Update Signals

This is to explain the signals and their meanning
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Ghassan Yusuf 2020-05-25 13:14:24 +03:00 committed by GitHub
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@ -117,6 +117,9 @@ This mean that the player wants to play a counter game with limit feature enable
#### Strike Signal
```
{"ct":1,"st":5.215}
ct : Kick Count
st : Time Of The Kick In Milliseconds
```
#### Result Calculations
@ -144,11 +147,16 @@ This mean that the player wants to play a Time Attack game for 60s and enabled k
#### Strike Signal
```
{"tm":5,"ct":2,"st":0.289,"dl":0.289}
tm : Count Down Display Time (in Seconds)
ct : Kick Count (Number Of Kicks)
st : Time Of Each Strike (In Milliseconds)
dl : Diviation Between Kicks (In Milliseconds)
```
#### Result Calculations
```
timeattack = (number of kicks (maxct))/(total time in (maxtm)) = ks
timeattack = (number of kicks)/(time taken to finish the game) = Kicks Per Second
```
<HR>
@ -172,6 +180,11 @@ This mean that the player wants to play a reaction game for a strike named “Fr
#### Strike Signal
```
{"ct":3,"pw":65467,"sd":3,"re":0.005}
ct : kick count
pw : kick power
sd : sconds delay between light trigger
re : reaction time in milli seconds
```
#### Result Calculations