Update Signals
This is to explain the signals and their meanning
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SIGNALS.md
15
SIGNALS.md
@ -117,6 +117,9 @@ This mean that the player wants to play a counter game with limit feature enable
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#### Strike Signal
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#### Strike Signal
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```
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```
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{"ct":1,"st":5.215}
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{"ct":1,"st":5.215}
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ct : Kick Count
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st : Time Of The Kick In Milliseconds
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```
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```
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#### Result Calculations
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#### Result Calculations
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@ -144,11 +147,16 @@ This mean that the player wants to play a Time Attack game for 60s and enabled k
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#### Strike Signal
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#### Strike Signal
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```
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```
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{"tm":5,"ct":2,"st":0.289,"dl":0.289}
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{"tm":5,"ct":2,"st":0.289,"dl":0.289}
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tm : Count Down Display Time (in Seconds)
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ct : Kick Count (Number Of Kicks)
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st : Time Of Each Strike (In Milliseconds)
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dl : Diviation Between Kicks (In Milliseconds)
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```
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```
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#### Result Calculations
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#### Result Calculations
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```
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```
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timeattack = (number of kicks (maxct))/(total time in (maxtm)) = ks
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timeattack = (number of kicks)/(time taken to finish the game) = Kicks Per Second
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```
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```
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<HR>
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<HR>
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@ -172,6 +180,11 @@ This mean that the player wants to play a reaction game for a strike named “Fr
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#### Strike Signal
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#### Strike Signal
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```
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```
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{"ct":3,"pw":65467,"sd":3,"re":0.005}
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{"ct":3,"pw":65467,"sd":3,"re":0.005}
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ct : kick count
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pw : kick power
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sd : sconds delay between light trigger
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re : reaction time in milli seconds
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```
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```
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#### Result Calculations
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#### Result Calculations
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