Loaded Every Thing From My Work

This commit is contained in:
Ghassan Yusuf 2020-01-28 08:42:25 +03:00
parent 4d81b2687b
commit 3229659f4e
176 changed files with 9623 additions and 0 deletions

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//======================================================
// LIBRARIES
//======================================================
#include <Button.h>
#include <ArduinoJson.h>
#include <TimeTrigger.h>
#include <Adafruit_NeoPixel.h>
#ifdef __AVR__
#include <avr/power.h>
#endif
// MODE SELECTION VARIABLES
int mode;
bool flagChange = false;
// FIXED MESSAGES
#define POWERUP "{\"status\":\"POWER UP\"}"
#define UNDERSTOOD "{\"status\":\"OK\"}"
#define JSON_ERROR "{\"status\":\"ERROR JSON\"}"
#define TARGET_MET "{\"status\":\"TARGET MEET\"}"
#define GAME_OVER "{\"status\":\"GAME OVER\"}"
#define TIME_OVER "{\"status\":\"TIME OVER\"}"
#define UNKNOWN_GAME "{\"status\":\"UNKNOWN GAME\"}"
// GAME NAMES
#define GM_COUNTER "{\"gm\":\"COUNTER\"}"
#define GM_TATTACK "{\"gm\":\"TIME ATTACK\"}"
#define GM_REACTION "{\"gm\":\"REACTION\"}"
#define GM_DECISION "{\"gm\":\"DECISION\"}"
#define GM_STAMINA "{\"gm\":\"STAMINA\"}"
// COMMAND LIST
#define CM_START "{\"cm\":\"START\"}"
#define CM_RESET "{\"cm\":\"RESET\"}"
#define CM_STOP "{\"cm\":\"STOP\"}"
#define CM_EXIT "{\"cm\":\"EXIT\"}"
// JSON JSON_CAPACITY
#define JSON_CAPACITY 500
//======================================================
// HARDWARE SELECTION
//======================================================
#define TERMINAL Serial // SERIAL PORT USED AS TERMINAL WINDO FOR DEBUG
#define VTH 65 // THRESHOLD VOLTAGE FOR ZERO POSITIONNING KICKING POWER SENSOR
#define PWR 65 // MIN THRESHOLD VOLTAGE FROM ZERO POINT TO BE ACCOUNTED AS KICK
#define NUM_PIXELS 22 // NUMBER OF LED'S IN NEO PIXEL STRIP
#define MPU_ADD 0x69 // On Board MPU9250 I2C Address
#define OLED_ADD 0x3C // Connected I2C OLED Address
// Incase You Are Using Arduino MEGA
#ifdef ARDUINO_AVR_MEGA2560
#define BLUETOOTH Serial1
Button button(52); // BUTTON ON PIN 2
#define LED_STRIP 53 // LED STRIP PIN NUMBER
#define SENSOR_PIN A0 // IMPACT SENSOR
#define RANDOM_SOURCE A2 // RANDOM NUMBER GENERATOR SOURCE
// Incase You Are Using Arduino Nano
#elif ARDUINO_AVR_UNO || ARDUINO_AVR_NANO
//----------------------------------------------------------
/* ARDUINO NANO DOESNOT HAVE A SECOND NATIVE
SERIAL PORT SO WE USE SOFTWARE SERIAL LIBRARY */
#include <SoftwareSerial.h>
//----------------------------------------------------------
SoftwareSerial BLUETOOTH(10, 11); // RX, TX
Button button(2); // BUTTON ON PIN 2
#define LED_STRIP 8 // LED STRIP PIN NUMBER
#define SENSOR_PIN A0 // IMPACT SENSOR
#define RANDOM_SOURCE A3 // RANDOM NUMBER GENERATOR SOURCE
// if This Was The ESP32 Core
#elif ESP32
//----------------------------------------------------------
#include <BluetoothSerial.h>
#if !defined(CONFIG_BT_ENABLED) || !defined(CONFIG_BLUEDROID_ENABLED)
#error Bluetooth is not enabled! Please run `make menuconfig` to and enable it
#endif
//----------------------------------------------------------
// BLUETOOTH DEFINITION
BluetoothSerial BLUETOOTH;
// BUTTONS
Button button(2); // BUTTON ON PIN 2
// PIEZO SENSOR PIN
#define SENSOR_PIN 39 // IMPACT SENSOR
// LED STRIP PIN SET
#define LED_STRIP 26 // LED STRIP PIN NUMBER
#define RANDOM_SOURCE 34 // RANDOM NUMBER GENERATOR SOURCE
// Battery To 5V Level Booster Setup & Control
#define BOOST_PIN 14
#define BOOST_SETUP pinMode(BOOST_PIN, OUTPUT)
#define BOOST_ON digitalWrite(BOOST_PIN, HIGH)
#define BOOST_OFF digitalWrite(BOOST_PIN, LOW)
// Battery Level Monitoring
#define BATTERY (float)(((analogRead(35) * (3.3 / 4096)) * 2) + 0.28)
#define CHARGE mapf(BATTERY, 3.27, 4.31, 0, 100)
// End Of Arduino Selection ARDUINO_MEGA
#endif
// Float Mapping Function
double mapf(double val, double in_min, double in_max, double out_min, double out_max) {
return (val - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
}
// NEO PIXEL STRIP
Adafruit_NeoPixel pixels = Adafruit_NeoPixel(NUM_PIXELS, LED_STRIP, NEO_GRB + NEO_KHZ800);
//======================================================
// DEFINITION & DECLERATIONS
//======================================================
// Serial Flags
#define isBluetooth BLUETOOTH.available()
#define isTERMINAL TERMINAL.available()
//======================================================
// READING IMPACT POWER FROM ANALOG PINS
//======================================================
// READING THE IMPACT
int readImpact()
{
int value = abs(constrain(analogRead(SENSOR_PIN), VTH, 1023));
value = map(value, VTH, 1023, 0, 1023);
return value;
}
//======================================================
// MAIN HARDWARE SETUP
//======================================================
void setup()
{
// Communications
TERMINAL.begin(9600);
// Oled Display
oled_init();
// Make Sure Of The Core
#ifdef ESP32
BOOST_SETUP;
BOOST_OFF;
BLUETOOTH.begin("KICKER"); //Bluetooth device name
#else
BLUETOOTH.begin(9600);
#endif
// I/O
button.begin(); // Button
pixels.begin(); // Neo Pixel
LED_CLEAR(); // Turn Off All LED
// The Random Number Source
randomSeed(analogRead(RANDOM_SOURCE));
// Battery Managment
if(BATTERY <= 3.7) {
// Display Battery Low
dualcomm("Battery Low");
// Display Battery Voltage
while(BATTERY <= 3.7) { Serial.println(BATTERY); drawProgressBarDemo(CHARGE); oled_show(); delay(5000); }
// Clearing The Screen
oled_clear();
oled_show();
}
// POWER UP MESSGAE
dualcomm(POWERUP);
// TURN BOOSTER ON
BOOST_ON;
// Blue, Red And Green
colorWipe(pixels.Color(0, 0, 255), 15); // Blue
delay(100);
colorWipe(pixels.Color(255, 0, 0), 15); // Red
delay(100);
colorWipe(pixels.Color(0, 255, 0), 15); // Green
// Delay 1 Sec
delay(500);
// Red FadeOut
LED_GREEN_FADEOUT();
// Display Rainbow
LED_CLEAR();
// TURN BOOSTER ON
BOOST_OFF;
}
//======================================================
// MAIN PROGRAM LOOP
//======================================================
void loop()
{
// Reading From Bluetooth
if(BLUETOOTH.available())
{
// Reading Message From Bluetooth
String msg = BLUETOOTH.readString();
msg.trim();
// Display On Sertial
terminal(msg);
// Parsing Objects Message Objects
DynamicJsonDocument root(JSON_CAPACITY);
// Deserialize the JSON document
DeserializationError error = deserializeJson(root, msg);
// If The System Understood The Message Clearly
if(!error)
{
// Sending Status Message
dualcomm(UNDERSTOOD);
// Reading Game Name & Settings
String game = root["gm"];
String settings = root["set"];
// Clearing JSON Buffer
root.clear();
// Entering To Game Selector
game_selector(game, settings);
}
else
{
// Display The Error Message
terminal(JSON_ERROR);
}
// Clearing Buffer
BLUETOOTH.flush();
}
}
//======================================================
// END OF PROGRAM
//======================================================

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//======================================================
// TERMINAL WINDOW - NATIVE USB
//======================================================
void terminal(String msg)
{
msg += "\n";
TERMINAL.print(msg);
}
//======================================================
// BLUETOOTH WINDOW - NATIVE/VERTUAL USB
//======================================================
void bluetooth(String msg)
{
msg += "\n";
BLUETOOTH.print(msg);
}
//======================================================
// BLUETOOTH WINDOW - NATIVE/VERTUAL USB
//======================================================
void dualcomm(String msg)
{
terminal(msg);
bluetooth(msg);
}

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//======================================================
// MAIN COUNTER GAME LOOP
//======================================================
/* COUNTER GAME SETTINGS PARAMETERS NOTE:
* --------------------------------------
*
* FORMAT :
* --------
* {"le": false, "lm": 10}
*
* MEANNING :
* ----------
* ct : count
* le : stands for limit enable, if is TRUE the game end if target value is meet
* lm : targeted amount of kicks
*
* THINGS THAT ENDS THE GAME :
* ---------------------------
* 1. BY A COMMAND "FROM APP VIA BLUETOOTH"
* 2. BY LIMITS MEET "WHEN NUMBER OF YOUR KICKS REACH TO lm VALUE"
*
* WHAT DATA TO BE COLLECTED :
* ---------------------------
* 1. FOR EVERY KICK YOU RECEIVE THE COUNTER DISPLAY AND TIMESTAMP
* WE NEED TO COLLECT TIMESTAMPS AS AN ARRAY IN JSON FORMAT
*
* CALCULATING RESULTS :
* ---------------------
* No calculation required, Its directly the count
*/
void game_counter(String settings)
{
//------------------------------------------------------
// START OF READING THE SETTINGS
//------------------------------------------------------
// CONVERTING GAME TEXT TO JSON
DynamicJsonDocument play(JSON_CAPACITY); // building JSON Buffer
// Deserialize the JSON document
DeserializationError error = deserializeJson(play, settings); // the main JSON body container
// JSON ERROR
if(error) {
dualcomm(JSON_ERROR);
return;
}
// PUBLIC VARIABLES
uint16_t limit = play["lm"]; // Kick Target Limit
bool limitEnable = play["le"]; // Enable Kick Target Limit
// Clearing Buffer
play.clear();
// Kick Counter
uint16_t counter = 0;
//------------------------------------------------------
// PREPARE FOR GAME START
//------------------------------------------------------
// Display Welcome Message
// TERMINAL("");
// TERMINAL("==================================================");
// TERMINAL(" -->> Counter Game Settings");
// TERMINAL("--------------------------------------------------");
// TERMINAL("Strike Limit : " + String(limit) + " Strikes");
// TERMINAL("Limits Enable : " + String(limitEnable));
// TERMINAL("--------------------------------------------------");
// TERMINAL("2 Seconds To Start Get Ready & Good Luck !!");
// TERMINAL("==================================================");
// TERMINAL("");
// Game Start Lights
Counter_Start();
// staring Of time stamp
unsigned long startStamp = millis();
while(1)
{
// Time Stamp
unsigned long timeStamp = millis() - startStamp;
// If Stop Command Came From Smart Phone
if(isBluetooth)
{
String msg = BLUETOOTH.readString();
msg.trim();
if(msg == CM_STOP)
{
// TERMINAL("");
// TERMINAL("---------------------------------------------------");
dualcomm(GAME_OVER);
// TERMINAL("===================================================");
// TERMINAL("");
Counter_End();
// Grean Light In
//LED_GREEN_FADEOUT();
// RESET
return;
}
else if(msg == CM_RESET)
{
Counter_Reset();
counter = 0;
startStamp = millis();
timeStamp = startStamp;
}
}
// If Limits Are Enabled And Meet
if(limitEnable == true && counter == limit)
{
// END GAME
// TERMINAL("");
// TERMINAL("---------------------------------------------------");
dualcomm(GAME_OVER);
// TERMINAL("===================================================");
// TERMINAL("");
// Celebration
Counter_Celebration();
// RESET
return;
}
// Read Impact
if(readImpact() > PWR)
{
counter++;
dualcomm(counter_data_json(counter, timeStamp));
delay(100);
}
}
}
//======================================================
// COUNTER DATA JSON -> To Send Back To Server
//======================================================
String counter_data_json(unsigned int ct, unsigned int st)
{
// Building The Buffer
DynamicJsonDocument data(JSON_CAPACITY);
// Convert Int To Float
float stamp = st;
stamp /= 1000;
// Assignning Dataset
data["ct"] = ct;
data["st"] = String(stamp, 3).toFloat();
String output;
serializeJson(data, output);
data.clear();
return output;
}
//======================================================
// REACTION GAME START LED SIGNAL
//======================================================
void Counter_Start()
{
// LightUp
LED_WHITE_CROSSFADE(2);
// Grean Light In
LED_GREEN();
}
//======================================================
// REACTION GAME END SINGNAL LED SIGNAL
//======================================================
void Counter_End()
{
LED_RED_BLINK(2);
LED_RED_FADEOUT();
}
//======================================================
// REACTION GAME START LED CELEBRATION
//======================================================
void Counter_Celebration()
{
// LightUp
rainbowCycle(2);
// Grean Light OUT
LED_GREEN_FADEOUT();
}
//======================================================
// REACTION GAME RESET LED SIGNAL
//======================================================
void Counter_Reset()
{
//
LED_BLUE();
delay(250);
LED_BLUE_FADEOUT();
}

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//======================================================
// REACTION GAME MAIN ROUTINE
//======================================================
/* REACTION GAME SETTINGS PARAMETERS NOTE:
* ------------------------------------------
*
* FORMAT :
* --------
* {"tr": 10, "mn": 1, "mx": 2}
*
* MEANNING :
* ----------
* tr : trials pre counter
* mn : minimum delay, between trials
* mx : maximum delay, between trials
*
* THINGS THAT ENDS THE GAME :
* ---------------------------
* 1. BY COUNT DOWN "tr" REACH TO ZERO
* 2. BY A COMMAND "FROM APP VIA BLUETOOTH"
*
* CALCULATING RESULTS :
* ---------------------
* Rapid Kick Speed = Number Of Kickes Made / Elasped Time In Sec
*/
//======================================================
void game_reaction(String settings)
{
//------------------------------------------------------
// START OF READING THE SETTINGS
//------------------------------------------------------
// CONVERTING GAME TEXT TO JSON
DynamicJsonDocument play(JSON_CAPACITY);
// Deserialize the JSON document
DeserializationError error = deserializeJson(play, settings);
// JSON ERROR
if(error) {
dualcomm(JSON_ERROR);
return;
}
// PUBLIC VARIABLES
uint8_t minDelay = play["mn"];
uint8_t maxDelay = play["mx"];
uint16_t trials = play["lm"];
uint16_t temp = trials;
// Clearing Buffer
play.clear();
//------------------------------------------------------
// PREPARE FOR GAME START
//------------------------------------------------------
// Display Welcome Message
// TERMINAL("");
// TERMINAL("==================================================");
// TERMINAL(" -->> Reaction Game Settings");
// TERMINAL("--------------------------------------------------");
// TERMINAL("trials : " + String(trials) + " Strikes");
// TERMINAL("try delay : " + String(minDelay) + " to " + String(maxDelay) + " Seconds");
// TERMINAL("--------------------------------------------------");
// TERMINAL("2 Seconds To Start Get Ready & Good Luck !!");
// TERMINAL("==================================================");
// TERMINAL("");
// Ready Signal
Reaction_Start();
// Main Variables
uint16_t sdelay = 0;
uint16_t power = 0;
uint16_t response = 0;
unsigned long startTime = 0;
unsigned long stopTime = 0;
// Processing Results
for(int i=0; i<trials; i++)
{
// Reading Kick Data
terminal(" ------ Trial Number (" + String(i + 1) + ") ------");
terminal(" -> Get Ready !!");
// Set Random Delay Time
sdelay = random(minDelay, (maxDelay + 1));
sdelay *= 1000;
delay(sdelay);
// Light Up Green
rgbLED(0, 150, 0);
// Start Timer
startTime = millis();
// Sensing Strike Power
while(power < PWR)
{
// Reading The Strike
power = readImpact();
// If Stop Command Came From Smart Phone
if(isBluetooth)
{
String msg = BLUETOOTH.readString();
msg.trim();
if(msg == CM_STOP) {
dualcomm(GAME_OVER);
Reaction_End();
// LightUp
//LED_RED();
//delay(2000);
// Red FadeOut
//LED_RED_FADEOUT();
// RESET
return;
}
else if(msg == CM_RESET) {
trials = temp;
break;
}
}
}
// Stop Timer
stopTime = millis();
// Stop Light
rgbLED(150, 0, 0);
// Calculating Response Time
response = stopTime - startTime - 1;
// Create Json Data
String msg = reaction_data_json(i+1, power, response, sdelay);
// Print To TERMINAL
dualcomm(msg);
// Clear All
sdelay = 0;
power = 0;
response = 0;
}
// Red Light Delay
delay(500);
// END GAME
// TERMINAL("");
// TERMINAL("---------------------------------------------------");
dualcomm(GAME_OVER);
// TERMINAL("===================================================");
// TERMINAL("");
// Celebration
Reaction_Celebration();
// Blink Red
//Reaction_End();
// Return To Game Selector
return;
}
//======================================================
// REACTION DATA JSON -> To Send Back To Server
//======================================================
String reaction_data_json(unsigned int count, unsigned int power, unsigned int response, unsigned int startDelay)
{
// Building The Buffer
DynamicJsonDocument data(JSON_CAPACITY);
// Convert To Seconds Unit
float re = response;
re /= 1000;
// Asignning Values
data["ct"] = count; // Strike Number
data["pw"] = power; // Strike Power In Analog Read
data["sd"] = startDelay/1000; // LED Strip Start Delay in Seconds
data["re"] = String(re, 3).toFloat(); // Strike Reaction Time In Milli Sec
String output;
serializeJson(data, output);
data.clear();
return output;
}
//======================================================
// REACTION GAME START LED SIGNAL
//======================================================
void Reaction_Start()
{
LED_WHITE_CROSSFADE(3);
LED_RED_FADEIN();
}
//======================================================
// REACTION GAME END SINGNAL LED SIGNAL
//======================================================
void Reaction_End()
{
LED_RED_BLINK(2);
LED_RED_FADEOUT();
}
//======================================================
// REACTION GAME START LED CELEBRATION
//======================================================
void Reaction_Celebration()
{
// LightUp
rainbowCycle(2);
// Grean Light OUT
LED_GREEN_FADEOUT();
}
//======================================================
// REACTION GAME RESET LED SIGNAL
//======================================================
void Reaction_Reset()
{
LED_BLUE();
delay(250);
LED_BLUE_FADEOUT();
}

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//======================================================
// MAIN PROGRAM LOOP
//======================================================
/* game selector is the main function that tell the game groutine
* which game to be played and at what parameters
*/
void game_selector(String game, String settings)
{
// Kick Counter Game
if(game == "ct") {
terminal(GM_COUNTER);
game_counter(settings);
return;
}
// Time Attack Game
else if(game == "ta") {
terminal(GM_TATTACK);
game_timeAttack(settings);
return;
}
// Time Attack Game
else if(game == "ra") {
terminal(GM_REACTION);
game_reaction(settings);
return;
}
// Unknown Game
else {
dualcomm(UNKNOWN_GAME);
return;
}
}

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//======================================================
// TIME ATTACK GAME MAIN ROUTINE
//======================================================
/* TIME ATTACK GAME SETTINGS PARAMETERS NOTE:
* ------------------------------------------
*
* FORMAT :
* --------
* {"tm": 10, "le": false, "lm": 10}
*
* tm : count down timer starting value
* le : stands for limit enable, if is TRUE the game end if target value is meet
* lm : targeted amount of kicks
*
* THINGS THAT ENDS THE GAME :
* ---------------------------
* 1. BY COUNT DOWN "tm" REACH TO ZERO
* 2. BY A COMMAND "FROM APP VIA BLUETOOTH"
* 3. BY LIMITS MEET "WHEN NUMBER OF YOUR KICKS REACH TO lm VALUE"
*
* CALCULATING RESULTS :
* ---------------------
* Rapid Kick Speed = Number Of Kickes Made / Elasped Time In Sec
* Delay Between Kicks = Time Of Current Kick - Time Of Last Kick
*
* RETURNNING DATA FORMAT :
* ------------------------
* {"tm" : 82, "ct" : 10, "dl" : 1234, "st" : 585}
*
* tm : timer count in Sec
* ct : strike counter (number of kicks)
* dl : delay between strikes
* st : time stampe of the strike in milli Seconds
*/
void game_timeAttack(String settings)
{
//------------------------------------------------------
// START OF READING THE SETTINGS
//------------------------------------------------------
// CONVERTING GAME TEXT TO JSON
DynamicJsonDocument play(JSON_CAPACITY); // building JSON Buffer
// Deserialize the JSON document
DeserializationError error = deserializeJson(play, settings); // the main JSON body container
// JSON ERROR
if(error) {
dualcomm(JSON_ERROR);
return;
}
// PUBLIC VARIABLES
uint16_t time = play["tm"]; // Time Window To Play
uint16_t timer = time;
uint16_t limit = play["lm"]; // Kick Target Limit
bool limitEnable = play["le"]; // Enable Kick Target Limit
// Clearing Buffer
play.clear();
//------------------------------------------------------
// PREPARE FOR GAME START
//------------------------------------------------------
// Display Welcome Message
// TERMINAL("");
// TERMINAL("==================================================");
// TERMINAL(" -->> Time Attack Game Settings");
// TERMINAL("--------------------------------------------------");
// TERMINAL("Timer : " + String(time) + " Seconds");
// TERMINAL("Strike Limit : " + String(limit));
// TERMINAL("Limit Enabled : " + String(limitEnable));
// TERMINAL("--------------------------------------------------");
// TERMINAL("2 Seconds To Start Get Ready & Good Luck !!");
// TERMINAL("==================================================");
// TERMINAL("");
// Send Initial Display
dualcomm(timeAttack_data_json(timer, 0, 0, 0));
// Start LED Signal
TimeAttack_Start();
// Building Timers 1000mSec -> 1Sec
TimeTrigger sec_tick(1000);
// Kick Counter
uint16_t counter = 0;
// staring Of time stamp
unsigned long startStamp = millis();
// store the time of the previous kick
unsigned long lastStamp = 0;
// reseting time ticker
sec_tick.Reset();
// While The Game Is Still On
while(timer != 0)
{
// Time Stamp
unsigned long timeStamp = millis() - startStamp;
// If Stop Command Came From Smart Phone
if(isBluetooth)
{
String msg = BLUETOOTH.readString();
msg.trim();
if(msg == CM_STOP)
{
dualcomm(GAME_OVER);
// Grean Light In
LED_GREEN_FADEOUT();
// Return
return;
}
else if(msg == CM_RESET)
{
timer = time;
counter = 0;
startStamp = millis();
timeStamp = startStamp;
lastStamp = timeStamp;
sec_tick.Reset();
dualcomm(timeAttack_data_json(timer, counter, lastStamp, timeStamp));
}
}
// Every Kick ---------------------------->>>
if(readImpact() > 100)
{
counter++;
dualcomm(timeAttack_data_json(timer, counter, lastStamp, timeStamp));
lastStamp = timeStamp;
delay(100);
}
// Every Second ---------------------------->>>
if(sec_tick.Trigger())
{
timer--;
dualcomm(timeAttack_data_json(timer, counter, 0, 0));
}
// If Limits Are Enabled And Meet
if(limitEnable == true && counter == limit)
{
// END GAME
// TERMINAL("");
// TERMINAL("---------------------------------------------------");
dualcomm(GAME_OVER);
// TERMINAL("===================================================");
// TERMINAL("");
// LightUp
rainbowCycle(2);
// Grean Light In
LED_GREEN_FADEOUT();
// Return
return;
}
}
// Send End Game Signal To Smart Phone
// TERMINAL("");
// TERMINAL("---------------------------------------------------");
dualcomm(GAME_OVER);
// TERMINAL("===================================================");
// TERMINAL("");
// LightUp
LED_RED_FADEIN(); // RED Color
delay(2000); // Delay 2000
LED_CLEAR(); // CLEAR OFF
// Return
return;
}
//======================================================
// TIME ATTACK KICK DATA JSON -> To Send Back To Server
//======================================================
String timeAttack_data_json(unsigned int RunningTime, unsigned int KickCount, unsigned int LastStamp, unsigned int TimeStamp)
{
// Building The Buffer
DynamicJsonDocument data(JSON_CAPACITY);
data["tm"] = RunningTime;
data["ct"] = KickCount;
// Calculations
if(TimeStamp > 0 )
{
// Calculate Time Stamp In Seconds
float st = TimeStamp;
st /= 1000;
data["st"] = String(st, 3).toFloat();
// Calculate Strike Delay In Seconds
float dl = TimeStamp - LastStamp;
dl /= 1000;
data["dl"] = String(dl, 3).toFloat();
}
String output;
serializeJson(data, output);
data.clear();
return output;
}
//======================================================
// REACTION GAME START LED SIGNAL
//======================================================
void TimeAttack_Start()
{
// LightUp
LED_WHITE_CROSSFADE(3);
// Grean Light In
LED_GREEN();
}
//======================================================
// REACTION GAME END SINGNAL LED SIGNAL
//======================================================
void TimeAttack_End()
{
// Grean Light In
LED_GREEN_FADEOUT();
// Red Light In
LED_RED_FADEIN();
// Wait For 2 Sec
delay(2000);
// Red Light Out
LED_RED_FADEOUT();
}
//======================================================
// REACTION GAME START LED CELEBRATION
//======================================================
void TimeAttack_Celebration()
{
// LightUp
rainbowCycle(2);
// Grean Light OUT
LED_GREEN_FADEOUT();
}
//======================================================
// REACTION GAME RESET LED SIGNAL
//======================================================
void TimeAttack_Reset()
{
LED_BLUE();
delay(250);
LED_BLUE_FADEOUT();
}

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#define BETWEEN_FADE 15
#define FADE_RATE 15
#define BLINK_RATE 250
//======================================================
// SET STRIP COLOR
//======================================================
void rgbLED(int red, int green, int blue)
{
#ifdef ESP32
BOOST_ON;
#endif
for(int i=0; i<NUM_PIXELS; i++)
{
pixels.setPixelColor(i, pixels.Color(red,green,blue));
}
pixels.show();
}
//======================================================
// CLEAR SIGNAL LED COLOR : NO COLOR
//======================================================
void LED_CLEAR()
{
rgbLED(0, 0, 0);
}
//======================================================
// RED
//======================================================
void LED_RED()
{
#ifdef ESP32
BOOST_ON;
#endif
rgbLED(255, 0, 0);
}
//------------------------------------------------------
// BLINK
//------------------------------------------------------
void LED_RED_BLINK(int times)
{
#ifdef ESP32
BOOST_ON;
#endif
for(int i=0; i<times; i++)
{
LED_RED();
delay(BLINK_RATE);
LED_CLEAR();
delay(BLINK_RATE);
}
#ifdef ESP32
BOOST_OFF;
#endif
}
//------------------------------------------------------
// FADEIN
//------------------------------------------------------
void LED_RED_FADEIN()
{
#ifdef ESP32
BOOST_ON;
#endif
// Fade In Red Indicate That You Enter Battle
for(int i=0; i<=255; i=i+5)
{
rgbLED(i, 0, 0);
delay(FADE_RATE);
}
}
//------------------------------------------------------
// FADEOUT
//------------------------------------------------------
void LED_RED_FADEOUT()
{
// Fade In Red Indicate That You Enter Battle
for(int i=255; i>=0; i=i-5)
{
rgbLED(i, 0, 0);
delay(FADE_RATE);
}
#ifdef ESP32
BOOST_OFF;
#endif
}
//------------------------------------------------------
// CROSS FADE
//------------------------------------------------------
void LED_RED_CROSSFADE(int times)
{
#ifdef ESP32
BOOST_ON;
#endif
for(int i=0; i<times; i++)
{
LED_RED_FADEIN();
delay(BETWEEN_FADE);
LED_RED_FADEOUT();
delay(BETWEEN_FADE);
}
#ifdef ESP32
BOOST_OFF;
#endif
}
//======================================================
// GREEN
//======================================================
void LED_GREEN()
{
#ifdef ESP32
BOOST_ON;
#endif
rgbLED(0, 255, 0);
}
//------------------------------------------------------
// BLINK
//------------------------------------------------------
void LED_GREEN_BLINK(int times)
{
#ifdef ESP32
BOOST_ON;
#endif
for(int i=0; i<times; i++)
{
LED_GREEN();
delay(BLINK_RATE);
LED_CLEAR();
delay(BLINK_RATE);
}
#ifdef ESP32
BOOST_OFF;
#endif
}
//------------------------------------------------------
// FADEIN
//------------------------------------------------------
void LED_GREEN_FADEIN()
{
#ifdef ESP32
BOOST_ON;
#endif
// Fade In Red Indicate That You Enter Battle
for(int i=0; i<=255; i=i+5)
{
rgbLED(0, i, 0);
delay(FADE_RATE);
}
}
//------------------------------------------------------
// FADEOUT
//------------------------------------------------------
void LED_GREEN_FADEOUT()
{
// Fade In Red Indicate That You Enter Battle
for(int i=255; i>=0; i=i-5)
{
rgbLED(0, i, 0);
delay(FADE_RATE);
}
#ifdef ESP32
BOOST_OFF;
#endif
}
//------------------------------------------------------
// CROSS FADE
//------------------------------------------------------
void LED_GREEN_CROSSFADE(int times)
{
#ifdef ESP32
BOOST_ON;
#endif
for(int i=0; i<times; i++)
{
LED_GREEN_FADEIN();
delay(BETWEEN_FADE);
LED_GREEN_FADEOUT();
delay(BETWEEN_FADE);
}
#ifdef ESP32
BOOST_OFF;
#endif
}
//======================================================
// BLUE
//======================================================
void LED_BLUE()
{
#ifdef ESP32
BOOST_ON;
#endif
rgbLED(0, 0, 255);
}
//------------------------------------------------------
// BLINK
//------------------------------------------------------
void LED_BLUE_BLINK(int times)
{
#ifdef ESP32
BOOST_ON;
#endif
for(int i=0; i<times; i++)
{
LED_BLUE();
delay(BLINK_RATE);
LED_CLEAR();
delay(BLINK_RATE);
}
#ifdef ESP32
BOOST_OFF;
#endif
}
//------------------------------------------------------
// FADEIN
//------------------------------------------------------
void LED_BLUE_FADEIN()
{
#ifdef ESP32
BOOST_ON;
#endif
// Fade In Red Indicate That You Enter Battle
for(int i=0; i<=255; i=i+5)
{
rgbLED(0, 0, i);
delay(FADE_RATE);
}
}
//------------------------------------------------------
// FADEOUT
//------------------------------------------------------
void LED_BLUE_FADEOUT()
{
#ifdef ESP32
BOOST_ON;
#endif
// Fade In Red Indicate That You Enter Battle
for(int i=255; i>=0; i=i-5)
{
rgbLED(0, 0, i);
delay(FADE_RATE);
}
#ifdef ESP32
BOOST_OFF;
#endif
}
//------------------------------------------------------
// CROSS FADE
//------------------------------------------------------
void LED_BLUE_CROSSFADE(int times)
{
#ifdef ESP32
BOOST_ON;
#endif
for(int i=0; i<times; i++)
{
LED_BLUE_FADEIN();
delay(BETWEEN_FADE);
LED_BLUE_FADEOUT();
delay(BETWEEN_FADE);
}
#ifdef ESP32
BOOST_OFF;
#endif
}
//======================================================
// WHITE
//======================================================
void LED_WHITE()
{
#ifdef ESP32
BOOST_ON;
#endif
rgbLED(255, 255, 255);
}
//------------------------------------------------------
// BLINK
//------------------------------------------------------
void LED_WHITE_BLINK(int times)
{
#ifdef ESP32
BOOST_ON;
#endif
for(int i=0; i<times; i++)
{
LED_WHITE();
delay(BLINK_RATE);
LED_CLEAR();
delay(BLINK_RATE);
}
#ifdef ESP32
BOOST_OFF;
#endif
}
//------------------------------------------------------
// FADEIN
//------------------------------------------------------
void LED_WHITE_FADEIN()
{
#ifdef ESP32
BOOST_ON;
#endif
// Fade In Red Indicate That You Enter Battle
for(int i=0; i<=255; i=i+5)
{
rgbLED(i, i, i);
delay(FADE_RATE);
}
}
//------------------------------------------------------
// FADEOUT
//------------------------------------------------------
void LED_WHITE_FADEOUT()
{
// Fade In Red Indicate That You Enter Battle
for(int i=255; i>=0; i=i-5)
{
rgbLED(i, i, i);
delay(FADE_RATE);
}
}
//------------------------------------------------------
// CROSS FADE
//------------------------------------------------------
void LED_WHITE_CROSSFADE(int times)
{
for(int i=0; i<times; i++)
{
LED_WHITE_FADEIN();
delay(BETWEEN_FADE);
LED_WHITE_FADEOUT();
delay(BETWEEN_FADE);
}
}
//======================================================
// COLOR WHIPE
//======================================================
// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait)
{
for(uint16_t i=0; i<NUM_PIXELS; i++)
{
pixels.setPixelColor(i, c);
pixels.show();
delay(wait);
}
}
//======================================================
// END GAME LIGHTING SIGNAL
//======================================================
// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait)
{
uint16_t i, j;
for(j=0; j<256*5; j++)
{ // 5 cycles of all colors on wheel
for(i=0; i< pixels.numPixels(); i++)
{
pixels.setPixelColor(i, Wheel(((i * 256 / pixels.numPixels()) + j) & 255));
}
pixels.show();
delay(wait);
}
}
//======================================================
// END GAME LIGHTING SIGNAL
//======================================================
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos)
{
WheelPos = 255 - WheelPos;
if(WheelPos < 85)
{
return pixels.Color(255 - WheelPos * 3, 0, WheelPos * 3);
}
if(WheelPos < 170)
{
WheelPos -= 85;
return pixels.Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
WheelPos -= 170;
return pixels.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}

