// a device did acknowledge to the address.
|
||||
Wire.beginTransmission(address);
|
||||
error = Wire.endTransmission();
|
||||
|
||||
if (error == 0)
|
||||
{
|
||||
Serial.print(" --> Device Found At Address 0x");
|
||||
if (address<16)
|
||||
Serial.print("0");
|
||||
Serial.print(address,HEX);
|
||||
Serial.println(" !");
|
||||
|
||||
nDevices++;
|
||||
}
|
||||
else if (error==4)
|
||||
{
|
||||
Serial.print(" --> Unknown error at address 0x");
|
||||
if (address<16)
|
||||
Serial.print("0");
|
||||
Serial.println(address,HEX);
|
||||
}
|
||||
}
|
||||
if (nDevices == 0)
|
||||
Serial.println(" --> No I2C devices found\n");
|
||||
else
|
||||
Serial.println(" --> done");
|
||||
}
|
||||
|
||||
void oled_show() {
|
||||
display.display();
|
||||
//------------------------------------------------------
|
||||
// WAITING FOR BLUETOOTH CONNECTION
|
||||
//------------------------------------------------------
|
||||
|
||||
void OLED_BLUETOOTH_MODE()
|
||||
{
|
||||
// Starting The First Code
|
||||
OLED_CLEAR();
|
||||
drawTextCenter(128/2, 5, 3, "KICKER");
|
||||
drawTextCenter(128/2, 30, 1, " - B L U E T O O T H - ");
|
||||
if(BLUETOOTH_STATUS == true) {
|
||||
drawTextCenter(128/2, 43, 2, "< CONNECTED >");
|
||||
} else {
|
||||
drawTextCenter(128/2, 43, 2, "< WAITING >");
|
||||
}
|
||||
OLED_SHOW();
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// WAITING FOR BLUETOOTH CONNECTION
|
||||
//------------------------------------------------------
|
||||
|
||||
void OLED_STANDALONE_MODE()
|
||||
{
|
||||
// Starting The First Code
|
||||
OLED_CLEAR();
|
||||
drawTextCenter(128/2, 5, 3, "KICKER");
|
||||
drawTextCenter(128/2, 30, 1, " - S T A N D A L O N E - ");
|
||||
drawTextCenter(128/2, 43, 2, "< MODE >");
|
||||
OLED_SHOW();
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// GAME SLIDER SELECTOR
|
||||
//------------------------------------------------------
|
||||
|
||||
void GAME_PAGE(uint8_t MenuNumber, String Title) {
|
||||
if(DISPLAY_CHANGED == false) {
|
||||
OLED_CLEAR();
|
||||
drawTextCenter(128/2, 5, 3, "< GAME #" + String(MenuNumber) + " >");
|
||||
drawTextCenter(128/2, 30, 1, " - " + Title + " - ");
|
||||
drawTextCenter(128/2, 43, 2, "<< SELECT >>");
|
||||
OLED_SHOW();
|
||||
DISPLAY_CHANGED = true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,305 +0,0 @@
|
||||
/* ===============================================
|
||||
* - THIS IS TAKEONE ESP32 BOARD -
|
||||
* ===============================================
|
||||
* MPU9250 Address : 0X69 (ADDRESS)
|
||||
* OLED 128x64 Address : 0X3C (ADDRESS)
|
||||
* -----------------------------------------------
|
||||
* Description : PIN GPIO#
|
||||
* -----------------------------------------------
|
||||
* NEOPIXEL LED STRIP : A0/GPIO 26
|
||||
* PIEZO SENSOR : A2/GPIO 34 - ANALOG ONLY INPUT
|
||||
* RANDOM SEED : A3/GPIO 39 - ANALOG ONLY INPUT
|
||||
* BUTTONS : TLB (35), BLB (15), CB (33), BRB (27), TRB(12)
|
||||
* I2C PIN : SDA 21, SCL 22 (DIGITAL)
|
||||
* SPI PIN : CS 5, SCK 18, MISO 19, MOSI 23 (DIGITAL)
|
||||
* BOOST CONTROL PIN : 14 (DIGITAL) OUTPUT ON PADS (TP1 +5V, TP2 GND)
|
||||
* LED PIN : 13 (DIGITAL)
|
||||
* BATTERY MONITOR PIN : 35 (ANALOG)
|
||||
* -----------------------------------------------
|
||||
* BUTTONS PINOUTS : PIN GPIO
|
||||
* -----------------------------------------------
|
||||
* TOP LEFT BUTTON : 15 - SWITCH PREVIOUS MENU / CHANGE PARAMETER
|
||||
* TOP RIGHT BUTTON : 12 - SWITCH NEXT MENU / CHANGE PARAMETER
|
||||
* BOTTOM LEFT BUTTON : 32 - POWER INC & BACK & INC PARAMETER
|
||||
* BOTTOM RIGHT BUTTON : 27 - POWER DEC & SAVE & DEC PARAMETER
|
||||
* CENTER BUTTON : 33 - POWER ON & SELECT
|
||||
* -----------------------------------------------
|
||||
* Exclusive Features Of TAKEONE BOARD
|
||||
* -----------------------------------------------
|
||||
* ESP32 TAKEONE Board has some unique hardware features
|
||||
* 1. Battery Voltage Level Monitoring Via Analog Pin 35
|
||||
* 2. Boost Converter In Case We Need 5V Supply From Li-Ion Battery
|
||||
* 3. I2C : Motion Sensor IMU/MPU9250 9 Degrees Of Fredom
|
||||
* 4. SPI : SDCARD Reader */
|
||||
//======================================================
|
||||
// LIBRARIES
|
||||
//======================================================
|
||||
#include <Wire.h>
|
||||
#include <EEPROM.h>
|
||||
#include <Button.h>
|
||||
#include <TimeTrigger.h>
|
||||
#include <ArduinoJson.h>
|
||||
#include <NeoPixelBus.h>
|
||||
#include <BluetoothSerial.h>
|
||||
//======================================================
|
||||
// PUBLIC VARIABLES
|
||||
//======================================================
|
||||
uint8_t MENU_COUNT = 0;
|
||||
bool BLUETOOTH_STATUS = false;
|
||||
bool CHARGE_STATE = false;
|
||||
bool DISPLAY_CHANGED = false;
|
||||
//======================================================
|
||||
// HARDWARE DEFINITIONS
|
||||
//======================================================
|
||||
// Nessesary Definition For Bluetooth Library
|
||||
#if !defined(CONFIG_BT_ENABLED) || !defined(CONFIG_BLUEDROID_ENABLED)
|
||||
#error Bluetooth is not enabled! Please run `make menuconfig` to and enable it
|
||||
#endif
|
||||
//------------------------------------------------------
|
||||
// Serial Terminal
|
||||
//------------------------------------------------------
|
||||
#define Terminal Serial // SERIAL PORT USED AS TERMINAL WINDO FOR DEBUG
|
||||
#define isTerminal Terminal.available() // Terminal Serial Buffer Available
|
||||
#define flushTerminal while(isTerminal) { Terminal.read(); }
|
||||
//------------------------------------------------------
|
||||
// Bluetooth Terminal
|
||||
//------------------------------------------------------
|
||||
BluetoothSerial Bluetooth; // Here We Use the Native Bluetooth In The ESP32
|
||||
#define isBluetooth Bluetooth.available() // Bluetooth Serial Buffer Available
|
||||
#define flushBluetooth while(isBluetooth) { Bluetooth.read(); }
|
||||
//------------------------------------------------------
|
||||
// Buttons
|
||||
//------------------------------------------------------
|
||||
Button BTN_PREVIOUS(15); // TL : 15 - SWITCH PREVIOUS MENU / CHANGE PARAMETER
|
||||
Button BTN_NEXT(12); // TR : 12 - SWITCH NEXT MENU / CHANGE PARAMETER
|
||||
Button BTN_CENTER(33); // CT : 33 - POWER INC & BACK & INC PARAMETER
|
||||
Button BTN_INCREASE(32); // BL : 32 - POWER DEC & SAVE & DEC PARAMETER
|
||||
Button BTN_DECREASE(27); // BR : 27 - POWER ON & SELECT
|
||||
//------------------------------------------------------
|
||||
// Boost 3V3 To 5V
|
||||
//------------------------------------------------------
|
||||
#define BOOST_PIN 14
|
||||
#define BOOST_SETUP pinMode(BOOST_PIN, OUTPUT)
|
||||
#define BOOST_ON digitalWrite(BOOST_PIN, HIGH)
|
||||
#define BOOST_OFF digitalWrite(BOOST_PIN, LOW)
|
||||
#define BOOST_STU digitalRead(BOOST_PIN)
|
||||
//------------------------------------------------------
|
||||
// Keep Power On
|
||||
//------------------------------------------------------
|
||||
#define POWER_PIN 13
|
||||
#define POWER_SETUP pinMode(POWER_PIN, OUTPUT)
|
||||
#define POWER_OFF digitalWrite(POWER_PIN, LOW)
|
||||
#define POWER_ON digitalWrite(POWER_PIN, HIGH)
|
||||
TimeTrigger POWER_PRESS(4000); // The Interval In mSeconds
|
||||
//------------------------------------------------------
|
||||
// Piezo Transducer
|
||||
//------------------------------------------------------
|
||||
#define VTH 5 // THRESHOLD VOLTAGE FOR ZERO POSITIONNING KICKING POWER SENSOR
|
||||
#define PIEZO_PIN 34 // IMPACT SENSOR
|
||||
#define RANDOM_SOURCE 39 // RANDOM NUMBER GENERATOR SOURCE
|
||||
#define PIEZO_READ analogRead(PIEZO_PIN)
|
||||
#define PIEZO_MAP map(PIEZO_READ, VTH, 4095, 0, 100)
|
||||
//------------------------------------------------------
|
||||
// Battery Level Monitoring
|
||||
//------------------------------------------------------
|
||||
#define BATTERY_PIN 35
|
||||
#define BATTERY (float)(((analogRead(BATTERY_PIN) * (3.3 / 4096)) * 2) + 0.31)
|
||||
#define CHARGE round(mapf(BATTERY, 3.27, 4.31, 0, 100), 1)
|
||||
//------------------------------------------------------
|
||||
// Power Charging Status
|
||||
//------------------------------------------------------
|
||||
#define STAT_PIN 25
|
||||
#define STAT_SETUP pinMode(STAT_PIN, INPUT)
|
||||
#define STAT_READ digitalRead(STAT_PIN)
|
||||
//------------------------------------------------------
|
||||
// Neo Pixel LED Strip
|
||||
//------------------------------------------------------
|
||||
#define PIXEL_COUNT 21 // make sure to set this to the number of pixels in your strip
|
||||
#define PIXEL_PIN 26 // make sure to set this to the correct pin, ignored for Esp8266
|
||||
// three element pixels, in different order and speeds
|
||||
NeoPixelBus<NeoGrbFeature, Neo800KbpsMethod> PIXEL_STRIP(PIXEL_COUNT, PIXEL_PIN);
|
||||
//------------------------------------------------------
|
||||
// JSON Object & Memory
|
||||
//------------------------------------------------------
|
||||
#define CAPACITY 200
|
||||
DynamicJsonDocument JSON(CAPACITY); // Building JSON Buffer
|
||||
// FIXED OPERATION MODE MESSAGES ~~~~~~~~~~~~~~~~~~~~~~
|
||||
#define BLUETOOTH_START "{\"status\":\"BLUETOOTH STARTED\"}"
|
||||
#define BLUETOOTH_FAIL "{\"status\":\"BLUETOOTH FAILED\"}"
|
||||
#define BLUETOOTH_CONNECTED "{\"status\":\"BLUETOOTH CONNECTED\"}"
|
||||
#define BLUETOOTH_DISCONNECTED "{\"status\":\"BLUETOOTH DISCONNECTED\"}"
|
||||
#define STAND_ALONE_MODE "{\"status\":\"STAND ALONE MODE\"}"
|
||||
// FIXED MESSAGES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
#define POWERUP "{\"status\":\"POWER UP\"}"
|
||||
#define POWEROFF "{\"status\":\"POWER OFF\"}"
|
||||
#define UNDERSTOOD "{\"status\":\"OK\"}"
|
||||
#define JSON_ERROR "{\"status\":\"ERROR JSON\"}"
|
||||
#define TARGET_MET "{\"status\":\"TARGET MEET\"}"
|
||||
#define GAME_OVER "{\"status\":\"GAME OVER\"}"
|
||||
#define TIME_OVER "{\"status\":\"TIME OVER\"}"
|
||||
#define UNKNOWN_GAME "{\"status\":\"UNKNOWN GAME\"}"
|
||||
// GAME NAMES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
#define GM_COUNTER "{\"gm\":\"COUNTER\"}"
|
||||
#define GM_TATTACK "{\"gm\":\"TIME ATTACK\"}"
|
||||
#define GM_REACTION "{\"gm\":\"REACTION\"}"
|
||||
#define GM_DECISION "{\"gm\":\"DECISION\"}"
|
||||
#define GM_STAMINA "{\"gm\":\"STAMINA\"}"
|
||||
// COMMAND LIST ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
#define CM_START "{\"cm\":\"START\"}"
|
||||
#define CM_RESET "{\"cm\":\"RESET\"}"
|
||||
#define CM_STOP "{\"cm\":\"STOP\"}"
|
||||
#define CM_EXIT "{\"cm\":\"EXIT\"}"
|
||||
//======================================================
|
||||
// MAIN SETUP
|
||||
//======================================================
|
||||
void setup()
|
||||
{
|
||||
// Power Hold
|
||||
POWER_SETUP;
|
||||
POWER_ON;
|
||||
|
||||
// Turn On Booster
|
||||
BOOST_SETUP;
|
||||
BOOST_OFF;
|
||||
|
||||
// Charging Status Pin
|
||||
STAT_SETUP;
|
||||
|
||||
// I2C Module & OLED
|
||||
Wire.begin();
|
||||
delay(5);
|
||||
OLED_INIT();
|
||||
OLED_CLEAR();
|
||||
OLED_SHOW();
|
||||
|
||||
// Start Buttons Function
|
||||
BTN_PREVIOUS.begin();
|
||||
BTN_NEXT.begin();
|
||||
BTN_CENTER.begin();
|
||||
BTN_INCREASE.begin();
|
||||
BTN_DECREASE.begin();
|
||||
|
||||
// Communication Ports
|
||||
Terminal.begin(9600); Terminal.println();
|
||||
|
||||
// To Detect Connection / Disconnection Event
|
||||
Bluetooth.register_callback(callback);
|
||||
|
||||
// Starting Bluetooth Wireless With Name (KICKER)
|
||||
if(!Bluetooth.begin("KICKER")) {
|
||||
terminal(POWERUP);
|
||||
terminal(BLUETOOTH_FAIL);
|
||||
} else {
|
||||
dualcomm(POWERUP);
|
||||
dualcomm(BLUETOOTH_START);
|
||||
}
|
||||
|
||||
// The Random Number Source
|
||||
randomSeed(analogRead(RANDOM_SOURCE));
|
||||
|
||||
// Display Welcome Screen
|
||||
KICKER_LOGO();
|
||||
delay(2000);
|
||||
}
|
||||
//======================================================
|
||||
// MAIN PROGRAM LOOP
|
||||
//======================================================
|
||||
void loop()
|
||||
{
|
||||
// This Is For Bluetooth Mode
|
||||
if(BLUETOOTH_STATUS == true) {
|
||||
OLED_BLUETOOTH_MODE();
|
||||
while(BLUETOOTH_STATUS == true) {
|
||||
ListenToBluetooth(); // Reading Only From Bluetooth
|
||||
}
|
||||
OLED_BLUETOOTH_MODE();
|
||||
delay(1000);
|
||||
terminal(STAND_ALONE_MODE);
|
||||
}
|
||||
|
||||
// This Is For Stand Alone Mode
|
||||
else {
|
||||
OLED_STANDALONE_MODE();
|
||||
while(BLUETOOTH_STATUS == false) {
|
||||
ListenToStandAlone();
|
||||
}
|
||||
OLED_BLUETOOTH_MODE();
|
||||
delay(1000);
|
||||
}
|
||||
}
|
||||
//------------------------------------------------------
|
||||
// LISTEN TO BLUETOOTH
|
||||
//------------------------------------------------------
|
||||
void ListenToBluetooth()
|
||||
{
|
||||
if(isBluetooth)
|
||||
{
|
||||
// Reading Message From Bluetooth
|
||||
String msg = Bluetooth.readStringUntil('\n');
|
||||
flushBluetooth;
|
||||
msg.trim();
|
||||
|
||||
// Display On Serial Monitor For Debuging
|
||||
terminal(msg);
|
||||
|
||||
// If It Was A Command To Power OFf
|
||||
if(msg == POWEROFF) {
|
||||
OLED_POWERING_DOWN();
|
||||
}
|
||||
|
||||
// Deserialize the JSON document
|
||||
DeserializationError error = deserializeJson(JSON, msg);
|
||||
|
||||
// If The System Understood The Message Clearly
|
||||
if(!error)
|
||||
{
|
||||
// Sending Status Message
|
||||
dualcomm(UNDERSTOOD);
|
||||
|
||||
// Reading Game Name & Settings
|
||||
String game = JSON["gm"];
|
||||
String settings = JSON["set"];
|
||||
|
||||
// Clearing JSON Buffer
|
||||
JSON.clear();
|
||||
|
||||
// Entering To Game Selector
|
||||
bluetooth_game_selector(game, settings);
|
||||
}
|
||||
else
|
||||
{
|
||||
terminal(JSON_ERROR);
|
||||
}
|
||||
}
|
||||
}
|
||||
//------------------------------------------------------
|
||||
// LISTEN TO STAND ALONE
|
||||
//------------------------------------------------------
|
||||
void ListenToStandAlone()
|
||||
{
|
||||
// SHIFT TO PREVIOUS GAME MENU
|
||||
if(BTN_PREVIOUS.pressed())
|
||||
{
|
||||
DISPLAY_CHANGED = false;
|
||||
MENU_COUNT-=1;
|
||||
}
|
||||
|
||||
// SHIFT TO NEXT GAME MENU
|
||||
else if(BTN_NEXT.pressed())
|
||||
{
|
||||
MENU_COUNT+=1;
|
||||
}
|
||||
|
||||
// SELECT CURRENT DISPLAYED MENU
|
||||
else if(BTN_CENTER.pressed())
|
||||
{
|
||||
DETECT_LONG_PRESS(); // IF LONG PRESS POWER OFF
|
||||
}
|
||||
|
||||
switch(MENU_COUNT) {
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
else :
|
||||
}
|
||||
}
|
||||
@ -1,272 +0,0 @@
|
||||
//======================================================
|
||||
// OLED DISPLAY
|
||||
//======================================================
|
||||
// LIBRARY INCLUDE
|
||||
//------------------------------------------------------
|
||||
|
||||
// Include Libraries
|
||||
#include <Wire.h>
|
||||
#include <SSD1306Wire.h>
|
||||
|
||||
// Display Instance
|
||||
SSD1306Wire display(0x3c, 21, 22);
|
||||
|
||||
//------------------------------------------------------
|
||||
// OLED INITIALIZATION
|
||||
//------------------------------------------------------
|
||||
|
||||
void OLED_INIT() {
|
||||
display.init();
|
||||
display.flipScreenVertically();
|
||||
display.setFont(ArialMT_Plain_10);
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// OLED CLEAR DISPLAY
|
||||
//------------------------------------------------------
|
||||
|
||||
void OLED_CLEAR() {
|
||||
display.clear();
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// OLED CLEAN DISPLAY
|
||||
//------------------------------------------------------
|
||||
|
||||
void OLED_CLEAN() {
|
||||
OLED_CLEAR();
|
||||
OLED_SHOW();
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// OLED SHOW NEW DATA
|
||||
//------------------------------------------------------
|
||||
|
||||
void OLED_SHOW() {
|
||||
display.display();
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// OLED DISPLAY KICKER WELCOME MESSAGE
|
||||
//------------------------------------------------------
|
||||
|
||||
void KICKER_LOGO() {
|
||||
// Starting The First Code
|
||||
OLED_CLEAR();
|
||||
drawTextCenter(128/2, 5, 3, "TAKEONE");
|
||||
drawTextCenter(128/2, 30, 1, " - T E C H N O L O G Y - ");
|
||||
drawTextCenter(128/2, 43, 2, "<< KICKER >>");
|
||||
OLED_SHOW();
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// OLED DISPLAY KICKER POWERING OFF MESSAGE
|
||||
//------------------------------------------------------
|
||||
|
||||
void OLED_POWERING_DOWN() {
|
||||
dualcomm(POWEROFF);
|
||||
OLED_CLEAR();
|
||||
drawTextCenter(128/2, 5, 3, "POWER");
|
||||
drawTextCenter(128/2, 30, 1, "- T U R N I N G O F F -");
|
||||
drawTextCenter(128/2, 43, 2, "SEE YOU AGAIN");
|
||||
OLED_SHOW();
|
||||
BOOST_OFF;
|
||||
delay(2000);
|
||||
OLED_CLEAN();
|
||||
delay(250);
|
||||
POWER_OFF;
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// OLED Display Text
|
||||
//------------------------------------------------------
|
||||
|
||||
void drawTextFlowDemo(String Text) {
|
||||
display.setFont(ArialMT_Plain_10);
|
||||
display.setTextAlignment(TEXT_ALIGN_LEFT);
|
||||
display.drawStringMaxWidth(0, 0, 128, Text);
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// OLED LEFT TEXT Display
|
||||
//------------------------------------------------------
|
||||
|
||||
void drawTextLeft() {
|
||||
display.setFont(ArialMT_Plain_10);
|
||||
display.setTextAlignment(TEXT_ALIGN_LEFT);
|
||||
display.drawString(0, 10, "Left aligned (0,10)");
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// OLED CENTER TEXT Display
|
||||
//------------------------------------------------------
|
||||
|
||||
void drawTextCenter(int X, int Y, int Size, String Text) {
|
||||
//display.setFont(ArialMT_Plain_10);
|
||||
|
||||
if(Size == 1) {
|
||||
display.setFont(ArialMT_Plain_10);
|
||||
} else if(Size == 2) {
|
||||
display.setFont(ArialMT_Plain_16);
|
||||
} else if(Size == 3) {
|
||||
display.setFont(ArialMT_Plain_24);
|
||||
} else {
|
||||
display.setFont(ArialMT_Plain_10);
|
||||
}
|
||||
|
||||
display.setTextAlignment(TEXT_ALIGN_CENTER);
|
||||
display.drawString(X, Y, Text);
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// OLED RIGHT TEXT DISPLAY
|
||||
//------------------------------------------------------
|
||||
|
||||
// OLED Display
|
||||
void drawTextRight() {
|
||||
display.setFont(ArialMT_Plain_10);
|
||||
display.setTextAlignment(TEXT_ALIGN_RIGHT);
|
||||
display.drawString(128, 33, "Right aligned (128,33)");
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// OLED DRAW RECTANGLE
|
||||
//------------------------------------------------------
|
||||
|
||||
void drawRectDemo() {
|
||||
// Draw a pixel at given position
|
||||
for (int i = 0; i < 10; i++) {
|
||||
display.setPixel(i, i);
|
||||
display.setPixel(10 - i, i);
|
||||
}
|
||||
display.drawRect(12, 12, 20, 20);
|
||||
|
||||
// Fill the rectangle
|
||||
display.fillRect(14, 14, 17, 17);
|
||||
|
||||
// Draw a line horizontally
|
||||
display.drawHorizontalLine(0, 40, 20);
|
||||
|
||||
// Draw a line horizontally
|
||||
display.drawVerticalLine(40, 0, 20);
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// OLED DRAW CIRCLE
|
||||
//------------------------------------------------------
|
||||
|
||||
void drawCircleDemo() {
|
||||
for (int i=1; i < 8; i++) {
|
||||
display.setColor(WHITE);
|
||||
display.drawCircle(32, 32, i*3);
|
||||
if (i % 2 == 0) {
|
||||
display.setColor(BLACK);
|
||||
}
|
||||
display.fillCircle(96, 32, 32 - i* 3);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// OLED DRAW PROGRESS BAR
|
||||
//------------------------------------------------------
|
||||
|
||||
void drawProgressBarDemo(int Value) {
|
||||
int progress = Value;
|
||||
// draw the progress bar
|
||||
display.drawProgressBar(0, 50, 120, 10, progress);
|
||||
|
||||
// draw the percentage as String
|
||||
display.setTextAlignment(TEXT_ALIGN_CENTER);
|
||||
display.drawString(64, 35, String(progress) + "%");
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// I2C DECIVES SCANNER
|
||||
//------------------------------------------------------
|
||||
|
||||
void scanI2C()
|
||||
{
|
||||
byte error, address;
|
||||
int nDevices;
|
||||
|
||||
Serial.println(" -> Scanning I2C Devices ...");
|
||||
|
||||
nDevices = 0;
|
||||
for(address = 1; address < 127; address++ )
|
||||
{
|
||||
// The i2c_scanner uses the return value of
|
||||
// the Write.endTransmisstion to see if
|
||||
// a device did acknowledge to the address.