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#include <Wire.h> // Only needed for Arduino 1.6.5 and earlier
#include <SSD1306Wire.h> // legacy include: `#include "SSD1306.h"
// Display Instance
SSD1306Wire display(0x3c, 21, 22);
void oled_init() {
display.init();
display.flipScreenVertically();
display.setFont(ArialMT_Plain_10);
display.clear();
display.display();
}
void drawTextFlowDemo(String Text) {
display.setFont(ArialMT_Plain_10);
display.setTextAlignment(TEXT_ALIGN_LEFT);
display.drawStringMaxWidth(0, 0, 128, Text);
}
void drawTextAlignmentDemo() {
// Text alignment demo
display.setFont(ArialMT_Plain_10);
// The coordinates define the left starting point of the text
display.setTextAlignment(TEXT_ALIGN_LEFT);
display.drawString(0, 10, "Left aligned (0,10)");
// The coordinates define the center of the text
display.setTextAlignment(TEXT_ALIGN_CENTER);
display.drawString(64, 22, "Center aligned (64,22)");
// The coordinates define the right end of the text
display.setTextAlignment(TEXT_ALIGN_RIGHT);
display.drawString(128, 33, "Right aligned (128,33)");
}
void drawRectDemo() {
// Draw a pixel at given position
for (int i = 0; i < 10; i++) {
display.setPixel(i, i);
display.setPixel(10 - i, i);
}
display.drawRect(12, 12, 20, 20);
// Fill the rectangle
display.fillRect(14, 14, 17, 17);
// Draw a line horizontally
display.drawHorizontalLine(0, 40, 20);
// Draw a line horizontally
display.drawVerticalLine(40, 0, 20);
}
void drawCircleDemo() {
for (int i=1; i < 8; i++) {
display.setColor(WHITE);
display.drawCircle(32, 32, i*3);
if (i % 2 == 0) {
display.setColor(BLACK);
}
display.fillCircle(96, 32, 32 - i* 3);
}
}
void drawProgressBarDemo(int Value) {
int progress = Value;
// draw the progress bar
display.drawProgressBar(0, 50, 120, 10, progress);
// draw the percentage as String
display.setTextAlignment(TEXT_ALIGN_CENTER);
display.drawString(64, 35, String(progress) + "%");
}
void oled_clear() {
display.clear();
}
void oled_show() {
display.display();
}

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//======================================================
// COMMUNICATION PORTS FUNCTIONS
//======================================================
// TERMINAL WINDOW - NATIVE USB
//------------------------------------------------------
void terminal(String msg)
{
msg += "\n";
Terminal.print(msg);
}
//------------------------------------------------------
// BLUETOOTH WINDOW - NATIVE
//------------------------------------------------------
void bluetooth(String msg)
{
msg += "\n";
Bluetooth.print(msg);
}
//------------------------------------------------------
// BLUETOOTH CONNECTION STATUS
//------------------------------------------------------
void callback(esp_spp_cb_event_t event, esp_spp_cb_param_t *param)
{
if(event == ESP_SPP_SRV_OPEN_EVT) {
BLUETOOTH_STATUS = true;
terminal(BLUETOOTH_CONNECTED);
}
if(event == ESP_SPP_CLOSE_EVT ) {
BLUETOOTH_STATUS = false;
terminal(BLUETOOTH_DISCONNECTED);
}
}
//------------------------------------------------------
// TERMINAL & BLUETOOTH WINDOW - NATIVE
//------------------------------------------------------
void dualcomm(String msg)
{
terminal(msg);
bluetooth(msg);
}

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//======================================================
// THIS PAGE IS FOR GENERAL FUNCTIONS AND METHODES
//======================================================
// Floting Point Mapping
//------------------------------------------------------
double mapf(double val, double in_min, double in_max, double out_min, double out_max) {
return (val - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
}
//------------------------------------------------------
// MONITOR THE CENTER BUTTON RELEASE STATE
//------------------------------------------------------
void DETECT_LONG_PRESS() {
// Resetting The Timer For Long Press
POWER_PRESS.Reset();
// Loop If the Person Didnt Release The Button
while(!BTN_CENTER.released()) {
if(POWER_PRESS.Trigger()) {
OLED_POWERING_DOWN();
}
}
}

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//======================================================
// MAIN COUNTER GAME LOOP
//======================================================
/* This Game Can Be Called From
* Stand Alone Mode / Bluetooth Connection
* The primary mode is the standalone but
* if the bluetooth is connected it has the priority
* so it will take over the control of the device
*
* If you want to control the game via bluetooth
* you need to call : game_counter_bluetooth(JSON String)
* If you want to use the stand alone mode
* you need to call : game_counter_standalone()
*
* the game returns a float point number which is
* in seconds. so the athlete know how long he takes to react
*/
//======================================================
// THIS IS THE STAND ALONE CALL FOR THE GAME
//======================================================
void game_counter_standalone()
{
// Instantiate eeprom objects with parameter/argument names and sizes
EEPROMClass game_counter_limit("eeprom0", 0x500);
EEPROMClass game_counter_limit_enable("eeprom1", 0x200);
EEPROMClass game_counter_result("eeprom2", 0x100);
if(!game_counter_limit.begin(game_counter_limit.length())) {
}
if(!game_counter_limit_enable.begin(game_counter_limit_enable.length())) {
}
if(!game_counter_result.begin(game_counter_result.length())) {
}
// Variables Of The Game
uint16_t limit = 0;
bool limitEnable = 0;
// Play The Game
game_counter(limit, limitEnable);
}
//======================================================
// THIS IS THE BLUETOOTH CALL FOR THE GAME
//======================================================
/* COUNTER GAME SETTINGS PARAMETERS NOTE:
* --------------------------------------
*
* FORMAT :
* --------
* {"le": false, "lm": 10}
*
* MEANNING :
* ----------
* ct : count
* le : stands for limit enable, if is TRUE the game end if target value is meet
* lm : targeted amount of kicks
*
* THINGS THAT ENDS THE GAME :
* ---------------------------
* 1. BY A COMMAND "FROM APP VIA BLUETOOTH"
* 2. BY LIMITS MEET "WHEN NUMBER OF YOUR KICKS REACH TO lm VALUE"
*
* WHAT JSON TO BE COLLECTED :
* ---------------------------
* 1. FOR EVERY KICK YOU RECEIVE THE COUNTER DISJSON AND TIMESTAMP
* WE NEED TO COLLECT TIMESTAMPS AS AN ARRAY IN JSON FORMAT
*
* CALCULATING RESULTS :
* ---------------------
* No calculation required, Its directly the count
*/
void game_counter_bluetooth(String settings)
{
//------------------------------------------------------
// START OF READING THE SETTINGS
//------------------------------------------------------
// Deserialize the JSON document
DeserializationError error = deserializeJson(JSON, settings); // the main JSON body container
// JSON ERROR
if(error) {
dualcomm(JSON_ERROR);
return;
}
// PUBLIC VARIABLES
uint16_t limit = JSON["lm"]; // Kick Target Limit
bool limitEnable = JSON["le"]; // Enable Kick Target Limit
// Clearing Buffer
JSON.clear();
// Play The Game
game_counter(limit, limitEnable);
}
//======================================================
// COUNTER JSON JSON -> To Send Back To Server
//======================================================
void game_counter(uint16_t limit, bool limitEnable)
{
// Kick Counter
uint16_t counter = 0;
// Game Start Lights
//LED_SIGNAL_START();
//-------------------------
// PREPARE FOR GAME START
//-------------------------
// staring Of time stamp
unsigned long startStamp = millis();
while(1)
{
// Time Stamp
unsigned long timeStamp = millis() - startStamp;
// If Stop Command Came From Smart Phone
if(isBluetooth)
{
String msg = Bluetooth.readStringUntil('\n');
flushBluetooth;
msg.trim();
if(msg == CM_STOP)
{
dualcomm(GAME_OVER);
// Grean Light In
//LED_SIGNAL_END();
// RESET
return;
}
else if(msg == CM_RESET)
{
counter = 0;
startStamp = millis();
timeStamp = startStamp;
//LED_SIGNAL_RESET();
}
}
// If Limits Are Enabled And Meet
if(limitEnable == true && counter == limit)
{
// END GAME
dualcomm(GAME_OVER);
// Celebration
//LED_SIGNAL_CELEBRATION();
// RESET
return;
}
// Read Impact
if(PIEZO_MAP >= VTH)
{
counter++;
GAME_COUNTER_DISPLAY(counter);
dualcomm(counter_JSON_json(counter, timeStamp));
delay(100);
}
}
}
//======================================================
// COUNTER JSON -> To Send Back To Mobile
//======================================================
String counter_JSON_json(unsigned int ct, unsigned int st)
{
// Convert Int To Float
float stamp = st;
stamp /= 1000;
// Assignning JSONset
JSON["ct"] = ct;
JSON["st"] = String(stamp, 3).toFloat();
String output;
serializeJson(JSON, output);
JSON.clear();
return output;
}

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//======================================================
// REACTION GAME MAIN ROUTINE
//======================================================
/* This Game Can Be Called From
* Stand Alone Mode / Bluetooth Connection
* The primary mode is the standalone but
* if the bluetooth is connected it has the priority
* so it will take over the control of the device
*
* If you want to control the game via bluetooth
* you need to call : game_reaction_bluetooth(JSON String)
* If you want to use the stand alone mode
* you need to call : game_reaction_standalone()
*
* the game returns a float point number which is
* in seconds. so the athlete know how long he takes to react
*/
// Game Reaction DataType
struct grdt {
uint8_t trials = 0; // Number Of Strike Trials
uint8_t minDelay = 0; // Minimum Seconds Delay Between Signals
uint8_t maxDelay = 0; // Maximum Seconds Delay Between Signals
};
//======================================================
// Request From Stand Alone Buttons
//======================================================
void game_reaction_standalone()
{
// Variables
uint8_t minDelay = 0;
uint8_t maxDelay = 0;
uint8_t trials = 0;
// Display Screen Menu And Button Actions
// If The Menu Number 1 -> We Set The Value Of Min Delay
// If The Menu Number 2 -> We Set The Value Of Max Delay
// If The Menu Number 3 -> We Set The Number Of Trials
// Call the Game Play
play_reaction(minDelay, maxDelay, trials);
}
//======================================================
// Request From Bluetooth Via JSON
//======================================================
/* REACTION GAME SETTINGS PARAMETERS NOTE:
* ------------------------------------------
*
* FORMAT :
* --------
* {"tr": 10, "mn": 1, "mx": 2}
*
* MEANNING :
* ----------
* tr : trials pre counter
* mn : minimum delay, between trials
* mx : maximum delay, between trials
*
* THINGS THAT ENDS THE GAME :
* ---------------------------
* 1. BY COUNT DOWN "tr" REACH TO ZERO
* 2. BY A COMMAND "FROM APP VIA BLUETOOTH"
*
* CALCULATING RESULTS :
* ---------------------
* Rapid Kick Speed = Number Of Kickes Made / Elasped Time In Sec
*/
void game_reaction_bluetooth(String settings)
{
//------------------------------------------------------
// START OF READING THE SETTINGS
//------------------------------------------------------
// Deserialize the JSON document
DeserializationError error = deserializeJson(JSON, settings);
// JSON ERROR
if(error) {
dualcomm(JSON_ERROR);
return;
}
// PUBLIC VARIABLES
uint8_t minDelay = JSON["mn"];
uint8_t maxDelay = JSON["mx"];
uint16_t trials = JSON["lm"];
// Fix Random Error
maxDelay += 1;
// Clearing Buffer
JSON.clear();
// Play The Game
play_reaction(minDelay, maxDelay, trials);
}
//======================================================
// Play The Game
//======================================================
void play_reaction(uint8_t minDelay, uint8_t maxDelay, uint16_t trials)
{
// PUBLIC VARIABLES
uint16_t temp = trials;
// Fix Random Error
maxDelay += 1;
// Clearing Buffer
JSON.clear();
//------------------------------------------------------
// PREPARE FOR GAME START
//------------------------------------------------------
// DisJSON Welcome Message
terminal("");
terminal("trials : " + String(trials) + " Strikes");
terminal("minDelay : " + String(minDelay) + " Seconds");
terminal("maxDelay : " + String(maxDelay) + " Seconds");
terminal("2 Seconds To Start Get Ready & Good Luck !!");
terminal("");
// Main Variables
uint16_t sdelay = 0;
uint16_t power = 0;
uint16_t response = 0;
unsigned long startTime = 0;
unsigned long stopTime = 0;
// Ready Signal
//LED_SIGNAL_REACTION_START();
//-------------------------
// PREPARE FOR GAME START
//-------------------------
// Processing Results
for(int i=0; i<trials; i++)
{
// Reading Kick JSON
terminal(" ------ Trial Number (" + String(i + 1) + ") ------");
terminal(" -> Get Ready !!");
// Set Random Delay Time
sdelay = random(minDelay, maxDelay);
sdelay *= 1000;
delay(sdelay);
// Light Up Green
//LED_SET_COLOR(0, 255, 0, 255);
// Start Timer
startTime = millis();
// Sensing Strike Power
while(power < VTH)
{
// Reading The Strike
power = PIEZO_MAP;
// If Stop Command Came From Smart Phone
if(isBluetooth)
{
String msg = Bluetooth.readStringUntil('\n');
flushBluetooth;
msg.trim();
if(msg == CM_STOP) {
dualcomm(GAME_OVER);
// LightUp
//LED_SIGNAL_END();
// RESET
return;
}
else if(msg == CM_RESET) {
//LED_SIGNAL_REACTION_RESET();
trials = temp;
break;
}
}
}
// Stop Timer
stopTime = millis();
// Stop Light
//LED_SET_COLOR(255, 0, 0, 255);
// Calculating Response Time
response = stopTime - startTime - 1;
// Create Json JSON
String msg = reaction_JSON_json(i+1, power, response, sdelay);
// Print To Terminal
dualcomm(msg);
// Clear All
sdelay = 0;
power = 0;
response = 0;
}
// Red Light Delay
delay(500);
// END GAME
dualcomm(GAME_OVER);
// Blink Red
//LED_SIGNAL_CELEBRATION();
// Return To Game Selector
return;
}
//======================================================
// REACTION JSON -> To Send Back To Mobile Device
//======================================================
String reaction_JSON_json(unsigned int count, unsigned int power, unsigned int response, unsigned int startDelay)
{
// Convert To Seconds Unit
float re = response;
re /= 1000;
// Asignning Values
JSON["ct"] = count; // Strike Number
JSON["pw"] = power; // Strike Power In Analog Read
JSON["sd"] = startDelay/1000; // LED Strip Start Delay in Seconds
JSON["re"] = String(re, 3).toFloat(); // Strike Reaction Time In Milli Sec
String output;
serializeJson(JSON, output);
JSON.clear();
return output;
}
//======================================================
// REACTION GAME START LED SIGNAL
//======================================================
void LED_SIGNAL_REACTION_START()
{
// Cross fade the white signal to get ready
//LED_CROSS_FADE(255, 255, 255, 3);
// Set the LED strip color to red
//LED_SET_COLOR(255, 0, 0, 255);
}
//======================================================
// REACTION GAME RESET LED SIGNAL
//======================================================
void LED_SIGNAL_REACTION_RESET()
{
// Light Bright Blue
//LED_BLINK(0, 0, 255, 2);
// Wait For 1/4 Second
//delay(250);
// Fade Out The Blue
//LED_SET_COLOR(0, 255, 0, 255);
}

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//======================================================
// MAIN PROGRAM LOOP
//======================================================
/* game selector is the main function that tell the game groutine
* which game to be JSONed and at what parameters
*/
void bluetooth_game_selector(String game, String settings)
{
// Kick Counter Game
if(game == "ct") {
terminal(GM_COUNTER);
game_counter_bluetooth(settings);
return;
}
// Time Attack Game
else if(game == "ta") {
terminal(GM_TATTACK);
time_attack_bluetooth(settings);
return;
}
// Time Attack Game
else if(game == "ra") {
terminal(GM_REACTION);
game_reaction_bluetooth(settings);
return;
}
// Unknown Game
else {
dualcomm(UNKNOWN_GAME);
return;
}
}
//======================================================
// GAME SELECTOR CODE
//======================================================
// SELECTOR ROUTINE
//------------------------------------------------------
void standalone_game_selector()
{
// Check Bluetooth
if(isBluetooth)
{
// Reading The Message From Bluetooth
String message = Bluetooth.readStringUntil('\n');
// Cleaning Bluetooth Receive Buffer
flushBluetooth;
// Cleaning The Message
message.trim();
// Cleaning JSON Document
JSON.clear();
}
}
//------------------------------------------------------
// DISPLAY MENU TITLE FUNCTION
//------------------------------------------------------
void GAME_TITLE_DISPLAY(uint8_t Number, String Title)
{
// Starting The First Code
OLED_CLEAR();
drawTextCenter(128/2, 5, 1, "MODE " + String(Number + 1));
drawTextCenter(128/2, 22, 2, " - " + Title + " - ");
drawTextCenter(128/2, 43, 1, "<< SELECT >>");
OLED_SHOW();
DISPLAY_CHANGED = true;
}
//------------------------------------------------------
// OLED DISPLAY - GAME COUNTER
//------------------------------------------------------
void GAME_COUNTER_DISPLAY(uint16_t count)
{
OLED_CLEAR();
drawTextCenter(128/2, 0, 2, "KICKS");
drawTextCenter(128/2, 20, 3, String(count));
drawTextCenter(128/2, 50, 1, "<< EXIT >>");
OLED_SHOW();
}
//------------------------------------------------------
// OLED DISPLAY - GAME TIMEATTACK
//------------------------------------------------------
void GAME_TIMEATTACK_DISPLAY(uint16_t count)
{
OLED_CLEAR();
drawTextCenter(128/2, 0, 2, "KICKS");
drawTextCenter(128/2, 20, 3, String(count));
drawTextCenter(128/2, 50, 1, "<< EXIT >>");
OLED_SHOW();
}
//------------------------------------------------------
// OLED DISPLAY - GAME REACTION
//------------------------------------------------------
void GAME_REACTION_DISPLAY(uint16_t count)
{
OLED_CLEAR();
drawTextCenter(128/2, 0, 2, "KICKS");
drawTextCenter(128/2, 20, 3, String(count));
drawTextCenter(128/2, 50, 1, "<< EXIT >>");
OLED_SHOW();
}

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//======================================================
// TIME ATTACK GAME MAIN ROUTINE
//======================================================
/* This Game Can Be Called From
* Stand Alone Mode / Bluetooth Connection
* The primary mode is the standalone but
* if the bluetooth is connected it has the priority
* so it will take over the control of the device
*
* If you want to control the game via bluetooth
* you need to call : time_attack_bluetooth(JSON String)
* If you want to use the stand alone mode
* you need to call : time_attack_standalone()
*
* the game returns a float point number which is
* in seconds. so the athlete know how long he takes to react
*/
// Game Time Attack DataType
struct gtdt {
uint16_t time = 30; // Max Time Of The Game In Sec
uint16_t limit = 0; // Max Kick Count
bool limit_ena = false; // Enable End Game If Max Kicks Meet
float kicksPerSecond = 0; // Game Time Attack Result
};
//======================================================
// Request From Stand Alone Buttons
//======================================================
void time_attack_standalone()
{
// Variables
uint16_t time = 0;
uint16_t timer = 0;
uint16_t limit = 0;
bool limitEnable = 0;
// Display Screen Menu And Button Actions
// If The Menu Number 1 -> We Set The Value Of Min Delay
// If The Menu Number 2 -> We Set The Value Of Max Delay
// If The Menu Number 3 -> We Set The Number Of Trials
// Call the Game Play
game_timeAttack(time, timer, limit, limitEnable);
}
//======================================================
// Request From Bluetooth Via JSON
//======================================================
/* TIME ATTACK GAME SETTINGS PARAMETERS NOTE:
* ------------------------------------------
*
* FORMAT :
* --------
* {"tm": 10, "le": false, "lm": 10}
*
* tm : count down timer starting value
* le : stands for limit enable, if is TRUE the game end if target value is meet
* lm : targeted amount of kicks
*
* THINGS THAT ENDS THE GAME :
* ---------------------------
* 1. BY COUNT DOWN "tm" REACH TO ZERO
* 2. BY A COMMAND "FROM APP VIA BLUETOOTH"
* 3. BY LIMITS MEET "WHEN NUMBER OF YOUR KICKS REACH TO lm VALUE"
*
* CALCULATING RESULTS :
* ---------------------
* Rapid Kick Speed = Number Of Kickes Made / Elasped Time In Sec
* Delay Between Kicks = Time Of Current Kick - Time Of Last Kick
*
* RETURNNING JSON FORMAT :
* ------------------------
* {"tm" : 82, "ct" : 10, "dl" : 1234, "st" : 585}
*
* tm : timer count in Sec
* ct : strike counter (number of kicks)
* dl : delay between strikes
* st : time stampe of the strike in milli Seconds
*/
void time_attack_bluetooth(String settings)
{
// Deserialize the JSON document
DeserializationError error = deserializeJson(JSON, settings); // the main JSON body container
// JSON ERROR
if(error) {
dualcomm(JSON_ERROR);
return;
}
// PUBLIC VARIABLES
uint16_t time = JSON["tm"]; // Time Window To JSON
uint16_t timer = time;
uint16_t limit = JSON["lm"]; // Kick Target Limit
bool limitEnable = JSON["le"]; // Enable Kick Target Limit
// Clearing Buffer
JSON.clear();
// Play The Game
game_timeAttack(time, timer, limit, limitEnable);
}
//======================================================
// Play Time Atack Game
//======================================================
void game_timeAttack(uint16_t time, uint16_t timer, uint16_t limit, bool limitEnable)
{
// Building Timers 1000mSec -> 1Sec
TimeTrigger sec_tick(1000);
// Kick Counter
uint16_t counter = 0;
// Start LED Signal
//LED_SIGNAL_START();
//-------------------------
// PREPARE FOR GAME START
//-------------------------
// Send Initial DisJSON
dualcomm(timeAttack_JSON_json(timer, counter, 0, 0));
// staring Of time stamp
unsigned long startStamp = millis();
// store the time of the previous kick
unsigned long lastStamp = 0;
// reseting time ticker
sec_tick.Reset();
// While The Game Is Still On
while(timer != 0)
{
// Time Stamp
unsigned long timeStamp = millis() - startStamp;
// If Stop Command Came From Smart Phone
if(isBluetooth)
{
String msg = Bluetooth.readStringUntil('\n');
flushBluetooth;
msg.trim();
if(msg == CM_STOP)
{
dualcomm(GAME_OVER);
// Grean Light In
//LED_SIGNAL_END();
// Return
return;
}
else if(msg == CM_RESET)
{
timer = time;
counter = 0;
startStamp = millis();
timeStamp = startStamp;
lastStamp = timeStamp;
sec_tick.Reset();
dualcomm(timeAttack_JSON_json(timer, counter, lastStamp, timeStamp));
//LED_SIGNAL_RESET();
}
}
// Every Kick ---------------------------->>>
if(PIEZO_MAP > VTH)
{
counter++;
dualcomm(timeAttack_JSON_json(timer, counter, lastStamp, timeStamp));
lastStamp = timeStamp;
delay(100);
}
// Every Second ---------------------------->>>
if(sec_tick.Trigger())
{
timer--;
dualcomm(timeAttack_JSON_json(timer, counter, 0, 0));
}
// If Limits Are Enabled And Meet
if(limitEnable == true && counter == limit)
{
// END GAME
dualcomm(GAME_OVER);
// Celebrate
//LED_SIGNAL_CELEBRATION();
// Return
return;
}
}
// Send End Game Signal To Smart Phone
dualcomm(GAME_OVER);
// LightUp
//LED_FADEIN(255, 0, 0); // RED Color
delay(2000); // Delay 2000
//LED_CLEAR(); // CLEAR OFF
// Return
return;
}
//======================================================
// TIME ATTACK KICK JSON -> To Send Back To Mobile
//======================================================
String timeAttack_JSON_json(unsigned int RunningTime, unsigned int KickCount, unsigned int LastStamp, unsigned int TimeStamp)
{
// Building The Buffer
JSON["tm"] = RunningTime;
JSON["ct"] = KickCount;
// Calculations
if(TimeStamp > 0)
{
// Calculate Time Stamp In Seconds
float st = TimeStamp;
st /= 1000;
JSON["st"] = String(st, 3).toFloat();
// Calculate Strike Delay In Seconds
float dl = TimeStamp - LastStamp;
dl /= 1000;
JSON["dl"] = String(dl, 3).toFloat();
}
String output;
serializeJson(JSON, output);
JSON.clear();
return output;
}