|
||||
Wire.beginTransmission(address);
|
||||
error = Wire.endTransmission();
|
||||
|
||||
if (error == 0)
|
||||
{
|
||||
Serial.print(" --> Device Found At Address 0x");
|
||||
if (address<16)
|
||||
Serial.print("0");
|
||||
Serial.print(address,HEX);
|
||||
Serial.println(" !");
|
||||
|
||||
nDevices++;
|
||||
}
|
||||
else if (error==4)
|
||||
{
|
||||
Serial.print(" --> Unknown error at address 0x");
|
||||
if (address<16)
|
||||
Serial.print("0");
|
||||
Serial.println(address,HEX);
|
||||
}
|
||||
}
|
||||
if (nDevices == 0)
|
||||
Serial.println(" --> No I2C devices found\n");
|
||||
else
|
||||
Serial.println(" --> done");
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// WAITING FOR BLUETOOTH CONNECTION
|
||||
//------------------------------------------------------
|
||||
|
||||
void OLED_BLUETOOTH_MODE()
|
||||
{
|
||||
// Starting The First Code
|
||||
OLED_CLEAR();
|
||||
drawTextCenter(128/2, 5, 3, "KICKER");
|
||||
drawTextCenter(128/2, 30, 1, " - B L U E T O O T H - ");
|
||||
if(BLUETOOTH_STATUS == true) {
|
||||
drawTextCenter(128/2, 43, 2, "< CONNECTED >");
|
||||
} else {
|
||||
drawTextCenter(128/2, 43, 2, "< WAITING >");
|
||||
}
|
||||
OLED_SHOW();
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// WAITING FOR BLUETOOTH CONNECTION
|
||||
//------------------------------------------------------
|
||||
|
||||
void OLED_STANDALONE_MODE()
|
||||
{
|
||||
// Starting The First Code
|
||||
OLED_CLEAR();
|
||||
drawTextCenter(128/2, 5, 3, "KICKER");
|
||||
drawTextCenter(128/2, 30, 1, " - S T A N D A L O N E - ");
|
||||
drawTextCenter(128/2, 43, 2, "< MODE >");
|
||||
OLED_SHOW();
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// GAME SLIDER SELECTOR
|
||||
//------------------------------------------------------
|
||||
|
||||
void GAME_PAGE(uint8_t MenuNumber, String Title) {
|
||||
if(DISPLAY_CHANGED == false) {
|
||||
OLED_CLEAR();
|
||||
drawTextCenter(128/2, 5, 3, "< GAME #" + String(MenuNumber) >);
|
||||
drawTextCenter(128/2, 30, 1, " - " + Title + " - ");
|
||||
drawTextCenter(128/2, 43, 2, "<< SELECT >>");
|
||||
OLED_SHOW();
|
||||
DISPLAY_CHANGED = true;
|
||||
}
|
||||
}
|
||||
@ -1,192 +0,0 @@
|
||||
//======================================================
|
||||
// MAIN COUNTER GAME LOOP
|
||||
//======================================================
|
||||
|
||||
/* COUNTER GAME SETTINGS PARAMETERS NOTE:
|
||||
* --------------------------------------
|
||||
*
|
||||
* FORMAT :
|
||||
* --------
|
||||
* {"le": false, "lm": 10}
|
||||
*
|
||||
* MEANNING :
|
||||
* ----------
|
||||
* ct : count
|
||||
* le : stands for limit enable, if is TRUE the game end if target value is meet
|
||||
* lm : targeted amount of kicks
|
||||
*
|
||||
* THINGS THAT ENDS THE GAME :
|
||||
* ---------------------------
|
||||
* 1. BY A COMMAND "FROM APP VIA BLUETOOTH"
|
||||
* 2. BY LIMITS MEET "WHEN NUMBER OF YOUR KICKS REACH TO lm VALUE"
|
||||
*
|
||||
* WHAT DATA TO BE COLLECTED :
|
||||
* ---------------------------
|
||||
* 1. FOR EVERY KICK YOU RECEIVE THE COUNTER DISPLAY AND TIMESTAMP
|
||||
* WE NEED TO COLLECT TIMESTAMPS AS AN ARRAY IN JSON FORMAT
|
||||
*
|
||||
* CALCULATING RESULTS :
|
||||
* ---------------------
|
||||
* No calculation required, Its directly the count
|
||||
*/
|
||||
|
||||
void game_counter(String settings)
|
||||
{
|
||||
//------------------------------------------------------
|
||||
// START OF READING THE SETTINGS
|
||||
//------------------------------------------------------
|
||||
|
||||
// CONVERTING GAME TEXT TO JSON
|
||||
DynamicJsonDocument play(capacity); // building JSON Buffer
|
||||
|
||||
// Deserialize the JSON document
|
||||
DeserializationError error = deserializeJson(play, settings); // the main JSON body container
|
||||
|
||||
// JSON ERROR
|
||||
if(error) {
|
||||
dualcomm(JSON_ERROR);
|
||||
return;
|
||||
}
|
||||
|
||||
// PUBLIC VARIABLES
|
||||
uint16_t limit = play["lm"]; // Kick Target Limit
|
||||
bool limitEnable = play["le"]; // Enable Kick Target Limit
|
||||
|
||||
// Clearing Buffer
|
||||
play.clear();
|
||||
|
||||
// Trying To Delete The Document
|
||||
//play.delete();
|
||||
|
||||
// Kick Counter
|
||||
uint16_t counter = 0;
|
||||
|
||||
// Game Start Lights
|
||||
Counter_Start();
|
||||
|
||||
//------------------------------------------------------
|
||||
// PREPARE FOR GAME START
|
||||
//------------------------------------------------------
|
||||
|
||||
// staring Of time stamp
|
||||
unsigned long startStamp = millis();
|
||||
|
||||
while(1)
|
||||
{
|
||||
// Time Stamp
|
||||
unsigned long timeStamp = millis() - startStamp;
|
||||
|
||||
// If Stop Command Came From Smart Phone
|
||||
if(isBluetooth)
|
||||
{
|
||||
String msg = Bluetooth.readString();
|
||||
msg.trim();
|
||||
if(msg == CM_STOP)
|
||||
{
|
||||
dualcomm(GAME_OVER);
|
||||
// Grean Light In
|
||||
LED_GREEN_FADEOUT();
|
||||
// RESET
|
||||
return;
|
||||
}
|
||||
else if(msg == CM_RESET)
|
||||
{
|
||||
Counter_Reset();
|
||||
counter = 0;
|
||||
startStamp = millis();
|
||||
timeStamp = startStamp;
|
||||
}
|
||||
}
|
||||
|
||||
// If Limits Are Enabled And Meet
|
||||
if(limitEnable == true && counter == limit)
|
||||
{
|
||||
// END GAME
|
||||
dualcomm(GAME_OVER);
|
||||
// Celebration
|
||||
Counter_Celebration();
|
||||
// RESET
|
||||
return;
|
||||
}
|
||||
|
||||
// Read Impact
|
||||
if(readImpact() > PWR)
|
||||
{
|
||||
counter++;
|
||||
dualcomm(counter_data_json(counter, timeStamp));
|
||||
delay(100);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// COUNTER DATA JSON -> To Send Back To Server
|
||||
//======================================================
|
||||
|
||||
String counter_data_json(unsigned int ct, unsigned int st)
|
||||
{
|
||||
// Building The Buffer
|
||||
DynamicJsonDocument data(capacity);
|
||||
|
||||
// Convert Int To Float
|
||||
float stamp = st;
|
||||
stamp /= 1000;
|
||||
|
||||
// Assignning Dataset
|
||||
data["ct"] = ct;
|
||||
data["st"] = String(stamp, 3).toFloat();
|
||||
|
||||
String output;
|
||||
serializeJson(data, output);
|
||||
data.clear();
|
||||
return output;
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME START LED SIGNAL
|
||||
//======================================================
|
||||
|
||||
void Counter_Start()
|
||||
{
|
||||
// LightUp
|
||||
LED_WHITE_CROSSFADE(2);
|
||||
// Grean Light In
|
||||
LED_GREEN();
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME END SINGNAL LED SIGNAL
|
||||
//======================================================
|
||||
|
||||
void Counter_End()
|
||||
{
|
||||
// LightUp
|
||||
LED_RED();
|
||||
delay(2000);
|
||||
// Red FadeOut
|
||||
LED_RED_FADEOUT();
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME START LED CELEBRATION
|
||||
//======================================================
|
||||
|
||||
void Counter_Celebration()
|
||||
{
|
||||
// LightUp
|
||||
rainbowCycle(2);
|
||||
// Grean Light OUT
|
||||
LED_GREEN_FADEOUT();
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME RESET LED SIGNAL
|
||||
//======================================================
|
||||
|
||||
void Counter_Reset()
|
||||
{
|
||||
//
|
||||
LED_BLUE();
|
||||
delay(250);
|
||||
LED_BLUE_FADEOUT();
|
||||
}
|
||||
@ -1,225 +0,0 @@
|
||||
//======================================================
|
||||
// REACTION GAME MAIN ROUTINE
|
||||
//======================================================
|
||||
|
||||
/* REACTION GAME SETTINGS PARAMETERS NOTE:
|
||||
* ------------------------------------------
|
||||
*
|
||||
* FORMAT :
|
||||
* --------
|
||||
* {"tr": 10, "mn": 1, "mx": 2}
|
||||
*
|
||||
* MEANNING :
|
||||
* ----------
|
||||
* tr : trials pre counter
|
||||
* mn : minimum delay, between trials
|
||||
* mx : maximum delay, between trials
|
||||
*
|
||||
* THINGS THAT ENDS THE GAME :
|
||||
* ---------------------------
|
||||
* 1. BY COUNT DOWN "tr" REACH TO ZERO
|
||||
* 2. BY A COMMAND "FROM APP VIA BLUETOOTH"
|
||||
*
|
||||
* CALCULATING RESULTS :
|
||||
* ---------------------
|
||||
* Rapid Kick Speed = Number Of Kickes Made / Elasped Time In Sec
|
||||
*/
|
||||
|
||||
//======================================================
|
||||
|
||||
void game_reaction(String settings)
|
||||
{
|
||||
//------------------------------------------------------
|
||||
// START OF READING THE SETTINGS
|
||||
//------------------------------------------------------
|
||||
|
||||
// CONVERTING GAME TEXT TO JSON
|
||||
DynamicJsonDocument play(capacity);
|
||||
|
||||
// Deserialize the JSON document
|
||||
DeserializationError error = deserializeJson(play, settings);
|
||||
|
||||
// JSON ERROR
|
||||
if(error) {
|
||||
dualcomm(JSON_ERROR);
|
||||
return;
|
||||
}
|
||||
|
||||
// PUBLIC VARIABLES
|
||||
uint8_t minDelay = play["mx"];
|
||||
uint8_t maxDelay = play["mn"];
|
||||
uint16_t trials = play["lm"];
|
||||
uint16_t temp = trials;
|
||||
|
||||
// Clearing Buffer
|
||||
play.clear();
|
||||
|
||||
//------------------------------------------------------
|
||||
// PREPARE FOR GAME START
|
||||
//------------------------------------------------------
|
||||
|
||||
// Display Welcome Message
|
||||
terminal("");
|
||||
terminal("trials : " + String(trials) + " Strikes");
|
||||
terminal("minDelay : " + String(minDelay) + " Seconds");
|
||||
terminal("maxDelay : " + String(maxDelay) + " Seconds");
|
||||
terminal("2 Seconds To Start Get Ready & Good Luck !!");
|
||||
terminal("");
|
||||
|
||||
// Ready Signal
|
||||
Reaction_Start();
|
||||
|
||||
// Main Variables
|
||||
uint16_t sdelay = 0;
|
||||
uint16_t power = 0;
|
||||
uint16_t response = 0;
|
||||
unsigned long startTime = 0;
|
||||
unsigned long stopTime = 0;
|
||||
|
||||
// Processing Results
|
||||
for(int i=0; i<trials; i++)
|
||||
{
|
||||
// Reading Kick Data
|
||||
terminal(" ------ Trial Number (" + String(i + 1) + ") ------");
|
||||
terminal(" -> Get Ready !!");
|
||||
|
||||
// Set Random Delay Time
|
||||
sdelay = random(minDelay, maxDelay);
|
||||
sdelay *= 1000;
|
||||
delay(sdelay);
|
||||
|
||||
// Light Up Green
|
||||
rgbLED(0, 150, 0);
|
||||
|
||||
// Start Timer
|
||||
startTime = millis();
|
||||
|
||||
// Sensing Strike Power
|
||||
while(power < PWR)
|
||||
{
|
||||
// Reading The Strike
|
||||
power = readImpact();
|
||||
|
||||
// If Stop Command Came From Smart Phone
|
||||
if(isBluetooth)
|
||||
{
|
||||
String msg = Bluetooth.readString();
|
||||
msg.trim();
|
||||
if(msg == CM_STOP) {
|
||||
dualcomm(GAME_OVER);
|
||||
// LightUp
|
||||
LED_RED();
|
||||
delay(2000);
|
||||
// Red FadeOut
|
||||
LED_RED_FADEOUT();
|
||||
// RESET
|
||||
return;
|
||||
}
|
||||
else if(msg == CM_RESET) {
|
||||
trials = temp;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Stop Timer
|
||||
stopTime = millis();
|
||||
|
||||
// Stop Light
|
||||
rgbLED(150, 0, 0);
|
||||
|
||||
// Calculating Response Time
|
||||
response = stopTime - startTime - 1;
|
||||
|
||||
// Create Json Data
|
||||
String msg = reaction_data_json(i+1, power, response, sdelay);
|
||||
|
||||
// Print To Terminal
|
||||
dualcomm(msg);
|
||||
|
||||
// Clear All
|
||||
sdelay = 0;
|
||||
power = 0;
|
||||
response = 0;
|
||||
}
|
||||
|
||||
// Red Light Delay
|
||||
delay(500);
|
||||
|
||||
// END GAME
|
||||
dualcomm(GAME_OVER);
|
||||
|
||||
// Blink Red
|
||||
Reaction_End();
|
||||
|
||||
// Return To Game Selector
|
||||
return;
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION DATA JSON -> To Send Back To Server
|
||||
//======================================================
|
||||
|
||||
String reaction_data_json(unsigned int count, unsigned int power, unsigned int response, unsigned int startDelay)
|
||||
{
|
||||
// Building The Buffer
|
||||
DynamicJsonDocument data(capacity);
|
||||
|
||||
// Convert To Seconds Unit
|
||||
float re = response;
|
||||
re /= 1000;
|
||||
|
||||
// Asignning Values
|
||||
data["ct"] = count; // Strike Number
|
||||
data["pw"] = power; // Strike Power In Analog Read
|
||||
data["sd"] = startDelay/1000; // LED Strip Start Delay in Seconds
|
||||
data["re"] = String(re, 3).toFloat(); // Strike Reaction Time In Milli Sec
|
||||
|
||||
String output;
|
||||
serializeJson(data, output);
|
||||
data.clear();
|
||||
return output;
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME START LED SIGNAL
|
||||
//======================================================
|
||||
|
||||
void Reaction_Start()
|
||||
{
|
||||
LED_WHITE_CROSSFADE(3);
|
||||
LED_RED_FADEIN();
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME END SINGNAL LED SIGNAL
|
||||
//======================================================
|
||||
|
||||
void Reaction_End()
|
||||
{
|
||||
LED_RED_BLINK(2);
|
||||
LED_RED_FADEOUT();
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME START LED CELEBRATION
|
||||
//======================================================
|
||||
|
||||
void Reaction_Celebration()
|
||||
{
|
||||
// LightUp
|
||||
rainbowCycle(2);
|
||||
// Grean Light OUT
|
||||
LED_GREEN_FADEOUT();
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME RESET LED SIGNAL
|
||||
//======================================================
|
||||
|
||||
void Reaction_Reset()
|
||||
{
|
||||
LED_BLUE();
|
||||
delay(250);
|
||||
LED_BLUE_FADEOUT();
|
||||
}
|
||||
@ -1,37 +0,0 @@
|
||||
//======================================================
|
||||
// MAIN PROGRAM LOOP
|
||||
//======================================================
|
||||
|
||||
/* game selector is the main function that tell the game groutine
|
||||
* which game to be played and at what parameters
|
||||
*/
|
||||
|
||||
void game_selector(String game, String settings)
|
||||
{
|
||||
// Kick Counter Game
|
||||
if(game == "ct") {
|
||||
terminal(GM_COUNTER);
|
||||
game_counter(settings);
|
||||
return;
|
||||
}
|
||||
|
||||
// Time Attack Game
|
||||
else if(game == "ta") {
|
||||
terminal(GM_TATTACK);
|
||||
game_timeAttack(settings);
|
||||
return;
|
||||
}
|
||||
|
||||
// Time Attack Game
|
||||
else if(game == "ra") {
|
||||
terminal(GM_REACTION);
|
||||
game_reaction(settings);
|
||||
return;
|
||||
}
|
||||
|
||||
// Unknown Game
|
||||
else {
|
||||
dualcomm(UNKNOWN_GAME);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -1,239 +0,0 @@
|
||||
//======================================================
|
||||
// TIME ATTACK GAME MAIN ROUTINE
|
||||
//======================================================
|
||||
|
||||
/* TIME ATTACK GAME SETTINGS PARAMETERS NOTE:
|
||||
* ------------------------------------------
|
||||
*
|
||||
* FORMAT :
|
||||
* --------
|
||||
* {"tm": 10, "le": false, "lm": 10}
|
||||
*
|
||||
* tm : count down timer starting value
|
||||
* le : stands for limit enable, if is TRUE the game end if target value is meet
|
||||
* lm : targeted amount of kicks
|
||||
*
|
||||
* THINGS THAT ENDS THE GAME :
|
||||
* ---------------------------
|
||||
* 1. BY COUNT DOWN "tm" REACH TO ZERO
|
||||
* 2. BY A COMMAND "FROM APP VIA BLUETOOTH"
|
||||
* 3. BY LIMITS MEET "WHEN NUMBER OF YOUR KICKS REACH TO lm VALUE"
|
||||
*
|
||||
* CALCULATING RESULTS :
|
||||
* ---------------------
|
||||
* Rapid Kick Speed = Number Of Kickes Made / Elasped Time In Sec
|
||||
* Delay Between Kicks = Time Of Current Kick - Time Of Last Kick
|
||||
*
|
||||
* RETURNNING DATA FORMAT :
|
||||
* ------------------------
|
||||
* {"tm" : 82, "ct" : 10, "dl" : 1234, "st" : 585}
|
||||
*
|
||||
* tm : timer count in Sec
|
||||
* ct : strike counter (number of kicks)
|
||||
* dl : delay between strikes
|
||||
* st : time stampe of the strike in milli Seconds
|
||||
*/
|
||||
|
||||
void game_timeAttack(String settings)
|
||||
{
|
||||
//------------------------------------------------------
|
||||
// START OF READING THE SETTINGS
|
||||
//------------------------------------------------------
|
||||
|
||||
// CONVERTING GAME TEXT TO JSON
|
||||
DynamicJsonDocument play(capacity); // building JSON Buffer
|
||||
// Deserialize the JSON document
|
||||
DeserializationError error = deserializeJson(play, settings); // the main JSON body container
|
||||
|
||||
// JSON ERROR
|
||||
if(error) {
|
||||
dualcomm(JSON_ERROR);
|
||||
return;
|
||||
}
|
||||
|
||||
// PUBLIC VARIABLES
|
||||
uint16_t time = play["tm"]; // Time Window To Play
|
||||
uint16_t timer = time;
|
||||
uint16_t limit = play["lm"]; // Kick Target Limit
|
||||
bool limitEnable = play["le"]; // Enable Kick Target Limit
|
||||
|
||||
// Clearing Buffer
|
||||
play.clear();
|
||||
|
||||
//------------------------------------------------------
|
||||
// PREPARE FOR GAME START
|
||||
//------------------------------------------------------
|
||||
|
||||
// Send Initial Display
|
||||
dualcomm(timeAttack_data_json(timer, 0, 0, 0));
|
||||
|
||||
// Start LED Signal
|
||||
TimeAttack_Start();
|
||||
|
||||
// Building Timers 1000mSec -> 1Sec
|
||||
TimeTrigger sec_tick(1000);
|
||||
|
||||
// Kick Counter
|
||||
uint16_t counter = 0;
|
||||
|
||||
// staring Of time stamp
|
||||
unsigned long startStamp = millis();
|
||||
|
||||
// store the time of the previous kick
|
||||
unsigned long lastStamp = 0;
|
||||
|
||||
// reseting time ticker
|
||||
sec_tick.Reset();
|
||||
|
||||
// While The Game Is Still On
|
||||
while(timer != 0)
|
||||
{
|
||||
// Time Stamp
|
||||
unsigned long timeStamp = millis() - startStamp;
|
||||
|
||||
// If Stop Command Came From Smart Phone
|
||||
if(isBluetooth)
|
||||
{
|
||||
String msg = Bluetooth.readString();
|
||||
msg.trim();
|
||||
if(msg == CM_STOP)
|
||||
{
|
||||
dualcomm(GAME_OVER);
|
||||
// Grean Light In
|
||||
LED_GREEN_FADEOUT();
|
||||
// Return
|
||||
return;
|
||||
}
|
||||
else if(msg == CM_RESET)
|
||||
{
|
||||
timer = time;
|
||||
counter = 0;
|
||||
startStamp = millis();
|
||||
timeStamp = startStamp;
|
||||
lastStamp = timeStamp;
|
||||
sec_tick.Reset();
|
||||
dualcomm(timeAttack_data_json(timer, counter, lastStamp, timeStamp));
|
||||
}
|
||||
}
|
||||
|
||||
// Every Kick ---------------------------->>>
|
||||
if(readImpact() > 100)
|
||||
{
|
||||
counter++;
|
||||
dualcomm(timeAttack_data_json(timer, counter, lastStamp, timeStamp));
|
||||
lastStamp = timeStamp;
|
||||
delay(100);
|
||||
}
|
||||
|
||||
// Every Second ---------------------------->>>
|
||||
if(sec_tick.Trigger())
|
||||
{
|
||||
timer--;
|
||||
dualcomm(timeAttack_data_json(timer, counter, 0, 0));
|
||||
}
|
||||
|
||||
// If Limits Are Enabled And Meet
|
||||
if(limitEnable == true && counter == limit)
|
||||
{
|
||||
// END GAME
|
||||
dualcomm(GAME_OVER);
|
||||
// LightUp
|
||||
rainbowCycle(2);
|
||||
// Grean Light In
|
||||
LED_GREEN_FADEOUT();
|
||||
// Return
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Send End Game Signal To Smart Phone
|
||||
dualcomm(GAME_OVER);
|
||||
// LightUp
|
||||
LED_RED_FADEIN(); // RED Color
|
||||
delay(2000); // Delay 2000
|
||||
LED_CLEAR(); // CLEAR OFF
|
||||
// Return
|
||||
return;
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// TIME ATTACK KICK DATA JSON -> To Send Back To Server
|
||||
//======================================================
|
||||
|
||||
String timeAttack_data_json(unsigned int RunningTime, unsigned int KickCount, unsigned int LastStamp, unsigned int TimeStamp)
|
||||
{
|
||||
// Building The Buffer
|
||||
DynamicJsonDocument data(capacity);
|
||||
data["tm"] = RunningTime;
|
||||
data["ct"] = KickCount;
|
||||
|
||||
// Calculations
|
||||
if(TimeStamp > 0 )
|
||||
{
|
||||
// Calculate Time Stamp In Seconds
|
||||
float st = TimeStamp;
|
||||
st /= 1000;
|
||||
data["st"] = String(st, 3).toFloat();
|
||||
|
||||
// Calculate Strike Delay In Seconds
|
||||
float dl = TimeStamp - LastStamp;
|
||||
dl /= 1000;
|
||||
data["dl"] = String(dl, 3).toFloat();
|
||||
}
|
||||
|
||||
String output;
|
||||
serializeJson(data, output);
|
||||
data.clear();
|
||||
return output;
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME START LED SIGNAL
|
||||
//======================================================
|
||||
|
||||
void TimeAttack_Start()
|
||||
{
|
||||
// LightUp
|
||||
LED_WHITE_CROSSFADE(2);
|
||||
// Grean Light In
|
||||
LED_GREEN_FADEIN();
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME END SINGNAL LED SIGNAL
|
||||
//======================================================
|
||||
|
||||
void TimeAttack_End()
|
||||
{
|
||||
// Grean Light In
|
||||
LED_GREEN_FADEOUT();
|
||||
// Red Light In
|
||||
LED_RED_FADEIN();
|
||||
// Wait For 2 Sec
|
||||
delay(2000);
|
||||
// Red Light Out
|
||||
LED_RED_FADEOUT();
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME START LED CELEBRATION
|
||||
//======================================================
|
||||
|
||||
void TimeAttack_Celebration()
|
||||
{
|
||||
// LightUp
|
||||
rainbowCycle(2);
|
||||
// Grean Light OUT
|
||||
LED_GREEN_FADEOUT();
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME RESET LED SIGNAL
|
||||
//======================================================
|
||||
|
||||
void TimeAttack_Reset()
|
||||
{
|
||||
LED_BLUE();
|
||||
delay(250);
|
||||
LED_BLUE_FADEOUT();
|
||||
}
|
||||
@ -1,209 +0,0 @@
|
||||
//======================================================
|
||||
// LIBRARIES
|
||||
//======================================================
|
||||
|
||||
#include <Button.h>
|
||||
#include <ArduinoJson.h>
|
||||
#include <TimeTrigger.h>
|
||||
#include <Adafruit_NeoPixel.h>
|
||||
|
||||
#ifdef __AVR__
|
||||
#include <avr/power.h>
|
||||
#endif
|
||||
|
||||
// MODE SELECTION VARIABLES
|
||||
int mode;
|
||||
bool flagChange = false;
|
||||
|
||||
// FIXED MESSAGES
|
||||
#define POWERUP "{\"status\":\"POWER UP\"}"
|
||||
#define UNDERSTOOD "{\"status\":\"OK\"}"
|
||||
#define JSON_ERROR "{\"status\":\"ERROR JSON\"}"
|
||||
#define TARGET_MET "{\"status\":\"TARGET MEET\"}"
|
||||
#define GAME_OVER "{\"status\":\"GAME OVER\"}"
|
||||
#define TIME_OVER "{\"status\":\"TIME OVER\"}"
|
||||
#define UNKNOWN_GAME "{\"status\":\"UNKNOWN GAME\"}"
|
||||
|
||||
// GAME NAMES
|
||||
#define GM_COUNTER "{\"gm\":\"COUNTER\"}"
|
||||
#define GM_TATTACK "{\"gm\":\"TIME ATTACK\"}"
|
||||
#define GM_REACTION "{\"gm\":\"REACTION\"}"
|
||||
#define GM_DECISION "{\"gm\":\"DECISION\"}"
|
||||
#define GM_STAMINA "{\"gm\":\"STAMINA\"}"
|
||||
|
||||
// COMMAND LIST
|
||||
#define CM_START "{\"cm\":\"START\"}"
|
||||
#define CM_RESET "{\"cm\":\"RESET\"}"
|
||||
#define CM_STOP "{\"cm\":\"STOP\"}"
|
||||
#define CM_EXIT "{\"cm\":\"EXIT\"}"
|
||||
|
||||
// JSON CAPACITY
|
||||
#define capacity 250
|
||||
|
||||
//======================================================
|
||||
// HARDWARE SELECTION
|
||||
//======================================================
|
||||
|
||||
#define Terminal Serial // SERIAL PORT USED AS TERMINAL WINDO FOR DEBUG
|
||||
#define VTH 65 // THRESHOLD VOLTAGE FOR ZERO POSITIONNING KICKING POWER SENSOR
|
||||
#define PWR 65 // MIN THRESHOLD VOLTAGE FROM ZERO POINT TO BE ACCOUNTED AS KICK
|
||||
#define NUM_PIXELS 24 // NUMBER OF LED'S IN NEO PIXEL STRIP
|
||||
|
||||
// Incase You Are Using Arduino MEGA
|
||||
#ifdef ARDUINO_AVR_MEGA2560
|
||||
|
||||
#define Bluetooth Serial1
|
||||
Button button(52); // BUTTON ON PIN 2
|
||||
#define LED_STRIP 53 // LED STRIP PIN NUMBER
|
||||
#define SENSOR_PIN A0 // IMPACT SENSOR
|
||||
#define RANDOM_SOURCE A7 // RANDOM NUMBER GENERATOR SOURCE
|
||||
|
||||
// Incase You Are Using Arduino Nano
|
||||
#elif ARDUINO_AVR_UNO || ARDUINO_AVR_NANO
|
||||
|
||||
//----------------------------------------------------------
|
||||
/* ARDUINO NANO DOESNOT HAVE A SECOND NATIVE
|
||||
SERIAL PORT SO WE USE SOFTWARE SERIAL LIBRARY */
|
||||
#include <SoftwareSerial.h>
|
||||
//----------------------------------------------------------
|
||||
SoftwareSerial Bluetooth(10, 11); // RX, TX
|
||||
Button button(2); // BUTTON ON PIN 2
|
||||
#define LED_STRIP A1 // LED STRIP PIN NUMBER
|
||||
#define SENSOR_PIN A0 // IMPACT SENSOR
|
||||
#define RANDOM_SOURCE A4 // RANDOM NUMBER GENERATOR SOURCE
|
||||
|
||||
// if This Was The ESP32 Core
|
||||
#elif ESP32
|
||||
|
||||
//----------------------------------------------------------
|
||||
#include <BluetoothSerial.h>
|
||||
#if !defined(CONFIG_BT_ENABLED) || !defined(CONFIG_BLUEDROID_ENABLED)
|
||||
#error Bluetooth is not enabled! Please run `make menuconfig` to and enable it
|
||||
#endif
|
||||
//----------------------------------------------------------
|
||||
BluetoothSerial Bluetooth;
|
||||
Button button(2); // BUTTON ON PIN 2
|
||||
#define LED_STRIP 33 // LED STRIP PIN NUMBER
|
||||
#define SENSOR_PIN 39 // IMPACT SENSOR
|
||||
#define RANDOM_SOURCE 34 // RANDOM NUMBER GENERATOR SOURCE
|
||||
|
||||
// End Of Arduino Selection ARDUINO_MEGA
|
||||
#endif
|
||||
|
||||
// NEO PIXEL STRIP
|
||||
Adafruit_NeoPixel pixels = Adafruit_NeoPixel(NUM_PIXELS, LED_STRIP, NEO_GRB + NEO_KHZ800);
|
||||
|
||||
//======================================================
|
||||
// DEFINITION & DECLERATIONS
|
||||
//======================================================
|
||||
|
||||
// Serial Flags
|
||||
#define isBluetooth Bluetooth.available()
|
||||
#define isTerminal Terminal.available()
|
||||
|
||||
//======================================================
|
||||
// READING IMPACT POWER FROM ANALOG PINS
|
||||
//======================================================
|
||||
|
||||
// READING THE IMPACT
|
||||
int readImpact()
|
||||
{
|
||||
int value = abs(constrain(analogRead(SENSOR_PIN), VTH, 1023));
|
||||
value = map(value, VTH, 1023, 0, 1023);
|
||||
return value;
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// MAIN HARDWARE SETUP
|
||||
//======================================================
|
||||
|
||||
void setup()
|
||||
{
|
||||
// Communications
|
||||
Terminal.begin(9600);
|
||||
|
||||
// Make Sure Of The Core
|
||||
#ifdef ESP32
|
||||
Bluetooth.begin("KICKER"); //Bluetooth device name
|
||||
#else
|
||||
Bluetooth.begin(9600);
|
||||
#endif
|
||||
|
||||
// I/O
|
||||
button.begin(); // Button
|
||||
pixels.begin(); // Neo Pixel
|
||||
LED_CLEAR(); // Turn Off All LED
|
||||
|
||||
// The Random Number Source
|
||||
randomSeed(analogRead(RANDOM_SOURCE));
|
||||
|
||||
// POWER UP MESSGAE
|
||||
dualcomm(POWERUP);
|
||||
|
||||
// Display Color Wipe
|
||||
colorWipe(pixels.Color(255, 255, 255), 15); // White
|
||||
delay(100);
|
||||
colorWipe(pixels.Color(0, 0, 255), 15); // Blue
|
||||
delay(100);
|
||||
colorWipe(pixels.Color(255, 0, 0), 15); // Red
|
||||
delay(100);
|
||||
colorWipe(pixels.Color(0, 255, 0), 15); // Green
|
||||
|
||||
// Delay 1 Sec
|
||||
delay(500);
|
||||
|
||||
// Red FadeOut
|
||||
LED_GREEN_FADEOUT();
|
||||
|
||||
// Display Rainbow
|
||||
LED_CLEAR();
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// MAIN PROGRAM LOOP
|
||||
//======================================================
|
||||
|
||||
void loop()
|
||||
{
|
||||
// Reading From Bluetooth
|
||||
if(Bluetooth.available())
|
||||
{
|
||||
// Reading Message From Bluetooth
|
||||
String msg = Bluetooth.readString();
|
||||
msg.trim();
|
||||
|
||||
// Display On Sertial
|
||||
terminal(msg);
|
||||
|
||||
// Parsing Objects Message Objects
|
||||
DynamicJsonDocument root(capacity);
|
||||
// Deserialize the JSON document
|
||||
DeserializationError error = deserializeJson(root, msg);
|
||||
|
||||
// If The System Understood The Message Clearly
|
||||
if(!error)
|
||||
{
|
||||
// Sending Status Message
|
||||
dualcomm(UNDERSTOOD);
|
||||
|
||||
// Reading Game Name & Settings
|
||||
String game = root["gm"];
|
||||
String settings = root["set"];
|
||||
|
||||
// Clearing JSON Buffer
|
||||
root.clear();
|
||||
|
||||
// Entering To Game Selector
|
||||
game_selector(game, settings);
|
||||
}
|
||||
else
|
||||
{
|
||||
terminal(JSON_ERROR);
|
||||
}
|
||||
Bluetooth.flush();
|
||||
}
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// END OF PROGRAM
|
||||
//======================================================
|
||||
@ -1,350 +0,0 @@
|
||||
#define BETWEEN_FADE 15
|
||||
#define FADE_RATE 15
|
||||
#define BLINK_RATE 250
|
||||
|
||||
//======================================================
|
||||
// SET STRIP COLOR
|
||||
//======================================================
|
||||
|
||||
void rgbLED(int red, int green, int blue)
|
||||
{
|
||||
for(int i=0; i<NUM_PIXELS; i++)
|
||||
{
|
||||
pixels.setPixelColor(i, pixels.Color(red,green,blue));
|
||||
}
|
||||
pixels.show();
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// CLEAR SIGNAL LED COLOR : NO COLOR
|
||||
//======================================================
|
||||
|
||||
void LED_CLEAR()
|
||||
{
|
||||
rgbLED(0, 0, 0);
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// RED
|
||||
//======================================================
|
||||
|
||||
void LED_RED()
|
||||
{
|
||||
rgbLED(255, 0, 0);
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// BLINK
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_RED_BLINK(int times)
|
||||
{
|
||||
for(int i=0; i<times; i++)
|
||||
{
|
||||
LED_RED();
|
||||
delay(BLINK_RATE);
|
||||
LED_CLEAR();
|
||||
delay(BLINK_RATE);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// FADEIN
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_RED_FADEIN()
|
||||
{
|
||||
// Fade In Red Indicate That You Enter Battle
|
||||
for(int i=0; i<=255; i=i+5)
|
||||
{
|
||||
rgbLED(i, 0, 0);
|
||||
delay(FADE_RATE);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// FADEOUT
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_RED_FADEOUT()
|
||||
{
|
||||
// Fade In Red Indicate That You Enter Battle
|
||||
for(int i=255; i>=0; i=i-5)
|
||||
{
|
||||
rgbLED(i, 0, 0);
|
||||
delay(FADE_RATE);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// CROSS FADE
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_RED_CROSSFADE(int times)
|
||||
{
|
||||
for(int i=0; i<times; i++)
|
||||
{
|
||||
LED_RED_FADEIN();
|
||||
delay(BETWEEN_FADE);
|
||||
LED_RED_FADEOUT();
|
||||
delay(BETWEEN_FADE);
|
||||
}
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// GREEN
|
||||
//======================================================
|
||||
|
||||
void LED_GREEN()
|
||||
{
|
||||
rgbLED(0, 255, 0);
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// BLINK
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_GREEN_BLINK(int times)
|
||||
{
|
||||
for(int i=0; i<times; i++)
|