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/* ===============================================
* - THIS IS TAKEONE ESP32 BOARD -
* ===============================================
* MPU9250 Address : 0X69 (ADDRESS)
* OLED 128x64 Address : 0X3C (ADDRESS)
* -----------------------------------------------
* Description : PIN GPIO#
* -----------------------------------------------
* NEOPIXEL LED STRIP : A0/GPIO 26
* PIEZO SENSOR : A2/GPIO 34 - ANALOG ONLY INPUT
* RANDOM SEED : A3/GPIO 39 - ANALOG ONLY INPUT
* BUTTONS : TLB (35), BLB (15), CB (33), BRB (27), TRB(12)
* I2C PIN : SDA 21, SCL 22 (DIGITAL)
* SPI PIN : CS 5, SCK 18, MISO 19, MOSI 23 (DIGITAL)
* BOOST CONTROL PIN : 14 (DIGITAL) OUTPUT ON PADS (TP1 +5V, TP2 GND)
* LED PIN : 13 (DIGITAL)
* BATTERY MONITOR PIN : 35 (ANALOG)
* -----------------------------------------------
* BUTTONS PINOUTS : PIN GPIO
* -----------------------------------------------
* TOP LEFT BUTTON : 15 - SWITCH PREVIOUS MENU / CHANGE PARAMETER
* TOP RIGHT BUTTON : 12 - SWITCH NEXT MENU / CHANGE PARAMETER
* BOTTOM LEFT BUTTON : 32 - POWER INC & BACK & INC PARAMETER
* BOTTOM RIGHT BUTTON : 27 - POWER DEC & SAVE & DEC PARAMETER
* CENTER BUTTON : 33 - POWER ON & SELECT
* -----------------------------------------------
* Exclusive Features Of TAKEONE BOARD
* -----------------------------------------------
* ESP32 TAKEONE Board has some unique hardware features
* 1. Battery Voltage Level Monitoring Via Analog Pin 35
* 2. Boost Converter In Case We Need 5V Supply From Li-Ion Battery
* 3. I2C : Motion Sensor IMU/MPU9250 9 Degrees Of Fredom
* 4. SPI : SDCARD Reader */
//======================================================
// LIBRARIES
//======================================================
#include <Wire.h>
#include <EEPROM.h>
#include <Button.h>
#include <TimeTrigger.h>
#include <ArduinoJson.h>
#include <NeoPixelBus.h>
#include <BluetoothSerial.h>
//======================================================
// PUBLIC VARIABLES
//======================================================
uint8_t MENU_COUNT = 0;
bool BLUETOOTH_STATUS = false;
bool CHARGE_STATE = false;
bool DISPLAY_CHANGED = false;
//======================================================
// HARDWARE DEFINITIONS
//======================================================
// Nessesary Definition For Bluetooth Library
#if !defined(CONFIG_BT_ENABLED) || !defined(CONFIG_BLUEDROID_ENABLED)
#error Bluetooth is not enabled! Please run `make menuconfig` to and enable it
#endif
//------------------------------------------------------
// Serial Terminal
//------------------------------------------------------
#define Terminal Serial // SERIAL PORT USED AS TERMINAL WINDO FOR DEBUG
#define isTerminal Terminal.available() // Terminal Serial Buffer Available
#define flushTerminal while(isTerminal) { Terminal.read(); }
//------------------------------------------------------
// Bluetooth Terminal
//------------------------------------------------------
BluetoothSerial Bluetooth; // Here We Use the Native Bluetooth In The ESP32
#define isBluetooth Bluetooth.available() // Bluetooth Serial Buffer Available
#define flushBluetooth while(isBluetooth) { Bluetooth.read(); }
//------------------------------------------------------
// Buttons
//------------------------------------------------------
Button BTN_PREVIOUS(15); // TL : 15 - SWITCH PREVIOUS MENU / CHANGE PARAMETER
Button BTN_NEXT(12); // TR : 12 - SWITCH NEXT MENU / CHANGE PARAMETER
Button BTN_CENTER(33); // CT : 33 - POWER INC & BACK & INC PARAMETER
Button BTN_INCREASE(32); // BL : 32 - POWER DEC & SAVE & DEC PARAMETER
Button BTN_DECREASE(27); // BR : 27 - POWER ON & SELECT
//------------------------------------------------------
// Boost 3V3 To 5V
//------------------------------------------------------
#define BOOST_PIN 14
#define BOOST_SETUP pinMode(BOOST_PIN, OUTPUT)
#define BOOST_ON digitalWrite(BOOST_PIN, HIGH)
#define BOOST_OFF digitalWrite(BOOST_PIN, LOW)
#define BOOST_STU digitalRead(BOOST_PIN)
//------------------------------------------------------
// Keep Power On
//------------------------------------------------------
#define POWER_PIN 13
#define POWER_SETUP pinMode(POWER_PIN, OUTPUT)
#define POWER_OFF digitalWrite(POWER_PIN, LOW)
#define POWER_ON digitalWrite(POWER_PIN, HIGH)
TimeTrigger POWER_PRESS(4000); // The Interval In mSeconds
//------------------------------------------------------
// Piezo Transducer
//------------------------------------------------------
#define VTH 5 // THRESHOLD VOLTAGE FOR ZERO POSITIONNING KICKING POWER SENSOR
#define PIEZO_PIN 34 // IMPACT SENSOR
#define RANDOM_SOURCE 39 // RANDOM NUMBER GENERATOR SOURCE
#define PIEZO_READ analogRead(PIEZO_PIN)
#define PIEZO_MAP map(PIEZO_READ, VTH, 4095, 0, 100)
//------------------------------------------------------
// Battery Level Monitoring
//------------------------------------------------------
#define BATTERY_PIN 35
#define BATTERY (float)(((analogRead(BATTERY_PIN) * (3.3 / 4096)) * 2) + 0.31)
#define CHARGE round(mapf(BATTERY, 3.27, 4.31, 0, 100), 1)
//------------------------------------------------------
// Power Charging Status
//------------------------------------------------------
#define STAT_PIN 25
#define STAT_SETUP pinMode(STAT_PIN, INPUT)
#define STAT_READ digitalRead(STAT_PIN)
//------------------------------------------------------
// Neo Pixel LED Strip
//------------------------------------------------------
#define PIXEL_COUNT 21 // make sure to set this to the number of pixels in your strip
#define PIXEL_PIN 26 // make sure to set this to the correct pin, ignored for Esp8266
// three element pixels, in different order and speeds
NeoPixelBus<NeoGrbFeature, Neo800KbpsMethod> PIXEL_STRIP(PIXEL_COUNT, PIXEL_PIN);
//------------------------------------------------------
// JSON Object & Memory
//------------------------------------------------------
#define CAPACITY 200
DynamicJsonDocument JSON(CAPACITY); // Building JSON Buffer
// FIXED OPERATION MODE MESSAGES ~~~~~~~~~~~~~~~~~~~~~~
#define BLUETOOTH_START "{\"status\":\"BLUETOOTH STARTED\"}"
#define BLUETOOTH_FAIL "{\"status\":\"BLUETOOTH FAILED\"}"
#define BLUETOOTH_CONNECTED "{\"status\":\"BLUETOOTH CONNECTED\"}"
#define BLUETOOTH_DISCONNECTED "{\"status\":\"BLUETOOTH DISCONNECTED\"}"
#define STAND_ALONE_MODE "{\"status\":\"STAND ALONE MODE\"}"
// FIXED MESSAGES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#define POWERUP "{\"status\":\"POWER UP\"}"
#define POWEROFF "{\"status\":\"POWER OFF\"}"
#define UNDERSTOOD "{\"status\":\"OK\"}"
#define JSON_ERROR "{\"status\":\"ERROR JSON\"}"
#define TARGET_MET "{\"status\":\"TARGET MEET\"}"
#define GAME_OVER "{\"status\":\"GAME OVER\"}"
#define TIME_OVER "{\"status\":\"TIME OVER\"}"
#define UNKNOWN_GAME "{\"status\":\"UNKNOWN GAME\"}"
// GAME NAMES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#define GM_COUNTER "{\"gm\":\"COUNTER\"}"
#define GM_TATTACK "{\"gm\":\"TIME ATTACK\"}"
#define GM_REACTION "{\"gm\":\"REACTION\"}"
#define GM_DECISION "{\"gm\":\"DECISION\"}"
#define GM_STAMINA "{\"gm\":\"STAMINA\"}"
// COMMAND LIST ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#define CM_START "{\"cm\":\"START\"}"
#define CM_RESET "{\"cm\":\"RESET\"}"
#define CM_STOP "{\"cm\":\"STOP\"}"
#define CM_EXIT "{\"cm\":\"EXIT\"}"
//======================================================
// MAIN SETUP
//======================================================
void setup()
{
// Power Hold
POWER_SETUP;
POWER_ON;
// Turn On Booster
BOOST_SETUP;
BOOST_OFF;
// Charging Status Pin
STAT_SETUP;
// I2C Module & OLED
Wire.begin();
delay(5);
OLED_INIT();
OLED_CLEAR();
OLED_SHOW();
// Start Buttons Function
BTN_PREVIOUS.begin();
BTN_NEXT.begin();
BTN_CENTER.begin();
BTN_INCREASE.begin();
BTN_DECREASE.begin();
// Communication Ports
Terminal.begin(9600); Terminal.println();
// To Detect Connection / Disconnection Event
Bluetooth.register_callback(callback);
// Starting Bluetooth Wireless With Name (KICKER)
if(!Bluetooth.begin("KICKER")) {
terminal(POWERUP);
terminal(BLUETOOTH_FAIL);
} else {
dualcomm(POWERUP);
dualcomm(BLUETOOTH_START);
}
// The Random Number Source
randomSeed(analogRead(RANDOM_SOURCE));
// Display Welcome Screen
KICKER_LOGO();
delay(2000);
}
//======================================================
// MAIN PROGRAM LOOP
//======================================================
void loop()
{
// This Is For Bluetooth Mode
if(BLUETOOTH_STATUS == true) {
OLED_BLUETOOTH_MODE();
while(BLUETOOTH_STATUS == true) {
ListenToBluetooth(); // Reading Only From Bluetooth
}
OLED_BLUETOOTH_MODE();
delay(1000);
terminal(STAND_ALONE_MODE);
}
// This Is For Stand Alone Mode
else {
OLED_STANDALONE_MODE();
while(BLUETOOTH_STATUS == false) {
ListenToStandAlone();
}
OLED_BLUETOOTH_MODE();
delay(1000);
}
}
//------------------------------------------------------
// LISTEN TO BLUETOOTH
//------------------------------------------------------
void ListenToBluetooth()
{
if(isBluetooth)
{
// Reading Message From Bluetooth
String msg = Bluetooth.readStringUntil('\n');
flushBluetooth;
msg.trim();
// Display On Serial Monitor For Debuging
terminal(msg);
// If It Was A Command To Power OFf
if(msg == POWEROFF) {
OLED_POWERING_DOWN();
}
// Deserialize the JSON document
DeserializationError error = deserializeJson(JSON, msg);
// If The System Understood The Message Clearly
if(!error)
{
// Sending Status Message
dualcomm(UNDERSTOOD);
// Reading Game Name & Settings
String game = JSON["gm"];
String settings = JSON["set"];
// Clearing JSON Buffer
JSON.clear();
// Entering To Game Selector
bluetooth_game_selector(game, settings);
}
else
{
terminal(JSON_ERROR);
}
}
}
//------------------------------------------------------
// LISTEN TO STAND ALONE
//------------------------------------------------------
void ListenToStandAlone()
{
// SHIFT TO PREVIOUS GAME MENU
if(BTN_PREVIOUS.pressed())
{
DISPLAY_CHANGED = false;
MENU_COUNT-=1;
}
// SHIFT TO NEXT GAME MENU
else if(BTN_NEXT.pressed())
{
MENU_COUNT+=1;
}
// SELECT CURRENT DISPLAYED MENU
else if(BTN_CENTER.pressed())
{
DETECT_LONG_PRESS(); // IF LONG PRESS POWER OFF
}
switch(MENU_COUNT) {
case 1:
case 2:
case 3:
else :
}
}

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////======================================================
//// NEO PIXEL LED STRIP
////======================================================
//// PUBLIC DEFINITIONS
////------------------------------------------------------
// #define BETWEEN_FADE 15
// #define FADE_RATE 15
// #define BLINK_RATE 250
// #define ColorSaturation 128
////------------------------------------------------------
//// PURE COLOR
////------------------------------------------------------
// RgbColor red(colorSaturation, 0, 0);
// RgbColor green(0, colorSaturation, 0);
// RgbColor blue(0, 0, colorSaturation);
// RgbColor white(colorSaturation);
// RgbColor black(0);
////------------------------------------------------------
//// HSL COLOR
////------------------------------------------------------
// HslColor hslRed(red);
// HslColor hslGreen(green);
// HslColor hslBlue(blue);
// HslColor hslWhite(white);
// HslColor hslBlack(black);
////------------------------------------------------------
//// Clearing The LED Strip
////------------------------------------------------------
// void LED_CLEAR()
// {
// // Make Sure Boost Is On
// BOOST_ON;
//
// // Clear The Strip Color
// PIXEL_STRIP.clear();
//
// // Show On LED Strip
// LED_SHOW();
// }
////------------------------------------------------------
//// DISPLAY ON STRIP
////------------------------------------------------------
// void LED_SHOW()
// {
// // Make Sure Boost Is On
// BOOST_ON;
//
// // Pass It To The LED Strip
// PIXEL_STRIP.show();
// }
////------------------------------------------------------
//// Set LED Brightness
////------------------------------------------------------
// void LED_SET_BRIGHTNESS(uint8_t Value)
// {
// // Make Sure Boost Is On
// BOOST_ON;
//
// // Set The Brightness
// PIXEL_STRIP.setBrightness(Value);
// }
////------------------------------------------------------
//// Set LED Color
////------------------------------------------------------
// void LED_SET_COLOR(uint8_t R, uint8_t G, uint8_t B, uint8_t Intensity)
// {
// // Make Sure Boost Is On
// BOOST_ON;
//
// // Set Intensity
// LED_SET_BRIGHTNESS(Intensity);
//
// // Loop
// for(int i=0; i<NUM_PIXELS; i++) {
// PIXEL_STRIP.setPixelColor(i, PIXEL_STRIP.Color(R, G, B));
// }
//
// // Show The Colors On LED Strip
// LED_SHOW();
// }
////------------------------------------------------------
//// BLINK
////------------------------------------------------------
// void LED_BLINK(uint8_t R, uint8_t G, uint8_t B, int Times)
// {
// for(int i=0; i<Times; i++)
// {
// LED_SET_COLOR(R, G, B, 255);
// delay(BLINK_RATE);
// LED_CLEAR();
// delay(BLINK_RATE);
// }
// }
////------------------------------------------------------
//// COLOR WHIPE
////------------------------------------------------------
// // Fill the dots one after the other with a color
// void LED_COLOR_WIPE(uint32_t c, uint8_t wait)
// {
// // Make Sure Boost Is On
// BOOST_ON;
//
// // Work Loop
// for(uint16_t i=0; i<NUM_PIXELS; i++)
// {
// PIXEL_STRIP.setPixelColor(i, c);
// LED_SHOW();
// delay(wait);
// }
// }
////------------------------------------------------------
//// END GAME LIGHTING SIGNAL
////------------------------------------------------------
// // Slightly different, this makes the rainbow equally distributed throughout
// void LED_RAINBOW_CYCLE(uint8_t wait)
// {
// // Make Sure Boost Is On
// BOOST_ON;
//
// // Loop Variables
// uint16_t i, j;
//
// // The Loop
// for(j=0; j<256*5; j++)
// {
// // 5 cycles of all colors on WHEEL
// for(i=0; i< PIXEL_STRIP.numPixels(); i++)
// {
// PIXEL_STRIP.setPixelColor(i, LED_COLOR_WHEEL(((i * 256 / PIXEL_STRIP.numPixels()) + j) & 255));
// }
//
// LED_SHOW();
// delay(wait);
// }
// }
////------------------------------------------------------
//// END GAME LIGHTING SIGNAL
////------------------------------------------------------
// // Input a value 0 to 255 to get a color value.
// // The colours are a transition r - g - b - back to r.
// uint32_t LED_COLOR_WHEEL(byte WHEELPos)
// {
// // Make Sure Boost Is On
// BOOST_ON;
//
// // Wheel Sequance
// WHEELPos = 255 - WHEELPos;
//
// if(WHEELPos < 85)
// {
// return PIXEL_STRIP.Color(255 - WHEELPos * 3, 0, WHEELPos * 3);
// }
// if(WHEELPos < 170)
// {
// WHEELPos -= 85;
// return PIXEL_STRIP.Color(0, WHEELPos * 3, 255 - WHEELPos * 3);
// }
// WHEELPos -= 170;
// return PIXEL_STRIP.Color(WHEELPos * 3, 255 - WHEELPos * 3, 0);
// }
////------------------------------------------------------
//// Set Color Fade In
////------------------------------------------------------
// void LED_FADEIN(uint8_t R, uint8_t G, uint8_t B)
// {
// // Make Sure Boost Is On
// BOOST_ON;
//
// // Loop For Fade
// for(int i=0; i<=255; i++)
// {
// PIXEL_STRIP.setBrightness(i);
// for(int j=0; j<NUM_PIXELS; j++)
// {
// PIXEL_STRIP.setPixelColor(j, PIXEL_STRIP.Color(R, G, B));
// }
//
// LED_SHOW();
// delay(4);
// }
// }
////------------------------------------------------------
//// Set Color Fade Out
////------------------------------------------------------
// void LED_FADEOUT(uint8_t R, uint8_t G, uint8_t B)
// {
// // Make Sure Boost Is On
// BOOST_ON;
//
// // Loop For Fade Out
// for(int i=255; i>=0; i--)
// {
// PIXEL_STRIP.setBrightness(i);
// for(int j=0; j<NUM_PIXELS; j++)
// {
// PIXEL_STRIP.setPixelColor(j, PIXEL_STRIP.Color(R, G, B));
// }
//
// LED_SHOW();
// delay(4);
// }
// }
////------------------------------------------------------
//// Set LED Color Cross Fade
////------------------------------------------------------
// void LED_CROSS_FADE(uint8_t R, uint8_t G, uint8_t B, unsigned int Times)
// {
// // Make Sure Boost Is On
// BOOST_ON;
//
// for(int i=0; i<Times; i++)
// {
// LED_FADEIN(R, G, B);
// LED_FADEOUT(R, G, B);
// delay(BETWEEN_FADE);
// }
// }
////------------------------------------------------------
//// REACTION GAME START LED SIGNAL
////------------------------------------------------------
// void LED_SIGNAL_START()
// {
// // Cross Fade White Color To Get ready 3 Times
// LED_CROSS_FADE(255, 255, 255, 3);
//
// // Set Strip Color Green
// LED_SET_COLOR(0, 255, 0, 255);
// }
////------------------------------------------------------
//// REACTION GAME END SINGNAL LED SIGNAL
////------------------------------------------------------
// void LED_SIGNAL_END()
// {
// // Blink Red Twice
// LED_BLINK(255, 0, 0, 2);
//
// // Fade The Red Color To Nothing
// LED_FADEOUT(255, 0, 0);
// }
////------------------------------------------------------
//// REACTION GAME START LED CELEBRATION
////------------------------------------------------------
// void LED_SIGNAL_CELEBRATION()
// {
// // Display Rainbow Twice
// LED_RAINBOW_CYCLE(2);
//
// // Grean Light OUT
// LED_FADEOUT(0, 255, 0);
// }
////------------------------------------------------------
//// REACTION GAME RESET LED SIGNAL
////------------------------------------------------------
// void LED_SIGNAL_RESET()
// {
// // Light Bright Blue
// LED_BLINK(0, 0, 255, 2);
//
// // Wait For 1/4 Second
// delay(250);
//
// // Fade Out The Blue
// LED_SET_COLOR(0, 255, 0, 255);
//
// // Set Strip Color Green
// LED_SET_COLOR(0, 255, 0, 255);
// }
////------------------------------------------------------
//// DISPLAY BAHRAIN FLAG
////------------------------------------------------------
// void LED_BAHRAIN_FLAG()
// {
// BOOST_ON;
// LED_SET_BRIGHTNESS(255);
// LED_COLOR_WIPE(PIXEL_STRIP.Color(255, 255, 255), 30); // White
// delay(250);
// LED_COLOR_WIPE(PIXEL_STRIP.Color(255, 0, 0), 30); // Red
// delay(250);
// LED_FADEOUT(255, 0, 0);
// }
////------------------------------------------------------
//// DISPLAY COLOMBIA FLAG
////------------------------------------------------------
// void LED_COLOMBIA_FLAG()
// {
// BOOST_ON;
// LED_SET_BRIGHTNESS(255);
// LED_COLOR_WIPE(PIXEL_STRIP.Color(255, 255, 0), 30); // Yellow
// delay(250);
// LED_COLOR_WIPE(PIXEL_STRIP.Color(0, 0, 255), 30); // Blue
// delay(250);
// LED_COLOR_WIPE(PIXEL_STRIP.Color(255, 0, 0), 30); // Red
// delay(250);
// LED_FADEOUT(255, 0, 0);
// }

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//======================================================
// OLED DISPLAY
//======================================================
// LIBRARY INCLUDE
//------------------------------------------------------
// Include Libraries
#include <Wire.h>
#include <SSD1306Wire.h>
// Display Instance
SSD1306Wire display(0x3c, 21, 22);
//------------------------------------------------------
// OLED INITIALIZATION
//------------------------------------------------------
void OLED_INIT() {
display.init();
display.flipScreenVertically();
display.setFont(ArialMT_Plain_10);
}
//------------------------------------------------------
// OLED CLEAR DISPLAY
//------------------------------------------------------
void OLED_CLEAR() {
display.clear();
}
//------------------------------------------------------
// OLED CLEAN DISPLAY
//------------------------------------------------------
void OLED_CLEAN() {
OLED_CLEAR();
OLED_SHOW();
}
//------------------------------------------------------
// OLED SHOW NEW DATA
//------------------------------------------------------
void OLED_SHOW() {
display.display();
}
//------------------------------------------------------
// OLED DISPLAY KICKER WELCOME MESSAGE
//------------------------------------------------------
void KICKER_LOGO() {
// Starting The First Code
OLED_CLEAR();
drawTextCenter(128/2, 5, 3, "TAKEONE");
drawTextCenter(128/2, 30, 1, " - T E C H N O L O G Y - ");
drawTextCenter(128/2, 43, 2, "<< KICKER >>");
OLED_SHOW();
}
//------------------------------------------------------
// OLED DISPLAY KICKER POWERING OFF MESSAGE
//------------------------------------------------------
void OLED_POWERING_DOWN() {
dualcomm(POWEROFF);
OLED_CLEAR();
drawTextCenter(128/2, 5, 3, "POWER");
drawTextCenter(128/2, 30, 1, "- T U R N I N G O F F -");
drawTextCenter(128/2, 43, 2, "SEE YOU AGAIN");
OLED_SHOW();
BOOST_OFF;
delay(2000);
OLED_CLEAN();
delay(250);
POWER_OFF;
}
//------------------------------------------------------
// OLED Display Text
//------------------------------------------------------
void drawTextFlowDemo(String Text) {
display.setFont(ArialMT_Plain_10);
display.setTextAlignment(TEXT_ALIGN_LEFT);
display.drawStringMaxWidth(0, 0, 128, Text);
}
//------------------------------------------------------
// OLED LEFT TEXT Display
//------------------------------------------------------
void drawTextLeft() {
display.setFont(ArialMT_Plain_10);
display.setTextAlignment(TEXT_ALIGN_LEFT);
display.drawString(0, 10, "Left aligned (0,10)");
}
//------------------------------------------------------
// OLED CENTER TEXT Display
//------------------------------------------------------
void drawTextCenter(int X, int Y, int Size, String Text) {
//display.setFont(ArialMT_Plain_10);
if(Size == 1) {
display.setFont(ArialMT_Plain_10);
} else if(Size == 2) {
display.setFont(ArialMT_Plain_16);
} else if(Size == 3) {
display.setFont(ArialMT_Plain_24);
} else {
display.setFont(ArialMT_Plain_10);
}
display.setTextAlignment(TEXT_ALIGN_CENTER);
display.drawString(X, Y, Text);
}
//------------------------------------------------------
// OLED RIGHT TEXT DISPLAY
//------------------------------------------------------
// OLED Display
void drawTextRight() {
display.setFont(ArialMT_Plain_10);
display.setTextAlignment(TEXT_ALIGN_RIGHT);
display.drawString(128, 33, "Right aligned (128,33)");
}
//------------------------------------------------------
// OLED DRAW RECTANGLE
//------------------------------------------------------
void drawRectDemo() {
// Draw a pixel at given position
for (int i = 0; i < 10; i++) {
display.setPixel(i, i);
display.setPixel(10 - i, i);
}
display.drawRect(12, 12, 20, 20);
// Fill the rectangle
display.fillRect(14, 14, 17, 17);
// Draw a line horizontally
display.drawHorizontalLine(0, 40, 20);
// Draw a line horizontally
display.drawVerticalLine(40, 0, 20);
}
//------------------------------------------------------
// OLED DRAW CIRCLE
//------------------------------------------------------
void drawCircleDemo() {
for (int i=1; i < 8; i++) {
display.setColor(WHITE);
display.drawCircle(32, 32, i*3);
if (i % 2 == 0) {
display.setColor(BLACK);
}
display.fillCircle(96, 32, 32 - i* 3);
}
}
//------------------------------------------------------
// OLED DRAW PROGRESS BAR
//------------------------------------------------------
void drawProgressBarDemo(int Value) {
int progress = Value;
// draw the progress bar
display.drawProgressBar(0, 50, 120, 10, progress);
// draw the percentage as String
display.setTextAlignment(TEXT_ALIGN_CENTER);
display.drawString(64, 35, String(progress) + "%");
}
//------------------------------------------------------
// I2C DECIVES SCANNER
//------------------------------------------------------
void scanI2C()
{
byte error, address;
int nDevices;
Serial.println(" -> Scanning I2C Devices ...");
nDevices = 0;
for(address = 1; address < 127; address++ )
{
// The i2c_scanner uses the return value of
// the Write.endTransmisstion to see if
// a device did acknowledge to the address.
Wire.beginTransmission(address);
error = Wire.endTransmission();
if (error == 0)
{
Serial.print(" --> Device Found At Address 0x");
if (address<16)
Serial.print("0");
Serial.print(address,HEX);
Serial.println(" !");
nDevices++;
}
else if (error==4)
{
Serial.print(" --> Unknown error at address 0x");
if (address<16)
Serial.print("0");
Serial.println(address,HEX);
}
}
if (nDevices == 0)
Serial.println(" --> No I2C devices found\n");
else
Serial.println(" --> done");
}
//------------------------------------------------------
// WAITING FOR BLUETOOTH CONNECTION
//------------------------------------------------------
void OLED_BLUETOOTH_MODE()
{
// Starting The First Code
OLED_CLEAR();
drawTextCenter(128/2, 5, 3, "KICKER");
drawTextCenter(128/2, 30, 1, " - B L U E T O O T H - ");
if(BLUETOOTH_STATUS == true) {
drawTextCenter(128/2, 43, 2, "< CONNECTED >");
} else {
drawTextCenter(128/2, 43, 2, "< WAITING >");
}
OLED_SHOW();
}
//------------------------------------------------------
// WAITING FOR BLUETOOTH CONNECTION
//------------------------------------------------------
void OLED_STANDALONE_MODE()
{
// Starting The First Code
OLED_CLEAR();
drawTextCenter(128/2, 5, 3, "KICKER");
drawTextCenter(128/2, 30, 1, " - S T A N D A L O N E - ");
drawTextCenter(128/2, 43, 2, "< MODE >");
OLED_SHOW();
}
//------------------------------------------------------
// GAME SLIDER SELECTOR
//------------------------------------------------------
void GAME_PAGE(uint8_t MenuNumber, String Title) {
if(DISPLAY_CHANGED == false) {
OLED_CLEAR();
drawTextCenter(128/2, 5, 3, "< GAME #" + String(MenuNumber) >);
drawTextCenter(128/2, 30, 1, " - " + Title + " - ");
drawTextCenter(128/2, 43, 2, "<< SELECT >>");
OLED_SHOW();
DISPLAY_CHANGED = true;
}
}

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//====================================================================
// GENERAL FUNCTION SECTION
//====================================================================
// I2C DECIVES SCANNER
//--------------------------------------------------------------------
void scanI2C()
{
byte error, address;
int nDevices;
Serial.println(" -> Scanning I2C Devices ...");
nDevices = 0;
for(address = 1; address < 127; address++ )
{
// The i2c_scanner uses the return value of
// the Write.endTransmisstion to see if
// a device did acknowledge to the address.
Wire.beginTransmission(address);
error = Wire.endTransmission();
if (error == 0)
{
Serial.print(" --> Device Found At Address 0x");
if (address<16)
Serial.print("0");
Serial.print(address,HEX);
Serial.println(" !");
nDevices++;
}
else if (error==4)
{
Serial.print(" --> Unknown error at address 0x");
if (address<16)
Serial.print("0");
Serial.println(address,HEX);
}
}
if (nDevices == 0)
Serial.println(" --> No I2C devices found\n");
else
Serial.println(" --> done");
}
//--------------------------------------------------------------------
// Float Number Mapping Function
//--------------------------------------------------------------------
double mapf(double val, double in_min, double in_max, double out_min, double out_max) {
return (val - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
}

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//====================================================================
// COUNTER GAME PROGRAM PAGE
//====================================================================
// GAME COUNTER - MENU
//--------------------------------------------------------------------
void game_counter_menu()
{
menu_display("COUNTER");
}
//--------------------------------------------------------------------
// GAME COUNTER - SETTINGS DISPLAY
//--------------------------------------------------------------------
void game_counter_settings()
{
}
//--------------------------------------------------------------------
// GAME COUNTER - GAME PLAY
//--------------------------------------------------------------------
void game_counter_play()
{
oled_clear();
drawTextCenter(128/2, 0, 2, "KICKS");
//drawTextCenter(128/2, 20, 3, String(count));
drawTextCenter(128/2, 50, 1, "<< EXIT >>");
oled_show();
}
//--------------------------------------------------------------------
// GAME COUNTER - GAME FINAL RESULT
//--------------------------------------------------------------------
void game_counter_results()
{
}

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//====================================================================
// DECISION GAME PROGRAM PAGE
//====================================================================
// GAME DECISION - MENU
//--------------------------------------------------------------------
void game_decision_menu()
{
menu_display("DECISION");
}
//--------------------------------------------------------------------
// GAME DECISION - SETTINGS DISPLAY
//--------------------------------------------------------------------
void game_decision_settings()
{
}
//--------------------------------------------------------------------
// GAME DECISION - GAME PLAY
//--------------------------------------------------------------------
void game_decision_play()
{
oled_clear();
drawTextCenter(128/2, 0, 2, "KICKS");
//drawTextCenter(128/2, 20, 3, String(count));
drawTextCenter(128/2, 50, 1, "<< EXIT >>");
oled_show();
}
//--------------------------------------------------------------------
// GAME DECISION - GAME FINAL RESULT
//--------------------------------------------------------------------
void game_decision_results()
{
}

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//====================================================================
// FOUCSE GAME PROGRAM PAGE
//====================================================================
// GAME FOUCSE - MENU
//--------------------------------------------------------------------
void game_foucse_menu()
{
menu_display("FOCUSE");
}
//--------------------------------------------------------------------
// GAME FOUCSE - SETTINGS DISPLAY
//--------------------------------------------------------------------
void game_foucse_settings()
{
}
//--------------------------------------------------------------------
// GAME FOUCSE - GAME PLAY
//--------------------------------------------------------------------
void game_foucse_play()
{
oled_clear();
drawTextCenter(128/2, 0, 2, "KICKS");
//drawTextCenter(128/2, 20, 3, String(count));
drawTextCenter(128/2, 50, 1, "<< EXIT >>");
oled_show();
}
//--------------------------------------------------------------------
// GAME FOUCSE - GAME FINAL RESULT
//--------------------------------------------------------------------
void game_foucse_results()
{
}

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//====================================================================
// REACTION GAME PROGRAM PAGE
//====================================================================
// GAME REACTION - MENU
//--------------------------------------------------------------------
void game_reaction_menu()
{
menu_display("REACTION");
}
//--------------------------------------------------------------------
// GAME REACTION - SETTINGS DISPLAY
//--------------------------------------------------------------------
void game_reaction_settings()
{
}
//--------------------------------------------------------------------
// GAME REACTION - GAME PLAY
//--------------------------------------------------------------------
void game_reaction_play()
{
oled_clear();
drawTextCenter(128/2, 0, 2, "KICKS");
//drawTextCenter(128/2, 20, 3, String(count));
drawTextCenter(128/2, 50, 1, "<< EXIT >>");
oled_show();
}
//--------------------------------------------------------------------
// GAME REACTION - GAME FINAL RESULT
//--------------------------------------------------------------------
void game_reaction_results()
{
}