||||
{
|
||||
LED_GREEN();
|
||||
delay(BLINK_RATE);
|
||||
LED_CLEAR();
|
||||
delay(BLINK_RATE);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// FADEIN
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_GREEN_FADEIN()
|
||||
{
|
||||
// Fade In Red Indicate That You Enter Battle
|
||||
for(int i=0; i<=255; i=i+5)
|
||||
{
|
||||
rgbLED(0, i, 0);
|
||||
delay(FADE_RATE);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// FADEOUT
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_GREEN_FADEOUT()
|
||||
{
|
||||
// Fade In Red Indicate That You Enter Battle
|
||||
for(int i=255; i>=0; i=i-5)
|
||||
{
|
||||
rgbLED(0, i, 0);
|
||||
delay(FADE_RATE);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// CROSS FADE
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_GREEN_CROSSFADE(int times)
|
||||
{
|
||||
for(int i=0; i<times; i++)
|
||||
{
|
||||
LED_GREEN_FADEIN();
|
||||
delay(BETWEEN_FADE);
|
||||
LED_GREEN_FADEOUT();
|
||||
delay(BETWEEN_FADE);
|
||||
}
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// BLUE
|
||||
//======================================================
|
||||
|
||||
void LED_BLUE()
|
||||
{
|
||||
rgbLED(0, 0, 255);
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// BLINK
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_BLUE_BLINK(int times)
|
||||
{
|
||||
for(int i=0; i<times; i++)
|
||||
{
|
||||
LED_BLUE();
|
||||
delay(BLINK_RATE);
|
||||
LED_CLEAR();
|
||||
delay(BLINK_RATE);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// FADEIN
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_BLUE_FADEIN()
|
||||
{
|
||||
// Fade In Red Indicate That You Enter Battle
|
||||
for(int i=0; i<=255; i=i+5)
|
||||
{
|
||||
rgbLED(0, 0, i);
|
||||
delay(FADE_RATE);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// FADEOUT
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_BLUE_FADEOUT()
|
||||
{
|
||||
// Fade In Red Indicate That You Enter Battle
|
||||
for(int i=255; i>=0; i=i-5)
|
||||
{
|
||||
rgbLED(0, 0, i);
|
||||
delay(FADE_RATE);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// CROSS FADE
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_BLUE_CROSSFADE(int times)
|
||||
{
|
||||
for(int i=0; i<times; i++)
|
||||
{
|
||||
LED_BLUE_FADEIN();
|
||||
delay(BETWEEN_FADE);
|
||||
LED_BLUE_FADEOUT();
|
||||
delay(BETWEEN_FADE);
|
||||
}
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// WHITE
|
||||
//======================================================
|
||||
|
||||
void LED_WHITE()
|
||||
{
|
||||
rgbLED(255, 255, 255);
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// BLINK
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_WHITE_BLINK(int times)
|
||||
{
|
||||
for(int i=0; i<times; i++)
|
||||
{
|
||||
LED_WHITE();
|
||||
delay(BLINK_RATE);
|
||||
LED_CLEAR();
|
||||
delay(BLINK_RATE);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// FADEIN
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_WHITE_FADEIN()
|
||||
{
|
||||
// Fade In Red Indicate That You Enter Battle
|
||||
for(int i=0; i<=255; i=i+5)
|
||||
{
|
||||
rgbLED(i, i, i);
|
||||
delay(FADE_RATE);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// FADEOUT
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_WHITE_FADEOUT()
|
||||
{
|
||||
// Fade In Red Indicate That You Enter Battle
|
||||
for(int i=255; i>=0; i=i-5)
|
||||
{
|
||||
rgbLED(i, i, i);
|
||||
delay(FADE_RATE);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// CROSS FADE
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_WHITE_CROSSFADE(int times)
|
||||
{
|
||||
for(int i=0; i<times; i++)
|
||||
{
|
||||
LED_WHITE_FADEIN();
|
||||
delay(BETWEEN_FADE);
|
||||
LED_WHITE_FADEOUT();
|
||||
delay(BETWEEN_FADE);
|
||||
}
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// COLOR WHIPE
|
||||
//======================================================
|
||||
|
||||
// Fill the dots one after the other with a color
|
||||
void colorWipe(uint32_t c, uint8_t wait)
|
||||
{
|
||||
for(uint16_t i=0; i<NUM_PIXELS; i++)
|
||||
{
|
||||
pixels.setPixelColor(i, c);
|
||||
pixels.show();
|
||||
delay(wait);
|
||||
}
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// END GAME LIGHTING SIGNAL
|
||||
//======================================================
|
||||
|
||||
// Slightly different, this makes the rainbow equally distributed throughout
|
||||
void rainbowCycle(uint8_t wait)
|
||||
{
|
||||
uint16_t i, j;
|
||||
|
||||
for(j=0; j<256*5; j++)
|
||||
{ // 5 cycles of all colors on wheel
|
||||
for(i=0; i< pixels.numPixels(); i++)
|
||||
{
|
||||
pixels.setPixelColor(i, Wheel(((i * 256 / pixels.numPixels()) + j) & 255));
|
||||
}
|
||||
pixels.show();
|
||||
delay(wait);
|
||||
}
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// END GAME LIGHTING SIGNAL
|
||||
//======================================================
|
||||
|
||||
// Input a value 0 to 255 to get a color value.
|
||||
// The colours are a transition r - g - b - back to r.
|
||||
uint32_t Wheel(byte WheelPos)
|
||||
{
|
||||
WheelPos = 255 - WheelPos;
|
||||
if(WheelPos < 85)
|
||||
{
|
||||
return pixels.Color(255 - WheelPos * 3, 0, WheelPos * 3);
|
||||
}
|
||||
if(WheelPos < 170)
|
||||
{
|
||||
WheelPos -= 85;
|
||||
return pixels.Color(0, WheelPos * 3, 255 - WheelPos * 3);
|
||||
}
|
||||
WheelPos -= 170;
|
||||
return pixels.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
|
||||
}
|
||||
@ -1,29 +0,0 @@
|
||||
//======================================================
|
||||
// TERMINAL WINDOW - NATIVE USB
|
||||
//======================================================
|
||||
|
||||
void terminal(String msg)
|
||||
{
|
||||
msg += "\n";
|
||||
Terminal.print(msg);
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// BLUETOOTH WINDOW - NATIVE/VERTUAL USB
|
||||
//======================================================
|
||||
|
||||
void bluetooth(String msg)
|
||||
{
|
||||
msg += "\n";
|
||||
Bluetooth.print(msg);
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// BLUETOOTH WINDOW - NATIVE/VERTUAL USB
|
||||
//======================================================
|
||||
|
||||
void dualcomm(String msg)
|
||||
{
|
||||
terminal(msg);
|
||||
bluetooth(msg);
|
||||
}
|
||||
@ -1,137 +0,0 @@
|
||||
//======================================================
|
||||
// MAIN COUNTER GAME LOOP
|
||||
//======================================================
|
||||
|
||||
/* COUNTER GAME SETTINGS PARAMETERS NOTE:
|
||||
* --------------------------------------
|
||||
*
|
||||
* FORMAT :
|
||||
* --------
|
||||
* {"le": false, "lm": 10}
|
||||
*
|
||||
* MEANNING :
|
||||
* ----------
|
||||
* ct : count
|
||||
* le : stands for limit enable, if is TRUE the game end if target value is meet
|
||||
* lm : targeted amount of kicks
|
||||
*
|
||||
* THINGS THAT ENDS THE GAME :
|
||||
* ---------------------------
|
||||
* 1. BY A COMMAND "FROM APP VIA BLUETOOTH"
|
||||
* 2. BY LIMITS MEET "WHEN NUMBER OF YOUR KICKS REACH TO lm VALUE"
|
||||
*
|
||||
* WHAT JSON TO BE COLLECTED :
|
||||
* ---------------------------
|
||||
* 1. FOR EVERY KICK YOU RECEIVE THE COUNTER DISJSON AND TIMESTAMP
|
||||
* WE NEED TO COLLECT TIMESTAMPS AS AN ARRAY IN JSON FORMAT
|
||||
*
|
||||
* CALCULATING RESULTS :
|
||||
* ---------------------
|
||||
* No calculation required, Its directly the count
|
||||
*/
|
||||
|
||||
void game_counter(String settings)
|
||||
{
|
||||
//------------------------------------------------------
|
||||
// START OF READING THE SETTINGS
|
||||
//------------------------------------------------------
|
||||
|
||||
// Deserialize the JSON document
|
||||
DeserializationError error = deserializeJson(JSON, settings); // the main JSON body container
|
||||
|
||||
// JSON ERROR
|
||||
if(error) {
|
||||
dualcomm(JSON_ERROR);
|
||||
return;
|
||||
}
|
||||
|
||||
// PUBLIC VARIABLES
|
||||
uint16_t limit = JSON["lm"]; // Kick Target Limit
|
||||
bool limitEnable = JSON["le"]; // Enable Kick Target Limit
|
||||
|
||||
// Clearing Buffer
|
||||
JSON.clear();
|
||||
|
||||
// Trying To Delete The Document
|
||||
//JSON.delete();
|
||||
|
||||
// Kick Counter
|
||||
uint16_t counter = 0;
|
||||
|
||||
// Game Start Lights
|
||||
LED_SIGNAL_START();
|
||||
|
||||
//------------------------------------------------------
|
||||
// PREPARE FOR GAME START
|
||||
//------------------------------------------------------
|
||||
|
||||
// staring Of time stamp
|
||||
unsigned long startStamp = millis();
|
||||
|
||||
while(1)
|
||||
{
|
||||
// Time Stamp
|
||||
unsigned long timeStamp = millis() - startStamp;
|
||||
|
||||
// If Stop Command Came From Smart Phone
|
||||
if(isBluetooth)
|
||||
{
|
||||
String msg = Bluetooth.readStringUntil('\n');
|
||||
msg.trim();
|
||||
if(msg == CM_STOP)
|
||||
{
|
||||
dualcomm(GAME_OVER);
|
||||
// Grean Light In
|
||||
LED_SIGNAL_END();
|
||||
// RESET
|
||||
return;
|
||||
}
|
||||
else if(msg == CM_RESET)
|
||||
{
|
||||
counter = 0;
|
||||
startStamp = millis();
|
||||
timeStamp = startStamp;
|
||||
LED_SIGNAL_RESET();
|
||||
}
|
||||
}
|
||||
|
||||
// If Limits Are Enabled And Meet
|
||||
if(limitEnable == true && counter == limit)
|
||||
{
|
||||
// END GAME
|
||||
dualcomm(GAME_OVER);
|
||||
// Celebration
|
||||
LED_SIGNAL_CELEBRATION();
|
||||
// RESET
|
||||
return;
|
||||
}
|
||||
|
||||
// Read Impact
|
||||
if(readImpact() > VTH)
|
||||
{
|
||||
counter++;
|
||||
dualcomm(counter_JSON_json(counter, timeStamp));
|
||||
delay(100);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// COUNTER JSON JSON -> To Send Back To Server
|
||||
//======================================================
|
||||
|
||||
String counter_JSON_json(unsigned int ct, unsigned int st)
|
||||
{
|
||||
// Convert Int To Float
|
||||
float stamp = st;
|
||||
stamp /= 1000;
|
||||
|
||||
// Assignning JSONset
|
||||
JSON["ct"] = ct;
|
||||
JSON["st"] = String(stamp, 3).toFloat();
|
||||
|
||||
String output;
|
||||
serializeJson(JSON, output);
|
||||
JSON.clear();
|
||||
return output;
|
||||
}
|
||||
@ -1,203 +0,0 @@
|
||||
//======================================================
|
||||
// REACTION GAME MAIN ROUTINE
|
||||
//======================================================
|
||||
|
||||
/* REACTION GAME SETTINGS PARAMETERS NOTE:
|
||||
* ------------------------------------------
|
||||
*
|
||||
* FORMAT :
|
||||
* --------
|
||||
* {"tr": 10, "mn": 1, "mx": 2}
|
||||
*
|
||||
* MEANNING :
|
||||
* ----------
|
||||
* tr : trials pre counter
|
||||
* mn : minimum delay, between trials
|
||||
* mx : maximum delay, between trials
|
||||
*
|
||||
* THINGS THAT ENDS THE GAME :
|
||||
* ---------------------------
|
||||
* 1. BY COUNT DOWN "tr" REACH TO ZERO
|
||||
* 2. BY A COMMAND "FROM APP VIA BLUETOOTH"
|
||||
*
|
||||
* CALCULATING RESULTS :
|
||||
* ---------------------
|
||||
* Rapid Kick Speed = Number Of Kickes Made / Elasped Time In Sec
|
||||
*/
|
||||
|
||||
//======================================================
|
||||
|
||||
void game_reaction(String settings)
|
||||
{
|
||||
//------------------------------------------------------
|
||||
// START OF READING THE SETTINGS
|
||||
//------------------------------------------------------
|
||||
|
||||
// Deserialize the JSON document
|
||||
DeserializationError error = deserializeJson(JSON, settings);
|
||||
|
||||
// JSON ERROR
|
||||
if(error) {
|
||||
dualcomm(JSON_ERROR);
|
||||
return;
|
||||
}
|
||||
|
||||
// PUBLIC VARIABLES
|
||||
uint8_t minDelay = JSON["mn"];
|
||||
uint8_t maxDelay = JSON["mx"];
|
||||
uint16_t trials = JSON["lm"];
|
||||
uint16_t temp = trials;
|
||||
|
||||
// Fix Random Error
|
||||
maxDelay += 1;
|
||||
|
||||
// Clearing Buffer
|
||||
JSON.clear();
|
||||
|
||||
//------------------------------------------------------
|
||||
// PREPARE FOR GAME START
|
||||
//------------------------------------------------------
|
||||
|
||||
// DisJSON Welcome Message
|
||||
terminal("");
|
||||
terminal("trials : " + String(trials) + " Strikes");
|
||||
terminal("minDelay : " + String(minDelay) + " Seconds");
|
||||
terminal("maxDelay : " + String(maxDelay) + " Seconds");
|
||||
terminal("2 Seconds To Start Get Ready & Good Luck !!");
|
||||
terminal("");
|
||||
|
||||
// Ready Signal
|
||||
LED_SIGNAL_REACTION_START();
|
||||
|
||||
// Main Variables
|
||||
uint16_t sdelay = 0;
|
||||
uint16_t power = 0;
|
||||
uint16_t response = 0;
|
||||
unsigned long startTime = 0;
|
||||
unsigned long stopTime = 0;
|
||||
|
||||
// Processing Results
|
||||
for(int i=0; i<trials; i++)
|
||||
{
|
||||
// Reading Kick JSON
|
||||
terminal(" ------ Trial Number (" + String(i + 1) + ") ------");
|
||||
terminal(" -> Get Ready !!");
|
||||
|
||||
// Set Random Delay Time
|
||||
sdelay = random(minDelay, maxDelay);
|
||||
sdelay *= 1000;
|
||||
delay(sdelay);
|
||||
|
||||
// Light Up Green
|
||||
LED_SET_COLOR(0, 255, 0, 255);
|
||||
|
||||
// Start Timer
|
||||
startTime = millis();
|
||||
|
||||
// Sensing Strike Power
|
||||
while(power < VTH)
|
||||
{
|
||||
// Reading The Strike
|
||||
power = readImpact();
|
||||
|
||||
// If Stop Command Came From Smart Phone
|
||||
if(isBluetooth)
|
||||
{
|
||||
String msg = Bluetooth.readStringUntil('\n');
|
||||
msg.trim();
|
||||
if(msg == CM_STOP) {
|
||||
dualcomm(GAME_OVER);
|
||||
// LightUp
|
||||
LED_SIGNAL_END();
|
||||
// RESET
|
||||
return;
|
||||
}
|
||||
else if(msg == CM_RESET) {
|
||||
LED_SIGNAL_REACTION_RESET();
|
||||
trials = temp;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Stop Timer
|
||||
stopTime = millis();
|
||||
|
||||
// Stop Light
|
||||
LED_SET_COLOR(255, 0, 0, 255);
|
||||
|
||||
// Calculating Response Time
|
||||
response = stopTime - startTime - 1;
|
||||
|
||||
// Create Json JSON
|
||||
String msg = reaction_JSON_json(i+1, power, response, sdelay);
|
||||
|
||||
// Print To Terminal
|
||||
dualcomm(msg);
|
||||
|
||||
// Clear All
|
||||
sdelay = 0;
|
||||
power = 0;
|
||||
response = 0;
|
||||
}
|
||||
|
||||
// Red Light Delay
|
||||
delay(500);
|
||||
|
||||
// END GAME
|
||||
dualcomm(GAME_OVER);
|
||||
|
||||
// Blink Red
|
||||
LED_SIGNAL_CELEBRATION();
|
||||
|
||||
// Return To Game Selector
|
||||
return;
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION JSON JSON -> To Send Back To Server
|
||||
//======================================================
|
||||
|
||||
String reaction_JSON_json(unsigned int count, unsigned int power, unsigned int response, unsigned int startDelay)
|
||||
{
|
||||
// Convert To Seconds Unit
|
||||
float re = response;
|
||||
re /= 1000;
|
||||
|
||||
// Asignning Values
|
||||
JSON["ct"] = count; // Strike Number
|
||||
JSON["pw"] = power; // Strike Power In Analog Read
|
||||
JSON["sd"] = startDelay/1000; // LED Strip Start Delay in Seconds
|
||||
JSON["re"] = String(re, 3).toFloat(); // Strike Reaction Time In Milli Sec
|
||||
|
||||
String output;
|
||||
serializeJson(JSON, output);
|
||||
JSON.clear();
|
||||
return output;
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME START LED SIGNAL
|
||||
//======================================================
|
||||
|
||||
void LED_SIGNAL_REACTION_START()
|
||||
{
|
||||
// Cross fade the white signal to get ready
|