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//====================================================================
// STAMINA GAME PROGRAM PAGE
//====================================================================
// GAME STAMINA - MENU
//--------------------------------------------------------------------
void game_stamina_menu()
{
menu_display("STAMINA");
}
//--------------------------------------------------------------------
// GAME STAMINA - SETTINGS DISPLAY
//--------------------------------------------------------------------
void game_stamina_settings()
{
}
//--------------------------------------------------------------------
// GAME STAMINA - GAME PLAY
//--------------------------------------------------------------------
void game_stamina_play()
{
oled_clear();
drawTextCenter(128/2, 0, 2, "KICKS");
//drawTextCenter(128/2, 20, 3, String(count));
drawTextCenter(128/2, 50, 1, "<< EXIT >>");
oled_show();
}
//--------------------------------------------------------------------
// GAME STAMINA - GAME FINAL RESULT
//--------------------------------------------------------------------
void game_stamina_results()
{
}

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//====================================================================
// TIMEATTACK GAME PROGRAM PAGE
//====================================================================
// GAME TIMEATTACK - MENU
//--------------------------------------------------------------------
void game_timeattack_menu()
{
menu_display("TIMEATTACK");
}
//--------------------------------------------------------------------
// GAME TIMEATTACK - SETTINGS DISPLAY
//--------------------------------------------------------------------
void game_timeattack_settings()
{
}
//--------------------------------------------------------------------
// GAME TIMEATTACK - GAME PLAY
//--------------------------------------------------------------------
void game_timeattack_play()
{
oled_clear();
drawTextCenter(128/2, 0, 2, "KICKS");
//drawTextCenter(128/2, 20, 3, String(count));
drawTextCenter(128/2, 50, 1, "<< EXIT >>");
oled_show();
}
//--------------------------------------------------------------------
// GAME TIMEATTACK - GAME FINAL RESULT
//--------------------------------------------------------------------
void game_timeattack_results()
{
}

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//====================================================================
// COUNTER GAME PROGRAM PAGE
//====================================================================
// DISPLAY MENU TITLE FUNCTION
//--------------------------------------------------------------------
void menu_display(String Title)
{
// Starting The First Code
oled_clear();
drawTextCenter(128/2, 5, 1, "MODE " + String(menu_count + 1));
drawTextCenter(128/2, 22, 2, " - " + Title + " - ");
drawTextCenter(128/2, 43, 1, "<< SELECT >>");
oled_show();
display_changed = true;
}
//--------------------------------------------------------------------
// SWITCH GAME MENUS
//--------------------------------------------------------------------
void switch_menu()
{
if(menu_count == 0 && display_changed == false) {
game_counter_menu();
} else if(menu_count == 1 && display_changed == false) {
game_timeattack_menu();
} else if(menu_count == 2 && display_changed == false) {
game_reaction_menu();
} else if(menu_count == 3 && display_changed == false) {
game_decision_menu();
} else if(menu_count == 4 && display_changed == false) {
game_stamina_menu();
} else if(menu_count == 5 && display_changed == false) {
game_foucse_menu();
}
}
//--------------------------------------------------------------------
// SELECT A GAME
//--------------------------------------------------------------------
void select_game()
{
if(menu_count == 0 && CB.pressed()) {
} else if(menu_count == 1 && CB.pressed()) {
} else if(menu_count == 2 && CB.pressed()) {
} else if(menu_count == 3 && CB.pressed()) {
} else if(menu_count == 4 && CB.pressed()) {
} else if(menu_count == 5 && CB.pressed()) {
}
}

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//====================================================================
// ADAFRUITE NEO PIXEL
//====================================================================
// INCLUDE LIBRARY
//--------------------------------------------------------------------
// Neo Pixel Library
#include <Adafruit_NeoPixel.h>
// When setting up the NeoPixel library, we tell it how many pixels,
// and which pin to use to send signals. Note that for older NeoPixel
Adafruit_NeoPixel pixels(NUMPIXELS, NEOPIXEL, NEO_GRB + NEO_KHZ800);
//--------------------------------------------------------------------
// INITIALIZE LED STRIP OBJECT (REQUIRED)
//--------------------------------------------------------------------
void neo_init() {
BOOST_ON;
delay(5);
pixels.begin();
pixels.clear();
pixels.show();
delay(5);
BOOST_OFF;
}
//--------------------------------------------------------------------
// TURNON LED STRIP - FOR WELCOME
//--------------------------------------------------------------------
void neo_welcome() {
}
//--------------------------------------------------------------------
// TURNON LED STRIP WITH COLOR
//--------------------------------------------------------------------
void neo_color(uint8_t R, uint8_t G, uint8_t B) {
BOOST_ON;
delay(1);
pixels.clear();
for(int i=0; i<NUMPIXELS; i++)
{
pixels.setPixelColor(i, pixels.Color(R, G, B));
}
pixels.setBrightness(50);
delay(2);
pixels.show();
}
//--------------------------------------------------------------------
// TURNOFF LED STRIP
//--------------------------------------------------------------------
void neo_turnoff() {
pixels.clear();
pixels.show();
BOOST_OFF;
}

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//====================================================================
// OLED DISPLAY
//====================================================================
// LIBRARY INCLUDE
//--------------------------------------------------------------------
// Include Libraries
#include <Wire.h>
#include <SSD1306Wire.h>
// Display Instance
SSD1306Wire display(0x3c, 21, 22);
//--------------------------------------------------------------------
// OLED Initialization
//--------------------------------------------------------------------
void oled_init() {
display.init();
display.flipScreenVertically();
display.setFont(ArialMT_Plain_10);
}
//--------------------------------------------------------------------
// OLED Display Text
//--------------------------------------------------------------------
void drawTextFlowDemo(String Text) {
display.setFont(ArialMT_Plain_10);
display.setTextAlignment(TEXT_ALIGN_LEFT);
display.drawStringMaxWidth(0, 0, 128, Text);
}
//--------------------------------------------------------------------
// OLED LEFT TEXT Display
//--------------------------------------------------------------------
void drawTextLeft() {
display.setFont(ArialMT_Plain_10);
display.setTextAlignment(TEXT_ALIGN_LEFT);
display.drawString(0, 10, "Left aligned (0,10)");
}
//--------------------------------------------------------------------
// OLED CENTER TEXT Display
//--------------------------------------------------------------------
void drawTextCenter(int X, int Y, int Size, String Text) {
//display.setFont(ArialMT_Plain_10);
if(Size == 1) {
display.setFont(ArialMT_Plain_10);
} else if(Size == 2) {
display.setFont(ArialMT_Plain_16);
} else if(Size == 3) {
display.setFont(ArialMT_Plain_24);
} else {
display.setFont(ArialMT_Plain_10);
}
display.setTextAlignment(TEXT_ALIGN_CENTER);
display.drawString(X, Y, Text);
}
//--------------------------------------------------------------------
// OLED RIGHT TEXT DISPLAY
//--------------------------------------------------------------------
// OLED Display
void drawTextRight() {
display.setFont(ArialMT_Plain_10);
display.setTextAlignment(TEXT_ALIGN_RIGHT);
display.drawString(128, 33, "Right aligned (128,33)");
}
//--------------------------------------------------------------------
// OLED DRAW RECTANGLE
//--------------------------------------------------------------------
void drawRectDemo() {
// Draw a pixel at given position
for (int i = 0; i < 10; i++) {
display.setPixel(i, i);
display.setPixel(10 - i, i);
}
display.drawRect(12, 12, 20, 20);
// Fill the rectangle
display.fillRect(14, 14, 17, 17);
// Draw a line horizontally
display.drawHorizontalLine(0, 40, 20);
// Draw a line horizontally
display.drawVerticalLine(40, 0, 20);
}
//--------------------------------------------------------------------
// OLED DRAW CIRCLE
//--------------------------------------------------------------------
void drawCircleDemo() {
for (int i=1; i < 8; i++) {
display.setColor(WHITE);
display.drawCircle(32, 32, i*3);
if (i % 2 == 0) {
display.setColor(BLACK);
}
display.fillCircle(96, 32, 32 - i* 3);
}
}
//--------------------------------------------------------------------
// OLED DRAW PROGRESS BAR
//--------------------------------------------------------------------
void drawProgressBarDemo(int Value) {
int progress = Value;
// draw the progress bar
display.drawProgressBar(0, 50, 120, 10, progress);
// draw the percentage as String
display.setTextAlignment(TEXT_ALIGN_CENTER);
display.drawString(64, 35, String(progress) + "%");
}
//--------------------------------------------------------------------
// OLED CLEAR DISPLAY
//--------------------------------------------------------------------
void oled_clear() {
display.clear();
}
//--------------------------------------------------------------------
// OLED SHOW NEW DATA
//--------------------------------------------------------------------
void oled_show() {
display.display();
}
//--------------------------------------------------------------------
// OLED DISPLAY KICKER WELCOME MESSAGE
//--------------------------------------------------------------------
void kicker_logo() {
// Starting The First Code
oled_clear();
drawTextCenter(128/2, 5, 3, "TAKEONE");
drawTextCenter(128/2, 30, 1, " - T E C H N O L O G Y - ");
drawTextCenter(128/2, 43, 2, "<< KICKER >>");
oled_show();
}
//--------------------------------------------------------------------
// OLED DISPLAY BATTERY LEVEL
//--------------------------------------------------------------------
void battery_level_display() {
// Counting Time
timetick = millis();
// Taking Action Based On Time Count
if(timetick - prevtick >= 5000)
{
prevtick = timetick;
String BV = String(BATTERY,2);
String BC = String(CHARGE, 0);
oled_clear();
drawTextFlowDemo("Battery Level : " + BV + " V Charge Level : " + BC + "%");
drawProgressBarDemo(BC.toInt());
oled_show();
}
}

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//====================================================================
// SDCARD READER FUNCTIONS
//====================================================================
// LIST DIRECTORIES
//--------------------------------------------------------------------
void listDir(fs::FS &fs, const char * dirname, uint8_t levels) {
Serial.printf("Listing directory: %s\n", dirname);
File root = fs.open(dirname);
if(!root){
Serial.println("Failed to open directory");
return;
}
if(!root.isDirectory()){
Serial.println("Not a directory");
return;
}
File file = root.openNextFile();
while(file){
if(file.isDirectory()){
Serial.print(" DIR : ");
Serial.println(file.name());
if(levels){
listDir(fs, file.name(), levels -1);
}
} else {
Serial.print(" FILE: ");
Serial.print(file.name());
Serial.print(" SIZE: ");
Serial.println(file.size());
}
file = root.openNextFile();
}
}
//--------------------------------------------------------------------
// CREATE DIRECTORY
//--------------------------------------------------------------------
void createDir(fs::FS &fs, const char * path){
Serial.printf("Creating Dir: %s\n", path);
if(fs.mkdir(path)){
Serial.println("Dir created");
} else {
Serial.println("mkdir failed");
}
}
//--------------------------------------------------------------------
// REMOVE DIRECTORIES
//--------------------------------------------------------------------
void removeDir(fs::FS &fs, const char * path){
Serial.printf("Removing Dir: %s\n", path);
if(fs.rmdir(path)){
Serial.println("Dir removed");
} else {
Serial.println("rmdir failed");
}
}
//--------------------------------------------------------------------
// READ FILE
//--------------------------------------------------------------------
void readFile(fs::FS &fs, const char * path){
Serial.printf("Reading file: %s\n", path);
File file = fs.open(path);
if(!file){
Serial.println("Failed to open file for reading");
return;
}
Serial.print("Read from file: ");
while(file.available()){
Serial.write(file.read());
}
file.close();
}
//--------------------------------------------------------------------
// WRITE TO A FILE / CREATE A NEW FILE
//--------------------------------------------------------------------
void writeFile(fs::FS &fs, const char * path, const char * message){
Serial.printf("Writing file: %s\n", path);
File file = fs.open(path, FILE_WRITE);
if(!file){
Serial.println("Failed to open file for writing");
return;
}
if(file.print(message)){
Serial.println("File written");
} else {
Serial.println("Write failed");
}
file.close();
}
//--------------------------------------------------------------------
// WRITE TO THE BOTTOM OF A FILE / CONTINUE WRITING
//--------------------------------------------------------------------
void appendFile(fs::FS &fs, const char * path, const char * message){
Serial.printf("Appending to file: %s\n", path);
File file = fs.open(path, FILE_APPEND);
if(!file){
Serial.println("Failed to open file for appending");
return;
}
if(file.print(message)){
Serial.println("Message appended");
} else {
Serial.println("Append failed");
}
file.close();
}
//--------------------------------------------------------------------
// RENAME A FILE / CHNAGE THE NAME OF A FILE
//--------------------------------------------------------------------
void renameFile(fs::FS &fs, const char * path1, const char * path2){
Serial.printf("Renaming file %s to %s\n", path1, path2);
if (fs.rename(path1, path2)) {
Serial.println("File renamed");
} else {
Serial.println("Rename failed");
}
}
//--------------------------------------------------------------------
// DELETE A FILE
//--------------------------------------------------------------------
void deleteFile(fs::FS &fs, const char * path){
Serial.printf("Deleting file: %s\n", path);
if(fs.remove(path)){
Serial.println("File deleted");
} else {
Serial.println("Delete failed");
}
}
//--------------------------------------------------------------------
// SDCARD TEST ROUTINE
//--------------------------------------------------------------------
void testFileIO(fs::FS &fs, const char * path){
File file = fs.open(path);
static uint8_t buf[512];
size_t len = 0;
uint32_t start = millis();
uint32_t end = start;
if(file){
len = file.size();
size_t flen = len;
start = millis();
while(len){
size_t toRead = len;
if(toRead > 512){
toRead = 512;
}
file.read(buf, toRead);
len -= toRead;
}
end = millis() - start;
Serial.printf("%u bytes read for %u ms\n", flen, end);
file.close();
} else {
Serial.println("Failed to open file for reading");
}
file = fs.open(path, FILE_WRITE);
if(!file){
Serial.println("Failed to open file for writing");
return;
}
size_t i;
start = millis();
for(i=0; i<2048; i++){
file.write(buf, 512);
}
end = millis() - start;
Serial.printf("%u bytes written for %u ms\n", 2048 * 512, end);
file.close();
}
//--------------------------------------------------------------------
// STARTING SDCARD READER
//--------------------------------------------------------------------
void sdcard_init(){
if(!SD.begin()){
Serial.println("Card Mount Failed");
return;
}
uint8_t cardType = SD.cardType();
if(cardType == CARD_NONE){
Serial.println("No SD card attached");
return;
}
Serial.print("SD Card Type: ");
if(cardType == CARD_MMC){
Serial.println("MMC");
} else if(cardType == CARD_SD){
Serial.println("SDSC");
} else if(cardType == CARD_SDHC){
Serial.println("SDHC");
} else {
Serial.println("UNKNOWN");
}
uint64_t cardSize = SD.cardSize() / (1024 * 1024);
Serial.printf("SD Card Size: %lluMB\n", cardSize);
//listDir(SD, "/", 0);
//createDir(SD, "/mydir");
//listDir(SD, "/", 0);
//removeDir(SD, "/mydir");
//listDir(SD, "/", 2);
writeFile(SD, "/battery.txt", "Battery Monitoring");
//appendFile(SD, "/hello.txt", "World!\n");
//readFile(SD, "/hello.txt");
//deleteFile(SD, "/foo.txt");
//renameFile(SD, "/hello.txt", "/foo.txt");
//readFile(SD, "/foo.txt");
//testFileIO(SD, "/test.txt");
//Serial.printf("Total space: %lluMB\n", SD.totalBytes() / (1024 * 1024));
//Serial.printf("Used space: %lluMB\n", SD.usedBytes() / (1024 * 1024));
}

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/* ===============================================
* - THIS IS TAKEONE BOARD -
* ===============================================
* MPU9250 Address : 0X69 (ADDRESS)
* OLED 128x64 Address : 0X3C (ADDRESS)
* -----------------------------------------------
* Description : PIN GPIO#
* -----------------------------------------------
* NEOPIXEL LED STRIP : A0/GPIO 26
* PIEZO SENSOR : A2/GPIO 34 - ANALOG ONLY INPUT
* RANDOM SEED : A3/GPIO 39 - ANALOG ONLY INPUT
* BUTTONS : TLB (35), BLB (15), CB (33), BRB (27), TRB(12)
* I2C PIN : SDA 21, SCL 22 (DIGITAL)
* SPI PIN : CS 5, SCK 18, MISO 19, MOSI 23 (DIGITAL)
* BOOST CONTROL PIN : 14 (DIGITAL) OUTPUT ON PADS (TP1 +5V, TP2 GND)
* LED PIN : 13 (DIGITAL)
* BATTERY MONITOR PIN : 35 (ANALOG)
* -----------------------------------------------
* BUTTONS PINOUTS : PIN GPIO
* -----------------------------------------------
* TOP LEFT BUTTON : 15 - SWITCH PREVIOUS MENU / CHANGE PARAMETER
* TOP RIGHT BUTTON : 12 - SWITCH NEXT MENU / CHANGE PARAMETER
* BOTTOM LEFT BUTTON : 32 - POWER INC & BACK & INC PARAMETER
* BOTTOM RIGHT BUTTON : 27 - POWER DEC & SAVE & DEC PARAMETER
* CENTER BUTTON : 33 - POWER ON & SELECT
*/
// Include Library
#include <FS.h>
#include <SD.h>
#include <SPI.h>
#include <Wire.h>
#include <Button.h>
#include <ArduinoJson.h>
#include <BluetoothSerial.h>
#include <Adafruit_NeoPixel.h>
//----------------------------------------------------------------
// Communication Models
//----------------------------------------------------------------
// Serial Port As Terminal
#define terminal Serial
// Clearing Terminal Remainning
#define flush_terminal while(terminal.available()) { terminal.read(); }
// Bluetooth Object
BluetoothSerial bluetooth;
// Bluetooth Connection Status
bool bluetooth_conn = false;
// Clearing Bluetooth Remainning
#define flush_bluetooth while(bluetooth.available()) { bluetooth.read(); }
// Fixed JSON Strings
#define POWERUP "{\"status\":\"POWER UP\"}"
#define UNDERSTOOD "{\"status\":\"OK\"}"
#define JSON_ERROR "{\"status\":\"ERROR JSON\"}"
#define TARGET_MET "{\"status\":\"TARGET MEET\"}"
#define GAME_OVER "{\"status\":\"GAME OVER\"}"
#define TIME_OVER "{\"status\":\"TIME OVER\"}"
#define UNKNOWN_GAME "{\"status\":\"UNKNOWN GAME\"}"
// GAME NAMES
#define GM_COUNTER "{\"gm\":\"COUNTER\"}"
#define GM_TATTACK "{\"gm\":\"TIME ATTACK\"}"
#define GM_REACTION "{\"gm\":\"REACTION\"}"
#define GM_DECISION "{\"gm\":\"DECISION\"}"
#define GM_STAMINA "{\"gm\":\"STAMINA\"}"
// COMMAND LIST
#define CM_START "{\"cm\":\"START\"}"
#define CM_RESET "{\"cm\":\"RESET\"}"
#define CM_STOP "{\"cm\":\"STOP\"}"
#define CM_EXIT "{\"cm\":\"EXIT\"}"
// JSON CAPACITY
#define capacity 250
//----------------------------------------------------------------
// TAKEONE BOARD HARDWARE DEFINITIONS
//----------------------------------------------------------------
// On Board MPU9250 I2C Address
#define MPU_ADD 0x69
// Connected I2C OLED Address
#define OLED_ADD 0x3C
// Connected I2C LCD Address
#define LCD_ADD 0x2C
// Define Impact Sensor
#define PIEZO analogRead(34)
#define VOLTS mapf(PIEZO, 0, 4095, 0, 3.3)
// Panel Push Buttons Pin Assignment Sections
Button TLB(32); // Top Left Button
Button BLB(15); // Bottom Left Button
Button CB(33); // Center Button
Button BRB(27); // Bottom Right Button
Button TRB(12); // Top Right Button 33
// Panel Push Buttons Command Assignment
#define PrvMenu TLB.pressed()
#define NxtMenu TRB.pressed()
#define SelMenu CB.pressed()
#define IncBtn BLB.pressed()
#define DecBtn BRB.pressed()
// NEO Pixel Strip Section
#define NEOPIXEL 26 // Define Pin Number
#define NUMPIXELS 22 // Define Number Of LED's
// Battery Level Monitoring
#define BATTERY (float)(((analogRead(35) * (3.3 / 4096)) * 2) + 0.31)
#define CHARGE mapf(BATTERY, 3.27, 4.31, 0, 100)
// Power Latch Holder Pin
#define POWER_PIN 14
#define POWER_SETUP pinMode(POWER_PIN, OUTPUT)
#define POWER_ON digitalWrite(POWER_PIN, HIGH)
#define POWER_OFF digitalWrite(POWER_PIN, LOW)
// Battery To 5V Level Booster Setup & Control
#define BOOST_PIN 14
#define BOOST_SETUP pinMode(BOOST_PIN, OUTPUT)
#define BOOST_ON digitalWrite(BOOST_PIN, HIGH)
#define BOOST_OFF digitalWrite(BOOST_PIN, LOW)
// On Board LED Setup & Control
#define LED_PIN 13
#define LED_SETUP pinMode(LED_PIN, OUTPUT)
#define LED_ON digitalWrite(LED_PIN, HIGH)
#define LED_OFF digitalWrite(LED_PIN, LOW)
// For Timming
unsigned long timetick = 0;
unsigned long prevtick = 0;
/* Display Change Flag Explaination
* This flag is used to prevent continous writing to the oled display
* once a change has happened we drive the display_changed to false this will tell
* the micro controller that a need to write new data is needed, after writing the new data to display
* then we drive the display_changed to true that means the nessary changes has been written
*/
bool display_changed = false;
uint8_t menu_count = 0;
//--------------------------------------------------------------------
// Bluetooth Connection Status Call Back
//--------------------------------------------------------------------
void callback(esp_spp_cb_event_t event, esp_spp_cb_param_t *param)
{
if(event == ESP_SPP_SRV_OPEN_EVT){
//Serial.println("Client Connected");
bluetooth_conn = true;
}
if(event == ESP_SPP_CLOSE_EVT ){
//Serial.println("Client disconnected");
bluetooth_conn = false;
}
}
//--------------------------------------------------------------------
// CHIP MAIN SETUP
//--------------------------------------------------------------------
void setup()
{
// Starting Serial Communications
terminal.begin(115200); // Starting Main USB UART Communication Interface
terminal.println(); // New Line Seperator 1
terminal.println(); // New Line Seperator 2
// Starting The Bluetooth Module
if(!bluetooth.begin("KICKER")) {
terminal.println("An error occurred initializing Bluetooth");
} else {
terminal.println("Bluetooth initialized");
}
// Checking The Connection Status
bluetooth.register_callback(callback);
// Pin Assignments
BOOST_SETUP; // Boost Converter Pin Setup
LED_SETUP; // OnBoard LED Pin Setup
// Turn Off The Pins
BOOST_OFF; // Turn Off The Booster
LED_OFF; // Turn Off The LED
// The Five Panel Buttons
TLB.begin(); // Setup The Top Left Panel Button
BLB.begin(); // Setup The Bottom Left Panel Button
BRB.begin(); // Setup The Bottom Right Panel Button
TRB.begin(); // Setup The Top Right Panel Button
CB.begin(); // Setup The Center Panel Button
// I2C Section
Wire.begin(); // Starting I2C Communication Interface
scanI2C(); // Starting I2C Communicatable Devices Detection
oled_init(); // Starting OLED Display I2C Communications
kicker_logo(); // Display Kicker Main Logo Display
// Starting SDCARD Interface
sdcard_init(); // Starting SDCARD Reader Communication Protocol
// Neo Pixel Section
neo_init(); // Starting Neo Pixel
neo_color(0, 0, 0); // Clear All LED's
delay(10); // Delay 10 Milli Seconds
neo_color(255, 0, 0); // Display RED LED Strip
delay(1000); // Delay 1 Second
neo_color(0, 255, 0); // Display GREEN LED Strip
delay(1000); // Delay 1 Second
neo_color(0, 0, 255); // Display BLUE LED Strip
delay(1000); // Delay 1 Second
neo_turnoff(); // Power Off Neo Pixels & Their Power
// THE PROGRAM STATE = MENU
display_changed = false; // Allow Display Change
}
//--------------------------------------------------------------------
// CHIP MAIN PROGRAM
//--------------------------------------------------------------------
void loop()
{
// Checking The Bluetooth Connection
bluetooth.register_callback(callback);
// Condition The Preiority Is For The Bluetooth
if(bluetooth_conn == true)
{
// Wait For Game JSON String
read_game_json();
}
// Condition To Stand Alone Mode - Manual Mode
else
{
// Previous Menu ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if(TLB.pressed()) {
if(menu_count == 0) {
menu_count = 4;
} else {
menu_count--;
}
display_changed = false;
}
// Next Menu ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if(TRB.pressed()) {
if(menu_count == 4) {
menu_count = 0;
} else {
menu_count++;
}
display_changed = false;
}
// Select A Game ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if(CB.pressed()) {
select_game();
}
// Increase Power ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if(BLB.pressed()) {
}
// Decrease Power ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if(BRB.pressed()) {
}
// Display Target Menu ~~~~~~~~~~~~~~~~~~~~~~~~~~
switch_menu();
}
}
//======================================================
// Read Game JSON String Command From Mobile
//======================================================
void read_game_json()
{
// Reading From Bluetooth
if(bluetooth.available())
{
// Reading Message From Bluetooth
String msg = bluetooth.readStringUntil('\n');
// Clearing The Receive Buffer
flush_bluetooth;
// Clean The Message
msg.trim();
// Display On Sertial
terminal.println(msg);
// Parsing Objects Message Objects
DynamicJsonDocument root(capacity);
// Deserialize the JSON document
DeserializationError error = deserializeJson(root, msg);
// If The System Understood The Message Clearly
if(!error)
{
// Sending Status Message
terminal.println(UNDERSTOOD);
bluetooth.println(UNDERSTOOD);
// Reading Game Name & Settings
String game = root["gm"];
String settings = root["set"];
// Clearing JSON Document Buffer
root.clear();
// Entering To Game Selector
game_selector(game, settings);
}
else
{
// Display On Serial
terminal.println(JSON_ERROR);
}
// Bluetooth Serial RXD Flush
flush_bluetooth;
}
}
//======================================================
// Game Selector Function
//======================================================
void game_selector(String game, String settings)
{
// Kick Counter Game
if(game == "ct") {
terminal.println(GM_COUNTER);
//game_counter(settings);
return;
}
// Time Attack Game
else if(game == "ta") {
terminal.println(GM_TATTACK);
//game_timeAttack(settings);
return;
}
// Time Attack Game
else if(game == "ra") {
terminal.println(GM_REACTION);
//game_reaction(settings);
return;
}
// Unknown Game
else {
terminal.println(UNKNOWN_GAME);
bluetooth.println(UNKNOWN_GAME);
return;
}
}

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//======================================================
// TERMINAL WINDOW - NATIVE USB
//======================================================
void terminal(String msg)
{
msg += "\n";
Terminal.print(msg);
}
//======================================================
// BLUETOOTH WINDOW - NATIVE/VERTUAL USB
//======================================================
void bluetooth(String msg)
{
msg += "\n";
Bluetooth.print(msg);
}
//======================================================
// BLUETOOTH WINDOW - NATIVE/VERTUAL USB
//======================================================
void dualcomm(String msg)
{
terminal(msg);
bluetooth(msg);
}

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//======================================================
// MAIN COUNTER GAME LOOP
//======================================================
/* COUNTER GAME SETTINGS PARAMETERS NOTE:
* --------------------------------------
*
* FORMAT :
* --------
* {"le": false, "lm": 10}
*
* MEANNING :
* ----------
* ct : count
* le : stands for limit enable, if is TRUE the game end if target value is meet
* lm : targeted amount of kicks
*
* THINGS THAT ENDS THE GAME :
* ---------------------------
* 1. BY A COMMAND "FROM APP VIA BLUETOOTH"
* 2. BY LIMITS MEET "WHEN NUMBER OF YOUR KICKS REACH TO lm VALUE"
*
* WHAT DATA TO BE COLLECTED :
* ---------------------------
* 1. FOR EVERY KICK YOU RECEIVE THE COUNTER DISPLAY AND TIMESTAMP
* WE NEED TO COLLECT TIMESTAMPS AS AN ARRAY IN JSON FORMAT
*
* CALCULATING RESULTS :
* ---------------------
* No calculation required, Its directly the count
*/
void game_counter(String settings)
{
//------------------------------------------------------
// START OF READING THE SETTINGS
//------------------------------------------------------
// CONVERTING GAME TEXT TO JSON
DynamicJsonDocument play(capacity); // building JSON Buffer
// Deserialize the JSON document
DeserializationError error = deserializeJson(play, settings); // the main JSON body container
// JSON ERROR
if(error) {
dualcomm(JSON_ERROR);
return;
}
// PUBLIC VARIABLES
uint16_t limit = play["lm"]; // Kick Target Limit
bool limitEnable = play["le"]; // Enable Kick Target Limit
// Clearing Buffer
play.clear();
// Trying To Delete The Document
//play.delete();
// Kick Counter
uint16_t counter = 0;
// Game Start Lights
Counter_Start();
//------------------------------------------------------
// PREPARE FOR GAME START
//------------------------------------------------------
// staring Of time stamp
unsigned long startStamp = millis();
while(1)
{
// Time Stamp
unsigned long timeStamp = millis() - startStamp;
// If Stop Command Came From Smart Phone
if(isBluetooth)
{
String msg = Bluetooth.readString();
msg.trim();
if(msg == CM_STOP)
{
dualcomm(GAME_OVER);
// Grean Light In
LED_GREEN_FADEOUT();
// RESET
return;
}
else if(msg == CM_RESET)
{
Counter_Reset();
counter = 0;
startStamp = millis();
timeStamp = startStamp;
}
}
// If Limits Are Enabled And Meet
if(limitEnable == true && counter == limit)
{
// END GAME
dualcomm(GAME_OVER);
// Celebration
Counter_Celebration();
// RESET
return;
}
// Read Impact
if(readImpact() > PWR)
{
counter++;
dualcomm(counter_data_json(counter, timeStamp));
delay(100);
}
}
}
//======================================================
// COUNTER DATA JSON -> To Send Back To Server
//======================================================
String counter_data_json(unsigned int ct, unsigned int st)
{
// Building The Buffer
DynamicJsonDocument data(capacity);
// Convert Int To Float
float stamp = st;
stamp /= 1000;
// Assignning Dataset
data["ct"] = ct;
data["st"] = String(stamp, 3).toFloat();
String output;
serializeJson(data, output);
data.clear();
return output;
}
//======================================================
// REACTION GAME START LED SIGNAL
//======================================================
void Counter_Start()
{
// LightUp
LED_WHITE_CROSSFADE(2);
// Grean Light In
LED_GREEN();
}
//======================================================
// REACTION GAME END SINGNAL LED SIGNAL
//======================================================
void Counter_End()
{
// LightUp
LED_RED();
delay(2000);
// Red FadeOut
LED_RED_FADEOUT();
}
//======================================================
// REACTION GAME START LED CELEBRATION
//======================================================
void Counter_Celebration()
{
// LightUp
rainbowCycle(2);
// Grean Light OUT
LED_GREEN_FADEOUT();
}
//======================================================
// REACTION GAME RESET LED SIGNAL
//======================================================
void Counter_Reset()
{
//
LED_BLUE();
delay(250);
LED_BLUE_FADEOUT();
}

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//======================================================
// REACTION GAME MAIN ROUTINE
//======================================================
/* REACTION GAME SETTINGS PARAMETERS NOTE:
* ------------------------------------------
*
* FORMAT :
* --------
* {"tr": 10, "mn": 1, "mx": 2}
*
* MEANNING :
* ----------
* tr : trials pre counter
* mn : minimum delay, between trials
* mx : maximum delay, between trials
*
* THINGS THAT ENDS THE GAME :
* ---------------------------
* 1. BY COUNT DOWN "tr" REACH TO ZERO
* 2. BY A COMMAND "FROM APP VIA BLUETOOTH"
*
* CALCULATING RESULTS :
* ---------------------
* Rapid Kick Speed = Number Of Kickes Made / Elasped Time In Sec
*/
//======================================================
void game_reaction(String settings)
{
//------------------------------------------------------
// START OF READING THE SETTINGS
//------------------------------------------------------
// CONVERTING GAME TEXT TO JSON
DynamicJsonDocument play(capacity);
// Deserialize the JSON document
DeserializationError error = deserializeJson(play, settings);
// JSON ERROR
if(error) {
dualcomm(JSON_ERROR);
return;
}
// PUBLIC VARIABLES
uint8_t minDelay = play["mx"];
uint8_t maxDelay = play["mn"];
uint16_t trials = play["lm"];
uint16_t temp = trials;
// Clearing Buffer
play.clear();
//------------------------------------------------------
// PREPARE FOR GAME START
//------------------------------------------------------
// Display Welcome Message
terminal("");
terminal("trials : " + String(trials) + " Strikes");
terminal("minDelay : " + String(minDelay) + " Seconds");
terminal("maxDelay : " + String(maxDelay) + " Seconds");
terminal("2 Seconds To Start Get Ready & Good Luck !!");
terminal("");
// Ready Signal
Reaction_Start();
// Main Variables
uint16_t sdelay = 0;
uint16_t power = 0;
uint16_t response = 0;
unsigned long startTime = 0;
unsigned long stopTime = 0;
// Processing Results
for(int i=0; i<trials; i++)
{
// Reading Kick Data
terminal(" ------ Trial Number (" + String(i + 1) + ") ------");
terminal(" -> Get Ready !!");
// Set Random Delay Time
sdelay = random(minDelay, maxDelay);
sdelay *= 1000;
delay(sdelay);
// Light Up Green
rgbLED(0, 150, 0);
// Start Timer
startTime = millis();
// Sensing Strike Power
while(power < PWR)
{
// Reading The Strike
power = readImpact();
// If Stop Command Came From Smart Phone
if(isBluetooth)
{
String msg = Bluetooth.readString();
msg.trim();
if(msg == CM_STOP) {
dualcomm(GAME_OVER);
// LightUp
LED_RED();
delay(2000);
// Red FadeOut
LED_RED_FADEOUT();
// RESET
return;
}
else if(msg == CM_RESET) {
trials = temp;
break;
}
}
}
// Stop Timer
stopTime = millis();
// Stop Light
rgbLED(150, 0, 0);
// Calculating Response Time
response = stopTime - startTime - 1;
// Create Json Data
String msg = reaction_data_json(i+1, power, response, sdelay);
// Print To Terminal
dualcomm(msg);
// Clear All
sdelay = 0;
power = 0;
response = 0;
}
// Red Light Delay
delay(500);
// END GAME
dualcomm(GAME_OVER);
// Blink Red
Reaction_End();
// Return To Game Selector
return;
}
//======================================================
// REACTION DATA JSON -> To Send Back To Server
//======================================================
String reaction_data_json(unsigned int count, unsigned int power, unsigned int response, unsigned int startDelay)
{
// Building The Buffer
DynamicJsonDocument data(capacity);
// Convert To Seconds Unit
float re = response;
re /= 1000;
// Asignning Values
data["ct"] = count; // Strike Number
data["pw"] = power; // Strike Power In Analog Read
data["sd"] = startDelay/1000; // LED Strip Start Delay in Seconds
data["re"] = String(re, 3).toFloat(); // Strike Reaction Time In Milli Sec
String output;
serializeJson(data, output);
data.clear();
return output;
}
//======================================================
// REACTION GAME START LED SIGNAL
//======================================================
void Reaction_Start()
{
LED_WHITE_CROSSFADE(3);
LED_RED_FADEIN();
}
//======================================================
// REACTION GAME END SINGNAL LED SIGNAL
//======================================================
void Reaction_End()
{
LED_RED_BLINK(2);
LED_RED_FADEOUT();
}
//======================================================
// REACTION GAME START LED CELEBRATION
//======================================================
void Reaction_Celebration()
{
// LightUp
rainbowCycle(2);
// Grean Light OUT
LED_GREEN_FADEOUT();
}
//======================================================
// REACTION GAME RESET LED SIGNAL
//======================================================
void Reaction_Reset()
{
LED_BLUE();
delay(250);
LED_BLUE_FADEOUT();
}

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//======================================================
// MAIN PROGRAM LOOP
//======================================================
/* game selector is the main function that tell the game groutine
* which game to be played and at what parameters
*/
void game_selector(String game, String settings)
{
// Kick Counter Game
if(game == "ct") {
terminal(GM_COUNTER);
game_counter(settings);
return;
}
// Time Attack Game
else if(game == "ta") {
terminal(GM_TATTACK);
game_timeAttack(settings);
return;
}
// Time Attack Game
else if(game == "ra") {
terminal(GM_REACTION);
game_reaction(settings);
return;
}
// Unknown Game
else {
dualcomm(UNKNOWN_GAME);
return;
}
}

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//======================================================
// TIME ATTACK GAME MAIN ROUTINE
//======================================================
/* TIME ATTACK GAME SETTINGS PARAMETERS NOTE:
* ------------------------------------------
*
* FORMAT :
* --------
* {"tm": 10, "le": false, "lm": 10}
*
* tm : count down timer starting value
* le : stands for limit enable, if is TRUE the game end if target value is meet
* lm : targeted amount of kicks
*
* THINGS THAT ENDS THE GAME :
* ---------------------------
* 1. BY COUNT DOWN "tm" REACH TO ZERO
* 2. BY A COMMAND "FROM APP VIA BLUETOOTH"
* 3. BY LIMITS MEET "WHEN NUMBER OF YOUR KICKS REACH TO lm VALUE"
*
* CALCULATING RESULTS :
* ---------------------
* Rapid Kick Speed = Number Of Kickes Made / Elasped Time In Sec
* Delay Between Kicks = Time Of Current Kick - Time Of Last Kick
*
* RETURNNING DATA FORMAT :
* ------------------------
* {"tm" : 82, "ct" : 10, "dl" : 1234, "st" : 585}
*
* tm : timer count in Sec
* ct : strike counter (number of kicks)
* dl : delay between strikes
* st : time stampe of the strike in milli Seconds
*/
void game_timeAttack(String settings)
{
//------------------------------------------------------
// START OF READING THE SETTINGS
//------------------------------------------------------
// CONVERTING GAME TEXT TO JSON
DynamicJsonDocument play(capacity); // building JSON Buffer
// Deserialize the JSON document
DeserializationError error = deserializeJson(play, settings); // the main JSON body container
// JSON ERROR
if(error) {
dualcomm(JSON_ERROR);
return;
}
// PUBLIC VARIABLES
uint16_t time = play["tm"]; // Time Window To Play
uint16_t timer = time;
uint16_t limit = play["lm"]; // Kick Target Limit
bool limitEnable = play["le"]; // Enable Kick Target Limit
// Clearing Buffer
play.clear();
//------------------------------------------------------
// PREPARE FOR GAME START
//------------------------------------------------------
// Send Initial Display
dualcomm(timeAttack_data_json(timer, 0, 0, 0));
// Start LED Signal
TimeAttack_Start();
// Building Timers 1000mSec -> 1Sec
TimeTrigger sec_tick(1000);
// Kick Counter
uint16_t counter = 0;
// staring Of time stamp
unsigned long startStamp = millis();
// store the time of the previous kick
unsigned long lastStamp = 0;
// reseting time ticker
sec_tick.Reset();
// While The Game Is Still On
while(timer != 0)
{
// Time Stamp
unsigned long timeStamp = millis() - startStamp;
// If Stop Command Came From Smart Phone
if(isBluetooth)
{
String msg = Bluetooth.readString();
msg.trim();
if(msg == CM_STOP)
{
dualcomm(GAME_OVER);
// Grean Light In
LED_GREEN_FADEOUT();
// Return
return;
}
else if(msg == CM_RESET)
{
timer = time;
counter = 0;
startStamp = millis();
timeStamp = startStamp;
lastStamp = timeStamp;
sec_tick.Reset();
dualcomm(timeAttack_data_json(timer, counter, lastStamp, timeStamp));
}
}
// Every Kick ---------------------------->>>
if(readImpact() > 100)
{
counter++;
dualcomm(timeAttack_data_json(timer, counter, lastStamp, timeStamp));
lastStamp = timeStamp;
delay(100);
}
// Every Second ---------------------------->>>
if(sec_tick.Trigger())
{
timer--;
dualcomm(timeAttack_data_json(timer, counter, 0, 0));
}
// If Limits Are Enabled And Meet
if(limitEnable == true && counter == limit)
{
// END GAME
dualcomm(GAME_OVER);
// LightUp
rainbowCycle(2);
// Grean Light In
LED_GREEN_FADEOUT();
// Return
return;
}
}
// Send End Game Signal To Smart Phone
dualcomm(GAME_OVER);
// LightUp
LED_RED_FADEIN(); // RED Color
delay(2000); // Delay 2000
LED_CLEAR(); // CLEAR OFF
// Return
return;
}
//======================================================
// TIME ATTACK KICK DATA JSON -> To Send Back To Server
//======================================================
String timeAttack_data_json(unsigned int RunningTime, unsigned int KickCount, unsigned int LastStamp, unsigned int TimeStamp)
{
// Building The Buffer
DynamicJsonDocument data(capacity);
data["tm"] = RunningTime;
data["ct"] = KickCount;
// Calculations
if(TimeStamp > 0 )
{
// Calculate Time Stamp In Seconds
float st = TimeStamp;
st /= 1000;
data["st"] = String(st, 3).toFloat();
// Calculate Strike Delay In Seconds
float dl = TimeStamp - LastStamp;
dl /= 1000;
data["dl"] = String(dl, 3).toFloat();
}
String output;
serializeJson(data, output);
data.clear();
return output;
}
//======================================================
// REACTION GAME START LED SIGNAL
//======================================================
void TimeAttack_Start()
{
// LightUp
LED_WHITE_CROSSFADE(2);
// Grean Light In
LED_GREEN_FADEIN();
}
//======================================================
// REACTION GAME END SINGNAL LED SIGNAL
//======================================================
void TimeAttack_End()
{
// Grean Light In
LED_GREEN_FADEOUT();
// Red Light In
LED_RED_FADEIN();
// Wait For 2 Sec
delay(2000);
// Red Light Out
LED_RED_FADEOUT();
}
//======================================================
// REACTION GAME START LED CELEBRATION
//======================================================
void TimeAttack_Celebration()
{
// LightUp
rainbowCycle(2);
// Grean Light OUT
LED_GREEN_FADEOUT();
}
//======================================================
// REACTION GAME RESET LED SIGNAL
//======================================================
void TimeAttack_Reset()
{
LED_BLUE();
delay(250);
LED_BLUE_FADEOUT();
}

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//======================================================
// LIBRARIES
//======================================================
#include <Button.h>
#include <ArduinoJson.h>
#include <TimeTrigger.h>
#include <Adafruit_NeoPixel.h>
#ifdef __AVR__
#include <avr/power.h>
#endif
// MODE SELECTION VARIABLES
int mode;
bool flagChange = false;
// FIXED MESSAGES
#define POWERUP "{\"status\":\"POWER UP\"}"
#define UNDERSTOOD "{\"status\":\"OK\"}"
#define JSON_ERROR "{\"status\":\"ERROR JSON\"}"
#define TARGET_MET "{\"status\":\"TARGET MEET\"}"
#define GAME_OVER "{\"status\":\"GAME OVER\"}"
#define TIME_OVER "{\"status\":\"TIME OVER\"}"
#define UNKNOWN_GAME "{\"status\":\"UNKNOWN GAME\"}"
// GAME NAMES
#define GM_COUNTER "{\"gm\":\"COUNTER\"}"
#define GM_TATTACK "{\"gm\":\"TIME ATTACK\"}"
#define GM_REACTION "{\"gm\":\"REACTION\"}"
#define GM_DECISION "{\"gm\":\"DECISION\"}"
#define GM_STAMINA "{\"gm\":\"STAMINA\"}"
// COMMAND LIST
#define CM_START "{\"cm\":\"START\"}"
#define CM_RESET "{\"cm\":\"RESET\"}"
#define CM_STOP "{\"cm\":\"STOP\"}"
#define CM_EXIT "{\"cm\":\"EXIT\"}"
// JSON CAPACITY
#define capacity 250
//======================================================
// HARDWARE SELECTION
//======================================================
#define Terminal Serial // SERIAL PORT USED AS TERMINAL WINDO FOR DEBUG
#define VTH 65 // THRESHOLD VOLTAGE FOR ZERO POSITIONNING KICKING POWER SENSOR
#define PWR 65 // MIN THRESHOLD VOLTAGE FROM ZERO POINT TO BE ACCOUNTED AS KICK
#define NUM_PIXELS 24 // NUMBER OF LED'S IN NEO PIXEL STRIP
// Incase You Are Using Arduino MEGA
#ifdef ARDUINO_AVR_MEGA2560
#define Bluetooth Serial1
Button button(52); // BUTTON ON PIN 2
#define LED_STRIP 53 // LED STRIP PIN NUMBER
#define SENSOR_PIN A0 // IMPACT SENSOR
#define RANDOM_SOURCE A7 // RANDOM NUMBER GENERATOR SOURCE
// Incase You Are Using Arduino Nano
#elif ARDUINO_AVR_UNO || ARDUINO_AVR_NANO
//----------------------------------------------------------
/* ARDUINO NANO DOESNOT HAVE A SECOND NATIVE
SERIAL PORT SO WE USE SOFTWARE SERIAL LIBRARY */
#include <SoftwareSerial.h>
//----------------------------------------------------------
SoftwareSerial Bluetooth(10, 11); // RX, TX
Button button(2); // BUTTON ON PIN 2
#define LED_STRIP A1 // LED STRIP PIN NUMBER
#define SENSOR_PIN A0 // IMPACT SENSOR
#define RANDOM_SOURCE A4 // RANDOM NUMBER GENERATOR SOURCE
// if This Was The ESP32 Core
#elif ESP32
//----------------------------------------------------------
#include <BluetoothSerial.h>
#if !defined(CONFIG_BT_ENABLED) || !defined(CONFIG_BLUEDROID_ENABLED)
#error Bluetooth is not enabled! Please run `make menuconfig` to and enable it
#endif
//----------------------------------------------------------
BluetoothSerial Bluetooth;
Button button(2); // BUTTON ON PIN 2
#define LED_STRIP 33 // LED STRIP PIN NUMBER
#define SENSOR_PIN 39 // IMPACT SENSOR
#define RANDOM_SOURCE 34 // RANDOM NUMBER GENERATOR SOURCE
// End Of Arduino Selection ARDUINO_MEGA
#endif
// NEO PIXEL STRIP
Adafruit_NeoPixel pixels = Adafruit_NeoPixel(NUM_PIXELS, LED_STRIP, NEO_GRB + NEO_KHZ800);
//======================================================
// DEFINITION & DECLERATIONS
//======================================================
// Serial Flags
#define isBluetooth Bluetooth.available()
#define isTerminal Terminal.available()
//======================================================
// READING IMPACT POWER FROM ANALOG PINS
//======================================================
// READING THE IMPACT
int readImpact()
{
int value = abs(constrain(analogRead(SENSOR_PIN), VTH, 1023));
value = map(value, VTH, 1023, 0, 1023);
return value;
}
//======================================================
// MAIN HARDWARE SETUP
//======================================================
void setup()
{
// Communications
Terminal.begin(9600);
// Make Sure Of The Core
#ifdef ESP32
Bluetooth.begin("KICKER"); //Bluetooth device name
#else
Bluetooth.begin(9600);
#endif
// I/O
button.begin(); // Button
pixels.begin(); // Neo Pixel
LED_CLEAR(); // Turn Off All LED
// The Random Number Source
randomSeed(analogRead(RANDOM_SOURCE));
// POWER UP MESSGAE
dualcomm(POWERUP);
// Display Color Wipe
colorWipe(pixels.Color(255, 255, 255), 15); // White
delay(100);
colorWipe(pixels.Color(0, 0, 255), 15); // Blue
delay(100);
colorWipe(pixels.Color(255, 0, 0), 15); // Red
delay(100);
colorWipe(pixels.Color(0, 255, 0), 15); // Green
// Delay 1 Sec
delay(500);
// Red FadeOut
LED_GREEN_FADEOUT();
// Display Rainbow
LED_CLEAR();
}
//======================================================
// MAIN PROGRAM LOOP
//======================================================
void loop()
{
// Reading From Bluetooth
if(Bluetooth.available())
{
// Reading Message From Bluetooth
String msg = Bluetooth.readString();
msg.trim();
// Display On Sertial
terminal(msg);
// Parsing Objects Message Objects
DynamicJsonDocument root(capacity);
// Deserialize the JSON document
DeserializationError error = deserializeJson(root, msg);
// If The System Understood The Message Clearly
if(!error)
{
// Sending Status Message
dualcomm(UNDERSTOOD);
// Reading Game Name & Settings
String game = root["gm"];
String settings = root["set"];
// Clearing JSON Buffer
root.clear();
// Entering To Game Selector
game_selector(game, settings);
}
else
{
terminal(JSON_ERROR);
}
Bluetooth.flush();
}
}
//======================================================
// END OF PROGRAM
//======================================================

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#define BETWEEN_FADE 15
#define FADE_RATE 15
#define BLINK_RATE 250
//======================================================
// SET STRIP COLOR
//======================================================
void rgbLED(int red, int green, int blue)
{
for(int i=0; i<NUM_PIXELS; i++)
{
pixels.setPixelColor(i, pixels.Color(red,green,blue));
}
pixels.show();
}
//======================================================
// CLEAR SIGNAL LED COLOR : NO COLOR
//======================================================
void LED_CLEAR()
{
rgbLED(0, 0, 0);
}
//======================================================
// RED
//======================================================
void LED_RED()
{
rgbLED(255, 0, 0);
}
//------------------------------------------------------
// BLINK
//------------------------------------------------------
void LED_RED_BLINK(int times)
{
for(int i=0; i<times; i++)
{
LED_RED();
delay(BLINK_RATE);
LED_CLEAR();
delay(BLINK_RATE);
}
}
//------------------------------------------------------
// FADEIN
//------------------------------------------------------
void LED_RED_FADEIN()
{
// Fade In Red Indicate That You Enter Battle
for(int i=0; i<=255; i=i+5)
{
rgbLED(i, 0, 0);
delay(FADE_RATE);
}
}
//------------------------------------------------------
// FADEOUT
//------------------------------------------------------
void LED_RED_FADEOUT()
{
// Fade In Red Indicate That You Enter Battle
for(int i=255; i>=0; i=i-5)
{
rgbLED(i, 0, 0);
delay(FADE_RATE);
}
}
//------------------------------------------------------
// CROSS FADE
//------------------------------------------------------
void LED_RED_CROSSFADE(int times)
{
for(int i=0; i<times; i++)
{
LED_RED_FADEIN();
delay(BETWEEN_FADE);
LED_RED_FADEOUT();
delay(BETWEEN_FADE);
}
}
//======================================================
// GREEN
//======================================================
void LED_GREEN()
{
rgbLED(0, 255, 0);
}
//------------------------------------------------------
// BLINK
//------------------------------------------------------
void LED_GREEN_BLINK(int times)
{
for(int i=0; i<times; i++)
{
LED_GREEN();
delay(BLINK_RATE);
LED_CLEAR();
delay(BLINK_RATE);
}
}
//------------------------------------------------------
// FADEIN
//------------------------------------------------------
void LED_GREEN_FADEIN()
{
// Fade In Red Indicate That You Enter Battle
for(int i=0; i<=255; i=i+5)
{
rgbLED(0, i, 0);
delay(FADE_RATE);
}
}
//------------------------------------------------------
// FADEOUT
//------------------------------------------------------
void LED_GREEN_FADEOUT()
{
// Fade In Red Indicate That You Enter Battle
for(int i=255; i>=0; i=i-5)
{
rgbLED(0, i, 0);
delay(FADE_RATE);
}
}
//------------------------------------------------------
// CROSS FADE
//------------------------------------------------------
void LED_GREEN_CROSSFADE(int times)
{
for(int i=0; i<times; i++)
{
LED_GREEN_FADEIN();
delay(BETWEEN_FADE);
LED_GREEN_FADEOUT();
delay(BETWEEN_FADE);
}
}
//======================================================
// BLUE
//======================================================
void LED_BLUE()
{
rgbLED(0, 0, 255);
}
//------------------------------------------------------
// BLINK
//------------------------------------------------------
void LED_BLUE_BLINK(int times)
{
for(int i=0; i<times; i++)
{
LED_BLUE();
delay(BLINK_RATE);
LED_CLEAR();
delay(BLINK_RATE);
}
}
//------------------------------------------------------
// FADEIN
//------------------------------------------------------
void LED_BLUE_FADEIN()
{
// Fade In Red Indicate That You Enter Battle
for(int i=0; i<=255; i=i+5)
{
rgbLED(0, 0, i);
delay(FADE_RATE);
}
}
//------------------------------------------------------
// FADEOUT
//------------------------------------------------------
void LED_BLUE_FADEOUT()
{
// Fade In Red Indicate That You Enter Battle
for(int i=255; i>=0; i=i-5)
{
rgbLED(0, 0, i);
delay(FADE_RATE);
}
}
//------------------------------------------------------
// CROSS FADE
//------------------------------------------------------
void LED_BLUE_CROSSFADE(int times)
{
for(int i=0; i<times; i++)
{
LED_BLUE_FADEIN();
delay(BETWEEN_FADE);
LED_BLUE_FADEOUT();
delay(BETWEEN_FADE);
}
}
//======================================================
// WHITE
//======================================================
void LED_WHITE()
{
rgbLED(255, 255, 255);
}
//------------------------------------------------------
// BLINK
//------------------------------------------------------
void LED_WHITE_BLINK(int times)
{
for(int i=0; i<times; i++)
{
LED_WHITE();
delay(BLINK_RATE);
LED_CLEAR();
delay(BLINK_RATE);
}
}
//------------------------------------------------------
// FADEIN
//------------------------------------------------------
void LED_WHITE_FADEIN()
{
// Fade In Red Indicate That You Enter Battle
for(int i=0; i<=255; i=i+5)
{
rgbLED(i, i, i);
delay(FADE_RATE);
}
}
//------------------------------------------------------
// FADEOUT
//------------------------------------------------------
void LED_WHITE_FADEOUT()
{
// Fade In Red Indicate That You Enter Battle
for(int i=255; i>=0; i=i-5)
{
rgbLED(i, i, i);
delay(FADE_RATE);
}
}
//------------------------------------------------------
// CROSS FADE
//------------------------------------------------------
void LED_WHITE_CROSSFADE(int times)
{
for(int i=0; i<times; i++)
{
LED_WHITE_FADEIN();
delay(BETWEEN_FADE);
LED_WHITE_FADEOUT();
delay(BETWEEN_FADE);
}
}
//======================================================
// COLOR WHIPE
//======================================================
// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait)
{
for(uint16_t i=0; i<NUM_PIXELS; i++)
{
pixels.setPixelColor(i, c);
pixels.show();
delay(wait);
}
}
//======================================================
// END GAME LIGHTING SIGNAL
//======================================================
// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait)
{
uint16_t i, j;
for(j=0; j<256*5; j++)
{ // 5 cycles of all colors on wheel
for(i=0; i< pixels.numPixels(); i++)
{
pixels.setPixelColor(i, Wheel(((i * 256 / pixels.numPixels()) + j) & 255));
}
pixels.show();
delay(wait);
}
}
//======================================================
// END GAME LIGHTING SIGNAL
//======================================================
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos)
{
WheelPos = 255 - WheelPos;
if(WheelPos < 85)
{
return pixels.Color(255 - WheelPos * 3, 0, WheelPos * 3);
}
if(WheelPos < 170)
{
WheelPos -= 85;
return pixels.Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
WheelPos -= 170;
return pixels.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}

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//======================================================
// TERMINAL WINDOW - NATIVE USB
//======================================================
void terminal(String msg)
{
msg += "\n";
Terminal.print(msg);
}
//======================================================
// BLUETOOTH WINDOW - NATIVE/VERTUAL USB
//======================================================
void bluetooth(String msg)
{
msg += "\n";
Bluetooth.print(msg);
}
//======================================================
// BLUETOOTH WINDOW - NATIVE/VERTUAL USB
//======================================================
void dualcomm(String msg)
{
terminal(msg);
bluetooth(msg);
}

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//======================================================
// MAIN COUNTER GAME LOOP
//======================================================
/* COUNTER GAME SETTINGS PARAMETERS NOTE:
* --------------------------------------
*
* FORMAT :
* --------
* {"le": false, "lm": 10}
*
* MEANNING :
* ----------
* ct : count
* le : stands for limit enable, if is TRUE the game end if target value is meet
* lm : targeted amount of kicks
*
* THINGS THAT ENDS THE GAME :
* ---------------------------
* 1. BY A COMMAND "FROM APP VIA BLUETOOTH"
* 2. BY LIMITS MEET "WHEN NUMBER OF YOUR KICKS REACH TO lm VALUE"
*
* WHAT JSON TO BE COLLECTED :
* ---------------------------
* 1. FOR EVERY KICK YOU RECEIVE THE COUNTER DISJSON AND TIMESTAMP
* WE NEED TO COLLECT TIMESTAMPS AS AN ARRAY IN JSON FORMAT
*
* CALCULATING RESULTS :
* ---------------------
* No calculation required, Its directly the count
*/
void game_counter(String settings)
{
//------------------------------------------------------
// START OF READING THE SETTINGS
//------------------------------------------------------
// Deserialize the JSON document
DeserializationError error = deserializeJson(JSON, settings); // the main JSON body container
// JSON ERROR
if(error) {
dualcomm(JSON_ERROR);
return;
}
// PUBLIC VARIABLES
uint16_t limit = JSON["lm"]; // Kick Target Limit
bool limitEnable = JSON["le"]; // Enable Kick Target Limit
// Clearing Buffer
JSON.clear();
// Trying To Delete The Document
//JSON.delete();
// Kick Counter
uint16_t counter = 0;
// Game Start Lights
LED_SIGNAL_START();
//------------------------------------------------------
// PREPARE FOR GAME START
//------------------------------------------------------
// staring Of time stamp
unsigned long startStamp = millis();
while(1)
{
// Time Stamp
unsigned long timeStamp = millis() - startStamp;
// If Stop Command Came From Smart Phone
if(isBluetooth)
{
String msg = Bluetooth.readStringUntil('\n');
msg.trim();
if(msg == CM_STOP)
{
dualcomm(GAME_OVER);
// Grean Light In
LED_SIGNAL_END();
// RESET
return;
}
else if(msg == CM_RESET)
{
counter = 0;
startStamp = millis();
timeStamp = startStamp;
LED_SIGNAL_RESET();
}
}
// If Limits Are Enabled And Meet
if(limitEnable == true && counter == limit)
{
// END GAME
dualcomm(GAME_OVER);
// Celebration
LED_SIGNAL_CELEBRATION();
// RESET
return;
}
// Read Impact
if(readImpact() > VTH)
{
counter++;
dualcomm(counter_JSON_json(counter, timeStamp));
delay(100);
}
}
}
//======================================================
// COUNTER JSON JSON -> To Send Back To Server
//======================================================
String counter_JSON_json(unsigned int ct, unsigned int st)
{
// Convert Int To Float
float stamp = st;
stamp /= 1000;
// Assignning JSONset
JSON["ct"] = ct;
JSON["st"] = String(stamp, 3).toFloat();
String output;
serializeJson(JSON, output);
JSON.clear();
return output;
}