||||
LED_CROSS_FADE(255, 255, 255, 3);
|
||||
// Set the LED strip color to red
|
||||
LED_SET_COLOR(255, 0, 0, 255);
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME RESET LED SIGNAL
|
||||
//======================================================
|
||||
|
||||
void LED_SIGNAL_REACTION_RESET()
|
||||
{
|
||||
// Light Bright Blue
|
||||
LED_BLINK(0, 0, 255, 2);
|
||||
// Wait For 1/4 Second
|
||||
delay(250);
|
||||
// Fade Out The Blue
|
||||
LED_SET_COLOR(0, 255, 0, 255);
|
||||
}
|
||||
@ -1,37 +0,0 @@
|
||||
//======================================================
|
||||
// MAIN PROGRAM LOOP
|
||||
//======================================================
|
||||
|
||||
/* game selector is the main function that tell the game groutine
|
||||
* which game to be JSONed and at what parameters
|
||||
*/
|
||||
|
||||
void game_selector(String game, String settings)
|
||||
{
|
||||
// Kick Counter Game
|
||||
if(game == "ct") {
|
||||
terminal(GM_COUNTER);
|
||||
game_counter(settings);
|
||||
return;
|
||||
}
|
||||
|
||||
// Time Attack Game
|
||||
else if(game == "ta") {
|
||||
terminal(GM_TATTACK);
|
||||
game_timeAttack(settings);
|
||||
return;
|
||||
}
|
||||
|
||||
// Time Attack Game
|
||||
else if(game == "ra") {
|
||||
terminal(GM_REACTION);
|
||||
game_reaction(settings);
|
||||
return;
|
||||
}
|
||||
|
||||
// Unknown Game
|
||||
else {
|
||||
dualcomm(UNKNOWN_GAME);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -1,184 +0,0 @@
|
||||
//======================================================
|
||||
// TIME ATTACK GAME MAIN ROUTINE
|
||||
//======================================================
|
||||
|
||||
/* TIME ATTACK GAME SETTINGS PARAMETERS NOTE:
|
||||
* ------------------------------------------
|
||||
*
|
||||
* FORMAT :
|
||||
* --------
|
||||
* {"tm": 10, "le": false, "lm": 10}
|
||||
*
|
||||
* tm : count down timer starting value
|
||||
* le : stands for limit enable, if is TRUE the game end if target value is meet
|
||||
* lm : targeted amount of kicks
|
||||
*
|
||||
* THINGS THAT ENDS THE GAME :
|
||||
* ---------------------------
|
||||
* 1. BY COUNT DOWN "tm" REACH TO ZERO
|
||||
* 2. BY A COMMAND "FROM APP VIA BLUETOOTH"
|
||||
* 3. BY LIMITS MEET "WHEN NUMBER OF YOUR KICKS REACH TO lm VALUE"
|
||||
*
|
||||
* CALCULATING RESULTS :
|
||||
* ---------------------
|
||||
* Rapid Kick Speed = Number Of Kickes Made / Elasped Time In Sec
|
||||
* Delay Between Kicks = Time Of Current Kick - Time Of Last Kick
|
||||
*
|
||||
* RETURNNING JSON FORMAT :
|
||||
* ------------------------
|
||||
* {"tm" : 82, "ct" : 10, "dl" : 1234, "st" : 585}
|
||||
*
|
||||
* tm : timer count in Sec
|
||||
* ct : strike counter (number of kicks)
|
||||
* dl : delay between strikes
|
||||
* st : time stampe of the strike in milli Seconds
|
||||
*/
|
||||
|
||||
void game_timeAttack(String settings)
|
||||
{
|
||||
//------------------------------------------------------
|
||||
// START OF READING THE SETTINGS
|
||||
//------------------------------------------------------
|
||||
|
||||
// Deserialize the JSON document
|
||||
DeserializationError error = deserializeJson(JSON, settings); // the main JSON body container
|
||||
|
||||
// JSON ERROR
|
||||
if(error) {
|
||||
dualcomm(JSON_ERROR);
|
||||
return;
|
||||
}
|
||||
|
||||
// PUBLIC VARIABLES
|
||||
uint16_t time = JSON["tm"]; // Time Window To JSON
|
||||
uint16_t timer = time;
|
||||
uint16_t limit = JSON["lm"]; // Kick Target Limit
|
||||
bool limitEnable = JSON["le"]; // Enable Kick Target Limit
|
||||
|
||||
// Clearing Buffer
|
||||
JSON.clear();
|
||||
|
||||
//------------------------------------------------------
|
||||
// PREPARE FOR GAME START
|
||||
//------------------------------------------------------
|
||||
|
||||
// Send Initial DisJSON
|
||||
dualcomm(timeAttack_JSON_json(timer, 0, 0, 0));
|
||||
|
||||
// Start LED Signal
|
||||
LED_SIGNAL_START();
|
||||
|
||||
// Building Timers 1000mSec -> 1Sec
|
||||
TimeTrigger sec_tick(1000);
|
||||
|
||||
// Kick Counter
|
||||
uint16_t counter = 0;
|
||||
|
||||
// staring Of time stamp
|
||||
unsigned long startStamp = millis();
|
||||
|
||||
// store the time of the previous kick
|
||||
unsigned long lastStamp = 0;
|
||||
|
||||
// reseting time ticker
|
||||
sec_tick.Reset();
|
||||
|
||||
// While The Game Is Still On
|
||||
while(timer != 0)
|
||||
{
|
||||
// Time Stamp
|
||||
unsigned long timeStamp = millis() - startStamp;
|
||||
|
||||
// If Stop Command Came From Smart Phone
|
||||
if(isBluetooth)
|
||||
{
|
||||
String msg = Bluetooth.readStringUntil('\n');
|
||||
msg.trim();
|
||||
if(msg == CM_STOP)
|
||||
{
|
||||
dualcomm(GAME_OVER);
|
||||
// Grean Light In
|
||||
LED_SIGNAL_END();
|
||||
// Return
|
||||
return;
|
||||
}
|
||||
else if(msg == CM_RESET)
|
||||
{
|
||||
timer = time;
|
||||
counter = 0;
|
||||
startStamp = millis();
|
||||
timeStamp = startStamp;
|
||||
lastStamp = timeStamp;
|
||||
sec_tick.Reset();
|
||||
dualcomm(timeAttack_JSON_json(timer, counter, lastStamp, timeStamp));
|
||||
LED_SIGNAL_RESET();
|
||||
}
|
||||
}
|
||||
|
||||
// Every Kick ---------------------------->>>
|
||||
if(readImpact() > VTH)
|
||||
{
|
||||
counter++;
|
||||
dualcomm(timeAttack_JSON_json(timer, counter, lastStamp, timeStamp));
|
||||
lastStamp = timeStamp;
|
||||
delay(100);
|
||||
}
|
||||
|
||||
// Every Second ---------------------------->>>
|
||||
if(sec_tick.Trigger())
|
||||
{
|
||||
timer--;
|
||||
dualcomm(timeAttack_JSON_json(timer, counter, 0, 0));
|
||||
}
|
||||
|
||||
// If Limits Are Enabled And Meet
|
||||
if(limitEnable == true && counter == limit)
|
||||
{
|
||||
// END GAME
|
||||
dualcomm(GAME_OVER);
|
||||
// Celebrate
|
||||
LED_SIGNAL_CELEBRATION();
|
||||
// Return
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Send End Game Signal To Smart Phone
|
||||
dualcomm(GAME_OVER);
|
||||
// LightUp
|
||||
LED_FADEIN(255, 0, 0); // RED Color
|
||||
delay(2000); // Delay 2000
|
||||
LED_CLEAR(); // CLEAR OFF
|
||||
// Return
|
||||
return;
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// TIME ATTACK KICK JSON JSON -> To Send Back To Server
|
||||
//======================================================
|
||||
|
||||
String timeAttack_JSON_json(unsigned int RunningTime, unsigned int KickCount, unsigned int LastStamp, unsigned int TimeStamp)
|
||||
{
|
||||
// Building The Buffer
|
||||
JSON["tm"] = RunningTime;
|
||||
JSON["ct"] = KickCount;
|
||||
|
||||
// Calculations
|
||||
if(TimeStamp > 0)
|
||||
{
|
||||
// Calculate Time Stamp In Seconds
|
||||
float st = TimeStamp;
|
||||
st /= 1000;
|
||||
JSON["st"] = String(st, 3).toFloat();
|
||||
|
||||
// Calculate Strike Delay In Seconds
|
||||
float dl = TimeStamp - LastStamp;
|
||||
dl /= 1000;
|
||||
JSON["dl"] = String(dl, 3).toFloat();
|
||||
}
|
||||
|
||||
String output;
|
||||
serializeJson(JSON, output);
|
||||
JSON.clear();
|
||||
return output;
|
||||
}
|
||||
@ -1,197 +0,0 @@
|
||||
//======================================================
|
||||
// LIBRARIES
|
||||
//======================================================
|
||||
|
||||
#include <ArduinoJson.h>
|
||||
#include <TimeTrigger.h>
|
||||
#include <Adafruit_NeoPixel.h>
|
||||
|
||||
#ifdef __AVR__
|
||||
#include <avr/power.h>
|
||||
#endif
|
||||
|
||||
//======================================================
|
||||
// JSON STRINGS AND DOCUMENT
|
||||
//======================================================
|
||||
|
||||
// FIXED MESSAGES
|
||||
#define POWERUP "{\"status\":\"POWER UP\"}"
|
||||
#define UNDERSTOOD "{\"status\":\"OK\"}"
|
||||
#define JSON_ERROR "{\"status\":\"ERROR JSON\"}"
|
||||
#define TARGET_MET "{\"status\":\"TARGET MEET\"}"
|
||||
#define GAME_OVER "{\"status\":\"GAME OVER\"}"
|
||||
#define TIME_OVER "{\"status\":\"TIME OVER\"}"
|
||||
#define UNKNOWN_GAME "{\"status\":\"UNKNOWN GAME\"}"
|
||||
|
||||
// GAME NAMES
|
||||
#define GM_COUNTER "{\"gm\":\"COUNTER\"}"
|
||||
#define GM_TATTACK "{\"gm\":\"TIME ATTACK\"}"
|
||||
#define GM_REACTION "{\"gm\":\"REACTION\"}"
|
||||
#define GM_DECISION "{\"gm\":\"DECISION\"}"
|
||||
#define GM_STAMINA "{\"gm\":\"STAMINA\"}"
|
||||
|
||||
// COMMAND LIST
|
||||
#define CM_START "{\"cm\":\"START\"}"
|
||||
#define CM_RESET "{\"cm\":\"RESET\"}"
|
||||
#define CM_STOP "{\"cm\":\"STOP\"}"
|
||||
#define CM_EXIT "{\"cm\":\"EXIT\"}"
|
||||
|
||||
// JSON CAPACITY
|
||||
#define CAPACITY 100
|
||||
|
||||
// Public JSON Document
|
||||
DynamicJsonDocument JSON(CAPACITY); // Building JSON Buffer
|
||||
|
||||
//======================================================
|
||||
// HARDWARE SETUP & SELECTION
|
||||
//======================================================
|
||||
|
||||
// Arduino Hardware Serial Port
|
||||
#define Terminal Serial // SERIAL PORT USED AS TERMINAL WINDO FOR DEBUG
|
||||
|
||||
// The Integer Value Of The Strike Is Exceeded Accept As A Point
|
||||
#define VTH 14 // THRESHOLD VOLTAGE FOR ZERO POSITIONNING KICKING POWER SENSOR
|
||||
|
||||
// Number Of LED's In The Neo Pixel Strip
|
||||
#define NUM_PIXELS 14 // NUMBER OF LED'S IN NEO PIXEL STRIP
|
||||
|
||||
// Incase You Are Using Arduino MEGA
|
||||
#ifdef ARDUINO_AVR_MEGA2560
|
||||
|
||||
#define Bluetooth Serial1 // We will Connect The HC-05 To Hardware Serial1 In Arduino Mega
|
||||
#define LED_STRIP 53 // LED STRIP PIN NUMBER
|
||||
#define SENSOR_PIN A0 // IMPACT SENSOR
|
||||
#define RANDOM_SOURCE A7 // RANDOM NUMBER GENERATOR SOURCE
|
||||
|
||||
// Incase You Are Using Arduino Nano
|
||||
#elif ARDUINO_AVR_UNO || ARDUINO_AVR_NANO
|
||||
|
||||
//----------------------------------------------------------
|
||||
/* ARDUINO NANO DOESNOT HAVE A SECOND NATIVE
|
||||
SERIAL PORT SO WE USE SOFTWARE SERIAL LIBRARY */
|
||||
#include <SoftwareSerial.h>
|
||||
//----------------------------------------------------------
|
||||
SoftwareSerial Bluetooth(10, 11); // Pin 10 RX, Pin 11 TX
|
||||
#define LED_STRIP 2 // LED STRIP PIN NUMBER
|
||||
#define SENSOR_PIN A0 // IMPACT SENSOR
|
||||
#define RANDOM_SOURCE A4 // RANDOM NUMBER GENERATOR SOURCE
|
||||
|
||||
// if This Was The ESP32 Core
|
||||
#elif ESP32
|
||||
|
||||
//----------------------------------------------------------
|
||||
#include <BluetoothSerial.h>
|
||||
#if !defined(CONFIG_BT_ENABLED) || !defined(CONFIG_BLUEDROID_ENABLED)
|
||||
#error Bluetooth is not enabled! Please run `make menuconfig` to and enable it
|
||||
#endif
|
||||
//----------------------------------------------------------
|
||||
BluetoothSerial Bluetooth; // Here We Use the Native Bluetooth In The ESP32
|
||||
#define LED_STRIP 33 // LED STRIP PIN NUMBER
|
||||
#define SENSOR_PIN 39 // IMPACT SENSOR
|
||||
#define RANDOM_SOURCE 34 // RANDOM NUMBER GENERATOR SOURCE
|
||||
|
||||
// End Of Arduino Selection ARDUINO_MEGA
|
||||
#endif
|
||||
|
||||
// NEO PIXEL STRIP
|
||||
Adafruit_NeoPixel pixels = Adafruit_NeoPixel(NUM_PIXELS, LED_STRIP, NEO_GRB + NEO_KHZ800);
|
||||
|
||||
//======================================================
|
||||
// DEFINITION & DECLERATIONS
|
||||
//======================================================
|
||||
|
||||
// Serial Flags
|
||||
#define isBluetooth Bluetooth.available()
|
||||
#define isTerminal Terminal.available()
|
||||
|
||||
//======================================================
|
||||
// READING IMPACT POWER FROM ANALOG PINS
|
||||
//======================================================
|
||||
|
||||
// READING THE IMPACT
|
||||
int readImpact()
|
||||
{
|
||||
int value = analogRead(SENSOR_PIN);
|
||||
return value;
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// MAIN HARDWARE SETUP
|
||||
//======================================================
|
||||
|
||||
void setup()
|
||||
{
|
||||
// Communications
|
||||
Terminal.begin(9600);
|
||||
|
||||
// Make Sure Of The Core
|
||||
#ifdef ESP32
|
||||
Bluetooth.begin("KICKER"); //Bluetooth device name
|
||||
#else
|
||||
Bluetooth.begin(9600);
|
||||
#endif
|
||||
|
||||
// I/O
|
||||
pixels.begin(); // Neo Pixel
|
||||
LED_CLEAR(); // Turn Off All LED
|
||||
|
||||
// The Random Number Source
|
||||
randomSeed(analogRead(RANDOM_SOURCE));
|
||||
|
||||
// POWER UP MESSGAE
|
||||
dualcomm(POWERUP);
|
||||
|
||||
// DISPLAY COMPANY COUNTRY FLAG
|
||||
LED_BAHRAIN_FLAG(); // Bahrain Flag
|
||||
LED_COLOMBIA_FLAG(); // Colombia Flag
|
||||
|
||||
// DisJSON Rainbow
|
||||
LED_CLEAR();
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// MAIN PROGRAM LOOP
|
||||
//======================================================
|
||||
|
||||
void loop()
|
||||
{
|
||||
// Reading From Bluetooth
|
||||
if(Bluetooth.available())
|
||||
{
|
||||
// Reading Message From Bluetooth
|
||||
String msg = Bluetooth.readStringUntil('\n');
|
||||
msg.trim();
|
||||
|
||||
// DisJSON On Sertial
|
||||
terminal(msg);
|
||||
|
||||
// Deserialize the JSON document
|
||||
DeserializationError error = deserializeJson(JSON, msg);
|
||||
|
||||
// If The System Understood The Message Clearly
|
||||
if(!error)
|
||||
{
|
||||
// Sending Status Message
|
||||
dualcomm(UNDERSTOOD);
|
||||
|
||||
// Reading Game Name & Settings
|
||||
String game = JSON["gm"];
|
||||
String settings = JSON["set"];
|
||||
|
||||
// Clearing JSON Buffer
|
||||
JSON.clear();
|
||||
|
||||
// Entering To Game Selector
|
||||
game_selector(game, settings);
|
||||
}
|
||||
else
|
||||
{
|
||||
terminal(JSON_ERROR);
|
||||
}
|
||||
Bluetooth.flush();
|
||||
}
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// END OF PROGRAM
|
||||
//======================================================
|
||||
@ -1,244 +0,0 @@
|
||||
#define BETWEEN_FADE 15
|
||||
#define FADE_RATE 15
|
||||
#define BLINK_RATE 250
|
||||
|
||||
//------------------------------------------------------
|
||||
// BLINK
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_BLINK(uint8_t R, uint8_t G, uint8_t B, int Times)
|
||||
{
|
||||
for(int i=0; i<Times; i++)
|
||||
{
|
||||
LED_SET_COLOR(R, G, B, 255);
|
||||
delay(BLINK_RATE);
|
||||
LED_CLEAR();
|
||||
delay(BLINK_RATE);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// COLOR WHIPE
|
||||
//------------------------------------------------------
|
||||
|
||||
// Fill the dots one after the other with a color
|
||||
void colorWipe(uint32_t c, uint8_t wait)
|
||||
{
|
||||
for(uint16_t i=0; i<NUM_PIXELS; i++)
|
||||
{
|
||||
pixels.setPixelColor(i, c);
|
||||
pixels.show();
|
||||
delay(wait);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// END GAME LIGHTING SIGNAL
|
||||
//------------------------------------------------------
|
||||
|
||||
// Slightly different, this makes the rainbow equally distributed throughout
|
||||
void rainbowCycle(uint8_t wait)
|
||||
{
|
||||
uint16_t i, j;
|
||||
|
||||
for(j=0; j<256*5; j++)
|
||||
{ // 5 cycles of all colors on WHEEL
|
||||
for(i=0; i< pixels.numPixels(); i++)
|
||||
{
|
||||
pixels.setPixelColor(i, WHEEL(((i * 256 / pixels.numPixels()) + j) & 255));
|
||||
}
|
||||
pixels.show();
|
||||
delay(wait);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// END GAME LIGHTING SIGNAL
|
||||
//------------------------------------------------------
|
||||
|
||||
// Input a value 0 to 255 to get a color value.