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//======================================================
// REACTION GAME MAIN ROUTINE
//======================================================
/* REACTION GAME SETTINGS PARAMETERS NOTE:
* ------------------------------------------
*
* FORMAT :
* --------
* {"tr": 10, "mn": 1, "mx": 2}
*
* MEANNING :
* ----------
* tr : trials pre counter
* mn : minimum delay, between trials
* mx : maximum delay, between trials
*
* THINGS THAT ENDS THE GAME :
* ---------------------------
* 1. BY COUNT DOWN "tr" REACH TO ZERO
* 2. BY A COMMAND "FROM APP VIA BLUETOOTH"
*
* CALCULATING RESULTS :
* ---------------------
* Rapid Kick Speed = Number Of Kickes Made / Elasped Time In Sec
*/
//======================================================
void game_reaction(String settings)
{
//------------------------------------------------------
// START OF READING THE SETTINGS
//------------------------------------------------------
// Deserialize the JSON document
DeserializationError error = deserializeJson(JSON, settings);
// JSON ERROR
if(error) {
dualcomm(JSON_ERROR);
return;
}
// PUBLIC VARIABLES
uint8_t minDelay = JSON["mn"];
uint8_t maxDelay = JSON["mx"];
uint16_t trials = JSON["lm"];
uint16_t temp = trials;
// Fix Random Error
maxDelay += 1;
// Clearing Buffer
JSON.clear();
//------------------------------------------------------
// PREPARE FOR GAME START
//------------------------------------------------------
// DisJSON Welcome Message
terminal("");
terminal("trials : " + String(trials) + " Strikes");
terminal("minDelay : " + String(minDelay) + " Seconds");
terminal("maxDelay : " + String(maxDelay) + " Seconds");
terminal("2 Seconds To Start Get Ready & Good Luck !!");
terminal("");
// Ready Signal
LED_SIGNAL_REACTION_START();
// Main Variables
uint16_t sdelay = 0;
uint16_t power = 0;
uint16_t response = 0;
unsigned long startTime = 0;
unsigned long stopTime = 0;
// Processing Results
for(int i=0; i<trials; i++)
{
// Reading Kick JSON
terminal(" ------ Trial Number (" + String(i + 1) + ") ------");
terminal(" -> Get Ready !!");
// Set Random Delay Time
sdelay = random(minDelay, maxDelay);
sdelay *= 1000;
delay(sdelay);
// Light Up Green
LED_SET_COLOR(0, 255, 0, 255);
// Start Timer
startTime = millis();
// Sensing Strike Power
while(power < VTH)
{
// Reading The Strike
power = readImpact();
// If Stop Command Came From Smart Phone
if(isBluetooth)
{
String msg = Bluetooth.readStringUntil('\n');
msg.trim();
if(msg == CM_STOP) {
dualcomm(GAME_OVER);
// LightUp
LED_SIGNAL_END();
// RESET
return;
}
else if(msg == CM_RESET) {
LED_SIGNAL_REACTION_RESET();
trials = temp;
break;
}
}
}
// Stop Timer
stopTime = millis();
// Stop Light
LED_SET_COLOR(255, 0, 0, 255);
// Calculating Response Time
response = stopTime - startTime - 1;
// Create Json JSON
String msg = reaction_JSON_json(i+1, power, response, sdelay);
// Print To Terminal
dualcomm(msg);
// Clear All
sdelay = 0;
power = 0;
response = 0;
}
// Red Light Delay
delay(500);
// END GAME
dualcomm(GAME_OVER);
// Blink Red
LED_SIGNAL_CELEBRATION();
// Return To Game Selector
return;
}
//======================================================
// REACTION JSON JSON -> To Send Back To Server
//======================================================
String reaction_JSON_json(unsigned int count, unsigned int power, unsigned int response, unsigned int startDelay)
{
// Convert To Seconds Unit
float re = response;
re /= 1000;
// Asignning Values
JSON["ct"] = count; // Strike Number
JSON["pw"] = power; // Strike Power In Analog Read
JSON["sd"] = startDelay/1000; // LED Strip Start Delay in Seconds
JSON["re"] = String(re, 3).toFloat(); // Strike Reaction Time In Milli Sec
String output;
serializeJson(JSON, output);
JSON.clear();
return output;
}
//======================================================
// REACTION GAME START LED SIGNAL
//======================================================
void LED_SIGNAL_REACTION_START()
{
// Cross fade the white signal to get ready
LED_CROSS_FADE(255, 255, 255, 3);
// Set the LED strip color to red
LED_SET_COLOR(255, 0, 0, 255);
}
//======================================================
// REACTION GAME RESET LED SIGNAL
//======================================================
void LED_SIGNAL_REACTION_RESET()
{
// Light Bright Blue
LED_BLINK(0, 0, 255, 2);
// Wait For 1/4 Second
delay(250);
// Fade Out The Blue
LED_SET_COLOR(0, 255, 0, 255);
}

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//======================================================
// MAIN PROGRAM LOOP
//======================================================
/* game selector is the main function that tell the game groutine
* which game to be JSONed and at what parameters
*/
void game_selector(String game, String settings)
{
// Kick Counter Game
if(game == "ct") {
terminal(GM_COUNTER);
game_counter(settings);
return;
}
// Time Attack Game
else if(game == "ta") {
terminal(GM_TATTACK);
game_timeAttack(settings);
return;
}
// Time Attack Game
else if(game == "ra") {
terminal(GM_REACTION);
game_reaction(settings);
return;
}
// Unknown Game
else {
dualcomm(UNKNOWN_GAME);
return;
}
}

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//======================================================
// TIME ATTACK GAME MAIN ROUTINE
//======================================================
/* TIME ATTACK GAME SETTINGS PARAMETERS NOTE:
* ------------------------------------------
*
* FORMAT :
* --------
* {"tm": 10, "le": false, "lm": 10}
*
* tm : count down timer starting value
* le : stands for limit enable, if is TRUE the game end if target value is meet
* lm : targeted amount of kicks
*
* THINGS THAT ENDS THE GAME :
* ---------------------------
* 1. BY COUNT DOWN "tm" REACH TO ZERO
* 2. BY A COMMAND "FROM APP VIA BLUETOOTH"
* 3. BY LIMITS MEET "WHEN NUMBER OF YOUR KICKS REACH TO lm VALUE"
*
* CALCULATING RESULTS :
* ---------------------
* Rapid Kick Speed = Number Of Kickes Made / Elasped Time In Sec
* Delay Between Kicks = Time Of Current Kick - Time Of Last Kick
*
* RETURNNING JSON FORMAT :
* ------------------------
* {"tm" : 82, "ct" : 10, "dl" : 1234, "st" : 585}
*
* tm : timer count in Sec
* ct : strike counter (number of kicks)
* dl : delay between strikes
* st : time stampe of the strike in milli Seconds
*/
void game_timeAttack(String settings)
{
//------------------------------------------------------
// START OF READING THE SETTINGS
//------------------------------------------------------
// Deserialize the JSON document
DeserializationError error = deserializeJson(JSON, settings); // the main JSON body container
// JSON ERROR
if(error) {
dualcomm(JSON_ERROR);
return;
}
// PUBLIC VARIABLES
uint16_t time = JSON["tm"]; // Time Window To JSON
uint16_t timer = time;
uint16_t limit = JSON["lm"]; // Kick Target Limit
bool limitEnable = JSON["le"]; // Enable Kick Target Limit
// Clearing Buffer
JSON.clear();
//------------------------------------------------------
// PREPARE FOR GAME START
//------------------------------------------------------
// Send Initial DisJSON
dualcomm(timeAttack_JSON_json(timer, 0, 0, 0));
// Start LED Signal
LED_SIGNAL_START();
// Building Timers 1000mSec -> 1Sec
TimeTrigger sec_tick(1000);
// Kick Counter
uint16_t counter = 0;
// staring Of time stamp
unsigned long startStamp = millis();
// store the time of the previous kick
unsigned long lastStamp = 0;
// reseting time ticker
sec_tick.Reset();
// While The Game Is Still On
while(timer != 0)
{
// Time Stamp
unsigned long timeStamp = millis() - startStamp;
// If Stop Command Came From Smart Phone
if(isBluetooth)
{
String msg = Bluetooth.readStringUntil('\n');
msg.trim();
if(msg == CM_STOP)
{
dualcomm(GAME_OVER);
// Grean Light In
LED_SIGNAL_END();
// Return
return;
}
else if(msg == CM_RESET)
{
timer = time;
counter = 0;
startStamp = millis();
timeStamp = startStamp;
lastStamp = timeStamp;
sec_tick.Reset();
dualcomm(timeAttack_JSON_json(timer, counter, lastStamp, timeStamp));
LED_SIGNAL_RESET();
}
}
// Every Kick ---------------------------->>>
if(readImpact() > VTH)
{
counter++;
dualcomm(timeAttack_JSON_json(timer, counter, lastStamp, timeStamp));
lastStamp = timeStamp;
delay(100);
}
// Every Second ---------------------------->>>
if(sec_tick.Trigger())
{
timer--;
dualcomm(timeAttack_JSON_json(timer, counter, 0, 0));
}
// If Limits Are Enabled And Meet
if(limitEnable == true && counter == limit)
{
// END GAME
dualcomm(GAME_OVER);
// Celebrate
LED_SIGNAL_CELEBRATION();
// Return
return;
}
}
// Send End Game Signal To Smart Phone
dualcomm(GAME_OVER);
// LightUp
LED_FADEIN(255, 0, 0); // RED Color
delay(2000); // Delay 2000
LED_CLEAR(); // CLEAR OFF
// Return
return;
}
//======================================================
// TIME ATTACK KICK JSON JSON -> To Send Back To Server
//======================================================
String timeAttack_JSON_json(unsigned int RunningTime, unsigned int KickCount, unsigned int LastStamp, unsigned int TimeStamp)
{
// Building The Buffer
JSON["tm"] = RunningTime;
JSON["ct"] = KickCount;
// Calculations
if(TimeStamp > 0)
{
// Calculate Time Stamp In Seconds
float st = TimeStamp;
st /= 1000;
JSON["st"] = String(st, 3).toFloat();
// Calculate Strike Delay In Seconds
float dl = TimeStamp - LastStamp;
dl /= 1000;
JSON["dl"] = String(dl, 3).toFloat();
}
String output;
serializeJson(JSON, output);
JSON.clear();
return output;
}

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//======================================================
// LIBRARIES
//======================================================
#include <ArduinoJson.h>
#include <TimeTrigger.h>
#include <Adafruit_NeoPixel.h>
#ifdef __AVR__
#include <avr/power.h>
#endif
//======================================================
// JSON STRINGS AND DOCUMENT
//======================================================
// FIXED MESSAGES
#define POWERUP "{\"status\":\"POWER UP\"}"
#define UNDERSTOOD "{\"status\":\"OK\"}"
#define JSON_ERROR "{\"status\":\"ERROR JSON\"}"
#define TARGET_MET "{\"status\":\"TARGET MEET\"}"
#define GAME_OVER "{\"status\":\"GAME OVER\"}"
#define TIME_OVER "{\"status\":\"TIME OVER\"}"
#define UNKNOWN_GAME "{\"status\":\"UNKNOWN GAME\"}"
// GAME NAMES
#define GM_COUNTER "{\"gm\":\"COUNTER\"}"
#define GM_TATTACK "{\"gm\":\"TIME ATTACK\"}"
#define GM_REACTION "{\"gm\":\"REACTION\"}"
#define GM_DECISION "{\"gm\":\"DECISION\"}"
#define GM_STAMINA "{\"gm\":\"STAMINA\"}"
// COMMAND LIST
#define CM_START "{\"cm\":\"START\"}"
#define CM_RESET "{\"cm\":\"RESET\"}"
#define CM_STOP "{\"cm\":\"STOP\"}"
#define CM_EXIT "{\"cm\":\"EXIT\"}"
// JSON CAPACITY
#define CAPACITY 100
// Public JSON Document
DynamicJsonDocument JSON(CAPACITY); // Building JSON Buffer
//======================================================
// HARDWARE SETUP & SELECTION
//======================================================
// Arduino Hardware Serial Port
#define Terminal Serial // SERIAL PORT USED AS TERMINAL WINDO FOR DEBUG
// The Integer Value Of The Strike Is Exceeded Accept As A Point
#define VTH 14 // THRESHOLD VOLTAGE FOR ZERO POSITIONNING KICKING POWER SENSOR
// Number Of LED's In The Neo Pixel Strip
#define NUM_PIXELS 14 // NUMBER OF LED'S IN NEO PIXEL STRIP
// Incase You Are Using Arduino MEGA
#ifdef ARDUINO_AVR_MEGA2560
#define Bluetooth Serial1 // We will Connect The HC-05 To Hardware Serial1 In Arduino Mega
#define LED_STRIP 53 // LED STRIP PIN NUMBER
#define SENSOR_PIN A0 // IMPACT SENSOR
#define RANDOM_SOURCE A7 // RANDOM NUMBER GENERATOR SOURCE
// Incase You Are Using Arduino Nano
#elif ARDUINO_AVR_UNO || ARDUINO_AVR_NANO
//----------------------------------------------------------
/* ARDUINO NANO DOESNOT HAVE A SECOND NATIVE
SERIAL PORT SO WE USE SOFTWARE SERIAL LIBRARY */
#include <SoftwareSerial.h>
//----------------------------------------------------------
SoftwareSerial Bluetooth(10, 11); // Pin 10 RX, Pin 11 TX
#define LED_STRIP 2 // LED STRIP PIN NUMBER
#define SENSOR_PIN A0 // IMPACT SENSOR
#define RANDOM_SOURCE A4 // RANDOM NUMBER GENERATOR SOURCE
// if This Was The ESP32 Core
#elif ESP32
//----------------------------------------------------------
#include <BluetoothSerial.h>
#if !defined(CONFIG_BT_ENABLED) || !defined(CONFIG_BLUEDROID_ENABLED)
#error Bluetooth is not enabled! Please run `make menuconfig` to and enable it
#endif
//----------------------------------------------------------
BluetoothSerial Bluetooth; // Here We Use the Native Bluetooth In The ESP32
#define LED_STRIP 33 // LED STRIP PIN NUMBER
#define SENSOR_PIN 39 // IMPACT SENSOR
#define RANDOM_SOURCE 34 // RANDOM NUMBER GENERATOR SOURCE
// End Of Arduino Selection ARDUINO_MEGA
#endif
// NEO PIXEL STRIP
Adafruit_NeoPixel pixels = Adafruit_NeoPixel(NUM_PIXELS, LED_STRIP, NEO_GRB + NEO_KHZ800);
//======================================================
// DEFINITION & DECLERATIONS
//======================================================
// Serial Flags
#define isBluetooth Bluetooth.available()
#define isTerminal Terminal.available()
//======================================================
// READING IMPACT POWER FROM ANALOG PINS
//======================================================
// READING THE IMPACT
int readImpact()
{
int value = analogRead(SENSOR_PIN);
return value;
}
//======================================================
// MAIN HARDWARE SETUP
//======================================================
void setup()
{
// Communications
Terminal.begin(9600);
// Make Sure Of The Core
#ifdef ESP32
Bluetooth.begin("KICKER"); //Bluetooth device name
#else
Bluetooth.begin(9600);
#endif
// I/O
pixels.begin(); // Neo Pixel
LED_CLEAR(); // Turn Off All LED
// The Random Number Source
randomSeed(analogRead(RANDOM_SOURCE));
// POWER UP MESSGAE
dualcomm(POWERUP);
// DISPLAY COMPANY COUNTRY FLAG
LED_BAHRAIN_FLAG(); // Bahrain Flag
LED_COLOMBIA_FLAG(); // Colombia Flag
// DisJSON Rainbow
LED_CLEAR();
}
//======================================================
// MAIN PROGRAM LOOP
//======================================================
void loop()
{
// Reading From Bluetooth
if(Bluetooth.available())
{
// Reading Message From Bluetooth
String msg = Bluetooth.readStringUntil('\n');
msg.trim();
// DisJSON On Sertial
terminal(msg);
// Deserialize the JSON document
DeserializationError error = deserializeJson(JSON, msg);
// If The System Understood The Message Clearly
if(!error)
{
// Sending Status Message
dualcomm(UNDERSTOOD);
// Reading Game Name & Settings
String game = JSON["gm"];
String settings = JSON["set"];
// Clearing JSON Buffer
JSON.clear();
// Entering To Game Selector
game_selector(game, settings);
}
else
{
terminal(JSON_ERROR);
}
Bluetooth.flush();
}
}
//======================================================
// END OF PROGRAM
//======================================================

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#define BETWEEN_FADE 15
#define FADE_RATE 15
#define BLINK_RATE 250
//------------------------------------------------------
// BLINK
//------------------------------------------------------
void LED_BLINK(uint8_t R, uint8_t G, uint8_t B, int Times)
{
for(int i=0; i<Times; i++)
{
LED_SET_COLOR(R, G, B, 255);
delay(BLINK_RATE);
LED_CLEAR();
delay(BLINK_RATE);
}
}
//------------------------------------------------------
// COLOR WHIPE
//------------------------------------------------------
// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait)
{
for(uint16_t i=0; i<NUM_PIXELS; i++)
{
pixels.setPixelColor(i, c);
pixels.show();
delay(wait);
}
}
//------------------------------------------------------
// END GAME LIGHTING SIGNAL
//------------------------------------------------------
// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait)
{
uint16_t i, j;
for(j=0; j<256*5; j++)
{ // 5 cycles of all colors on WHEEL
for(i=0; i< pixels.numPixels(); i++)
{
pixels.setPixelColor(i, WHEEL(((i * 256 / pixels.numPixels()) + j) & 255));
}
pixels.show();
delay(wait);
}
}
//------------------------------------------------------
// END GAME LIGHTING SIGNAL
//------------------------------------------------------
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t WHEEL(byte WHEELPos)
{
WHEELPos = 255 - WHEELPos;
if(WHEELPos < 85)
{
return pixels.Color(255 - WHEELPos * 3, 0, WHEELPos * 3);
}
if(WHEELPos < 170)
{
WHEELPos -= 85;
return pixels.Color(0, WHEELPos * 3, 255 - WHEELPos * 3);
}
WHEELPos -= 170;
return pixels.Color(WHEELPos * 3, 255 - WHEELPos * 3, 0);
}
//------------------------------------------------------
// Set LED Brightness
//------------------------------------------------------
void LED_SET_BRIGHTNESS(uint8_t Value)
{
pixels.setBrightness(Value);
}
//------------------------------------------------------
// Set LED Color
//------------------------------------------------------
void LED_SET_COLOR(uint8_t R, uint8_t G, uint8_t B, uint8_t Intensity)
{
// Set Intensity
LED_SET_BRIGHTNESS(Intensity);
// Loop
for(int i=0; i<NUM_PIXELS; i++)
{
pixels.setPixelColor(i, pixels.Color(R, G, B));
}
pixels.show();
}
//------------------------------------------------------
// Set Color Fade In
//------------------------------------------------------
void LED_FADEIN(uint8_t R, uint8_t G, uint8_t B)
{
for(int i=0; i<=255; i++)
{
pixels.setBrightness(i);
for(int j=0; j<NUM_PIXELS; j++)
{
pixels.setPixelColor(j, pixels.Color(R, G, B));
}
pixels.show();
delay(4);
}
}
//------------------------------------------------------
// Set Color Fade Out
//------------------------------------------------------
void LED_FADEOUT(uint8_t R, uint8_t G, uint8_t B)
{
for(int i=255; i>=0; i--)
{
pixels.setBrightness(i);
for(int j=0; j<NUM_PIXELS; j++)
{
pixels.setPixelColor(j, pixels.Color(R, G, B));
}
pixels.show();
delay(4);
}
}
//------------------------------------------------------
// Set LED Color Cross Fade
//------------------------------------------------------
void LED_CROSS_FADE(uint8_t R, uint8_t G, uint8_t B, unsigned int Times)
{
for(int i=0; i<Times; i++) {
LED_FADEIN(R, G, B);
LED_FADEOUT(R, G, B);
delay(BETWEEN_FADE);
}
}
//------------------------------------------------------
// Clearing The LED Strip
//------------------------------------------------------
void LED_CLEAR()
{
// Clear The Strip Color
pixels.clear();
// Show The Change
pixels.show();
}
//======================================================
// REACTION GAME START LED SIGNAL
//======================================================
void LED_SIGNAL_START()
{
// Cross Fade White Color To Get ready 3 Times
LED_CROSS_FADE(255, 255, 255, 3);
// Set Strip Color Green
LED_SET_COLOR(0, 255, 0, 255);
}
//======================================================
// REACTION GAME END SINGNAL LED SIGNAL
//======================================================
void LED_SIGNAL_END()
{
// Blink Red Twice
LED_BLINK(255, 0, 0, 2);
// Fade The Red Color To Nothing
LED_FADEOUT(255, 0, 0);
}
//======================================================
// REACTION GAME START LED CELEBRATION
//======================================================
void LED_SIGNAL_CELEBRATION()
{
// Display Rainbow Twice
rainbowCycle(2);
// Grean Light OUT
LED_FADEOUT(0, 255, 0);
}
//======================================================
// REACTION GAME RESET LED SIGNAL
//======================================================
void LED_SIGNAL_RESET()
{
// Light Bright Blue
LED_BLINK(0, 0, 255, 2);
// Wait For 1/4 Second
delay(250);
// Fade Out The Blue
LED_SET_COLOR(0, 255, 0, 255);
// Set Strip Color Green
LED_SET_COLOR(0, 255, 0, 255);
}
//======================================================
// DISPLAY BAHRAIN FLAG
//======================================================
void LED_BAHRAIN_FLAG()
{
LED_SET_BRIGHTNESS(255);
colorWipe(pixels.Color(255, 255, 255), 30); // White
delay(250);
colorWipe(pixels.Color(255, 0, 0), 30); // Red
delay(250);
LED_FADEOUT(255, 0, 0);
}
//======================================================
// DISPLAY COLOMBIA FLAG
//======================================================
void LED_COLOMBIA_FLAG()
{
LED_SET_BRIGHTNESS(255);
colorWipe(pixels.Color(255, 255, 0), 30); // Yellow
delay(250);
colorWipe(pixels.Color(0, 0, 255), 30); // Blue
delay(250);
colorWipe(pixels.Color(255, 0, 0), 30); // Red
delay(250);
LED_FADEOUT(255, 0, 0);
}

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//======================================================
// TERMINAL WINDOW - NATIVE USB
//======================================================
void terminal(String msg)
{
msg += "\n";
Terminal.print(msg);
}
//======================================================
// BLUETOOTH WINDOW - NATIVE/VERTUAL USB
//======================================================
void bluetooth(String msg)
{
msg += "\n";
Bluetooth.print(msg);
}
//======================================================
// BLUETOOTH WINDOW - NATIVE/VERTUAL USB
//======================================================
void dualcomm(String msg)
{
terminal(msg);
bluetooth(msg);
}

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//======================================================
// MAIN COUNTER GAME LOOP
//======================================================
/* This Game Can Be Called From
* Stand Alone Mode / Bluetooth Connection
* The primary mode is the standalone but
* if the bluetooth is connected it has the priority
* so it will take over the control of the device
*
* If you want to control the game via bluetooth
* you need to call : game_counter_bluetooth(JSON String)
* If you want to use the stand alone mode
* you need to call : game_counter_standalone()
*
* the game returns a float point number which is
* in seconds. so the athlete know how long he takes to react
*/
//======================================================
// THIS IS THE STAND ALONE CALL FOR THE GAME
//======================================================
void game_counter_standalone()
{
// Variables Of The Game
uint16_t limit = 0;
bool limitEnable = 0;
// Play The Game
game_counter(limit, limitEnable);
}
//======================================================
// THIS IS THE BLUETOOTH CALL FOR THE GAME
//======================================================
/* COUNTER GAME SETTINGS PARAMETERS NOTE:
* --------------------------------------
*
* FORMAT :
* --------
* {"le": false, "lm": 10}
*
* MEANNING :
* ----------
* ct : count
* le : stands for limit enable, if is TRUE the game end if target value is meet
* lm : targeted amount of kicks
*
* THINGS THAT ENDS THE GAME :
* ---------------------------
* 1. BY A COMMAND "FROM APP VIA BLUETOOTH"
* 2. BY LIMITS MEET "WHEN NUMBER OF YOUR KICKS REACH TO lm VALUE"
*
* WHAT JSON TO BE COLLECTED :
* ---------------------------
* 1. FOR EVERY KICK YOU RECEIVE THE COUNTER DISJSON AND TIMESTAMP
* WE NEED TO COLLECT TIMESTAMPS AS AN ARRAY IN JSON FORMAT
*
* CALCULATING RESULTS :
* ---------------------
* No calculation required, Its directly the count
*/
void game_counter_bluetooth(String settings)
{
//------------------------------------------------------
// START OF READING THE SETTINGS
//------------------------------------------------------
// Deserialize the JSON document
DeserializationError error = deserializeJson(JSON, settings); // the main JSON body container
// JSON ERROR
if(error) {
dualcomm(JSON_ERROR);
return;
}
// PUBLIC VARIABLES
uint16_t limit = JSON["lm"]; // Kick Target Limit
bool limitEnable = JSON["le"]; // Enable Kick Target Limit
// Clearing Buffer
JSON.clear();
// Play The Game
game_counter(limit, limitEnable);
}
//======================================================
// COUNTER JSON JSON -> To Send Back To Server
//======================================================
void game_counter(uint16_t limit, bool limitEnable)
{
// Kick Counter
uint16_t counter = 0;
// Game Start Lights
LED_SIGNAL_START();
//-------------------------
// PREPARE FOR GAME START
//-------------------------
// staring Of time stamp
unsigned long startStamp = millis();
while(1)
{
// Time Stamp
unsigned long timeStamp = millis() - startStamp;
// If Stop Command Came From Smart Phone
if(isBluetooth)
{
String msg = Bluetooth.readStringUntil('\n');
flushBluetooth;
msg.trim();
if(msg == CM_STOP)
{
dualcomm(GAME_OVER);
// Grean Light In
LED_SIGNAL_END();
// RESET
return;
}
else if(msg == CM_RESET)
{
counter = 0;
startStamp = millis();
timeStamp = startStamp;
LED_SIGNAL_RESET();
}
}
// If Limits Are Enabled And Meet
if(limitEnable == true && counter == limit)
{
// END GAME
dualcomm(GAME_OVER);
// Celebration
LED_SIGNAL_CELEBRATION();
// RESET
return;
}
// Read Impact
if(readImpact() > VTH)
{
counter++;
dualcomm(counter_JSON_json(counter, timeStamp));
delay(100);
}
}
}
//======================================================
// COUNTER JSON -> To Send Back To Mobile
//======================================================
String counter_JSON_json(unsigned int ct, unsigned int st)
{
// Convert Int To Float
float stamp = st;
stamp /= 1000;
// Assignning JSONset
JSON["ct"] = ct;
JSON["st"] = String(stamp, 3).toFloat();
String output;
serializeJson(JSON, output);
JSON.clear();
return output;
}

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//======================================================
// REACTION GAME MAIN ROUTINE
//======================================================
/* This Game Can Be Called From
* Stand Alone Mode / Bluetooth Connection
* The primary mode is the standalone but
* if the bluetooth is connected it has the priority
* so it will take over the control of the device
*
* If you want to control the game via bluetooth
* you need to call : game_reaction_bluetooth(JSON String)
* If you want to use the stand alone mode
* you need to call : game_reaction_standalone()
*
* the game returns a float point number which is
* in seconds. so the athlete know how long he takes to react
*/
//======================================================
// Request From Stand Alone Buttons
//======================================================
void game_reaction_standalone()
{
// Variables
uint8_t minDelay = 0;
uint8_t maxDelay = 0;
uint8_t trials = 0;
// Display Screen Menu And Button Actions
// If The Menu Number 1 -> We Set The Value Of Min Delay
// If The Menu Number 2 -> We Set The Value Of Max Delay
// If The Menu Number 3 -> We Set The Number Of Trials
// Call the Game Play
play_reaction(minDelay, maxDelay, trials);
}
//======================================================
// Request From Bluetooth Via JSON
//======================================================
/* REACTION GAME SETTINGS PARAMETERS NOTE:
* ------------------------------------------
*
* FORMAT :
* --------
* {"tr": 10, "mn": 1, "mx": 2}
*
* MEANNING :
* ----------
* tr : trials pre counter
* mn : minimum delay, between trials
* mx : maximum delay, between trials
*
* THINGS THAT ENDS THE GAME :
* ---------------------------
* 1. BY COUNT DOWN "tr" REACH TO ZERO
* 2. BY A COMMAND "FROM APP VIA BLUETOOTH"
*
* CALCULATING RESULTS :
* ---------------------
* Rapid Kick Speed = Number Of Kickes Made / Elasped Time In Sec
*/
void game_reaction_bluetooth(String settings)
{
//------------------------------------------------------
// START OF READING THE SETTINGS
//------------------------------------------------------
// Deserialize the JSON document
DeserializationError error = deserializeJson(JSON, settings);
// JSON ERROR
if(error) {
dualcomm(JSON_ERROR);
return;
}
// PUBLIC VARIABLES
uint8_t minDelay = JSON["mn"];
uint8_t maxDelay = JSON["mx"];
uint16_t trials = JSON["lm"];
// Fix Random Error
maxDelay += 1;
// Clearing Buffer
JSON.clear();
// Play The Game
play_reaction(minDelay, maxDelay, trials);
}
//======================================================
// Play The Game
//======================================================
void play_reaction(uint8_t minDelay, uint8_t maxDelay, uint16_t trials)
{
// PUBLIC VARIABLES
uint16_t temp = trials;
// Fix Random Error
maxDelay += 1;
// Clearing Buffer
JSON.clear();
//------------------------------------------------------
// PREPARE FOR GAME START
//------------------------------------------------------
// DisJSON Welcome Message
terminal("");
terminal("trials : " + String(trials) + " Strikes");
terminal("minDelay : " + String(minDelay) + " Seconds");
terminal("maxDelay : " + String(maxDelay) + " Seconds");
terminal("2 Seconds To Start Get Ready & Good Luck !!");
terminal("");
// Main Variables
uint16_t sdelay = 0;
uint16_t power = 0;
uint16_t response = 0;
unsigned long startTime = 0;
unsigned long stopTime = 0;
// Ready Signal
LED_SIGNAL_REACTION_START();
//-------------------------
// PREPARE FOR GAME START
//-------------------------
// Processing Results
for(int i=0; i<trials; i++)
{
// Reading Kick JSON
terminal(" ------ Trial Number (" + String(i + 1) + ") ------");
terminal(" -> Get Ready !!");
// Set Random Delay Time
sdelay = random(minDelay, maxDelay);
sdelay *= 1000;
delay(sdelay);
// Light Up Green
LED_SET_COLOR(0, 255, 0, 255);
// Start Timer
startTime = millis();
// Sensing Strike Power
while(power < VTH)
{
// Reading The Strike
power = readImpact();
// If Stop Command Came From Smart Phone
if(isBluetooth)
{
String msg = Bluetooth.readStringUntil('\n');
flushBluetooth;
msg.trim();
if(msg == CM_STOP) {
dualcomm(GAME_OVER);
// LightUp
LED_SIGNAL_END();
// RESET
return;
}
else if(msg == CM_RESET) {
LED_SIGNAL_REACTION_RESET();
trials = temp;
break;
}
}
}
// Stop Timer
stopTime = millis();
// Stop Light
LED_SET_COLOR(255, 0, 0, 255);
// Calculating Response Time
response = stopTime - startTime - 1;
// Create Json JSON
String msg = reaction_JSON_json(i+1, power, response, sdelay);
// Print To Terminal
dualcomm(msg);
// Clear All
sdelay = 0;
power = 0;
response = 0;
}
// Red Light Delay
delay(500);
// END GAME
dualcomm(GAME_OVER);
// Blink Red
LED_SIGNAL_CELEBRATION();
// Return To Game Selector
return;
}
//======================================================
// REACTION JSON -> To Send Back To Mobile Device
//======================================================
String reaction_JSON_json(unsigned int count, unsigned int power, unsigned int response, unsigned int startDelay)
{
// Convert To Seconds Unit
float re = response;
re /= 1000;
// Asignning Values
JSON["ct"] = count; // Strike Number
JSON["pw"] = power; // Strike Power In Analog Read
JSON["sd"] = startDelay/1000; // LED Strip Start Delay in Seconds
JSON["re"] = String(re, 3).toFloat(); // Strike Reaction Time In Milli Sec
String output;
serializeJson(JSON, output);
JSON.clear();
return output;
}
//======================================================
// REACTION GAME START LED SIGNAL
//======================================================
void LED_SIGNAL_REACTION_START()
{
// Cross fade the white signal to get ready
LED_CROSS_FADE(255, 255, 255, 3);
// Set the LED strip color to red
LED_SET_COLOR(255, 0, 0, 255);
}
//======================================================
// REACTION GAME RESET LED SIGNAL
//======================================================
void LED_SIGNAL_REACTION_RESET()
{
// Light Bright Blue
LED_BLINK(0, 0, 255, 2);
// Wait For 1/4 Second
delay(250);
// Fade Out The Blue
LED_SET_COLOR(0, 255, 0, 255);
}

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//======================================================
// MAIN PROGRAM LOOP
//======================================================
/* game selector is the main function that tell the game groutine
* which game to be JSONed and at what parameters
*/
void game_selector(String game, String settings)
{
// Kick Counter Game
if(game == "ct") {
terminal(GM_COUNTER);
game_counter_bluetooth(settings);
return;
}
// Time Attack Game
else if(game == "ta") {
terminal(GM_TATTACK);
game_reaction_bluetooth(settings);
return;
}
// Time Attack Game
else if(game == "ra") {
terminal(GM_REACTION);
game_reaction_bluetooth(settings);
return;
}
// Unknown Game
else {
dualcomm(UNKNOWN_GAME);
return;
}
}

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//======================================================
// TIME ATTACK GAME MAIN ROUTINE
//======================================================
/* This Game Can Be Called From
* Stand Alone Mode / Bluetooth Connection
* The primary mode is the standalone but
* if the bluetooth is connected it has the priority
* so it will take over the control of the device
*
* If you want to control the game via bluetooth
* you need to call : time_attack_bluetooth(JSON String)
* If you want to use the stand alone mode
* you need to call : time_attack_standalone()
*
* the game returns a float point number which is
* in seconds. so the athlete know how long he takes to react
*/
//======================================================
// Request From Stand Alone Buttons
//======================================================
void time_attack_standalone()
{
// Variables
uint16_t time = 0;
uint16_t timer = 0;
uint16_t limit = 0;
bool limitEnable = 0;
// Display Screen Menu And Button Actions
// If The Menu Number 1 -> We Set The Value Of Min Delay
// If The Menu Number 2 -> We Set The Value Of Max Delay
// If The Menu Number 3 -> We Set The Number Of Trials
// Call the Game Play
game_timeAttack(time, timer, limit, limitEnable);
}
//======================================================
// Request From Bluetooth Via JSON
//======================================================
/* TIME ATTACK GAME SETTINGS PARAMETERS NOTE:
* ------------------------------------------
*
* FORMAT :
* --------
* {"tm": 10, "le": false, "lm": 10}
*
* tm : count down timer starting value
* le : stands for limit enable, if is TRUE the game end if target value is meet
* lm : targeted amount of kicks
*
* THINGS THAT ENDS THE GAME :
* ---------------------------
* 1. BY COUNT DOWN "tm" REACH TO ZERO
* 2. BY A COMMAND "FROM APP VIA BLUETOOTH"
* 3. BY LIMITS MEET "WHEN NUMBER OF YOUR KICKS REACH TO lm VALUE"
*
* CALCULATING RESULTS :
* ---------------------
* Rapid Kick Speed = Number Of Kickes Made / Elasped Time In Sec
* Delay Between Kicks = Time Of Current Kick - Time Of Last Kick
*
* RETURNNING JSON FORMAT :
* ------------------------
* {"tm" : 82, "ct" : 10, "dl" : 1234, "st" : 585}
*
* tm : timer count in Sec
* ct : strike counter (number of kicks)
* dl : delay between strikes
* st : time stampe of the strike in milli Seconds
*/
void time_attack_bluetooth(String settings)
{
// Deserialize the JSON document
DeserializationError error = deserializeJson(JSON, settings); // the main JSON body container
// JSON ERROR
if(error) {
dualcomm(JSON_ERROR);
return;
}
// PUBLIC VARIABLES
uint16_t time = JSON["tm"]; // Time Window To JSON
uint16_t timer = time;
uint16_t limit = JSON["lm"]; // Kick Target Limit
bool limitEnable = JSON["le"]; // Enable Kick Target Limit
// Clearing Buffer
JSON.clear();
// Play The Game
game_timeAttack(time, timer, limit, limitEnable);
}
//======================================================
// Play Time Atack Game
//======================================================
void game_timeAttack(uint16_t time, uint16_t timer, uint16_t limit, bool limitEnable)
{
// Building Timers 1000mSec -> 1Sec
TimeTrigger sec_tick(1000);
// Kick Counter
uint16_t counter = 0;
// Start LED Signal
LED_SIGNAL_START();
//-------------------------
// PREPARE FOR GAME START
//-------------------------
// Send Initial DisJSON
dualcomm(timeAttack_JSON_json(timer, counter, 0, 0));
// staring Of time stamp
unsigned long startStamp = millis();
// store the time of the previous kick
unsigned long lastStamp = 0;
// reseting time ticker
sec_tick.Reset();
// While The Game Is Still On
while(timer != 0)
{
// Time Stamp
unsigned long timeStamp = millis() - startStamp;
// If Stop Command Came From Smart Phone
if(isBluetooth)
{
String msg = Bluetooth.readStringUntil('\n');
flushBluetooth;
msg.trim();
if(msg == CM_STOP)
{
dualcomm(GAME_OVER);
// Grean Light In
LED_SIGNAL_END();
// Return
return;
}
else if(msg == CM_RESET)
{
timer = time;
counter = 0;
startStamp = millis();
timeStamp = startStamp;
lastStamp = timeStamp;
sec_tick.Reset();
dualcomm(timeAttack_JSON_json(timer, counter, lastStamp, timeStamp));
LED_SIGNAL_RESET();
}
}
// Every Kick ---------------------------->>>
if(readImpact() > VTH)
{
counter++;
dualcomm(timeAttack_JSON_json(timer, counter, lastStamp, timeStamp));
lastStamp = timeStamp;
delay(100);
}
// Every Second ---------------------------->>>
if(sec_tick.Trigger())
{
timer--;
dualcomm(timeAttack_JSON_json(timer, counter, 0, 0));
}
// If Limits Are Enabled And Meet
if(limitEnable == true && counter == limit)
{
// END GAME
dualcomm(GAME_OVER);
// Celebrate
LED_SIGNAL_CELEBRATION();
// Return
return;
}
}
// Send End Game Signal To Smart Phone
dualcomm(GAME_OVER);
// LightUp
LED_FADEIN(255, 0, 0); // RED Color
delay(2000); // Delay 2000
LED_CLEAR(); // CLEAR OFF
// Return
return;
}
//======================================================
// TIME ATTACK KICK JSON -> To Send Back To Mobile
//======================================================
String timeAttack_JSON_json(unsigned int RunningTime, unsigned int KickCount, unsigned int LastStamp, unsigned int TimeStamp)
{
// Building The Buffer
JSON["tm"] = RunningTime;
JSON["ct"] = KickCount;
// Calculations
if(TimeStamp > 0)
{
// Calculate Time Stamp In Seconds
float st = TimeStamp;
st /= 1000;
JSON["st"] = String(st, 3).toFloat();
// Calculate Strike Delay In Seconds
float dl = TimeStamp - LastStamp;
dl /= 1000;
JSON["dl"] = String(dl, 3).toFloat();
}
String output;
serializeJson(JSON, output);
JSON.clear();
return output;
}

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//======================================================
// LIBRARIES
//======================================================
// Library Include
#include <ArduinoJson.h>
#include <TimeTrigger.h>
#include <Adafruit_NeoPixel.h>
//======================================================
// HARDWARE SETUP & SELECTION
//======================================================
// Arduino MEGA
#ifdef ARDUINO_AVR_MEGA2560
//------------------------------------------------------
// Library Nessesary
#ifdef __AVR__
#include <avr/power.h>
#endif
// Serial Terminal
#define Terminal Serial // SERIAL PORT USED AS TERMINAL WINDO FOR DEBUG
#define isTerminal Terminal.available() // Terminal Serial Buffer Available
#define flushTerminal while(isTerminal) { Terminal.read(); }
// Bluetooth Terminal
#define Bluetooth Serial1 // We will Connect The HC-05 To Hardware Serial1 In Arduino Mega
#define isBluetooth Bluetooth.available() // Bluetooth Serial Buffer Available
#define flushBluetooth while(isBluetooth) { Bluetooth.read(); }
// JSON Object & Memory
#define CAPACITY 100
DynamicJsonDocument JSON(CAPACITY); // Building JSON Buffer
// LED Strip
#define LED_STRIP 53 // LED STRIP PIN NUMBER
#define NUM_PIXELS 14 // NUMBER OF LED'S IN NEO PIXEL STRIP
Adafruit_NeoPixel pixels = Adafruit_NeoPixel(NUM_PIXELS, LED_STRIP, NEO_GRB + NEO_KHZ800);
// Impact Detection
#define VTH 14 // THRESHOLD VOLTAGE FOR ZERO POSITIONNING KICKING POWER SENSOR
#define SENSOR_PIN A0 // IMPACT SENSOR
#define RANDOM_SOURCE A7 // RANDOM NUMBER GENERATOR SOURCE
//------------------------------------------------------
// Arduino Uno / Nano
#elif ARDUINO_AVR_UNO || ARDUINO_AVR_NANO
//------------------------------------------------------
// Library Nessesary
#ifdef __AVR__
#include <avr/power.h>
#endif
/* ARDUINO NANO DOESNOT HAVE A SECOND NATIVE
SERIAL PORT SO WE USE SOFTWARE SERIAL LIBRARY */
#include <SoftwareSerial.h>
// Serial Terminal
#define Terminal Serial // SERIAL PORT USED AS TERMINAL WINDO FOR DEBUG
#define isTerminal Terminal.available() // Terminal Serial Buffer Available
#define flushTerminal while(isTerminal) { Terminal.read(); }
// Bluetooth Terminal
SoftwareSerial Bluetooth(10, 11); // Pin 10 RX, Pin 11 TX
#define isBluetooth Bluetooth.available() // Bluetooth Serial Buffer Available
#define flushBluetooth while(isBluetooth) { Bluetooth.read(); }
// JSON Object & Memory
#define CAPACITY 100
DynamicJsonDocument JSON(CAPACITY); // Building JSON Buffer
// LED Strip
#define LED_STRIP 2 // LED STRIP PIN NUMBER
#define NUM_PIXELS 14 // NUMBER OF LED'S IN NEO PIXEL STRIP
Adafruit_NeoPixel pixels = Adafruit_NeoPixel(NUM_PIXELS, LED_STRIP, NEO_GRB + NEO_KHZ800);
// Impact Detection
#define VTH 14 // THRESHOLD VOLTAGE FOR ZERO POSITIONNING KICKING POWER SENSOR
#define SENSOR_PIN A0 // IMPACT SENSOR
#define RANDOM_SOURCE A4 // RANDOM NUMBER GENERATOR SOURCE
//------------------------------------------------------
// ESP32 TAKEONE BOARD
#elif ESP32
//------------------------------------------------------
/* ===============================================
* - THIS IS TAKEONE BOARD -
* ===============================================
* MPU9250 Address : 0X69 (ADDRESS)
* OLED 128x64 Address : 0X3C (ADDRESS)
* -----------------------------------------------
* Description : PIN GPIO#
* -----------------------------------------------
* NEOPIXEL LED STRIP : A0/GPIO 26
* PIEZO SENSOR : A2/GPIO 34 - ANALOG ONLY INPUT
* RANDOM SEED : A3/GPIO 39 - ANALOG ONLY INPUT
* I2C PIN : SDA 21, SCL 22 (DIGITAL)
* SPI PIN : CS 5, SCK 18, MISO 19, MOSI 23 (DIGITAL)
* BOOST CONTROL PIN : 14 (DIGITAL) OUTPUT ON PADS (TP1 +5V, TP2 GND)
* LED PIN : 13 (DIGITAL)
* BATTERY MONITOR PIN : 35 (ANALOG)
*/
/* ESP32 HAVE A NATIVE BLUETOOTH MODULE
SO WE USE BLUETOOTH SERIAL LIBRARY */
#include <BluetoothSerial.h>
// Nessesary Definition For Bluetooth Library
#if !defined(CONFIG_BT_ENABLED) || !defined(CONFIG_BLUEDROID_ENABLED)
#error Bluetooth is not enabled! Please run `make menuconfig` to and enable it
#endif
// Serial Terminal
#define Terminal Serial // SERIAL PORT USED AS TERMINAL WINDO FOR DEBUG
#define isTerminal Terminal.available() // Terminal Serial Buffer Available
#define flushTerminal while(isTerminal) { Terminal.read(); }
// Bluetooth Terminal
BluetoothSerial Bluetooth; // Here We Use the Native Bluetooth In The ESP32
#define isBluetooth Bluetooth.available() // Bluetooth Serial Buffer Available
#define flushBluetooth while(isBluetooth) { Bluetooth.read(); }
// JSON Object & Memory
#define CAPACITY 100
DynamicJsonDocument JSON(CAPACITY); // Building JSON Buffer
// LED Strip
#define LED_STRIP 33 // LED STRIP PIN NUMBER
#define NUM_PIXELS 14 // NUMBER OF LED'S IN NEO PIXEL STRIP
Adafruit_NeoPixel pixels = Adafruit_NeoPixel(NUM_PIXELS, LED_STRIP, NEO_GRB + NEO_KHZ800);
// Impact Detection
#define VTH 14 // THRESHOLD VOLTAGE FOR ZERO POSITIONNING KICKING POWER SENSOR
#define SENSOR_PIN 39 // IMPACT SENSOR
#define RANDOM_SOURCE 34 // RANDOM NUMBER GENERATOR SOURCE
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Exclusive Features Of TAKEONE BOARD
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/* ESP32 TAKEONE Board has some unique hardware features
* 1. Battery Voltage Level Monitoring Via Analog Pin 35
* 2. Boost Converter In Case We Need 5V Supply From Li-Ion Battery
* 3. I2C : Motion Sensor IMU/MPU9250 9 Degrees Of Fredom
* 4. SPI : SDCARD Reader */
// Boost Converter
#define BOOST_PIN 14
#define BOOST_SETUP pinMode(BOOST_PIN, OUTPUT)
#define BOOST_ON digitalWrite(BOOST_PIN, HIGH)
#define BOOST_OFF digitalWrite(BOOST_PIN, LOW)
#define BOOST_STU digitalRead(BOOST_PIN)
// Battery Level Monitoring
#define BATTERY_PIN 35
#define BATTERY (float)(((analogRead(BATTERY_PIN) * (3.3 / 4096)) * 2) + 0.31)
#define CHARGE round(mapf(BATTERY, 3.27, 4.31, 0, 100), 1)
// Function To Make Sure The Pin Is ON
void LED_BOOST_CHK() {
if(BOOST_STU == LOW) {
BOOST_ON;
delay(1);
}
}
// Floting Point Mapping
double mapf(double val, double in_min, double in_max, double out_min, double out_max) {
return (val - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
}
#endif
//======================================================
// PREDEFINED JSON STRINGS MESSAGES
//======================================================
// FIXED MESSAGES
#define POWERUP "{\"status\":\"POWER UP\"}"
#define UNDERSTOOD "{\"status\":\"OK\"}"
#define JSON_ERROR "{\"status\":\"ERROR JSON\"}"
#define TARGET_MET "{\"status\":\"TARGET MEET\"}"
#define GAME_OVER "{\"status\":\"GAME OVER\"}"
#define TIME_OVER "{\"status\":\"TIME OVER\"}"
#define UNKNOWN_GAME "{\"status\":\"UNKNOWN GAME\"}"
// GAME NAMES
#define GM_COUNTER "{\"gm\":\"COUNTER\"}"
#define GM_TATTACK "{\"gm\":\"TIME ATTACK\"}"
#define GM_REACTION "{\"gm\":\"REACTION\"}"
#define GM_DECISION "{\"gm\":\"DECISION\"}"
#define GM_STAMINA "{\"gm\":\"STAMINA\"}"
// COMMAND LIST
#define CM_START "{\"cm\":\"START\"}"
#define CM_RESET "{\"cm\":\"RESET\"}"
#define CM_STOP "{\"cm\":\"STOP\"}"
#define CM_EXIT "{\"cm\":\"EXIT\"}"
//======================================================
// READING IMPACT POWER FROM ANALOG PINS
//======================================================
// READING THE IMPACT
int readImpact()
{
int value = analogRead(SENSOR_PIN);
return value;
}
//======================================================
// MAIN HARDWARE SETUP
//======================================================
void setup()
{
// Communications
Terminal.begin(9600);
// Make Sure Of The Core
#ifdef ESP32
Bluetooth.begin("KICKER"); // Bluetooth device name
BOOST_SETUP; // Boost Pin Setup
BOOST_OFF; // Turn It Off
#else
Bluetooth.begin(9600); // Bluetooth HC-05 / HC-06
#endif
// I/O
pixels.begin(); // Neo Pixel
LED_CLEAR(); // Turn Off All LED
// The Random Number Source
randomSeed(analogRead(RANDOM_SOURCE));
// POWER UP MESSGAE
dualcomm(POWERUP);
// DISPLAY COMPANY COUNTRY FLAG
LED_BAHRAIN_FLAG(); // Bahrain Flag
LED_COLOMBIA_FLAG(); // Colombia Flag
// DisJSON Rainbow
LED_CLEAR();
}
//======================================================
// MAIN PROGRAM LOOP
//======================================================
void loop()
{
// Reading From Bluetooth
if(isBluetooth)
{
// Reading Message From Bluetooth
String msg = Bluetooth.readStringUntil('\n');
flushBluetooth;
msg.trim();
// Display On Serial Monitor For Debuging
terminal(msg);
// Deserialize the JSON document
DeserializationError error = deserializeJson(JSON, msg);
// If The System Understood The Message Clearly
if(!error)
{
// Sending Status Message
dualcomm(UNDERSTOOD);
// Reading Game Name & Settings
String game = JSON["gm"];
String settings = JSON["set"];
// Clearing JSON Buffer
JSON.clear();
// Entering To Game Selector
game_selector(game, settings);
}
else
{
terminal(JSON_ERROR);
}
Bluetooth.flush();
}
}
//======================================================
// END OF PROGRAM
//======================================================

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#define BETWEEN_FADE 15
#define FADE_RATE 15
#define BLINK_RATE 250
//------------------------------------------------------
// Clearing The LED Strip
//------------------------------------------------------
void LED_CLEAR()
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
#endif
// Clear The Strip Color
pixels.clear();
// Make Sure Of The Core
#ifdef ESP32
delay(1);
#endif
// Show On LED Strip
LED_SHOW();
// Make Sure Of The Core
#ifdef ESP32
BOOST_OFF;
#endif
}
//------------------------------------------------------
// DISPLAY ON STRIP
//------------------------------------------------------
void LED_SHOW()
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
#endif
// Pass It To The LED Strip
pixels.show();
}
//------------------------------------------------------
// Set LED Brightness
//------------------------------------------------------
void LED_SET_BRIGHTNESS(uint8_t Value)
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
#endif
// Set The Brightness
pixels.setBrightness(Value);
}
//------------------------------------------------------
// Set LED Color
//------------------------------------------------------
void LED_SET_COLOR(uint8_t R, uint8_t G, uint8_t B, uint8_t Intensity)
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
#endif
// Set Intensity
LED_SET_BRIGHTNESS(Intensity);
// Loop
for(int i=0; i<NUM_PIXELS; i++) {
pixels.setPixelColor(i, pixels.Color(R, G, B));
}
// Show The Colors On LED Strip
LED_SHOW();
}
//------------------------------------------------------
// BLINK
//------------------------------------------------------
void LED_BLINK(uint8_t R, uint8_t G, uint8_t B, int Times)
{
for(int i=0; i<Times; i++)
{
LED_SET_COLOR(R, G, B, 255);
delay(BLINK_RATE);
LED_CLEAR();
delay(BLINK_RATE);
}
}
//------------------------------------------------------
// COLOR WHIPE
//------------------------------------------------------
// Fill the dots one after the other with a color
void LED_COLOR_WIPE(uint32_t c, uint8_t wait)
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
#endif
// Work Loop
for(uint16_t i=0; i<NUM_PIXELS; i++)
{
pixels.setPixelColor(i, c);
LED_SHOW();
delay(wait);
}
}
//------------------------------------------------------
// END GAME LIGHTING SIGNAL
//------------------------------------------------------
// Slightly different, this makes the rainbow equally distributed throughout
void LED_RAINBOW_CYCLE(uint8_t wait)
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
#endif
// Loop Variables
uint16_t i, j;
// The Loop
for(j=0; j<256*5; j++)
{
// 5 cycles of all colors on WHEEL
for(i=0; i< pixels.numPixels(); i++)
{
pixels.setPixelColor(i, LED_COLOR_WHEEL(((i * 256 / pixels.numPixels()) + j) & 255));
}
LED_SHOW();
delay(wait);
}
}
//------------------------------------------------------
// END GAME LIGHTING SIGNAL
//------------------------------------------------------
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t LED_COLOR_WHEEL(byte WHEELPos)
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
#endif
// Wheel Sequance
WHEELPos = 255 - WHEELPos;
if(WHEELPos < 85)
{
return pixels.Color(255 - WHEELPos * 3, 0, WHEELPos * 3);
}
if(WHEELPos < 170)
{
WHEELPos -= 85;
return pixels.Color(0, WHEELPos * 3, 255 - WHEELPos * 3);
}
WHEELPos -= 170;
return pixels.Color(WHEELPos * 3, 255 - WHEELPos * 3, 0);
}
//------------------------------------------------------
// Set Color Fade In
//------------------------------------------------------
void LED_FADEIN(uint8_t R, uint8_t G, uint8_t B)
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
#endif
// Loop For Fade
for(int i=0; i<=255; i++)
{
pixels.setBrightness(i);
for(int j=0; j<NUM_PIXELS; j++)
{
pixels.setPixelColor(j, pixels.Color(R, G, B));
}
LED_SHOW();
delay(4);
}
}
//------------------------------------------------------
// Set Color Fade Out
//------------------------------------------------------
void LED_FADEOUT(uint8_t R, uint8_t G, uint8_t B)
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
#endif
// Loop For Fade Out
for(int i=255; i>=0; i--)
{
pixels.setBrightness(i);
for(int j=0; j<NUM_PIXELS; j++)
{
pixels.setPixelColor(j, pixels.Color(R, G, B));
}
LED_SHOW();
delay(4);
}
}
//------------------------------------------------------
// Set LED Color Cross Fade
//------------------------------------------------------
void LED_CROSS_FADE(uint8_t R, uint8_t G, uint8_t B, unsigned int Times)
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
#endif
for(int i=0; i<Times; i++)
{
LED_FADEIN(R, G, B);
LED_FADEOUT(R, G, B);
delay(BETWEEN_FADE);
}
}
//------------------------------------------------------
// REACTION GAME START LED SIGNAL
//------------------------------------------------------
void LED_SIGNAL_START()
{
// Cross Fade White Color To Get ready 3 Times
LED_CROSS_FADE(255, 255, 255, 3);
// Set Strip Color Green
LED_SET_COLOR(0, 255, 0, 255);
}
//------------------------------------------------------
// REACTION GAME END SINGNAL LED SIGNAL
//------------------------------------------------------
void LED_SIGNAL_END()
{
// Blink Red Twice
LED_BLINK(255, 0, 0, 2);
// Fade The Red Color To Nothing
LED_FADEOUT(255, 0, 0);
}
//------------------------------------------------------
// REACTION GAME START LED CELEBRATION
//------------------------------------------------------
void LED_SIGNAL_CELEBRATION()
{
// Display Rainbow Twice
LED_RAINBOW_CYCLE(2);
// Grean Light OUT
LED_FADEOUT(0, 255, 0);
}
//------------------------------------------------------
// REACTION GAME RESET LED SIGNAL
//------------------------------------------------------
void LED_SIGNAL_RESET()
{
// Light Bright Blue
LED_BLINK(0, 0, 255, 2);
// Wait For 1/4 Second
delay(250);
// Fade Out The Blue
LED_SET_COLOR(0, 255, 0, 255);
// Set Strip Color Green
LED_SET_COLOR(0, 255, 0, 255);
}
//------------------------------------------------------
// DISPLAY BAHRAIN FLAG
//------------------------------------------------------
void LED_BAHRAIN_FLAG()
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
#endif
LED_SET_BRIGHTNESS(255);
LED_COLOR_WIPE(pixels.Color(255, 255, 255), 30); // White
delay(250);
LED_COLOR_WIPE(pixels.Color(255, 0, 0), 30); // Red
delay(250);
LED_FADEOUT(255, 0, 0);
}
//------------------------------------------------------
// DISPLAY COLOMBIA FLAG
//------------------------------------------------------
void LED_COLOMBIA_FLAG()
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
#endif
LED_SET_BRIGHTNESS(255);
LED_COLOR_WIPE(pixels.Color(255, 255, 0), 30); // Yellow
delay(250);
LED_COLOR_WIPE(pixels.Color(0, 0, 255), 30); // Blue
delay(250);
LED_COLOR_WIPE(pixels.Color(255, 0, 0), 30); // Red
delay(250);
LED_FADEOUT(255, 0, 0);
}

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//======================================================
// TERMINAL WINDOW - NATIVE USB
//======================================================
void terminal(String msg)
{
msg += "\n";
Terminal.print(msg);
}
//======================================================
// BLUETOOTH WINDOW - NATIVE/VERTUAL USB
//======================================================
void bluetooth(String msg)
{
msg += "\n";
Bluetooth.print(msg);
}
//======================================================
// BLUETOOTH WINDOW - NATIVE/VERTUAL USB
//======================================================
void dualcomm(String msg)
{
terminal(msg);
bluetooth(msg);
}

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//======================================================
// MAIN COUNTER GAME LOOP
//======================================================
/* This Game Can Be Called From
* Stand Alone Mode / Bluetooth Connection
* The primary mode is the standalone but
* if the bluetooth is connected it has the priority
* so it will take over the control of the device
*
* If you want to control the game via bluetooth
* you need to call : game_counter_bluetooth(JSON String)
* If you want to use the stand alone mode
* you need to call : game_counter_standalone()
*
* the game returns a float point number which is
* in seconds. so the athlete know how long he takes to react
*/
//======================================================
// THIS IS THE STAND ALONE CALL FOR THE GAME
//======================================================
void game_counter_standalone()
{
// Variables Of The Game
uint16_t limit = 0;
bool limitEnable = 0;
// Play The Game
game_counter(limit, limitEnable);
}
//======================================================
// THIS IS THE BLUETOOTH CALL FOR THE GAME
//======================================================
/* COUNTER GAME SETTINGS PARAMETERS NOTE:
* --------------------------------------
*
* FORMAT :
* --------
* {"le": false, "lm": 10}
*
* MEANNING :
* ----------
* ct : count
* le : stands for limit enable, if is TRUE the game end if target value is meet
* lm : targeted amount of kicks
*
* THINGS THAT ENDS THE GAME :
* ---------------------------
* 1. BY A COMMAND "FROM APP VIA BLUETOOTH"
* 2. BY LIMITS MEET "WHEN NUMBER OF YOUR KICKS REACH TO lm VALUE"
*
* WHAT JSON TO BE COLLECTED :
* ---------------------------
* 1. FOR EVERY KICK YOU RECEIVE THE COUNTER DISJSON AND TIMESTAMP
* WE NEED TO COLLECT TIMESTAMPS AS AN ARRAY IN JSON FORMAT
*
* CALCULATING RESULTS :
* ---------------------
* No calculation required, Its directly the count
*/
void game_counter_bluetooth(String settings)
{
//------------------------------------------------------
// START OF READING THE SETTINGS
//------------------------------------------------------
// Deserialize the JSON document
DeserializationError error = deserializeJson(JSON, settings); // the main JSON body container
// JSON ERROR
if(error) {
dualcomm(JSON_ERROR);
return;
}
// PUBLIC VARIABLES
uint16_t limit = JSON["lm"]; // Kick Target Limit
bool limitEnable = JSON["le"]; // Enable Kick Target Limit
// Clearing Buffer
JSON.clear();
// Play The Game
game_counter(limit, limitEnable);
}
//======================================================
// COUNTER JSON JSON -> To Send Back To Server
//======================================================
void game_counter(uint16_t limit, bool limitEnable)
{
// Kick Counter
uint16_t counter = 0;
// Game Start Lights
LED_SIGNAL_START();
//-------------------------
// PREPARE FOR GAME START
//-------------------------
// staring Of time stamp
unsigned long startStamp = millis();
while(1)
{
// Time Stamp
unsigned long timeStamp = millis() - startStamp;
// If Stop Command Came From Smart Phone
if(isBluetooth)
{
String msg = Bluetooth.readStringUntil('\n');
flushBluetooth;
msg.trim();
if(msg == CM_STOP)
{
dualcomm(GAME_OVER);
// Grean Light In
LED_SIGNAL_END();
// RESET
return;
}
else if(msg == CM_RESET)
{
counter = 0;
startStamp = millis();
timeStamp = startStamp;
LED_SIGNAL_RESET();
}
}
// If Limits Are Enabled And Meet
if(limitEnable == true && counter == limit)
{
// END GAME
dualcomm(GAME_OVER);
// Celebration
LED_SIGNAL_CELEBRATION();
// RESET
return;
}
// Read Impact
if(readImpact() > VTH)
{
counter++;
dualcomm(counter_JSON_json(counter, timeStamp));
delay(100);
}
}
}
//======================================================
// COUNTER JSON -> To Send Back To Mobile
//======================================================
String counter_JSON_json(unsigned int ct, unsigned int st)
{
// Convert Int To Float
float stamp = st;
stamp /= 1000;
// Assignning JSONset
JSON["ct"] = ct;
JSON["st"] = String(stamp, 3).toFloat();
String output;
serializeJson(JSON, output);
JSON.clear();
return output;
}