|
||||
// The colours are a transition r - g - b - back to r.
|
||||
uint32_t WHEEL(byte WHEELPos)
|
||||
{
|
||||
WHEELPos = 255 - WHEELPos;
|
||||
if(WHEELPos < 85)
|
||||
{
|
||||
return pixels.Color(255 - WHEELPos * 3, 0, WHEELPos * 3);
|
||||
}
|
||||
if(WHEELPos < 170)
|
||||
{
|
||||
WHEELPos -= 85;
|
||||
return pixels.Color(0, WHEELPos * 3, 255 - WHEELPos * 3);
|
||||
}
|
||||
WHEELPos -= 170;
|
||||
return pixels.Color(WHEELPos * 3, 255 - WHEELPos * 3, 0);
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// Set LED Brightness
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_SET_BRIGHTNESS(uint8_t Value)
|
||||
{
|
||||
pixels.setBrightness(Value);
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// Set LED Color
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_SET_COLOR(uint8_t R, uint8_t G, uint8_t B, uint8_t Intensity)
|
||||
{
|
||||
// Set Intensity
|
||||
LED_SET_BRIGHTNESS(Intensity);
|
||||
|
||||
// Loop
|
||||
for(int i=0; i<NUM_PIXELS; i++)
|
||||
{
|
||||
pixels.setPixelColor(i, pixels.Color(R, G, B));
|
||||
}
|
||||
pixels.show();
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// Set Color Fade In
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_FADEIN(uint8_t R, uint8_t G, uint8_t B)
|
||||
{
|
||||
for(int i=0; i<=255; i++)
|
||||
{
|
||||
pixels.setBrightness(i);
|
||||
for(int j=0; j<NUM_PIXELS; j++)
|
||||
{
|
||||
pixels.setPixelColor(j, pixels.Color(R, G, B));
|
||||
}
|
||||
pixels.show();
|
||||
delay(4);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// Set Color Fade Out
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_FADEOUT(uint8_t R, uint8_t G, uint8_t B)
|
||||
{
|
||||
for(int i=255; i>=0; i--)
|
||||
{
|
||||
pixels.setBrightness(i);
|
||||
for(int j=0; j<NUM_PIXELS; j++)
|
||||
{
|
||||
pixels.setPixelColor(j, pixels.Color(R, G, B));
|
||||
}
|
||||
pixels.show();
|
||||
delay(4);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// Set LED Color Cross Fade
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_CROSS_FADE(uint8_t R, uint8_t G, uint8_t B, unsigned int Times)
|
||||
{
|
||||
for(int i=0; i<Times; i++) {
|
||||
LED_FADEIN(R, G, B);
|
||||
LED_FADEOUT(R, G, B);
|
||||
delay(BETWEEN_FADE);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// Clearing The LED Strip
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_CLEAR()
|
||||
{
|
||||
// Clear The Strip Color
|
||||
pixels.clear();
|
||||
// Show The Change
|
||||
pixels.show();
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME START LED SIGNAL
|
||||
//======================================================
|
||||
|
||||
void LED_SIGNAL_START()
|
||||
{
|
||||
// Cross Fade White Color To Get ready 3 Times
|
||||
LED_CROSS_FADE(255, 255, 255, 3);
|
||||
// Set Strip Color Green
|
||||
LED_SET_COLOR(0, 255, 0, 255);
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME END SINGNAL LED SIGNAL
|
||||
//======================================================
|
||||
|
||||
void LED_SIGNAL_END()
|
||||
{
|
||||
// Blink Red Twice
|
||||
LED_BLINK(255, 0, 0, 2);
|
||||
// Fade The Red Color To Nothing
|
||||
LED_FADEOUT(255, 0, 0);
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME START LED CELEBRATION
|
||||
//======================================================
|
||||
|
||||
void LED_SIGNAL_CELEBRATION()
|
||||
{
|
||||
// Display Rainbow Twice
|
||||
rainbowCycle(2);
|
||||
// Grean Light OUT
|
||||
LED_FADEOUT(0, 255, 0);
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME RESET LED SIGNAL
|
||||
//======================================================
|
||||
|
||||
void LED_SIGNAL_RESET()
|
||||
{
|
||||
// Light Bright Blue
|
||||
LED_BLINK(0, 0, 255, 2);
|
||||
// Wait For 1/4 Second
|
||||
delay(250);
|
||||
// Fade Out The Blue
|
||||
LED_SET_COLOR(0, 255, 0, 255);
|
||||
// Set Strip Color Green
|
||||
LED_SET_COLOR(0, 255, 0, 255);
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// DISPLAY BAHRAIN FLAG
|
||||
//======================================================
|
||||
|
||||
void LED_BAHRAIN_FLAG()
|
||||
{
|
||||
LED_SET_BRIGHTNESS(255);
|
||||
colorWipe(pixels.Color(255, 255, 255), 30); // White
|
||||
delay(250);
|
||||
colorWipe(pixels.Color(255, 0, 0), 30); // Red
|
||||
delay(250);
|
||||
LED_FADEOUT(255, 0, 0);
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// DISPLAY COLOMBIA FLAG
|
||||
//======================================================
|
||||
|
||||
void LED_COLOMBIA_FLAG()
|
||||
{
|
||||
LED_SET_BRIGHTNESS(255);
|
||||
colorWipe(pixels.Color(255, 255, 0), 30); // Yellow
|
||||
delay(250);
|
||||
colorWipe(pixels.Color(0, 0, 255), 30); // Blue
|
||||
delay(250);
|
||||
colorWipe(pixels.Color(255, 0, 0), 30); // Red
|
||||
delay(250);
|
||||
LED_FADEOUT(255, 0, 0);
|
||||
}
|
||||
@ -1,29 +0,0 @@
|
||||
//======================================================
|
||||
// TERMINAL WINDOW - NATIVE USB
|
||||
//======================================================
|
||||
|
||||
void terminal(String msg)
|
||||
{
|
||||
msg += "\n";
|
||||
Terminal.print(msg);
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// BLUETOOTH WINDOW - NATIVE/VERTUAL USB
|
||||
//======================================================
|
||||
|
||||
void bluetooth(String msg)
|
||||
{
|
||||
msg += "\n";
|
||||
Bluetooth.print(msg);
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// BLUETOOTH WINDOW - NATIVE/VERTUAL USB
|
||||
//======================================================
|
||||
|
||||
void dualcomm(String msg)
|
||||
{
|
||||
terminal(msg);
|
||||
bluetooth(msg);
|
||||
}
|
||||
@ -1,29 +0,0 @@
|
||||
//======================================================
|
||||
// TERMINAL WINDOW - NATIVE USB
|
||||
//======================================================
|
||||
|
||||
void terminal(String msg)
|
||||
{
|
||||
msg += "\n";
|
||||
Terminal.print(msg);
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// BLUETOOTH WINDOW - NATIVE/VERTUAL USB
|
||||
//======================================================
|
||||
|
||||
void bluetooth(String msg)
|
||||
{
|
||||
msg += "\n";
|
||||
Bluetooth.print(msg);
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// BLUETOOTH WINDOW - NATIVE/VERTUAL USB
|
||||
//======================================================
|
||||
|
||||
void dualcomm(String msg)
|
||||
{
|
||||
terminal(msg);
|
||||
bluetooth(msg);
|
||||
}
|
||||
@ -1,178 +0,0 @@
|
||||
//======================================================
|
||||
// MAIN COUNTER GAME LOOP
|
||||
//======================================================
|
||||
|
||||
/* This Game Can Be Called From
|
||||
* Stand Alone Mode / Bluetooth Connection
|
||||
* The primary mode is the standalone but
|
||||
* if the bluetooth is connected it has the priority
|
||||
* so it will take over the control of the device
|
||||
*
|
||||
* If you want to control the game via bluetooth
|
||||
* you need to call : game_counter_bluetooth(JSON String)
|
||||
* If you want to use the stand alone mode
|
||||
* you need to call : game_counter_standalone()
|
||||
*
|
||||
* the game returns a float point number which is
|
||||
* in seconds. so the athlete know how long he takes to react
|
||||
*/
|
||||
|
||||
//======================================================
|
||||
// THIS IS THE STAND ALONE CALL FOR THE GAME
|
||||
//======================================================
|
||||
|
||||
void game_counter_standalone()
|
||||
{
|
||||
// Variables Of The Game
|
||||
uint16_t limit = 0;
|
||||
bool limitEnable = 0;
|
||||
|
||||
// Play The Game
|
||||
game_counter(limit, limitEnable);
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// THIS IS THE BLUETOOTH CALL FOR THE GAME
|
||||
//======================================================
|
||||
|
||||
/* COUNTER GAME SETTINGS PARAMETERS NOTE:
|
||||
* --------------------------------------
|
||||
*
|
||||
* FORMAT :
|
||||
* --------
|
||||
* {"le": false, "lm": 10}
|
||||
*
|
||||
* MEANNING :
|
||||
* ----------
|
||||
* ct : count
|
||||
* le : stands for limit enable, if is TRUE the game end if target value is meet
|
||||
* lm : targeted amount of kicks
|
||||
*
|
||||
* THINGS THAT ENDS THE GAME :
|
||||
* ---------------------------
|
||||
* 1. BY A COMMAND "FROM APP VIA BLUETOOTH"
|
||||
* 2. BY LIMITS MEET "WHEN NUMBER OF YOUR KICKS REACH TO lm VALUE"
|
||||
*
|
||||
* WHAT JSON TO BE COLLECTED :
|
||||
* ---------------------------
|
||||
* 1. FOR EVERY KICK YOU RECEIVE THE COUNTER DISJSON AND TIMESTAMP
|
||||
* WE NEED TO COLLECT TIMESTAMPS AS AN ARRAY IN JSON FORMAT
|
||||
*
|
||||
* CALCULATING RESULTS :
|
||||
* ---------------------
|
||||
* No calculation required, Its directly the count
|
||||
*/
|
||||
|
||||
void game_counter_bluetooth(String settings)
|
||||
{
|
||||
//------------------------------------------------------
|
||||
// START OF READING THE SETTINGS
|
||||
//------------------------------------------------------
|
||||
|
||||
// Deserialize the JSON document
|
||||
DeserializationError error = deserializeJson(JSON, settings); // the main JSON body container
|
||||
|
||||
// JSON ERROR
|
||||
if(error) {
|
||||
dualcomm(JSON_ERROR);
|
||||
return;
|
||||
}
|
||||
|
||||
// PUBLIC VARIABLES
|
||||
uint16_t limit = JSON["lm"]; // Kick Target Limit
|
||||
bool limitEnable = JSON["le"]; // Enable Kick Target Limit
|
||||
|
||||
// Clearing Buffer
|
||||
JSON.clear();
|
||||
|
||||
// Play The Game
|
||||
game_counter(limit, limitEnable);
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// COUNTER JSON JSON -> To Send Back To Server
|
||||
//======================================================
|
||||
|
||||
void game_counter(uint16_t limit, bool limitEnable)
|
||||
{
|
||||
// Kick Counter
|
||||
uint16_t counter = 0;
|
||||
|
||||
// Game Start Lights
|
||||
LED_SIGNAL_START();
|
||||
|
||||
//-------------------------
|
||||
// PREPARE FOR GAME START
|
||||
//-------------------------
|
||||
|
||||
// staring Of time stamp
|
||||
unsigned long startStamp = millis();
|
||||
|
||||
while(1)
|
||||
{
|
||||
// Time Stamp
|
||||
unsigned long timeStamp = millis() - startStamp;
|
||||
|
||||
// If Stop Command Came From Smart Phone
|
||||
if(isBluetooth)
|
||||
{
|
||||
String msg = Bluetooth.readStringUntil('\n');
|
||||
flushBluetooth;
|
||||
msg.trim();
|
||||
if(msg == CM_STOP)
|
||||
{
|
||||
dualcomm(GAME_OVER);
|
||||
// Grean Light In
|
||||
LED_SIGNAL_END();
|
||||
// RESET
|
||||
return;
|
||||
}
|
||||
else if(msg == CM_RESET)
|
||||
{
|
||||
counter = 0;
|
||||
startStamp = millis();
|
||||
timeStamp = startStamp;
|
||||
LED_SIGNAL_RESET();
|
||||
}
|
||||
}
|
||||
|
||||
// If Limits Are Enabled And Meet
|
||||
if(limitEnable == true && counter == limit)
|
||||
{
|
||||
// END GAME
|
||||
dualcomm(GAME_OVER);
|
||||
// Celebration
|
||||
LED_SIGNAL_CELEBRATION();
|
||||
// RESET
|
||||
return;
|
||||
}
|
||||
|
||||
// Read Impact
|
||||
if(readImpact() > VTH)
|
||||
{
|
||||
counter++;
|
||||
dualcomm(counter_JSON_json(counter, timeStamp));
|
||||
delay(100);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// COUNTER JSON -> To Send Back To Mobile
|
||||
//======================================================
|
||||
|
||||
String counter_JSON_json(unsigned int ct, unsigned int st)
|
||||
{
|
||||
// Convert Int To Float
|
||||
float stamp = st;
|
||||
stamp /= 1000;
|
||||
|
||||
// Assignning JSONset
|
||||
JSON["ct"] = ct;
|
||||
JSON["st"] = String(stamp, 3).toFloat();
|
||||
|
||||
String output;
|
||||
serializeJson(JSON, output);
|
||||
JSON.clear();
|
||||
return output;
|
||||
}
|
||||
@ -1,266 +0,0 @@
|
||||
//======================================================
|
||||
// REACTION GAME MAIN ROUTINE
|
||||
//======================================================
|
||||
|
||||
/* This Game Can Be Called From
|
||||
* Stand Alone Mode / Bluetooth Connection
|
||||
* The primary mode is the standalone but
|
||||
* if the bluetooth is connected it has the priority
|
||||
* so it will take over the control of the device
|
||||
*
|
||||
* If you want to control the game via bluetooth
|
||||
* you need to call : game_reaction_bluetooth(JSON String)
|
||||
* If you want to use the stand alone mode
|
||||
* you need to call : game_reaction_standalone()
|
||||
*
|
||||
* the game returns a float point number which is
|
||||
* in seconds. so the athlete know how long he takes to react
|
||||
*/
|
||||
|
||||
//======================================================
|
||||
// Request From Stand Alone Buttons
|
||||
//======================================================
|
||||
|
||||
void game_reaction_standalone()
|
||||
{
|
||||
// Variables
|
||||
uint8_t minDelay = 0;
|
||||
uint8_t maxDelay = 0;
|
||||
uint8_t trials = 0;
|
||||
|
||||
// Display Screen Menu And Button Actions
|
||||
// If The Menu Number 1 -> We Set The Value Of Min Delay
|
||||
// If The Menu Number 2 -> We Set The Value Of Max Delay
|
||||
// If The Menu Number 3 -> We Set The Number Of Trials
|
||||
|
||||
// Call the Game Play
|
||||
play_reaction(minDelay, maxDelay, trials);
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// Request From Bluetooth Via JSON
|
||||
//======================================================
|
||||
|
||||
/* REACTION GAME SETTINGS PARAMETERS NOTE:
|
||||
* ------------------------------------------
|
||||
*
|
||||
* FORMAT :
|
||||
* --------
|
||||
* {"tr": 10, "mn": 1, "mx": 2}
|
||||
*
|
||||
* MEANNING :
|
||||
* ----------
|
||||
* tr : trials pre counter
|
||||
* mn : minimum delay, between trials
|
||||
* mx : maximum delay, between trials
|
||||
*
|
||||
* THINGS THAT ENDS THE GAME :
|
||||
* ---------------------------
|
||||
* 1. BY COUNT DOWN "tr" REACH TO ZERO
|
||||
* 2. BY A COMMAND "FROM APP VIA BLUETOOTH"
|
||||
*
|
||||
* CALCULATING RESULTS :
|
||||
* ---------------------
|
||||
* Rapid Kick Speed = Number Of Kickes Made / Elasped Time In Sec
|
||||
*/
|
||||
|
||||
void game_reaction_bluetooth(String settings)
|
||||
{
|
||||
//------------------------------------------------------
|
||||
// START OF READING THE SETTINGS
|
||||
//------------------------------------------------------
|
||||
|
||||
// Deserialize the JSON document
|
||||
DeserializationError error = deserializeJson(JSON, settings);
|
||||
|
||||
// JSON ERROR
|
||||
if(error) {
|
||||
dualcomm(JSON_ERROR);
|
||||
return;
|
||||
}
|
||||
|
||||
// PUBLIC VARIABLES
|
||||
uint8_t minDelay = JSON["mn"];
|
||||
uint8_t maxDelay = JSON["mx"];
|
||||
uint16_t trials = JSON["lm"];
|
||||
|
||||
// Fix Random Error
|
||||
maxDelay += 1;
|
||||
|
||||
// Clearing Buffer
|
||||
JSON.clear();
|
||||
|
||||
// Play The Game
|
||||
play_reaction(minDelay, maxDelay, trials);
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// Play The Game
|
||||
//======================================================
|
||||
|
||||
void play_reaction(uint8_t minDelay, uint8_t maxDelay, uint16_t trials)
|
||||
{
|
||||
// PUBLIC VARIABLES
|
||||
uint16_t temp = trials;
|
||||
|
||||
// Fix Random Error
|
||||
maxDelay += 1;
|
||||
|
||||
// Clearing Buffer
|
||||
JSON.clear();
|
||||
|
||||
//------------------------------------------------------
|
||||
// PREPARE FOR GAME START
|
||||
//------------------------------------------------------
|
||||
|
||||
// DisJSON Welcome Message
|
||||
terminal("");
|
||||
terminal("trials : " + String(trials) + " Strikes");
|
||||
terminal("minDelay : " + String(minDelay) + " Seconds");
|
||||
terminal("maxDelay : " + String(maxDelay) + " Seconds");
|
||||
terminal("2 Seconds To Start Get Ready & Good Luck !!");
|
||||
terminal("");
|
||||
|
||||
// Main Variables
|
||||
uint16_t sdelay = 0;
|
||||
uint16_t power = 0;
|
||||
uint16_t response = 0;
|
||||
unsigned long startTime = 0;
|
||||