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//======================================================
// REACTION GAME MAIN ROUTINE
//======================================================
/* This Game Can Be Called From
* Stand Alone Mode / Bluetooth Connection
* The primary mode is the standalone but
* if the bluetooth is connected it has the priority
* so it will take over the control of the device
*
* If you want to control the game via bluetooth
* you need to call : game_reaction_bluetooth(JSON String)
* If you want to use the stand alone mode
* you need to call : game_reaction_standalone()
*
* the game returns a float point number which is
* in seconds. so the athlete know how long he takes to react
*/
//======================================================
// Request From Stand Alone Buttons
//======================================================
void game_reaction_standalone()
{
// Variables
uint8_t minDelay = 0;
uint8_t maxDelay = 0;
uint8_t trials = 0;
// Display Screen Menu And Button Actions
// If The Menu Number 1 -> We Set The Value Of Min Delay
// If The Menu Number 2 -> We Set The Value Of Max Delay
// If The Menu Number 3 -> We Set The Number Of Trials
// Call the Game Play
play_reaction(minDelay, maxDelay, trials);
}
//======================================================
// Request From Bluetooth Via JSON
//======================================================
/* REACTION GAME SETTINGS PARAMETERS NOTE:
* ------------------------------------------
*
* FORMAT :
* --------
* {"tr": 10, "mn": 1, "mx": 2}
*
* MEANNING :
* ----------
* tr : trials pre counter
* mn : minimum delay, between trials
* mx : maximum delay, between trials
*
* THINGS THAT ENDS THE GAME :
* ---------------------------
* 1. BY COUNT DOWN "tr" REACH TO ZERO
* 2. BY A COMMAND "FROM APP VIA BLUETOOTH"
*
* CALCULATING RESULTS :
* ---------------------
* Rapid Kick Speed = Number Of Kickes Made / Elasped Time In Sec
*/
void game_reaction_bluetooth(String settings)
{
//------------------------------------------------------
// START OF READING THE SETTINGS
//------------------------------------------------------
// Deserialize the JSON document
DeserializationError error = deserializeJson(JSON, settings);
// JSON ERROR
if(error) {
dualcomm(JSON_ERROR);
return;
}
// PUBLIC VARIABLES
uint8_t minDelay = JSON["mn"];
uint8_t maxDelay = JSON["mx"];
uint16_t trials = JSON["lm"];
// Fix Random Error
maxDelay += 1;
// Clearing Buffer
JSON.clear();
// Play The Game
play_reaction(minDelay, maxDelay, trials);
}
//======================================================
// Play The Game
//======================================================
void play_reaction(uint8_t minDelay, uint8_t maxDelay, uint16_t trials)
{
// PUBLIC VARIABLES
uint16_t temp = trials;
// Fix Random Error
maxDelay += 1;
// Clearing Buffer
JSON.clear();
//------------------------------------------------------
// PREPARE FOR GAME START
//------------------------------------------------------
// DisJSON Welcome Message
terminal("");
terminal("trials : " + String(trials) + " Strikes");
terminal("minDelay : " + String(minDelay) + " Seconds");
terminal("maxDelay : " + String(maxDelay) + " Seconds");
terminal("2 Seconds To Start Get Ready & Good Luck !!");
terminal("");
// Main Variables
uint16_t sdelay = 0;
uint16_t power = 0;
uint16_t response = 0;
unsigned long startTime = 0;
unsigned long stopTime = 0;
// Ready Signal
LED_SIGNAL_REACTION_START();
//-------------------------
// PREPARE FOR GAME START
//-------------------------
// Processing Results
for(int i=0; i<trials; i++)
{
// Reading Kick JSON
terminal(" ------ Trial Number (" + String(i + 1) + ") ------");
terminal(" -> Get Ready !!");
// Set Random Delay Time
sdelay = random(minDelay, maxDelay);
sdelay *= 1000;
delay(sdelay);
// Light Up Green
LED_SET_COLOR(0, 255, 0, 255);
// Start Timer
startTime = millis();
// Sensing Strike Power
while(power < VTH)
{
// Reading The Strike
power = readImpact();
// If Stop Command Came From Smart Phone
if(isBluetooth)
{
String msg = Bluetooth.readStringUntil('\n');
flushBluetooth;
msg.trim();
if(msg == CM_STOP) {
dualcomm(GAME_OVER);
// LightUp
LED_SIGNAL_END();
// RESET
return;
}
else if(msg == CM_RESET) {
LED_SIGNAL_REACTION_RESET();
trials = temp;
break;
}
}
}
// Stop Timer
stopTime = millis();
// Stop Light
LED_SET_COLOR(255, 0, 0, 255);
// Calculating Response Time
response = stopTime - startTime - 1;
// Create Json JSON
String msg = reaction_JSON_json(i+1, power, response, sdelay);
// Print To Terminal
dualcomm(msg);
// Clear All
sdelay = 0;
power = 0;
response = 0;
}
// Red Light Delay
delay(500);
// END GAME
dualcomm(GAME_OVER);
// Blink Red
LED_SIGNAL_CELEBRATION();
// Return To Game Selector
return;
}
//======================================================
// REACTION JSON -> To Send Back To Mobile Device
//======================================================
String reaction_JSON_json(unsigned int count, unsigned int power, unsigned int response, unsigned int startDelay)
{
// Convert To Seconds Unit
float re = response;
re /= 1000;
// Asignning Values
JSON["ct"] = count; // Strike Number
JSON["pw"] = power; // Strike Power In Analog Read
JSON["sd"] = startDelay/1000; // LED Strip Start Delay in Seconds
JSON["re"] = String(re, 3).toFloat(); // Strike Reaction Time In Milli Sec
String output;
serializeJson(JSON, output);
JSON.clear();
return output;
}
//======================================================
// REACTION GAME START LED SIGNAL
//======================================================
void LED_SIGNAL_REACTION_START()
{
// Cross fade the white signal to get ready
LED_CROSS_FADE(255, 255, 255, 3);
// Set the LED strip color to red
LED_SET_COLOR(255, 0, 0, 255);
}
//======================================================
// REACTION GAME RESET LED SIGNAL
//======================================================
void LED_SIGNAL_REACTION_RESET()
{
// Light Bright Blue
LED_BLINK(0, 0, 255, 2);
// Wait For 1/4 Second
delay(250);
// Fade Out The Blue
LED_SET_COLOR(0, 255, 0, 255);
}

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//======================================================
// MAIN PROGRAM LOOP
//======================================================
/* game selector is the main function that tell the game groutine
* which game to be JSONed and at what parameters
*/
void game_selector(String game, String settings)
{
// Kick Counter Game
if(game == "ct") {
terminal(GM_COUNTER);
game_counter_bluetooth(settings);
return;
}
// Time Attack Game
else if(game == "ta") {
terminal(GM_TATTACK);
game_reaction_bluetooth(settings);
return;
}
// Time Attack Game
else if(game == "ra") {
terminal(GM_REACTION);
game_reaction_bluetooth(settings);
return;
}
// Unknown Game
else {
dualcomm(UNKNOWN_GAME);
return;
}
}

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//======================================================
// TIME ATTACK GAME MAIN ROUTINE
//======================================================
/* This Game Can Be Called From
* Stand Alone Mode / Bluetooth Connection
* The primary mode is the standalone but
* if the bluetooth is connected it has the priority
* so it will take over the control of the device
*
* If you want to control the game via bluetooth
* you need to call : time_attack_bluetooth(JSON String)
* If you want to use the stand alone mode
* you need to call : time_attack_standalone()
*
* the game returns a float point number which is
* in seconds. so the athlete know how long he takes to react
*/
//======================================================
// Request From Stand Alone Buttons
//======================================================
void time_attack_standalone()
{
// Variables
uint16_t time = 0;
uint16_t timer = 0;
uint16_t limit = 0;
bool limitEnable = 0;
// Display Screen Menu And Button Actions
// If The Menu Number 1 -> We Set The Value Of Min Delay
// If The Menu Number 2 -> We Set The Value Of Max Delay
// If The Menu Number 3 -> We Set The Number Of Trials
// Call the Game Play
game_timeAttack(time, timer, limit, limitEnable);
}
//======================================================
// Request From Bluetooth Via JSON
//======================================================
/* TIME ATTACK GAME SETTINGS PARAMETERS NOTE:
* ------------------------------------------
*
* FORMAT :
* --------
* {"tm": 10, "le": false, "lm": 10}
*
* tm : count down timer starting value
* le : stands for limit enable, if is TRUE the game end if target value is meet
* lm : targeted amount of kicks
*
* THINGS THAT ENDS THE GAME :
* ---------------------------
* 1. BY COUNT DOWN "tm" REACH TO ZERO
* 2. BY A COMMAND "FROM APP VIA BLUETOOTH"
* 3. BY LIMITS MEET "WHEN NUMBER OF YOUR KICKS REACH TO lm VALUE"
*
* CALCULATING RESULTS :
* ---------------------
* Rapid Kick Speed = Number Of Kickes Made / Elasped Time In Sec
* Delay Between Kicks = Time Of Current Kick - Time Of Last Kick
*
* RETURNNING JSON FORMAT :
* ------------------------
* {"tm" : 82, "ct" : 10, "dl" : 1234, "st" : 585}
*
* tm : timer count in Sec
* ct : strike counter (number of kicks)
* dl : delay between strikes
* st : time stampe of the strike in milli Seconds
*/
void time_attack_bluetooth(String settings)
{
// Deserialize the JSON document
DeserializationError error = deserializeJson(JSON, settings); // the main JSON body container
// JSON ERROR
if(error) {
dualcomm(JSON_ERROR);
return;
}
// PUBLIC VARIABLES
uint16_t time = JSON["tm"]; // Time Window To JSON
uint16_t timer = time;
uint16_t limit = JSON["lm"]; // Kick Target Limit
bool limitEnable = JSON["le"]; // Enable Kick Target Limit
// Clearing Buffer
JSON.clear();
// Play The Game
game_timeAttack(time, timer, limit, limitEnable);
}
//======================================================
// Play Time Atack Game
//======================================================
void game_timeAttack(uint16_t time, uint16_t timer, uint16_t limit, bool limitEnable)
{
// Building Timers 1000mSec -> 1Sec
TimeTrigger sec_tick(1000);
// Kick Counter
uint16_t counter = 0;
// Start LED Signal
LED_SIGNAL_START();
//-------------------------
// PREPARE FOR GAME START
//-------------------------
// Send Initial DisJSON
dualcomm(timeAttack_JSON_json(timer, counter, 0, 0));
// staring Of time stamp
unsigned long startStamp = millis();
// store the time of the previous kick
unsigned long lastStamp = 0;
// reseting time ticker
sec_tick.Reset();
// While The Game Is Still On
while(timer != 0)
{
// Time Stamp
unsigned long timeStamp = millis() - startStamp;
// If Stop Command Came From Smart Phone
if(isBluetooth)
{
String msg = Bluetooth.readStringUntil('\n');
flushBluetooth;
msg.trim();
if(msg == CM_STOP)
{
dualcomm(GAME_OVER);
// Grean Light In
LED_SIGNAL_END();
// Return
return;
}
else if(msg == CM_RESET)
{
timer = time;
counter = 0;
startStamp = millis();
timeStamp = startStamp;
lastStamp = timeStamp;
sec_tick.Reset();
dualcomm(timeAttack_JSON_json(timer, counter, lastStamp, timeStamp));
LED_SIGNAL_RESET();
}
}
// Every Kick ---------------------------->>>
if(readImpact() > VTH)
{
counter++;
dualcomm(timeAttack_JSON_json(timer, counter, lastStamp, timeStamp));
lastStamp = timeStamp;
delay(100);
}
// Every Second ---------------------------->>>
if(sec_tick.Trigger())
{
timer--;
dualcomm(timeAttack_JSON_json(timer, counter, 0, 0));
}
// If Limits Are Enabled And Meet
if(limitEnable == true && counter == limit)
{
// END GAME
dualcomm(GAME_OVER);
// Celebrate
LED_SIGNAL_CELEBRATION();
// Return
return;
}
}
// Send End Game Signal To Smart Phone
dualcomm(GAME_OVER);
// LightUp
LED_FADEIN(255, 0, 0); // RED Color
delay(2000); // Delay 2000
LED_CLEAR(); // CLEAR OFF
// Return
return;
}
//======================================================
// TIME ATTACK KICK JSON -> To Send Back To Mobile
//======================================================
String timeAttack_JSON_json(unsigned int RunningTime, unsigned int KickCount, unsigned int LastStamp, unsigned int TimeStamp)
{
// Building The Buffer
JSON["tm"] = RunningTime;
JSON["ct"] = KickCount;
// Calculations
if(TimeStamp > 0)
{
// Calculate Time Stamp In Seconds
float st = TimeStamp;
st /= 1000;
JSON["st"] = String(st, 3).toFloat();
// Calculate Strike Delay In Seconds
float dl = TimeStamp - LastStamp;
dl /= 1000;
JSON["dl"] = String(dl, 3).toFloat();
}
String output;
serializeJson(JSON, output);
JSON.clear();
return output;
}

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//======================================================
// LIBRARIES
//======================================================
// Library Include
#include <Button.h>
#include <ArduinoJson.h>
#include <TimeTrigger.h>
#include <Adafruit_NeoPixel.h>
//======================================================
// HARDWARE SETUP & SELECTION
//======================================================
// Arduino MEGA
#ifdef ARDUINO_AVR_MEGA2560
//------------------------------------------------------
// Library Nessesary
#ifdef __AVR__
#include <avr/power.h>
#endif
// Buttons Definitions
Button btn_prv(15); // TOP LEFT BUTTON
Button btn_nxt(12); // TOP RIGHT BUTTON
Button btn_sel(33); // CENTER BUTTON
Button btn_inc(32); // BOTTOM LEFT
Button btn_dec(27); // BOTTOM RIGHT
// Serial Terminal
#define Terminal Serial // SERIAL PORT USED AS TERMINAL WINDO FOR DEBUG
#define isTerminal Terminal.available() // Terminal Serial Buffer Available
#define flushTerminal while(isTerminal) { Terminal.read(); }
// Bluetooth Terminal
#define Bluetooth Serial1 // We will Connect The HC-05 To Hardware Serial1 In Arduino Mega
#define isBluetooth Bluetooth.available() // Bluetooth Serial Buffer Available
#define flushBluetooth while(isBluetooth) { Bluetooth.read(); }
// JSON Object & Memory
#define CAPACITY 100
DynamicJsonDocument JSON(CAPACITY); // Building JSON Buffer
// LED Strip
#define LED_STRIP 53 // LED STRIP PIN NUMBER
#define NUM_PIXELS 14 // NUMBER OF LED'S IN NEO PIXEL STRIP
Adafruit_NeoPixel pixels = Adafruit_NeoPixel(NUM_PIXELS, LED_STRIP, NEO_GRB + NEO_KHZ800);
// Impact Detection
#define VTH 14 // THRESHOLD VOLTAGE FOR ZERO POSITIONNING KICKING POWER SENSOR
#define SENSOR_PIN A0 // IMPACT SENSOR
#define RANDOM_SOURCE A7 // RANDOM NUMBER GENERATOR SOURCE
//------------------------------------------------------
// Arduino Uno / Nano
#elif ARDUINO_AVR_UNO || ARDUINO_AVR_NANO
//------------------------------------------------------
// Library Nessesary
#ifdef __AVR__
#include <avr/power.h>
#endif
// Buttons Definitions
Button btn_prv(15); // TOP LEFT BUTTON
Button btn_nxt(12); // TOP RIGHT BUTTON
Button btn_sel(33); // CENTER BUTTON
Button btn_inc(32); // BOTTOM LEFT
Button btn_dec(27); // BOTTOM RIGHT
/* ARDUINO NANO DOESNOT HAVE A SECOND NATIVE
SERIAL PORT SO WE USE SOFTWARE SERIAL LIBRARY */
#include <SoftwareSerial.h>
// Serial Terminal
#define Terminal Serial // SERIAL PORT USED AS TERMINAL WINDO FOR DEBUG
#define isTerminal Terminal.available() // Terminal Serial Buffer Available
#define flushTerminal while(isTerminal) { Terminal.read(); }
// Bluetooth Terminal
SoftwareSerial Bluetooth(10, 11); // Pin 10 RX, Pin 11 TX
#define isBluetooth Bluetooth.available() // Bluetooth Serial Buffer Available
#define flushBluetooth while(isBluetooth) { Bluetooth.read(); }
// JSON Object & Memory
#define CAPACITY 100
DynamicJsonDocument JSON(CAPACITY); // Building JSON Buffer
// LED Strip
#define LED_STRIP 2 // LED STRIP PIN NUMBER
#define NUM_PIXELS 14 // NUMBER OF LED'S IN NEO PIXEL STRIP
Adafruit_NeoPixel pixels = Adafruit_NeoPixel(NUM_PIXELS, LED_STRIP, NEO_GRB + NEO_KHZ800);
// Impact Detection
#define VTH 14 // THRESHOLD VOLTAGE FOR ZERO POSITIONNING KICKING POWER SENSOR
#define SENSOR_PIN A0 // IMPACT SENSOR
#define RANDOM_SOURCE A4 // RANDOM NUMBER GENERATOR SOURCE
//------------------------------------------------------
// ESP32 TAKEONE BOARD
#elif ESP32
//------------------------------------------------------
/* ===============================================
* - THIS IS TAKEONE BOARD -
* ===============================================
* MPU9250 Address : 0X69 (ADDRESS)
* OLED 128x64 Address : 0X3C (ADDRESS)
* -----------------------------------------------
* Description : PIN GPIO#
* -----------------------------------------------
* NEOPIXEL LED STRIP : A0/GPIO 26
* PIEZO SENSOR : A2/GPIO 34 - ANALOG ONLY INPUT
* RANDOM SEED : A3/GPIO 39 - ANALOG ONLY INPUT
* I2C PIN : SDA 21, SCL 22 (DIGITAL)
* SPI PIN : CS 5, SCK 18, MISO 19, MOSI 23 (DIGITAL)
* BOOST CONTROL PIN : 14 (DIGITAL) OUTPUT ON PADS (TP1 +5V, TP2 GND)
* LED PIN : 13 (DIGITAL)
* BATTERY MONITOR PIN : 35 (ANALOG)
*/
/* ESP32 HAVE A NATIVE BLUETOOTH MODULE
SO WE USE BLUETOOTH SERIAL LIBRARY */
#include <BluetoothSerial.h>
// Nessesary Definition For Bluetooth Library
#if !defined(CONFIG_BT_ENABLED) || !defined(CONFIG_BLUEDROID_ENABLED)
#error Bluetooth is not enabled! Please run `make menuconfig` to and enable it
#endif
// Buttons Definitions
Button btn_prv(15); // TOP LEFT BUTTON
Button btn_nxt(12); // TOP RIGHT BUTTON
Button btn_sel(33); // CENTER BUTTON
Button btn_inc(32); // BOTTOM LEFT
Button btn_dec(27); // BOTTOM RIGHT
// Serial Terminal
#define Terminal Serial // SERIAL PORT USED AS TERMINAL WINDO FOR DEBUG
#define isTerminal Terminal.available() // Terminal Serial Buffer Available
#define flushTerminal while(isTerminal) { Terminal.read(); }
// Bluetooth Terminal
BluetoothSerial Bluetooth; // Here We Use the Native Bluetooth In The ESP32
#define isBluetooth Bluetooth.available() // Bluetooth Serial Buffer Available
#define flushBluetooth while(isBluetooth) { Bluetooth.read(); }
// JSON Object & Memory
#define CAPACITY 100
DynamicJsonDocument JSON(CAPACITY); // Building JSON Buffer
// LED Strip
#define LED_STRIP 26 // LED STRIP PIN NUMBER
#define NUM_PIXELS 22 // NUMBER OF LED'S IN NEO PIXEL STRIP
Adafruit_NeoPixel pixels = Adafruit_NeoPixel(NUM_PIXELS, LED_STRIP, NEO_GRB + NEO_KHZ800);
// Impact Detection
#define VTH 14 // THRESHOLD VOLTAGE FOR ZERO POSITIONNING KICKING POWER SENSOR
#define SENSOR_PIN 39 // IMPACT SENSOR
#define RANDOM_SOURCE 34 // RANDOM NUMBER GENERATOR SOURCE
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Exclusive Features Of TAKEONE BOARD
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/* ESP32 TAKEONE Board has some unique hardware features
* 1. Battery Voltage Level Monitoring Via Analog Pin 35
* 2. Boost Converter In Case We Need 5V Supply From Li-Ion Battery
* 3. I2C : Motion Sensor IMU/MPU9250 9 Degrees Of Fredom
* 4. SPI : SDCARD Reader */
// Boost Converter
#define BOOST_PIN 14
#define BOOST_SETUP pinMode(BOOST_PIN, OUTPUT)
#define BOOST_ON digitalWrite(BOOST_PIN, HIGH)
#define BOOST_OFF digitalWrite(BOOST_PIN, LOW)
#define BOOST_STU digitalRead(BOOST_PIN)
// Battery Level Monitoring
#define BATTERY_PIN 35
#define BATTERY (float)(((analogRead(BATTERY_PIN) * (3.3 / 4096)) * 2) + 0.31)
#define CHARGE round(mapf(BATTERY, 3.27, 4.31, 0, 100), 1)
// Function To Make Sure The Pin Is ON
void LED_BOOST_CHK() {
if(BOOST_STU == LOW) {
BOOST_ON;
//delay(1);
}
}
// Floting Point Mapping
double mapf(double val, double in_min, double in_max, double out_min, double out_max) {
return (val - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
}
#endif
//======================================================
// PREDEFINED JSON STRINGS MESSAGES
//======================================================
// FIXED MESSAGES
#define POWERUP "{\"status\":\"POWER UP\"}"
#define UNDERSTOOD "{\"status\":\"OK\"}"
#define JSON_ERROR "{\"status\":\"ERROR JSON\"}"
#define TARGET_MET "{\"status\":\"TARGET MEET\"}"
#define GAME_OVER "{\"status\":\"GAME OVER\"}"
#define TIME_OVER "{\"status\":\"TIME OVER\"}"
#define UNKNOWN_GAME "{\"status\":\"UNKNOWN GAME\"}"
// GAME NAMES
#define GM_COUNTER "{\"gm\":\"COUNTER\"}"
#define GM_TATTACK "{\"gm\":\"TIME ATTACK\"}"
#define GM_REACTION "{\"gm\":\"REACTION\"}"
#define GM_DECISION "{\"gm\":\"DECISION\"}"
#define GM_STAMINA "{\"gm\":\"STAMINA\"}"
// COMMAND LIST
#define CM_START "{\"cm\":\"START\"}"
#define CM_RESET "{\"cm\":\"RESET\"}"
#define CM_STOP "{\"cm\":\"STOP\"}"
#define CM_EXIT "{\"cm\":\"EXIT\"}"
//======================================================
// READING IMPACT POWER FROM ANALOG PINS
//======================================================
// READING THE IMPACT
int readImpact()
{
int value = analogRead(SENSOR_PIN);
return value;
}
//======================================================
// MAIN HARDWARE SETUP
//======================================================
void setup()
{
// Communications
Terminal.begin(9600);
Terminal.println();
// Begin Buttons
btn_prv.begin();
btn_nxt.begin();
btn_sel.begin();
btn_inc.begin();
btn_dec.begin();
// Make Sure Of The Core
#ifdef ESP32
Bluetooth.begin("KICKER"); // Bluetooth device name
BOOST_SETUP; // Boost Pin Setup
BOOST_OFF; // Turn It Off
#else
Bluetooth.begin(9600); // Bluetooth HC-05 / HC-06
#endif
// I/O
pixels.begin(); // Neo Pixel
LED_CLEAR(); // Turn Off All LED
// The Random Number Source
randomSeed(analogRead(RANDOM_SOURCE));
// POWER UP MESSGAE
dualcomm(POWERUP);
// DISPLAY COMPANY COUNTRY FLAG
LED_BAHRAIN_FLAG(); // Bahrain Flag
LED_COLOMBIA_FLAG(); // Colombia Flag
// DisJSON Rainbow
LED_CLEAR();
}
//======================================================
// MAIN PROGRAM LOOP
//======================================================
void loop()
{
// Reading From Bluetooth
if(isBluetooth)
{
// Reading Message From Bluetooth
String msg = Bluetooth.readStringUntil('\n');
flushBluetooth;
msg.trim();
// Display On Serial Monitor For Debuging
terminal(msg);
// Deserialize the JSON document
DeserializationError error = deserializeJson(JSON, msg);
// If The System Understood The Message Clearly
if(!error)
{
// Sending Status Message
dualcomm(UNDERSTOOD);
// Reading Game Name & Settings
String game = JSON["gm"];
String settings = JSON["set"];
// Clearing JSON Buffer
JSON.clear();
// Entering To Game Selector
game_selector(game, settings);
}
else
{
terminal(JSON_ERROR);
}
Bluetooth.flush();
}
}
//======================================================
// END OF PROGRAM
//======================================================

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#define BETWEEN_FADE 15
#define FADE_RATE 15
#define BLINK_RATE 250
//------------------------------------------------------
// Clearing The LED Strip
//------------------------------------------------------
void LED_CLEAR()
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
#endif
// Clear The Strip Color
pixels.clear();
// Show On LED Strip
LED_SHOW();
// Make Sure Of The Core
#ifdef ESP32
BOOST_OFF;
#endif
}
//------------------------------------------------------
// DISPLAY ON STRIP
//------------------------------------------------------
void LED_SHOW()
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
delay(1);
#endif
// Pass It To The LED Strip
pixels.show();
}
//------------------------------------------------------
// Set LED Brightness
//------------------------------------------------------
void LED_SET_BRIGHTNESS(uint8_t Value)
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
#endif
// Set The Brightness
pixels.setBrightness(Value);
}
//------------------------------------------------------
// Set LED Color
//------------------------------------------------------
void LED_SET_COLOR(uint8_t R, uint8_t G, uint8_t B, uint8_t Intensity)
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
#endif
// Set Intensity
LED_SET_BRIGHTNESS(Intensity);
// Loop
for(int i=0; i<NUM_PIXELS; i++) {
pixels.setPixelColor(i, pixels.Color(R, G, B));
}
// Show The Colors On LED Strip
LED_SHOW();
}
//------------------------------------------------------
// BLINK
//------------------------------------------------------
void LED_BLINK(uint8_t R, uint8_t G, uint8_t B, int Times)
{
for(int i=0; i<Times; i++)
{
LED_SET_COLOR(R, G, B, 255);
delay(BLINK_RATE);
LED_CLEAR();
delay(BLINK_RATE);
}
}
//------------------------------------------------------
// COLOR WHIPE
//------------------------------------------------------
// Fill the dots one after the other with a color
void LED_COLOR_WIPE(uint32_t c, uint8_t wait)
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
#endif
// Work Loop
for(uint16_t i=0; i<NUM_PIXELS; i++)
{
pixels.setPixelColor(i, c);
LED_SHOW();
delay(wait);
}
}
//------------------------------------------------------
// END GAME LIGHTING SIGNAL
//------------------------------------------------------
// Slightly different, this makes the rainbow equally distributed throughout
void LED_RAINBOW_CYCLE(uint8_t wait)
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
#endif
// Loop Variables
uint16_t i, j;
// The Loop
for(j=0; j<256*5; j++)
{
// 5 cycles of all colors on WHEEL
for(i=0; i< pixels.numPixels(); i++)
{
pixels.setPixelColor(i, LED_COLOR_WHEEL(((i * 256 / pixels.numPixels()) + j) & 255));
}
LED_SHOW();
delay(wait);
}
}
//------------------------------------------------------
// END GAME LIGHTING SIGNAL
//------------------------------------------------------
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t LED_COLOR_WHEEL(byte WHEELPos)
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
#endif
// Wheel Sequance
WHEELPos = 255 - WHEELPos;
if(WHEELPos < 85)
{
return pixels.Color(255 - WHEELPos * 3, 0, WHEELPos * 3);
}
if(WHEELPos < 170)
{
WHEELPos -= 85;
return pixels.Color(0, WHEELPos * 3, 255 - WHEELPos * 3);
}
WHEELPos -= 170;
return pixels.Color(WHEELPos * 3, 255 - WHEELPos * 3, 0);
}
//------------------------------------------------------
// Set Color Fade In
//------------------------------------------------------
void LED_FADEIN(uint8_t R, uint8_t G, uint8_t B)
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
#endif
// Loop For Fade
for(int i=0; i<=255; i++)
{
pixels.setBrightness(i);
for(int j=0; j<NUM_PIXELS; j++)
{
pixels.setPixelColor(j, pixels.Color(R, G, B));
}
LED_SHOW();
delay(4);
}
}
//------------------------------------------------------
// Set Color Fade Out
//------------------------------------------------------
void LED_FADEOUT(uint8_t R, uint8_t G, uint8_t B)
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
#endif
// Loop For Fade Out
for(int i=255; i>=0; i--)
{
pixels.setBrightness(i);
for(int j=0; j<NUM_PIXELS; j++)
{
pixels.setPixelColor(j, pixels.Color(R, G, B));
}
LED_SHOW();
delay(4);
}
}
//------------------------------------------------------
// Set LED Color Cross Fade
//------------------------------------------------------
void LED_CROSS_FADE(uint8_t R, uint8_t G, uint8_t B, unsigned int Times)
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
#endif
for(int i=0; i<Times; i++)
{
LED_FADEIN(R, G, B);
LED_FADEOUT(R, G, B);
delay(BETWEEN_FADE);
}
}
//------------------------------------------------------
// REACTION GAME START LED SIGNAL
//------------------------------------------------------
void LED_SIGNAL_START()
{
// Cross Fade White Color To Get ready 3 Times
LED_CROSS_FADE(255, 255, 255, 3);
// Set Strip Color Green
LED_SET_COLOR(0, 255, 0, 255);
}
//------------------------------------------------------
// REACTION GAME END SINGNAL LED SIGNAL
//------------------------------------------------------
void LED_SIGNAL_END()
{
// Blink Red Twice
LED_BLINK(255, 0, 0, 2);
// Fade The Red Color To Nothing
LED_FADEOUT(255, 0, 0);
}
//------------------------------------------------------
// REACTION GAME START LED CELEBRATION
//------------------------------------------------------
void LED_SIGNAL_CELEBRATION()
{
// Display Rainbow Twice
LED_RAINBOW_CYCLE(2);
// Grean Light OUT
LED_FADEOUT(0, 255, 0);
}
//------------------------------------------------------
// REACTION GAME RESET LED SIGNAL
//------------------------------------------------------
void LED_SIGNAL_RESET()
{
// Light Bright Blue
LED_BLINK(0, 0, 255, 2);
// Wait For 1/4 Second
delay(250);
// Fade Out The Blue
LED_SET_COLOR(0, 255, 0, 255);
// Set Strip Color Green
LED_SET_COLOR(0, 255, 0, 255);
}
//------------------------------------------------------
// DISPLAY BAHRAIN FLAG
//------------------------------------------------------
void LED_BAHRAIN_FLAG()
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
#endif
LED_SET_BRIGHTNESS(255);
LED_COLOR_WIPE(pixels.Color(255, 255, 255), 30); // White
delay(250);
LED_COLOR_WIPE(pixels.Color(255, 0, 0), 30); // Red
delay(250);
LED_FADEOUT(255, 0, 0);
}
//------------------------------------------------------
// DISPLAY COLOMBIA FLAG
//------------------------------------------------------
void LED_COLOMBIA_FLAG()
{
// Make Sure Of The Core
#ifdef ESP32
LED_BOOST_CHK();
#endif
LED_SET_BRIGHTNESS(255);
LED_COLOR_WIPE(pixels.Color(255, 255, 0), 30); // Yellow
delay(250);
LED_COLOR_WIPE(pixels.Color(0, 0, 255), 30); // Blue
delay(250);
LED_COLOR_WIPE(pixels.Color(255, 0, 0), 30); // Red
delay(250);
LED_FADEOUT(255, 0, 0);
}

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