unsigned long stopTime = 0;
|
||||
|
||||
// Ready Signal
|
||||
LED_SIGNAL_REACTION_START();
|
||||
|
||||
//-------------------------
|
||||
// PREPARE FOR GAME START
|
||||
//-------------------------
|
||||
|
||||
// Processing Results
|
||||
for(int i=0; i<trials; i++)
|
||||
{
|
||||
// Reading Kick JSON
|
||||
terminal(" ------ Trial Number (" + String(i + 1) + ") ------");
|
||||
terminal(" -> Get Ready !!");
|
||||
|
||||
// Set Random Delay Time
|
||||
sdelay = random(minDelay, maxDelay);
|
||||
sdelay *= 1000;
|
||||
delay(sdelay);
|
||||
|
||||
// Light Up Green
|
||||
LED_SET_COLOR(0, 255, 0, 255);
|
||||
|
||||
// Start Timer
|
||||
startTime = millis();
|
||||
|
||||
// Sensing Strike Power
|
||||
while(power < VTH)
|
||||
{
|
||||
// Reading The Strike
|
||||
power = readImpact();
|
||||
|
||||
// If Stop Command Came From Smart Phone
|
||||
if(isBluetooth)
|
||||
{
|
||||
String msg = Bluetooth.readStringUntil('\n');
|
||||
flushBluetooth;
|
||||
msg.trim();
|
||||
if(msg == CM_STOP) {
|
||||
dualcomm(GAME_OVER);
|
||||
// LightUp
|
||||
LED_SIGNAL_END();
|
||||
// RESET
|
||||
return;
|
||||
}
|
||||
else if(msg == CM_RESET) {
|
||||
LED_SIGNAL_REACTION_RESET();
|
||||
trials = temp;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Stop Timer
|
||||
stopTime = millis();
|
||||
|
||||
// Stop Light
|
||||
LED_SET_COLOR(255, 0, 0, 255);
|
||||
|
||||
// Calculating Response Time
|
||||
response = stopTime - startTime - 1;
|
||||
|
||||
// Create Json JSON
|
||||
String msg = reaction_JSON_json(i+1, power, response, sdelay);
|
||||
|
||||
// Print To Terminal
|
||||
dualcomm(msg);
|
||||
|
||||
// Clear All
|
||||
sdelay = 0;
|
||||
power = 0;
|
||||
response = 0;
|
||||
}
|
||||
|
||||
// Red Light Delay
|
||||
delay(500);
|
||||
|
||||
// END GAME
|
||||
dualcomm(GAME_OVER);
|
||||
|
||||
// Blink Red
|
||||
LED_SIGNAL_CELEBRATION();
|
||||
|
||||
// Return To Game Selector
|
||||
return;
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION JSON -> To Send Back To Mobile Device
|
||||
//======================================================
|
||||
|
||||
String reaction_JSON_json(unsigned int count, unsigned int power, unsigned int response, unsigned int startDelay)
|
||||
{
|
||||
// Convert To Seconds Unit
|
||||
float re = response;
|
||||
re /= 1000;
|
||||
|
||||
// Asignning Values
|
||||
JSON["ct"] = count; // Strike Number
|
||||
JSON["pw"] = power; // Strike Power In Analog Read
|
||||
JSON["sd"] = startDelay/1000; // LED Strip Start Delay in Seconds
|
||||
JSON["re"] = String(re, 3).toFloat(); // Strike Reaction Time In Milli Sec
|
||||
|
||||
String output;
|
||||
serializeJson(JSON, output);
|
||||
JSON.clear();
|
||||
return output;
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME START LED SIGNAL
|
||||
//======================================================
|
||||
|
||||
void LED_SIGNAL_REACTION_START()
|
||||
{
|
||||
// Cross fade the white signal to get ready
|
||||
LED_CROSS_FADE(255, 255, 255, 3);
|
||||
|
||||
// Set the LED strip color to red
|
||||
LED_SET_COLOR(255, 0, 0, 255);
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// REACTION GAME RESET LED SIGNAL
|
||||
//======================================================
|
||||
|
||||
void LED_SIGNAL_REACTION_RESET()
|
||||
{
|
||||
// Light Bright Blue
|
||||
LED_BLINK(0, 0, 255, 2);
|
||||
|
||||
// Wait For 1/4 Second
|
||||
delay(250);
|
||||
|
||||
// Fade Out The Blue
|
||||
LED_SET_COLOR(0, 255, 0, 255);
|
||||
}
|
||||
@ -1,37 +0,0 @@
|
||||
//======================================================
|
||||
// MAIN PROGRAM LOOP
|
||||
//======================================================
|
||||
|
||||
/* game selector is the main function that tell the game groutine
|
||||
* which game to be JSONed and at what parameters
|
||||
*/
|
||||
|
||||
void game_selector(String game, String settings)
|
||||
{
|
||||
// Kick Counter Game
|
||||
if(game == "ct") {
|
||||
terminal(GM_COUNTER);
|
||||
game_counter_bluetooth(settings);
|
||||
return;
|
||||
}
|
||||
|
||||
// Time Attack Game
|
||||
else if(game == "ta") {
|
||||
terminal(GM_TATTACK);
|
||||
game_reaction_bluetooth(settings);
|
||||
return;
|
||||
}
|
||||
|
||||
// Time Attack Game
|
||||
else if(game == "ra") {
|
||||
terminal(GM_REACTION);
|
||||
game_reaction_bluetooth(settings);
|
||||
return;
|
||||
}
|
||||
|
||||
// Unknown Game
|
||||
else {
|
||||
dualcomm(UNKNOWN_GAME);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -1,231 +0,0 @@
|
||||
//======================================================
|
||||
// TIME ATTACK GAME MAIN ROUTINE
|
||||
//======================================================
|
||||
|
||||
/* This Game Can Be Called From
|
||||
* Stand Alone Mode / Bluetooth Connection
|
||||
* The primary mode is the standalone but
|
||||
* if the bluetooth is connected it has the priority
|
||||
* so it will take over the control of the device
|
||||
*
|
||||
* If you want to control the game via bluetooth
|
||||
* you need to call : time_attack_bluetooth(JSON String)
|
||||
* If you want to use the stand alone mode
|
||||
* you need to call : time_attack_standalone()
|
||||
*
|
||||
* the game returns a float point number which is
|
||||
* in seconds. so the athlete know how long he takes to react
|
||||
*/
|
||||
|
||||
//======================================================
|
||||
// Request From Stand Alone Buttons
|
||||
//======================================================
|
||||
|
||||
void time_attack_standalone()
|
||||
{
|
||||
// Variables
|
||||
uint16_t time = 0;
|
||||
uint16_t timer = 0;
|
||||
uint16_t limit = 0;
|
||||
bool limitEnable = 0;
|
||||
|
||||
// Display Screen Menu And Button Actions
|
||||
// If The Menu Number 1 -> We Set The Value Of Min Delay
|
||||
// If The Menu Number 2 -> We Set The Value Of Max Delay
|
||||
// If The Menu Number 3 -> We Set The Number Of Trials
|
||||
|
||||
// Call the Game Play
|
||||
game_timeAttack(time, timer, limit, limitEnable);
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// Request From Bluetooth Via JSON
|
||||
//======================================================
|
||||
|
||||
/* TIME ATTACK GAME SETTINGS PARAMETERS NOTE:
|
||||
* ------------------------------------------
|
||||
*
|
||||
* FORMAT :
|
||||
* --------
|
||||
* {"tm": 10, "le": false, "lm": 10}
|
||||
*
|
||||
* tm : count down timer starting value
|
||||
* le : stands for limit enable, if is TRUE the game end if target value is meet
|
||||
* lm : targeted amount of kicks
|
||||
*
|
||||
* THINGS THAT ENDS THE GAME :
|
||||
* ---------------------------
|
||||
* 1. BY COUNT DOWN "tm" REACH TO ZERO
|
||||
* 2. BY A COMMAND "FROM APP VIA BLUETOOTH"
|
||||
* 3. BY LIMITS MEET "WHEN NUMBER OF YOUR KICKS REACH TO lm VALUE"
|
||||
*
|
||||
* CALCULATING RESULTS :
|
||||
* ---------------------
|
||||
* Rapid Kick Speed = Number Of Kickes Made / Elasped Time In Sec
|
||||
* Delay Between Kicks = Time Of Current Kick - Time Of Last Kick
|
||||
*
|
||||
* RETURNNING JSON FORMAT :
|
||||
* ------------------------
|
||||
* {"tm" : 82, "ct" : 10, "dl" : 1234, "st" : 585}
|
||||
*
|
||||
* tm : timer count in Sec
|
||||
* ct : strike counter (number of kicks)
|
||||
* dl : delay between strikes
|
||||
* st : time stampe of the strike in milli Seconds
|
||||
*/
|
||||
|
||||
void time_attack_bluetooth(String settings)
|
||||
{
|
||||
// Deserialize the JSON document
|
||||
DeserializationError error = deserializeJson(JSON, settings); // the main JSON body container
|
||||
|
||||
// JSON ERROR
|
||||
if(error) {
|
||||
dualcomm(JSON_ERROR);
|
||||
return;
|
||||
}
|
||||
|
||||
// PUBLIC VARIABLES
|
||||
uint16_t time = JSON["tm"]; // Time Window To JSON
|
||||
uint16_t timer = time;
|
||||
uint16_t limit = JSON["lm"]; // Kick Target Limit
|
||||
bool limitEnable = JSON["le"]; // Enable Kick Target Limit
|
||||
|
||||
// Clearing Buffer
|
||||
JSON.clear();
|
||||
|
||||
// Play The Game
|
||||
game_timeAttack(time, timer, limit, limitEnable);
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// Play Time Atack Game
|
||||
//======================================================
|
||||
|
||||
void game_timeAttack(uint16_t time, uint16_t timer, uint16_t limit, bool limitEnable)
|
||||
{
|
||||
// Building Timers 1000mSec -> 1Sec
|
||||
TimeTrigger sec_tick(1000);
|
||||
|
||||
// Kick Counter
|
||||
uint16_t counter = 0;
|
||||
|
||||
// Start LED Signal
|
||||
LED_SIGNAL_START();
|
||||
|
||||
//-------------------------
|
||||
// PREPARE FOR GAME START
|
||||
//-------------------------
|
||||
|
||||
// Send Initial DisJSON
|
||||
dualcomm(timeAttack_JSON_json(timer, counter, 0, 0));
|
||||
|
||||
// staring Of time stamp
|
||||
unsigned long startStamp = millis();
|
||||
|
||||
// store the time of the previous kick
|
||||
unsigned long lastStamp = 0;
|
||||
|
||||
// reseting time ticker
|
||||
sec_tick.Reset();
|
||||
|
||||
// While The Game Is Still On
|
||||
while(timer != 0)
|
||||
{
|
||||
// Time Stamp
|
||||
unsigned long timeStamp = millis() - startStamp;
|
||||
|
||||
// If Stop Command Came From Smart Phone
|
||||
if(isBluetooth)
|
||||
{
|
||||
String msg = Bluetooth.readStringUntil('\n');
|
||||
flushBluetooth;
|
||||
msg.trim();
|
||||
if(msg == CM_STOP)
|
||||
{
|
||||
dualcomm(GAME_OVER);
|
||||
// Grean Light In
|
||||
LED_SIGNAL_END();
|
||||
// Return
|
||||
return;
|
||||
}
|
||||
else if(msg == CM_RESET)
|
||||
{
|
||||
timer = time;
|
||||
counter = 0;
|
||||
startStamp = millis();
|
||||
timeStamp = startStamp;
|
||||
lastStamp = timeStamp;
|
||||
sec_tick.Reset();
|
||||
dualcomm(timeAttack_JSON_json(timer, counter, lastStamp, timeStamp));
|
||||
LED_SIGNAL_RESET();
|
||||
}
|
||||
}
|
||||
|
||||
// Every Kick ---------------------------->>>
|
||||
if(readImpact() > VTH)
|
||||
{
|
||||
counter++;
|
||||
dualcomm(timeAttack_JSON_json(timer, counter, lastStamp, timeStamp));
|
||||
lastStamp = timeStamp;
|
||||
delay(100);
|
||||
}
|
||||
|
||||
// Every Second ---------------------------->>>
|
||||
if(sec_tick.Trigger())
|
||||
{
|
||||
timer--;
|
||||
dualcomm(timeAttack_JSON_json(timer, counter, 0, 0));
|
||||
}
|
||||
|
||||
// If Limits Are Enabled And Meet
|
||||
if(limitEnable == true && counter == limit)
|
||||
{
|
||||
// END GAME
|
||||
dualcomm(GAME_OVER);
|
||||
// Celebrate
|
||||
LED_SIGNAL_CELEBRATION();
|
||||
// Return
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Send End Game Signal To Smart Phone
|
||||
dualcomm(GAME_OVER);
|
||||
// LightUp
|
||||
LED_FADEIN(255, 0, 0); // RED Color
|
||||
delay(2000); // Delay 2000
|
||||
LED_CLEAR(); // CLEAR OFF
|
||||
// Return
|
||||
return;
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// TIME ATTACK KICK JSON -> To Send Back To Mobile
|
||||
//======================================================
|
||||
|
||||
String timeAttack_JSON_json(unsigned int RunningTime, unsigned int KickCount, unsigned int LastStamp, unsigned int TimeStamp)
|
||||
{
|
||||
// Building The Buffer
|
||||
JSON["tm"] = RunningTime;
|
||||
JSON["ct"] = KickCount;
|
||||
|
||||
// Calculations
|
||||
if(TimeStamp > 0)
|
||||
{
|
||||
// Calculate Time Stamp In Seconds
|
||||
float st = TimeStamp;
|
||||
st /= 1000;
|
||||
JSON["st"] = String(st, 3).toFloat();
|
||||
|
||||
// Calculate Strike Delay In Seconds
|
||||
float dl = TimeStamp - LastStamp;
|
||||
dl /= 1000;
|
||||
JSON["dl"] = String(dl, 3).toFloat();
|
||||
}
|
||||
|
||||
String output;
|
||||
serializeJson(JSON, output);
|
||||
JSON.clear();
|
||||
return output;
|
||||
}
|
||||
@ -1,326 +0,0 @@
|
||||
//======================================================
|
||||
// LIBRARIES
|
||||
//======================================================
|
||||
|
||||
// Library Include
|
||||
#include <Button.h>
|
||||
#include <ArduinoJson.h>
|
||||
#include <TimeTrigger.h>
|
||||
#include <Adafruit_NeoPixel.h>
|
||||
|
||||
//======================================================
|
||||
// HARDWARE SETUP & SELECTION
|
||||
//======================================================
|
||||
// Arduino MEGA
|
||||
#ifdef ARDUINO_AVR_MEGA2560
|
||||
//------------------------------------------------------
|
||||
|
||||
// Library Nessesary
|
||||
#ifdef __AVR__
|
||||
#include <avr/power.h>
|
||||
#endif
|
||||
|
||||
// Buttons Definitions
|
||||
Button btn_prv(15); // TOP LEFT BUTTON
|
||||
Button btn_nxt(12); // TOP RIGHT BUTTON
|
||||
Button btn_sel(33); // CENTER BUTTON
|
||||
Button btn_inc(32); // BOTTOM LEFT
|
||||
Button btn_dec(27); // BOTTOM RIGHT
|
||||
|
||||
// Serial Terminal
|
||||
#define Terminal Serial // SERIAL PORT USED AS TERMINAL WINDO FOR DEBUG
|
||||
#define isTerminal Terminal.available() // Terminal Serial Buffer Available
|
||||
#define flushTerminal while(isTerminal) { Terminal.read(); }
|
||||
|
||||
// Bluetooth Terminal
|
||||
#define Bluetooth Serial1 // We will Connect The HC-05 To Hardware Serial1 In Arduino Mega
|
||||
#define isBluetooth Bluetooth.available() // Bluetooth Serial Buffer Available
|
||||
#define flushBluetooth while(isBluetooth) { Bluetooth.read(); }
|
||||
|
||||
// JSON Object & Memory
|
||||
#define CAPACITY 100
|
||||
DynamicJsonDocument JSON(CAPACITY); // Building JSON Buffer
|
||||
|
||||
// LED Strip
|
||||
#define LED_STRIP 53 // LED STRIP PIN NUMBER
|
||||
#define NUM_PIXELS 14 // NUMBER OF LED'S IN NEO PIXEL STRIP
|
||||
Adafruit_NeoPixel pixels = Adafruit_NeoPixel(NUM_PIXELS, LED_STRIP, NEO_GRB + NEO_KHZ800);
|
||||
|
||||
// Impact Detection
|
||||
#define VTH 14 // THRESHOLD VOLTAGE FOR ZERO POSITIONNING KICKING POWER SENSOR
|
||||
#define SENSOR_PIN A0 // IMPACT SENSOR
|
||||
#define RANDOM_SOURCE A7 // RANDOM NUMBER GENERATOR SOURCE
|
||||
|
||||
//------------------------------------------------------
|
||||
// Arduino Uno / Nano
|
||||
#elif ARDUINO_AVR_UNO || ARDUINO_AVR_NANO
|
||||
//------------------------------------------------------
|
||||
|
||||
// Library Nessesary
|
||||
#ifdef __AVR__
|
||||
#include <avr/power.h>
|
||||
#endif
|
||||
|
||||
// Buttons Definitions
|
||||
Button btn_prv(15); // TOP LEFT BUTTON
|
||||
Button btn_nxt(12); // TOP RIGHT BUTTON
|
||||
Button btn_sel(33); // CENTER BUTTON
|
||||
Button btn_inc(32); // BOTTOM LEFT
|
||||
Button btn_dec(27); // BOTTOM RIGHT
|
||||
|
||||
/* ARDUINO NANO DOESNOT HAVE A SECOND NATIVE
|
||||
SERIAL PORT SO WE USE SOFTWARE SERIAL LIBRARY */
|
||||
#include <SoftwareSerial.h>
|
||||
|
||||
// Serial Terminal
|
||||
#define Terminal Serial // SERIAL PORT USED AS TERMINAL WINDO FOR DEBUG
|
||||
#define isTerminal Terminal.available() // Terminal Serial Buffer Available
|
||||
#define flushTerminal while(isTerminal) { Terminal.read(); }
|
||||
|
||||
// Bluetooth Terminal
|
||||
SoftwareSerial Bluetooth(10, 11); // Pin 10 RX, Pin 11 TX
|
||||
#define isBluetooth Bluetooth.available() // Bluetooth Serial Buffer Available
|
||||
#define flushBluetooth while(isBluetooth) { Bluetooth.read(); }
|
||||
|
||||
// JSON Object & Memory
|
||||
#define CAPACITY 100
|
||||
DynamicJsonDocument JSON(CAPACITY); // Building JSON Buffer
|
||||
|
||||
// LED Strip
|
||||
#define LED_STRIP 2 // LED STRIP PIN NUMBER
|
||||
#define NUM_PIXELS 14 // NUMBER OF LED'S IN NEO PIXEL STRIP
|
||||
Adafruit_NeoPixel pixels = Adafruit_NeoPixel(NUM_PIXELS, LED_STRIP, NEO_GRB + NEO_KHZ800);
|
||||
|
||||
// Impact Detection
|
||||
#define VTH 14 // THRESHOLD VOLTAGE FOR ZERO POSITIONNING KICKING POWER SENSOR
|
||||
#define SENSOR_PIN A0 // IMPACT SENSOR
|
||||
#define RANDOM_SOURCE A4 // RANDOM NUMBER GENERATOR SOURCE
|
||||
|
||||
//------------------------------------------------------
|
||||
// ESP32 TAKEONE BOARD
|
||||
#elif ESP32
|
||||
//------------------------------------------------------
|
||||
|
||||
/* ===============================================
|
||||
* - THIS IS TAKEONE BOARD -
|
||||
* ===============================================
|
||||
* MPU9250 Address : 0X69 (ADDRESS)
|
||||
* OLED 128x64 Address : 0X3C (ADDRESS)
|
||||
* -----------------------------------------------
|
||||
* Description : PIN GPIO#
|
||||
* -----------------------------------------------
|
||||
* NEOPIXEL LED STRIP : A0/GPIO 26
|
||||
* PIEZO SENSOR : A2/GPIO 34 - ANALOG ONLY INPUT
|
||||
* RANDOM SEED : A3/GPIO 39 - ANALOG ONLY INPUT
|
||||
* I2C PIN : SDA 21, SCL 22 (DIGITAL)
|
||||
* SPI PIN : CS 5, SCK 18, MISO 19, MOSI 23 (DIGITAL)
|
||||
* BOOST CONTROL PIN : 14 (DIGITAL) OUTPUT ON PADS (TP1 +5V, TP2 GND)
|
||||
* LED PIN : 13 (DIGITAL)
|
||||
* BATTERY MONITOR PIN : 35 (ANALOG)
|
||||
*/
|
||||
|
||||
/* ESP32 HAVE A NATIVE BLUETOOTH MODULE
|
||||
SO WE USE BLUETOOTH SERIAL LIBRARY */
|
||||
#include <BluetoothSerial.h>
|
||||
|
||||
// Nessesary Definition For Bluetooth Library
|
||||
#if !defined(CONFIG_BT_ENABLED) || !defined(CONFIG_BLUEDROID_ENABLED)
|
||||
#error Bluetooth is not enabled! Please run `make menuconfig` to and enable it
|
||||
#endif
|
||||
|
||||
// Buttons Definitions
|
||||
Button btn_prv(15); // TOP LEFT BUTTON
|
||||
Button btn_nxt(12); // TOP RIGHT BUTTON
|
||||
Button btn_sel(33); // CENTER BUTTON
|
||||
Button btn_inc(32); // BOTTOM LEFT
|
||||
Button btn_dec(27); // BOTTOM RIGHT
|
||||
|
||||
// Serial Terminal
|
||||
#define Terminal Serial // SERIAL PORT USED AS TERMINAL WINDO FOR DEBUG
|
||||
#define isTerminal Terminal.available() // Terminal Serial Buffer Available
|
||||
#define flushTerminal while(isTerminal) { Terminal.read(); }
|
||||
|
||||
// Bluetooth Terminal
|
||||
BluetoothSerial Bluetooth; // Here We Use the Native Bluetooth In The ESP32
|
||||
#define isBluetooth Bluetooth.available() // Bluetooth Serial Buffer Available
|
||||
#define flushBluetooth while(isBluetooth) { Bluetooth.read(); }
|
||||
|
||||
// JSON Object & Memory
|
||||
#define CAPACITY 100
|
||||
DynamicJsonDocument JSON(CAPACITY); // Building JSON Buffer
|
||||
|
||||
// LED Strip
|
||||
#define LED_STRIP 26 // LED STRIP PIN NUMBER
|
||||
#define NUM_PIXELS 22 // NUMBER OF LED'S IN NEO PIXEL STRIP
|
||||
Adafruit_NeoPixel pixels = Adafruit_NeoPixel(NUM_PIXELS, LED_STRIP, NEO_GRB + NEO_KHZ800);
|
||||
|
||||
// Impact Detection
|
||||
#define VTH 14 // THRESHOLD VOLTAGE FOR ZERO POSITIONNING KICKING POWER SENSOR
|
||||
#define SENSOR_PIN 39 // IMPACT SENSOR
|
||||
#define RANDOM_SOURCE 34 // RANDOM NUMBER GENERATOR SOURCE
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
// Exclusive Features Of TAKEONE BOARD
|
||||
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
/* ESP32 TAKEONE Board has some unique hardware features
|
||||
* 1. Battery Voltage Level Monitoring Via Analog Pin 35
|
||||
* 2. Boost Converter In Case We Need 5V Supply From Li-Ion Battery
|
||||
* 3. I2C : Motion Sensor IMU/MPU9250 9 Degrees Of Fredom
|
||||
* 4. SPI : SDCARD Reader */
|
||||
|
||||
// Boost Converter
|
||||
#define BOOST_PIN 14
|
||||
#define BOOST_SETUP pinMode(BOOST_PIN, OUTPUT)
|
||||
#define BOOST_ON digitalWrite(BOOST_PIN, HIGH)
|
||||
#define BOOST_OFF digitalWrite(BOOST_PIN, LOW)
|
||||
#define BOOST_STU digitalRead(BOOST_PIN)
|
||||
|
||||
// Battery Level Monitoring
|
||||
#define BATTERY_PIN 35
|
||||
#define BATTERY (float)(((analogRead(BATTERY_PIN) * (3.3 / 4096)) * 2) + 0.31)
|
||||
#define CHARGE round(mapf(BATTERY, 3.27, 4.31, 0, 100), 1)
|
||||
|
||||
// Function To Make Sure The Pin Is ON
|
||||
void LED_BOOST_CHK() {
|
||||
if(BOOST_STU == LOW) {
|
||||
BOOST_ON;
|
||||
//delay(1);
|
||||
}
|
||||
}
|
||||
|
||||
// Floting Point Mapping
|
||||
double mapf(double val, double in_min, double in_max, double out_min, double out_max) {
|
||||
return (val - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
//======================================================
|
||||
// PREDEFINED JSON STRINGS MESSAGES
|
||||
//======================================================
|
||||
|
||||
// FIXED MESSAGES
|
||||
#define POWERUP "{\"status\":\"POWER UP\"}"
|
||||
#define UNDERSTOOD "{\"status\":\"OK\"}"
|
||||
#define JSON_ERROR "{\"status\":\"ERROR JSON\"}"
|
||||
#define TARGET_MET "{\"status\":\"TARGET MEET\"}"
|
||||
#define GAME_OVER "{\"status\":\"GAME OVER\"}"
|
||||
#define TIME_OVER "{\"status\":\"TIME OVER\"}"
|
||||
#define UNKNOWN_GAME "{\"status\":\"UNKNOWN GAME\"}"
|
||||
|
||||
// GAME NAMES
|
||||
#define GM_COUNTER "{\"gm\":\"COUNTER\"}"
|
||||
#define GM_TATTACK "{\"gm\":\"TIME ATTACK\"}"
|
||||
#define GM_REACTION "{\"gm\":\"REACTION\"}"
|
||||
#define GM_DECISION "{\"gm\":\"DECISION\"}"
|
||||
#define GM_STAMINA "{\"gm\":\"STAMINA\"}"
|
||||
|
||||
// COMMAND LIST
|
||||
#define CM_START "{\"cm\":\"START\"}"
|
||||
#define CM_RESET "{\"cm\":\"RESET\"}"
|
||||
#define CM_STOP "{\"cm\":\"STOP\"}"
|
||||
#define CM_EXIT "{\"cm\":\"EXIT\"}"
|
||||
|
||||
//======================================================
|
||||
// READING IMPACT POWER FROM ANALOG PINS
|
||||
//======================================================
|
||||
|
||||
// READING THE IMPACT
|
||||
int readImpact()
|
||||
{
|
||||
int value = analogRead(SENSOR_PIN);
|
||||
return value;
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// MAIN HARDWARE SETUP
|
||||
//======================================================
|
||||
|
||||
void setup()
|
||||
{
|
||||
// Communications
|
||||
Terminal.begin(9600);
|
||||
Terminal.println();
|
||||
|
||||
// Begin Buttons
|
||||
btn_prv.begin();
|
||||
btn_nxt.begin();
|
||||
btn_sel.begin();
|
||||
btn_inc.begin();
|
||||
btn_dec.begin();
|
||||
|
||||
// Make Sure Of The Core
|
||||
#ifdef ESP32
|
||||
Bluetooth.begin("KICKER"); // Bluetooth device name
|
||||
BOOST_SETUP; // Boost Pin Setup
|
||||
BOOST_OFF; // Turn It Off
|
||||
#else
|
||||
Bluetooth.begin(9600); // Bluetooth HC-05 / HC-06
|
||||
#endif
|
||||
|
||||
// I/O
|
||||
pixels.begin(); // Neo Pixel
|
||||
LED_CLEAR(); // Turn Off All LED
|
||||
|
||||
// The Random Number Source
|
||||
randomSeed(analogRead(RANDOM_SOURCE));
|
||||
|
||||
// POWER UP MESSGAE
|
||||
dualcomm(POWERUP);
|
||||
|
||||
// DISPLAY COMPANY COUNTRY FLAG
|
||||
LED_BAHRAIN_FLAG(); // Bahrain Flag
|
||||
LED_COLOMBIA_FLAG(); // Colombia Flag
|
||||
|
||||
// DisJSON Rainbow
|
||||
LED_CLEAR();
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// MAIN PROGRAM LOOP
|
||||
//======================================================
|
||||
|
||||
void loop()
|
||||
{
|
||||
// Reading From Bluetooth
|
||||
if(isBluetooth)
|
||||
{
|
||||
// Reading Message From Bluetooth
|
||||
String msg = Bluetooth.readStringUntil('\n');
|
||||
flushBluetooth;
|
||||
msg.trim();
|
||||
|
||||
// Display On Serial Monitor For Debuging
|
||||
terminal(msg);
|
||||
|
||||
// Deserialize the JSON document
|
||||
DeserializationError error = deserializeJson(JSON, msg);
|
||||
|
||||
// If The System Understood The Message Clearly
|
||||
if(!error)
|
||||
{
|
||||
// Sending Status Message
|
||||
dualcomm(UNDERSTOOD);
|
||||
|
||||
// Reading Game Name & Settings
|
||||
String game = JSON["gm"];
|
||||
String settings = JSON["set"];
|
||||
|
||||
// Clearing JSON Buffer
|
||||
JSON.clear();
|
||||
|
||||
// Entering To Game Selector
|
||||
game_selector(game, settings);
|
||||
}
|
||||
else
|
||||
{
|
||||
terminal(JSON_ERROR);
|
||||
}
|
||||
Bluetooth.flush();
|
||||
}
|
||||
}
|
||||
|
||||
//======================================================
|
||||
// END OF PROGRAM
|
||||
//======================================================
|
||||
@ -1,341 +0,0 @@
|
||||
#define BETWEEN_FADE 15
|
||||
#define FADE_RATE 15
|
||||
#define BLINK_RATE 250
|
||||
|
||||
//------------------------------------------------------
|
||||
// Clearing The LED Strip
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_CLEAR()
|
||||
{
|
||||
// Make Sure Of The Core
|
||||
#ifdef ESP32
|
||||
LED_BOOST_CHK();
|
||||
#endif
|
||||
|
||||
// Clear The Strip Color
|
||||
pixels.clear();
|
||||
|
||||
// Show On LED Strip
|
||||
LED_SHOW();
|
||||
|
||||
// Make Sure Of The Core
|
||||
#ifdef ESP32
|
||||
BOOST_OFF;
|
||||
#endif
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// DISPLAY ON STRIP
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_SHOW()
|
||||
{
|
||||
// Make Sure Of The Core
|
||||
#ifdef ESP32
|
||||
LED_BOOST_CHK();
|
||||
delay(1);
|
||||
#endif
|
||||
|
||||
// Pass It To The LED Strip
|
||||
pixels.show();
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// Set LED Brightness
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_SET_BRIGHTNESS(uint8_t Value)
|
||||
{
|
||||
// Make Sure Of The Core
|
||||
#ifdef ESP32
|
||||
LED_BOOST_CHK();
|
||||
#endif
|
||||
|
||||
// Set The Brightness
|
||||
pixels.setBrightness(Value);
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// Set LED Color
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_SET_COLOR(uint8_t R, uint8_t G, uint8_t B, uint8_t Intensity)
|
||||
{
|
||||
// Make Sure Of The Core
|
||||
#ifdef ESP32
|
||||
LED_BOOST_CHK();
|
||||
#endif
|
||||
|
||||
// Set Intensity
|
||||
LED_SET_BRIGHTNESS(Intensity);
|
||||
|
||||
// Loop
|
||||
for(int i=0; i<NUM_PIXELS; i++) {
|
||||
pixels.setPixelColor(i, pixels.Color(R, G, B));
|
||||
}
|
||||
|
||||
// Show The Colors On LED Strip
|
||||
LED_SHOW();
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// BLINK
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_BLINK(uint8_t R, uint8_t G, uint8_t B, int Times)
|
||||
{
|
||||
for(int i=0; i<Times; i++)
|
||||
{
|
||||
LED_SET_COLOR(R, G, B, 255);
|
||||
delay(BLINK_RATE);
|
||||
LED_CLEAR();
|
||||
delay(BLINK_RATE);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// COLOR WHIPE
|
||||
//------------------------------------------------------
|
||||
|
||||
// Fill the dots one after the other with a color
|
||||
void LED_COLOR_WIPE(uint32_t c, uint8_t wait)
|
||||
{
|
||||
// Make Sure Of The Core
|
||||
#ifdef ESP32
|
||||
LED_BOOST_CHK();
|
||||
#endif
|
||||
|
||||
// Work Loop
|
||||
for(uint16_t i=0; i<NUM_PIXELS; i++)
|
||||
{
|
||||
pixels.setPixelColor(i, c);
|
||||
LED_SHOW();
|
||||
delay(wait);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// END GAME LIGHTING SIGNAL
|
||||
//------------------------------------------------------
|
||||
|
||||
// Slightly different, this makes the rainbow equally distributed throughout
|
||||
void LED_RAINBOW_CYCLE(uint8_t wait)
|
||||
{
|
||||
// Make Sure Of The Core
|
||||
#ifdef ESP32
|
||||
LED_BOOST_CHK();
|
||||
#endif
|
||||
|
||||
// Loop Variables
|
||||
uint16_t i, j;
|
||||
|
||||
// The Loop
|
||||
for(j=0; j<256*5; j++)
|
||||
{
|
||||
// 5 cycles of all colors on WHEEL
|
||||
for(i=0; i< pixels.numPixels(); i++)
|
||||
{
|
||||
pixels.setPixelColor(i, LED_COLOR_WHEEL(((i * 256 / pixels.numPixels()) + j) & 255));
|
||||
}
|
||||
|
||||
LED_SHOW();
|
||||
delay(wait);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// END GAME LIGHTING SIGNAL
|
||||
//------------------------------------------------------
|
||||
|
||||
// Input a value 0 to 255 to get a color value.
|
||||
// The colours are a transition r - g - b - back to r.
|
||||
uint32_t LED_COLOR_WHEEL(byte WHEELPos)
|
||||
{
|
||||
// Make Sure Of The Core
|
||||
#ifdef ESP32
|
||||
LED_BOOST_CHK();
|
||||
#endif
|
||||
|
||||
// Wheel Sequance
|
||||
WHEELPos = 255 - WHEELPos;
|
||||
|
||||
if(WHEELPos < 85)
|
||||
{
|
||||
return pixels.Color(255 - WHEELPos * 3, 0, WHEELPos * 3);
|
||||
}
|
||||
if(WHEELPos < 170)
|
||||
{
|
||||
WHEELPos -= 85;
|
||||
return pixels.Color(0, WHEELPos * 3, 255 - WHEELPos * 3);
|
||||
}
|
||||
WHEELPos -= 170;
|
||||
return pixels.Color(WHEELPos * 3, 255 - WHEELPos * 3, 0);
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// Set Color Fade In
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_FADEIN(uint8_t R, uint8_t G, uint8_t B)
|
||||
{
|
||||
// Make Sure Of The Core
|
||||
#ifdef ESP32
|
||||
LED_BOOST_CHK();
|
||||
#endif
|
||||
|
||||
// Loop For Fade
|
||||
for(int i=0; i<=255; i++)
|
||||
{
|
||||
pixels.setBrightness(i);
|
||||
for(int j=0; j<NUM_PIXELS; j++)
|
||||
{
|
||||
pixels.setPixelColor(j, pixels.Color(R, G, B));
|
||||
}
|
||||
|
||||
LED_SHOW();
|
||||
delay(4);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// Set Color Fade Out
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_FADEOUT(uint8_t R, uint8_t G, uint8_t B)
|
||||
{
|
||||
// Make Sure Of The Core
|
||||
#ifdef ESP32
|
||||
LED_BOOST_CHK();
|
||||
#endif
|
||||
|
||||
// Loop For Fade Out
|
||||
for(int i=255; i>=0; i--)
|
||||
{
|
||||
pixels.setBrightness(i);
|
||||
for(int j=0; j<NUM_PIXELS; j++)
|
||||
{
|
||||
pixels.setPixelColor(j, pixels.Color(R, G, B));
|
||||
}
|
||||
|
||||
LED_SHOW();
|
||||
delay(4);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// Set LED Color Cross Fade
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_CROSS_FADE(uint8_t R, uint8_t G, uint8_t B, unsigned int Times)
|
||||
{
|
||||
// Make Sure Of The Core
|
||||
#ifdef ESP32
|
||||
LED_BOOST_CHK();
|
||||
#endif
|
||||
|
||||
for(int i=0; i<Times; i++)
|
||||
{
|
||||
LED_FADEIN(R, G, B);
|
||||
LED_FADEOUT(R, G, B);
|
||||
delay(BETWEEN_FADE);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// REACTION GAME START LED SIGNAL
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_SIGNAL_START()
|
||||
{
|
||||
// Cross Fade White Color To Get ready 3 Times
|
||||
LED_CROSS_FADE(255, 255, 255, 3);
|
||||
|
||||
// Set Strip Color Green
|
||||
LED_SET_COLOR(0, 255, 0, 255);
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// REACTION GAME END SINGNAL LED SIGNAL
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_SIGNAL_END()
|
||||
{
|
||||
// Blink Red Twice
|
||||
LED_BLINK(255, 0, 0, 2);
|
||||
|
||||
// Fade The Red Color To Nothing
|
||||
LED_FADEOUT(255, 0, 0);
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// REACTION GAME START LED CELEBRATION
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_SIGNAL_CELEBRATION()
|
||||
{
|
||||
// Display Rainbow Twice
|
||||
LED_RAINBOW_CYCLE(2);
|
||||
|
||||
// Grean Light OUT
|
||||
LED_FADEOUT(0, 255, 0);
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// REACTION GAME RESET LED SIGNAL
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_SIGNAL_RESET()
|
||||
{
|
||||
// Light Bright Blue
|
||||
LED_BLINK(0, 0, 255, 2);
|
||||
|
||||
// Wait For 1/4 Second
|
||||
delay(250);
|
||||
|
||||
// Fade Out The Blue
|
||||
LED_SET_COLOR(0, 255, 0, 255);
|
||||
|
||||
// Set Strip Color Green
|
||||
LED_SET_COLOR(0, 255, 0, 255);
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// DISPLAY BAHRAIN FLAG
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_BAHRAIN_FLAG()
|
||||
{
|
||||
// Make Sure Of The Core
|
||||
#ifdef ESP32
|
||||
LED_BOOST_CHK();
|
||||
#endif
|
||||
|
||||
LED_SET_BRIGHTNESS(255);
|
||||
LED_COLOR_WIPE(pixels.Color(255, 255, 255), 30); // White
|
||||
delay(250);
|
||||
LED_COLOR_WIPE(pixels.Color(255, 0, 0), 30); // Red
|
||||
delay(250);
|
||||
LED_FADEOUT(255, 0, 0);
|
||||
}
|
||||
|
||||
//------------------------------------------------------
|
||||
// DISPLAY COLOMBIA FLAG
|
||||
//------------------------------------------------------
|
||||
|
||||
void LED_COLOMBIA_FLAG()
|
||||
{
|
||||
// Make Sure Of The Core
|
||||
#ifdef ESP32
|
||||
LED_BOOST_CHK();
|
||||
#endif
|
||||
|
||||
LED_SET_BRIGHTNESS(255);
|
||||
LED_COLOR_WIPE(pixels.Color(255, 255, 0), 30); // Yellow
|
||||
delay(250);
|
||||
LED_COLOR_WIPE(pixels.Color(0, 0, 255), 30); // Blue
|
||||
delay(250);
|
||||
LED_COLOR_WIPE(pixels.Color(255, 0, 0), 30); // Red
|
||||
delay(250);
|
||||
LED_FADEOUT(255, 0, 0);
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user